RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo watches Obi firing a bunch of warning shots.. "Aim with your good eye sir!"

He fires 4 times with his repeating rifle.. Judgement of Justice as a swift, grit as a free..

Attack 1: 1d20 + 18 ⇒ (8) + 18 = 26 firing steel..
Attack 2: 1d20 + 18 ⇒ (17) + 18 = 35
Attack 3: 1d20 + 13 ⇒ (6) + 13 = 19
Attack 4: 1d20 + 8 ⇒ (18) + 8 = 26

Dam 1: 1d10 + 20 ⇒ (2) + 20 = 22 +10 damage on first hit for being evil dragon.. Damage will bypass DR due to smite..
Dam 2: 1d10 + 20 ⇒ (8) + 20 = 28
Dam 3: 1d10 + 20 ⇒ (10) + 20 = 30
Dam 4: 1d10 + 20 ⇒ (9) + 20 = 29


Miss, hit, miss, miss


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

I suppose its just 38 damage on one hit then..


Yes.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"That beastie is a shifty booger, no doubt!" as he sees it bank mostly unscathed through the storm of lead that Bo through at it.


GM stuff:
1d4 ⇒ 3


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Well this is going swimmingly. A pegasus, a pegasus. My city-state for a pegasus.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Bander shadowcloned, Yap healed us, Bo shot, Obi shot, Jan moved to Bander .... I think we're ready for the dragon to eat us.


Oops, thought it was Bander up, forgot he cloned.

Dragon turns around for another pass.

1d4 ⇒ 3

Since only BO hit him, he will make a flyby bit attack on him.

it swoops by 15' above the ground on this pass.
power attack
to hit: 1d20 ⇒ 18 damage: 2d8 + 36 ⇒ (6, 5) + 36 = 47 hit

It flies past and is 100' away again.

PCs are up


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 17 ⇒ (2) + 17 = 19 umd

Bander attempts to read the scroll of fly and fails

awesome


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obidiah squints through his site at the monster as it swoops overhead.

He activates his Boots of Speed again and unloads with his repeater.

"Stand still ye great beastie!!!!" he calls after the dragon.

Firing Steel rounds. (challenge, deadly aim)

shot #1: 1d20 + 18 ⇒ (19) + 18 = 37
shot #2: 1d20 + 18 ⇒ (8) + 18 = 26
shot #3: 1d20 + 13 ⇒ (17) + 13 = 30
shot #4: 1d20 + 8 ⇒ (19) + 8 = 27

Confirm Crit on Shot #1: 1d20 + 18 ⇒ (13) + 18 = 31
Confirm Crit on Shot #4: 1d20 + 8 ⇒ (11) + 8 = 19

Guessing #1 confirms and #4 doesn't

damage #1: 4d10 + 124 ⇒ (8, 3, 9, 8) + 124 = 152
damage #2: 1d10 + 31 ⇒ (4) + 31 = 35
damage #3: 1d10 + 31 ⇒ (6) + 31 = 37
damage #4: 1d10 + 31 ⇒ (7) + 31 = 38


Hit, miss, hit, miss

confirm, not confirm
You do 189. Bo did 38 last round.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Take that!!!" Obi shouts as he shakes his raised rifle at the flying monster.


The dragon recoiled mightily from that critical. We'll see if Bo can finish it off.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo winces at the hit and fires 4 more time.. No deadly aim.. Swift for bane and free for grit..

Attack 1: 1d20 + 23 ⇒ (20) + 23 = 43 steel..
Attack 2: 1d20 + 23 ⇒ (10) + 23 = 33
Attack 3: 1d20 + 18 ⇒ (8) + 18 = 26
Attack 4: 1d20 + 13 ⇒ (15) + 13 = 28

Confirm: 1d20 + 23 ⇒ (19) + 23 = 42

Dam 1: 1d10 + 16 + 2d6 ⇒ (5) + 16 + (4, 1) = 26
Dam 2: 1d10 + 16 + 2d6 ⇒ (7) + 16 + (1, 5) = 29
Dam 3: 1d10 + 16 + 2d6 ⇒ (6) + 16 + (1, 2) = 25
Dam 4: 1d10 + 16 + 2d6 ⇒ (6) + 16 + (5, 4) = 31

Dam Crit: 3d10 + 48 ⇒ (9, 1, 8) + 48 = 66


With Bo's two shots the dragon is finished and goes plummeting to the ground splatting out a large crated filled with reptilian chunky bits.

