Robert "Bo" Hardin |
Bo watches Obi firing a bunch of warning shots.. "Aim with your good eye sir!"
He fires 4 times with his repeating rifle.. Judgement of Justice as a swift, grit as a free..
Attack 1: 1d20 + 18 ⇒ (8) + 18 = 26 firing steel..
Attack 2: 1d20 + 18 ⇒ (17) + 18 = 35
Attack 3: 1d20 + 13 ⇒ (6) + 13 = 19
Attack 4: 1d20 + 8 ⇒ (18) + 8 = 26
Dam 1: 1d10 + 20 ⇒ (2) + 20 = 22 +10 damage on first hit for being evil dragon.. Damage will bypass DR due to smite..
Dam 2: 1d10 + 20 ⇒ (8) + 20 = 28
Dam 3: 1d10 + 20 ⇒ (10) + 20 = 30
Dam 4: 1d10 + 20 ⇒ (9) + 20 = 29
Robert "Bo" Hardin |
I suppose its just 38 damage on one hit then..
Obidiah Gerheart |
"That beastie is a shifty booger, no doubt!" as he sees it bank mostly unscathed through the storm of lead that Bo through at it.
Obidiah Gerheart |
Bander shadowcloned, Yap healed us, Bo shot, Obi shot, Jan moved to Bander .... I think we're ready for the dragon to eat us.
drbuzzard |
Oops, thought it was Bander up, forgot he cloned.
Dragon turns around for another pass.
1d4 ⇒ 3
Since only BO hit him, he will make a flyby bit attack on him.
it swoops by 15' above the ground on this pass.
power attack
to hit: 1d20 ⇒ 18 damage: 2d8 + 36 ⇒ (6, 5) + 36 = 47 hit
It flies past and is 100' away again.
PCs are up
"Bandersnatch" McTwilliger |
1d20 + 17 ⇒ (2) + 17 = 19 umd
Bander attempts to read the scroll of fly and fails
awesome
Obidiah Gerheart |
Obidiah squints through his site at the monster as it swoops overhead.
He activates his Boots of Speed again and unloads with his repeater.
"Stand still ye great beastie!!!!" he calls after the dragon.
Firing Steel rounds. (challenge, deadly aim)
shot #1: 1d20 + 18 ⇒ (19) + 18 = 37
shot #2: 1d20 + 18 ⇒ (8) + 18 = 26
shot #3: 1d20 + 13 ⇒ (17) + 13 = 30
shot #4: 1d20 + 8 ⇒ (19) + 8 = 27
Confirm Crit on Shot #1: 1d20 + 18 ⇒ (13) + 18 = 31
Confirm Crit on Shot #4: 1d20 + 8 ⇒ (11) + 8 = 19
Guessing #1 confirms and #4 doesn't
damage #1: 4d10 + 124 ⇒ (8, 3, 9, 8) + 124 = 152
damage #2: 1d10 + 31 ⇒ (4) + 31 = 35
damage #3: 1d10 + 31 ⇒ (6) + 31 = 37
damage #4: 1d10 + 31 ⇒ (7) + 31 = 38
Obidiah Gerheart |
"Take that!!!" Obi shouts as he shakes his raised rifle at the flying monster.
Robert "Bo" Hardin |
Bo winces at the hit and fires 4 more time.. No deadly aim.. Swift for bane and free for grit..
Attack 1: 1d20 + 23 ⇒ (20) + 23 = 43 steel..
Attack 2: 1d20 + 23 ⇒ (10) + 23 = 33
Attack 3: 1d20 + 18 ⇒ (8) + 18 = 26
Attack 4: 1d20 + 13 ⇒ (15) + 13 = 28
Confirm: 1d20 + 23 ⇒ (19) + 23 = 42
Dam 1: 1d10 + 16 + 2d6 ⇒ (5) + 16 + (4, 1) = 26
Dam 2: 1d10 + 16 + 2d6 ⇒ (7) + 16 + (1, 5) = 29
Dam 3: 1d10 + 16 + 2d6 ⇒ (6) + 16 + (1, 2) = 25
Dam 4: 1d10 + 16 + 2d6 ⇒ (6) + 16 + (5, 4) = 31
Dam Crit: 3d10 + 48 ⇒ (9, 1, 8) + 48 = 66
Robert "Bo" Hardin |
Bo will heal himself with that wand and anyone else that needs it..
