RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

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Xin Shalast Map

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Your HP will have been fixed up by Yap by this point.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo is ready when the rest are..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Everyone is ready. Waiting for input on travel


Oddly enough the module assumes you will use magic to get there lickety split.

Being a bunch of muggles like you are complicates things.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

We do have one more teleport scroll. We can use it if we eant


Not the best idea to teleport to a place you've never actually been to or even seen.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Whelp then we are hoofin it!


"Walk? No, we live in a land of wonders. I have a surprise for you. " and he goes to a chest in a corner and pulls out a large carpet (10x10). He unfolds it and lays it out (he has a large office). Then he speaks some nonsense sounding word, and it starts to float above the ground (just a foot or so). He steps up onto it and it stays steady as a rock.

"I had this carpet of flying made for you. Since you've been traveling all over the place on these missions, I decided it would be good if I did something to help that along. "

he explains the command word and how to use it. I will take this out of your WBL don't worry, I'm not that nice

With the carpet, you will be able to get to your destination much more quickly.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi looks at the carpet from above and then below. Peering speculatively at it.

"What keeps it in the air?"


"Magic of course. Beyond that, don't ask me. "


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

don't worry buzz we never mistook you for nice.
Well lets get moving

Bander rushes toward Obie and vaults off his knee and lands in the middle of the carpet.

Come on new guy. Lets get started and you can tell me all about yourself.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"I think I'd have rather just ridden my goat." Obie says as he climbs up onto the carpet.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo hops on the carpet.. "I don't see any handles.. What the hell am I supposed to hold onto?"


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan looks at the carpet dubiously.

Um, not to be the crazy one here but isn't there something more suitable? How about a flying stagecoach?


"Flying carpets are an age old Kellish tradition. Just go with the flow. You probably won't fall off. From too high. "


Whenever you folks are finished with the banter, you can pick up any supplies you want in Magnimar and hit the skies. It will take a while to get there on the carpet, but a lot faster than hoofing it.

In due course you get to the lake you have researched.

From the rocky eastern shoreline of Lake Stormunder, the ground rises into the craggy snow-dappled roots of Rimeskull, casting its long shadow over this area. Yet not all of the ground here is rugged and mountainous. Several hundred feet from the lake’s edge, the land suddenly levels off to create a circular hill. Rocks and tenacious shrubs poke through the scattered clumps of snow here, but they are dwarfed by the ring of seven ten-foot-tall stone heads that circle the hill’s edge, their faces angled inward at each other, mouths agape. To the east, the sheer mountainside of Rimeskull rises, icy and windblasted—two hundred feet above leers a carving of an ancient face, its gaping mouth forming a large cave entrance in the mountainside. A ten-foot-wide stairway of stone descends from this cave to a ledge only fifty feet to the east of the circle of stone faces.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Charming views. I wonder if I could build a house here, maybe point the window in my sons' room towards the mouth so they could have nightmares about being swallowed into the earth.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"The cave seems like an obvious place to start lookin'" Obidiah says as he looks up to the cave.

Does it look like the snow and ice is disturbed by comings and goings?

perception: 1d20 + 22 ⇒ (7) + 22 = 29


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Once everyone lands and we are ready to start, Bander will take his first pass at scouting ahead again

Taking 10 on stealth and percep reminder about advanced trapshooter


A a refresher, the decoded runes said:

THIRD STANZA: The seven stone heads each represent a school of Thassilonian magic, and by extension one of the seven runelords and realms of Thassilon. Casting a spell of the correct school on the correct stone causes a key to manifest in that stone’s mouth. This stanza directs the character to gather a key from each stone head in this manner, and then to ascend Rimeskull via an ancient set of stairs.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Wish we'd brought a wizard..."


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

in that case we will need to make some scroll purchases before we go. no problem. A simple task to get some level 0 cantrips to cast on the statues.. Any problem handwaving this DM and just paying the cost for the scrolls?


That is one option. You can also get the keys using UMD or disable device. I think you have those two covered if you want to be cheap.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

oh i see, in that case

1d20 + 25 ⇒ (18) + 25 = 43 DD
1d20 + 25 ⇒ (19) + 25 = 44 DD
1d20 + 25 ⇒ (5) + 25 = 30 DD
1d20 + 25 ⇒ (12) + 25 = 37 DD
1d20 + 25 ⇒ (7) + 25 = 32 DD
1d20 + 25 ⇒ (5) + 25 = 30 DD
1d20 + 25 ⇒ (19) + 25 = 44 DD

rolling those under 10 again
1d20 + 25 ⇒ (1) + 25 = 26 DD
1d20 + 25 ⇒ (13) + 25 = 38 DD
1d20 + 25 ⇒ (16) + 25 = 41 DD

and one more

1d20 + 25 ⇒ (13) + 25 = 38 DD


Success
Success
fail
fail
fail
fail
Success

fail
fail
Success

fail


BTW UMB is easier.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 17 ⇒ (7) + 17 = 24 UMD
1d20 + 17 ⇒ (6) + 17 = 23 UMD
1d20 + 17 ⇒ (4) + 17 = 21 UMD
1d20 + 17 ⇒ (3) + 17 = 20 UMD
1d20 + 17 ⇒ (13) + 17 = 30 UMD
1d20 + 17 ⇒ (20) + 17 = 37 UMD
1d20 + 17 ⇒ (16) + 17 = 33 UMD
1d20 + 17 ⇒ (1) + 17 = 18 UMD
1d20 + 17 ⇒ (11) + 17 = 28 UMD
1d20 + 17 ⇒ (11) + 17 = 28 UMD
1d20 + 17 ⇒ (11) + 17 = 28 UMD
1d20 + 17 ⇒ (10) + 17 = 27 UMD


Funny, give how much better you are at DD, it's actually easier. One of those UMDs makes it.

