RotRL: The Alkenstar Expedition
(Inactive)
Game Master
drbuzzard
Guns vs. Magic in Rise of the Runelords.
Current map
Xin Shalast Map
Loot List
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Fine by me - I don't suppose we can all go invisible by chance? Just in case?
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
"I don't know that invisible will help versus a dragon, but whatever."
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
"We were all invisible going into it's lair and it immediately saw us, so I don't think thats gonna help much Jan."
Bo reloads 1 adamantium round..
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
I guess back out to more open ground. The dragon will surely return to it's lair eventually I would think. If it's not back soon we can ask the guide to take us to the next boss.
The dragon is the last boss. You can ask him for something else though.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
But what if it brings friends? Jan mutters to himself.
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
So far we only have two rings. The ones off of the vampire and devil. Don't we each need one to get in? So 5? BTW who is wearing the 2nd one? It's stats was functions as a +3 ring of protection, adds in +3 resistance, and grants glamered to your armor. Also it gives permanent endure elements.
"Well the dragon stated that we weren't from Karzoug, so my guess is they don't have a good relationship which means it probably went to gather some giant allies or something."
Bo turns to the skulk guide.
"Are their any other beings in the city that posses a Sihedron Ring?"
Actually you have 2 sihedron medallions from earlier in the adventure which can also give you access, but without the extra magic goodness.
"Leader of the lamias has one, but she has not been seen in the lower city for some time now. " your skulk guide replies
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
How much time do we have before we need a new "Can live in this altitude" spell?
You are probably about due for that (or at least heading back for it).
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
"We should probably get heading back to the cold swamp lady soon to rest and get a new Life Bubble spell.. Im sure the dragon will return and most assuridly seek us out for taking his loots.."
Start heading that way unless someone objects. We still have airwalk up..
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
Because I hate random encounters, you are able, with the aid of your guide, to make it back down to the swamp lady for a spell renew.
175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Yap will take the time to set his Word of Recall to her house this time, hopefully expediting any additional or emergency returns.
Yap reups the communal air walk on everyone when they get back to the city as well as cast extended freedom of movement on himself.
Bo casts his normal extended hero/see invis and heightened awareness..
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
Obi changes his socks and washes out his armpits.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Boom puts together some nice new extracts and gets new dynomite ready
OK, you are able have a nice rest with the druid fey lady. Back to town?
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
"Are we going to go back and try to find that dragon, or go somewhere else?"
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
"I feel like we have to find the dragon, the other fella that had a ring hasn't been seen in years so."
Head back to the lair and check it out I guess? Not sure even old dragons can leave their treasure for to long. Yap will redo electricity resistance when they get there.
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
"Maybe we can surprise him this time."
This dragon is not a trivial matter. I'd suggest coming up with a good plan.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
"It's obvious from our first encounter that this Dragon is smart and will not hesitate to flee and recoup should he feel threatned. Have we anyway to put a dimensional lock on him/her?"
175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
It appears noone else has any ideas so I will put it out there.
As they return to the liar via flying carpet once they are close Yap will buff the group with communal resist elec and communal pro energy, 26 mins each, as well as extended trueseeing on Obi and Jan, lasts 26mins.
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Bo will at the same time cast extended shield of fortification and as they enter extended divine favor. Prior to that he will use 3 illuminationg touches to buff Boom, Obi, and Jan with +4 to next will saving throw in the next hour.
"I'm not expecting the dragon to be in here, but be on your guard in case.."
Bo leads the way into the lair..
Perc: 1d20 + 27 ⇒ (4) + 27 = 31 with See Invis
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
"That's a good start, but I'm not sure if it'll just run away again. Of course we took his stuff, most dragons come looking for you if you take their stuff."
Obi loads his "Burrowing Bullet" into his rifle, and loads up a revolver with Bane-Dragon rounds.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Boom will take his mutagen, a shield extract and a Haste/Heroism just before we go in.