You bastards crit too much


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will heal himself with that wand and anyone else that needs it..

Heals: 9d8 + 9 ⇒ (2, 3, 6, 5, 1, 6, 2, 8, 7) + 9 = 49

"I though dragons were smart.. He just gave us clear shots.. Oh well shall we continue?"


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
drbuzzard wrote:
You bastards crit too much

(The Spellscar Drifter ability to boost the crit range on a firearm is pretty sweet)


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Well that could have been more impressive on my part.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Ya can't be expectin` such beasties to fight fair."

"There might be a hoard of treasure in yonder cave though"


Jan, you could have a lever rifle if you want one. Williamson hands out mundane ones to team members on request.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

I guess its just as well I pronounced that word wrong...


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"No problem .... I'm just mad about wasting those first four bullets." Obidiah returns.

"I'm guessin' we should check out that cave up there."


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

I kinda do - the Brawler archetype works great under normal circumstances but I'm discovering that it's hard to get anyone to flank with me. Where do I grab the stats?

Jan will lead the others towards the mouth of the cave.


Rifle 1d10 20×4 80 ft. 13 round magazine


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Done and done, thanks.


Everyone leveled up and ready to proceed?


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

gtg here..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

good to go now


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi and Billy are ready


Close enough. You head up the stairs.

A massive stairway that looks like it must have been built by giants and taken years, if not decades, to complete is chiseled out of the side of the mountain. A twenty-foot-wide and thirty- foot-tall stone arch frames the first steps, while the final steps lead directly up to a carving of an ancient face, its open mouth a cave entrance. The familiar seven-pointed star is etched deeply into its surface, prominently positioned at the highest section of the arch. Bones lie in iced-over heaps along the visible areas of the stairway.

Map is updated. Set yourselves onto it as you go up the stairs. Pay no heed to the gridlines on the floor.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Before heading up Bo casts extended heroism, heightened awareness, and lucky number..

Lucky Number: 1d20 ⇒ 10

Link to Spell


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander takes 10 on stealth


I should clarify the map. You are proceeding from the bottom to the top. The square landing is the top. You should be on the stairs, not the landing.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

fixed


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Maybe I should have gone bard. "Walk, walk, walk, walk up the ominous stairs!"


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi is about as stealthy as an anvil, so he'll let Bander take a look while he covers him from a distance with his rifle.


With a loud rumble two huge animated forms of rock and earth emerge from the ground and attack.

Initiative time.

rock init: 1d20 + 1 ⇒ (4) + 1 = 5

I don't see these having much of a future.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

initiative: 1d20 + 5 ⇒ (16) + 5 = 21

"Look out! Rock Monsters!"

He opens fire on the rock monster on the left

(steel rounds, deadly aim)

shot #1: 1d20 + 15 ⇒ (16) + 15 = 31
shot #2: 1d20 + 10 ⇒ (4) + 10 = 14
shot #3: 1d20 + 5 ⇒ (15) + 5 = 20

damage #1: 1d10 + 9 ⇒ (6) + 9 = 15
damage #2: 1d10 + 9 ⇒ (10) + 9 = 19
damage #3: 1d10 + 9 ⇒ (5) + 9 = 14


Hit, miss, hit


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 8 ⇒ (16) + 8 = 24 init


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander slices up the elemental that appeared next to him

Snicker/PS: 1d20 + 23 + 2 - 4 ⇒ (14) + 23 + 2 - 4 = 35 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (3) + 3 + 1 + 8 + (5, 4, 4, 1, 1, 5, 3) = 38 and
Snack/PS: 1d20 + 23 + 2 - 4 ⇒ (19) + 23 + 2 - 4 = 40 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (1) + 3 + 1 + 8 + (2, 3, 1, 3, 5, 5, 6) = 38
Snicker/PS: 1d20 + 18 + 2 - 4 ⇒ (13) + 18 + 2 - 4 = 29 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (1) + 3 + 1 + 8 + (2, 4, 4, 2, 2, 5, 2) = 34 and
Snack/PS: 1d20 + 18 + 2 - 4 ⇒ (15) + 18 + 2 - 4 = 31 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (1) + 3 + 1 + 8 + (3, 2, 5, 4, 1, 6, 3) = 37
Snicker/PS: 1d20 + 13 + 2 - 4 ⇒ (11) + 13 + 2 - 4 = 22 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (1) + 3 + 1 + 8 + (3, 2, 2, 5, 6, 5, 6) = 42 and
Snack/PS: 1d20 + 13 + 2 - 4 ⇒ (9) + 13 + 2 - 4 = 20 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (3) + 3 + 1 + 8 + (3, 2, 6, 1, 5, 2, 5) = 39

confirm Snack/PS: 1d20 + 23 + 2 - 4 ⇒ (7) + 23 + 2 - 4 = 28 for 1d4 + 3 + 1 + 8 ⇒ (3) + 3 + 1 + 8 = 15