You have 5 yes, 2 yet to go.

(UMD is 35, DD is 40).


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 25 ⇒ (7) + 25 = 32 DD
1d20 + 25 ⇒ (14) + 25 = 39DD
1d20 + 25 ⇒ (3) + 25 = 28DD
1d20 + 25 ⇒ (10) + 25 = 35DD
1d20 + 25 ⇒ (10) + 25 = 35 DD
1d20 + 25 ⇒ (20) + 25 = 45DD
1d20 + 25 ⇒ (19) + 25 = 44DD

After far too long bander flops down and wipes sweat from his face.

That should do it.


Just in time for you to see the really big white dragon come swooping in from the sky.

initiative time.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 8 ⇒ (8) + 8 = 16 init


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Dragon!!!" Obidiah calls out in warning to the others.

Initiative: 1d20 + 5 ⇒ (2) + 5 = 7


Captain Obvious to the rescue.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi does what he can.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Well thats uncool.."

Init: 1d20 + 10 ⇒ (18) + 10 = 28

Know Arcana: 1d20 + 20 ⇒ (18) + 20 = 38

Immunities, Special Abilities, Special attacks..

How far away is it?


Dragon init 1d20 + 3 ⇒ (5) + 3 = 8

The dragon will actually get a surprise round since he was overhead invisible. He's going to do the old breath thing on y'all.

He starts observing from a distance hidden when people mess with the heads

Still waiting on Jan for init, but the BW damage is

22d4 ⇒ (1, 1, 1, 1, 4, 3, 4, 1, 3, 2, 2, 1, 2, 4, 1, 1, 2, 2, 4, 3, 3, 1) = 47 DC 28 reflex for 1/2 Well that's a lot of 1s

Immune to cold, paralysis, sleep
special abilities: blizzard, freezing fog, ice shape, ice walking, snow vision
special attacks breath weapon (duh), crush, freezing fog


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

We doing a map or no? How far away is he?

"Uncool!!"

Reflex: 1d20 + 19 ⇒ (16) + 19 = 35 take 23..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 19 ⇒ (5) + 19 = 24 suck

Bander reels from the blast of ice then he moves toward one of the statues to try to gain a little cover. Then he activates shadow clones

1d4 + 3 ⇒ (2) + 3 = 5 images


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Reflex Save: 1d20 + 10 ⇒ (16) + 10 = 26

Takes 47.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Forgot about Yapp.. Again..

Reflex: 1d20 + 23 ⇒ (5) + 23 = 28 save, takes nothing from evasion..

Yapp channels twice forgoing his move action..

Channeling: 14d6 ⇒ (1, 1, 6, 6, 2, 4, 3, 6, 3, 5, 4, 2, 6, 2) = 51


The dragon used flyby attack and it's 200' move. It dropped the breath weapon at 50' away (overhead) (it is a 50' cone). At this point it is 100' away from you.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo pulls his rifle and takes cover behind the stones.. He smites it as a free action..

"Ready attacks so we can try to bring it down or scare it off.."


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Initiative: 1d20 + 5 ⇒ (6) + 5 = 11
Reflex: 1d20 + 12 ⇒ (15) + 12 = 27 Le sigh.

Januarius will scream, then relax at Yapp's healing.

Son of a! I have a knife! How am I going to hit that?

After a few seconds he'll shout at Bander:

Any chance you can make me fly?


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

[b]I think Tirion had a scroll to make people fly. I can try it, but you have to get over here[/b


Owing to the fact that I have a dragon with 200' fly, I'm going to skip the map business since I couldn't fit everything on it anyway.

Init has all you folks going first. Dragon is 100' away right now.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi clicks his heels together to activate his Boots of Speed for the round. (free action)

He spits and focuses on the dragon flying above.

"Eat steel you big beastie!" he calls out in challenge. (challenge - swift action)

and then he unloads a full load at the monster.

shot #1: 1d20 + 18 ⇒ (1) + 18 = 19
shot #2: 1d20 + 18 ⇒ (4) + 18 = 22
shot #3: 1d20 + 13 ⇒ (3) + 13 = 16
shot #4: 1d20 + 8 ⇒ (2) + 8 = 10

damage #1: 1d10 + 31 ⇒ (1) + 31 = 32
damage #2: 1d10 + 31 ⇒ (8) + 31 = 39
damage #3: 1d10 + 31 ⇒ (5) + 31 = 36
damage #4: 1d10 + 31 ⇒ (8) + 31 = 39


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

that's some good rolling


I think the boards took your d20 to be a d4.

You missed. All.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Only fair to give the beastie a warnin' shot...." Obi drawls.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan will move over to Bander to get himself fly.

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