Heals: 9d8 + 9 ⇒ (2, 3, 6, 5, 1, 6, 2, 8, 7) + 9 = 49
"I though dragons were smart.. He just gave us clear shots.. Oh well shall we continue?"
Obidiah Gerheart |
You bastards crit too much
(The Spellscar Drifter ability to boost the crit range on a firearm is pretty sweet)
Obidiah Gerheart |
"Ya can't be expectin` such beasties to fight fair."
"There might be a hoard of treasure in yonder cave though"
"Bandersnatch" McTwilliger |
I guess its just as well I pronounced that word wrong...
Obidiah Gerheart |
"No problem .... I'm just mad about wasting those first four bullets." Obidiah returns.
"I'm guessin' we should check out that cave up there."
Januarius ibn Fahlad |
I kinda do - the Brawler archetype works great under normal circumstances but I'm discovering that it's hard to get anyone to flank with me. Where do I grab the stats?
Jan will lead the others towards the mouth of the cave.
Robert "Bo" Hardin |
gtg here..
"Bandersnatch" McTwilliger |
good to go now
drbuzzard |
Close enough. You head up the stairs.
A massive stairway that looks like it must have been built by giants and taken years, if not decades, to complete is chiseled out of the side of the mountain. A twenty-foot-wide and thirty- foot-tall stone arch frames the first steps, while the final steps lead directly up to a carving of an ancient face, its open mouth a cave entrance. The familiar seven-pointed star is etched deeply into its surface, prominently positioned at the highest section of the arch. Bones lie in iced-over heaps along the visible areas of the stairway.
Map is updated. Set yourselves onto it as you go up the stairs. Pay no heed to the gridlines on the floor.
Robert "Bo" Hardin |
Before heading up Bo casts extended heroism, heightened awareness, and lucky number..
Lucky Number: 1d20 ⇒ 10
"Bandersnatch" McTwilliger |
Bander takes 10 on stealth
"Bandersnatch" McTwilliger |
fixed
Obidiah Gerheart |
Obi is about as stealthy as an anvil, so he'll let Bander take a look while he covers him from a distance with his rifle.
Obidiah Gerheart |
initiative: 1d20 + 5 ⇒ (16) + 5 = 21
"Look out! Rock Monsters!"
He opens fire on the rock monster on the left
(steel rounds, deadly aim)
shot #1: 1d20 + 15 ⇒ (16) + 15 = 31
shot #2: 1d20 + 10 ⇒ (4) + 10 = 14
shot #3: 1d20 + 5 ⇒ (15) + 5 = 20
damage #1: 1d10 + 9 ⇒ (6) + 9 = 15
damage #2: 1d10 + 9 ⇒ (10) + 9 = 19
damage #3: 1d10 + 9 ⇒ (5) + 9 = 14
"Bandersnatch" McTwilliger |
1d20 + 8 ⇒ (16) + 8 = 24 init
"Bandersnatch" McTwilliger |
Bander slices up the elemental that appeared next to him
Snicker/PS: 1d20 + 23 + 2 - 4 ⇒ (14) + 23 + 2 - 4 = 35 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (3) + 3 + 1 + 8 + (5, 4, 4, 1, 1, 5, 3) = 38 and
Snack/PS: 1d20 + 23 + 2 - 4 ⇒ (19) + 23 + 2 - 4 = 40 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (1) + 3 + 1 + 8 + (2, 3, 1, 3, 5, 5, 6) = 38
Snicker/PS: 1d20 + 18 + 2 - 4 ⇒ (13) + 18 + 2 - 4 = 29 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (1) + 3 + 1 + 8 + (2, 4, 4, 2, 2, 5, 2) = 34 and
Snack/PS: 1d20 + 18 + 2 - 4 ⇒ (15) + 18 + 2 - 4 = 31 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (1) + 3 + 1 + 8 + (3, 2, 5, 4, 1, 6, 3) = 37
Snicker/PS: 1d20 + 13 + 2 - 4 ⇒ (11) + 13 + 2 - 4 = 22 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (1) + 3 + 1 + 8 + (3, 2, 2, 5, 6, 5, 6) = 42 and
Snack/PS: 1d20 + 13 + 2 - 4 ⇒ (9) + 13 + 2 - 4 = 20 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (3) + 3 + 1 + 8 + (3, 2, 6, 1, 5, 2, 5) = 39
confirm Snack/PS: 1d20 + 23 + 2 - 4 ⇒ (7) + 23 + 2 - 4 = 28 for 1d4 + 3 + 1 + 8 ⇒ (3) + 3 + 1 + 8 = 15
Robert "Bo" Hardin |
Init: 1d20 + 10 ⇒ (11) + 10 = 21
Bo opens fire on the one in front of him.. Bane as a swift, grit as a free action..