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Init: 1d20 + 10 ⇒ (11) + 10 = 21

Bo opens fire on the one in front of him.. Bane as a swift, grit as a free action..

Attack 1: 1d20 + 17 ⇒ (10) + 17 = 27 steel vs FF..
Attack 2: 1d20 + 17 ⇒ (11) + 17 = 28
Attack 3: 1d20 + 12 ⇒ (7) + 12 = 19
Attack 4: 1d20 + 7 ⇒ (20) + 7 = 27

Confirm 4: 1d20 + 7 ⇒ (6) + 7 = 13

Dam 1: 1d8 + 21 + 2d6 ⇒ (8) + 21 + (4, 2) = 35
Dam 2: 1d8 + 21 + 2d6 ⇒ (4) + 21 + (2, 5) = 32
Dam 3: 1d8 + 21 + 2d6 ⇒ (6) + 21 + (5, 3) = 35
Dam 4: 1d8 + 21 + 2d6 ⇒ (8) + 21 + (2, 5) = 36

Crit Damage: 3d8 + 63 ⇒ (7, 5, 7) + 63 = 82


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Init: 1d20 + 8 ⇒ (12) + 8 = 20

Yap readies an action to heal if someone is injured..


Bander, you cannot sneak attack elementals. You can figure out how much damage you actually did.
Bo all hit, but you can't crit elementals either.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Initiative: 1d20 + 5 ⇒ (8) + 5 = 13

Attack (Heavy Shield): 1d20 + 27 ⇒ (20) + 27 = 47
Attack (Heavy Shield, Confirm Critical): 1d20 + 27 ⇒ (5) + 27 = 32
Attack (Kukri): 1d20 + 19 ⇒ (6) + 19 = 25
Attack (Heavy Shield): 1d20 + 22 ⇒ (15) + 22 = 37
Attack (Kukri): 1d20 + 14 ⇒ (15) + 14 = 29
Attack (Heavy Shield): 1d20 + 17 ⇒ (12) + 17 = 29

Damage (Heavy Shield): 2d6 + 15 ⇒ (2, 4) + 15 = 21
Damage (Heavy Shield, Confirm Critical?): 2d6 + 15 ⇒ (3, 4) + 15 = 22
Damage (Kukri): 1d4 + 7 ⇒ (3) + 7 = 10
Damage (Heavy Shield): 2d6 + 15 ⇒ (4, 5) + 15 = 24
Damage (Kukri): 1d4 + 7 ⇒ (2) + 7 = 9
Damage (Heavy Shield): 2d6 + 15 ⇒ (3, 3) + 15 = 21
Damage (Two-Weapon Rend): 1d10 + 9 ⇒ (3) + 9 = 12


In the intervening time between my last post and this one, the rules have not changed, and you still can't crit elementals.

Hit, hit, hit, hit, hit


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

82 damage from 6 hits

Bander uses his attacks to get in closer to the elemental, then the second it attacks he will stick his leg up and hook around the arm, then spin around it, using the momentum to send him on a triple flip in front of its face, to make himself harder to hit

Opportunist Aid: 1d20 + 22 ⇒ (1) + 22 = 23 vs CMD adds 3 to my AC


One to the right is blown apart under the hailstorm of attacks.

The one to the rear, had some pebbles blown off.

The remaining one swats at Bander after moving 5' north.
awesome blow 1d20 ⇒ 5 and you are knocked back 10' and take damage: 2d10 + 14 ⇒ (2, 4) + 14 = 20

This knocks you off the stairs, which is a 50' drop. You will take falling damage: 5d6 ⇒ (5, 2, 5, 4, 2) = 18 damage unless you have a trick up your sleeve. You people always have tricks up your sleeve.

Party is up.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Is the elemental a five foot step away or are the squares 10 feet?

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