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Reflex: 1d20 + 24 ⇒ (8) + 24 = 32 if that passes the communal pro lightning eats 56, if not 112 and has 8 points left..
Init: 1d20 + 13 ⇒ (6) + 13 = 19
Yap: 1d20 + 12 ⇒ (3) + 12 = 15
Bo double moves to a better position and makes a plea..
"Look, we only need the ring to get us in the palace! We can make a deal for it!"
I realize you can't diplomacize during combat, but he might be up for it..
He will activate his judgement of justice and protection as a swift action.
Yap casts Blessing of Fervor..
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
1d20 + 12 ⇒ (6) + 12 = 18 init
Boom zips forward with and sends a dispel bomb at the dragon, jus tin case he has prepared Farshot makes it only a single increment
Mutagen, Haste/Heroism Bomb/DC 27: 1d20 + 19 + 3 - 2 ⇒ (12) + 19 + 3 - 2 = 32 for 8d6 + 9 ⇒ (4, 6, 3, 3, 3, 3, 2, 5) + 9 = 38 splash 10
dispel1d20 + 16 ⇒ (5) + 16 = 21
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Maybe arguing with a guy who categorizes humanoids us as regular or extra crispy isn't the best idea!
Attack (Lever-Action Rifle, Deadly Aim): 1d20 + 32 ⇒ (13) + 32 = 45
Damage (Lever-Action Rifle, Deadly Aim): 1d10 + 33 ⇒ (5) + 33 = 38
Attack rolls generally follow initiative rolls.
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
reflex: 1d20 + 11 ⇒ (7) + 11 = 18
initiative: 1d20 + 7 ⇒ (16) + 7 = 23
Come to think of it I should have mentioned the DC. DC was 30 reflex.
Round 1, you folks are all up.
Bomb hits, fails to dispel.
Shot hits (min init for Jan wins anyway).
Obi can shoot.
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
"Ouch!!! ya' blimey lizard!"
Challenge Dragon, Activate Boots of Speed.
First shot is Burrowing Bullet
haste shot: 1d20 + 24 + 1 ⇒ (13) + 24 + 1 = 38 (deadly aim, challenge, Burrowing Bullet)
shot #1: 1d20 + 24 + 1 ⇒ (3) + 24 + 1 = 28
shot #2: 1d20 + 19 + 1 ⇒ (4) + 19 + 1 = 24
shot #3: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16
shot #4: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
haste damage: 1d10 + 31 ⇒ (7) + 31 = 38 - Staggered for: 1d3 ⇒ 3 rounds.
damage #1: 1d10 + 31 ⇒ (5) + 31 = 36
damage #2: 1d10 + 31 ⇒ (6) + 31 = 37
damage #3: 1d10 + 31 ⇒ (2) + 31 = 33
damage #4: 1d10 + 31 ⇒ (5) + 31 = 36
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
You missed every shot.
That dragon casts a spell.
PCs are up.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Whoops, my bad.
Initiative: 1d20 + 11 ⇒ (1) + 11 = 12 Well, there you go. Good thing minimum wins >.>
Jan will run up and attack again while closing the range.
Attack (Lever-Action Rifle, Deadly Aim): 1d20 + 32 ⇒ (14) + 32 = 46
Damage (Lever-Action Rifle, Deadly Aim): 1d10 + 33 ⇒ (6) + 33 = 39
The shot seems to stop short of the dragon.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Spellcraft 1d20 + 28 ⇒ (4) + 28 = 32
[b] let me drop his spells![/dice]
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Know Arcana on the Effect: 1d20 + 23 ⇒ (10) + 23 = 33
Boom thinks it is a wall of force.
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
So he used his breath weapon through a wall of force?
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
That would be the spell he just cast
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Hold your fire, we cannot get through that.
Boom downs a Spell Resistance Extract for SR 28
As Boom said, it's what he just cast. Boom did spellcraft to see what it was. Spellcraft only tells you what was just cast, not what it is effect.
|