Attack 1: 1d20 + 17 ⇒ (10) + 17 = 27 steel vs FF..
Attack 2: 1d20 + 17 ⇒ (11) + 17 = 28
Attack 3: 1d20 + 12 ⇒ (7) + 12 = 19
Attack 4: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm 4: 1d20 + 7 ⇒ (6) + 7 = 13
Dam 1: 1d8 + 21 + 2d6 ⇒ (8) + 21 + (4, 2) = 35
Dam 2: 1d8 + 21 + 2d6 ⇒ (4) + 21 + (2, 5) = 32
Dam 3: 1d8 + 21 + 2d6 ⇒ (6) + 21 + (5, 3) = 35
Dam 4: 1d8 + 21 + 2d6 ⇒ (8) + 21 + (2, 5) = 36
Crit Damage: 3d8 + 63 ⇒ (7, 5, 7) + 63 = 82
Januarius ibn Fahlad |
Initiative: 1d20 + 5 ⇒ (8) + 5 = 13
Attack (Heavy Shield): 1d20 + 27 ⇒ (20) + 27 = 47
Attack (Heavy Shield, Confirm Critical): 1d20 + 27 ⇒ (5) + 27 = 32
Attack (Kukri): 1d20 + 19 ⇒ (6) + 19 = 25
Attack (Heavy Shield): 1d20 + 22 ⇒ (15) + 22 = 37
Attack (Kukri): 1d20 + 14 ⇒ (15) + 14 = 29
Attack (Heavy Shield): 1d20 + 17 ⇒ (12) + 17 = 29
Damage (Heavy Shield): 2d6 + 15 ⇒ (2, 4) + 15 = 21
Damage (Heavy Shield, Confirm Critical?): 2d6 + 15 ⇒ (3, 4) + 15 = 22
Damage (Kukri): 1d4 + 7 ⇒ (3) + 7 = 10
Damage (Heavy Shield): 2d6 + 15 ⇒ (4, 5) + 15 = 24
Damage (Kukri): 1d4 + 7 ⇒ (2) + 7 = 9
Damage (Heavy Shield): 2d6 + 15 ⇒ (3, 3) + 15 = 21
Damage (Two-Weapon Rend): 1d10 + 9 ⇒ (3) + 9 = 12
"Bandersnatch" McTwilliger |
82 damage from 6 hits
Bander uses his attacks to get in closer to the elemental, then the second it attacks he will stick his leg up and hook around the arm, then spin around it, using the momentum to send him on a triple flip in front of its face, to make himself harder to hit
Opportunist Aid: 1d20 + 22 ⇒ (1) + 22 = 23 vs CMD adds 3 to my AC
drbuzzard |
One to the right is blown apart under the hailstorm of attacks.
The one to the rear, had some pebbles blown off.
The remaining one swats at Bander after moving 5' north.
awesome blow 1d20 ⇒ 5 and you are knocked back 10' and take damage: 2d10 + 14 ⇒ (2, 4) + 14 = 20
This knocks you off the stairs, which is a 50' drop. You will take falling damage: 5d6 ⇒ (5, 2, 5, 4, 2) = 18 damage unless you have a trick up your sleeve. You people always have tricks up your sleeve.
Party is up.