RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


5,601 to 5,650 of 9,270 << first < prev | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | next > last >>

Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"I'm sure those answers will make sense at some point ... probably after it's too late for them to help us."


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan will hold up the book in his hands.

Hey now! I've read of things like this. One of the factory owners back home produced one about influencing friends and win people or some such.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"So the wizards here have been here a long time, copying themseleves as clones when they get old or crazy."

"But they don't like each other much and they obviously have factions."

"At least one of them,"[b] gestures at dead wizard [b]"thought this Karzoog fellow was going to be a problem if he woke up and got loose, and our peacock feather seems to think that he has."

"If he is the source of the problems, now we just have to figure out if this runeforge the wizard mentioned really is a way to make weapons powerful enough to stop him."


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Well, like my father always said there's no problem so great it can't be solved with the suitable application of high explosives.

Jan, not sensing any great interest in the book will stuff it in his pack in case someone *Cough* the paladin *cough* wants it later.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Well I guess we have to go after Karzoug huh. What could possibly go wrong. But first shall we move on?


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

I like that our bad guy has a name and all, by why do all the bad guys have names that sound menacing?

Jan starts moving.

I mean, if I wanted to take over the world I wouldn't call myself Karzoug the Runelord; I'd call myself something nice like Cuddles the Beneficent. Can you imagine trying to drum up support to stop Cuddles the Beneficent? "Now is the time for all men of character to stand up and fight! Cuddles the Beneficent cannot be allowed to gain power in Varisia lest he cuddle the whole of Golarion!"

You'd get thrown into an asylum.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Maybe his sidekick could be Harold the serial hugger[/b]


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Somebody definitely is going to end up in an asylum...."

"Bander, why don't you check those doors and see if they're gonna explode in our face."


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander wanders over and spider senses them


None of the doors appear to be trapped.

meaningless rolls to make you think I care: 3d20 ⇒ (10, 13, 18) = 41


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi walks up to the doors and check to see if they're locked.

If not, I'll open them a little bit and peek through.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo follows the group, bringing up the rear guard..


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

If it looks clear, then Obi will raise up his rifle and use his magical scope to look for anything invisible.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan will whistle a complicated aria while Obi searches the room.


There are 3 different doors to 3 different rooms. Which one?


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

To the south


Owing to the screwed up directions on the map, I will take it you mean towards the bottom (which isn't actually south).

This long room contains only three plain items of furniture—a large bed strewn with silk ropes, a writing desk, and a freestanding armoire.

Inside the room are six scantily clad females who howl in outrage when you open the door.

init: 1d20 + 6 ⇒ (18) + 6 = 24


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Trouble..." Obi says over his shoulder to the others.

initiative: 1d20 + 5 ⇒ (17) + 5 = 22


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 8 ⇒ (14) + 8 = 22


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Ladies .... did someone here call for a repairman?" Obi asks innocently.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Init: 1d20 + 10 ⇒ (6) + 10 = 16

"I don't think they did Obi.."

Knowledge Check?

Init Yap: 1d20 + 8 ⇒ (7) + 8 = 15


They appear to be human.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Pretty sure their going first.. Well unless Jan rolls an 18 or better on init..


Yeah, was still hoping for him to show up and roll.
You ought to get yourselves arranged on the map though.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Sorry, bad weekend.

Initiative: 1d20 + 5 ⇒ (13) + 5 = 18


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Hey, they've apparently been down here a long time, they might need some company....." Obi says back to Bo.


Ok, I need will saves from bo, Jan, and Obi.

DC 27.

The other 3 hold their actions to see if the others succeeded.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

27. Ouch.

1d20 + 12 ⇒ (2) + 12 = 14

+4 vs. Fear - like it matters. I see more bashing myself in the future.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo Will: 1d20 + 21 ⇒ (12) + 21 = 33 Everyone gets an additional +4 to fear effects as well being 10' from Bo.. If it is one that is..

Yap casts Blessing of Fervor.. Lasts 11 rounds.

Bo activates Judgement of Justice as a swift and fires his pistol at #5.. Grit as a free.. Taking the +2 bonus from Bof till he gets a reading on toughness of these girls..

Attack 1: 1d20 + 19 ⇒ (16) + 19 = 35 Steel
Attack 2: 1d20 + 19 ⇒ (18) + 19 = 37
Attack 3: 1d20 + 14 ⇒ (2) + 14 = 16
Attack 4: 1d20 + 9 ⇒ (20) + 9 = 29

Confirm 4: 1d20 + 9 ⇒ (10) + 9 = 19

Dam 1: 1d8 + 19 ⇒ (8) + 19 = 27
Dam 2: 1d8 + 19 ⇒ (7) + 19 = 26
Dam 3: 1d8 + 19 ⇒ (7) + 19 = 26
Dam 4: 1d8 + 19 ⇒ (5) + 19 = 24

Dam Crit: 3d8 + 57 ⇒ (7, 4, 2) + 57 = 70

If it dies before the crit move that shot to #4..


[spoiler=Jan]You feel a compulsion to follow the orders of #6[/dice]

5 looks at Jan and says "Kill him!" pointing to Bo.

Jan, try another DC 27 save.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

No Wayfinder/Clear Spindle Ioun stone combo Jan? NOOOO!!!


Think I banned resonant powers this game. It is listed in the game description page.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

What I need is about 100 scrolls of protection from evil. that someone can cast on me as we enter rooms. Because for a normal fighter DC 27 Will Saves suuuuuuck.

Will Save: 1d20 + 12 ⇒ (4) + 12 = 16

Oh yeah, this is going great.

Jan turns to Bo and raises his shield.

Die...uh...paladin! I'm sorry, I don't have an epithet ready for you!

Attack (Heavy Shield, Power Attack): 1d20 + 27 - 4 ⇒ (6) + 27 - 4 = 29
Attack (Kukri, Power Attack): 1d20 + 19 - 4 ⇒ (1) + 19 - 4 = 16
Attack (Heavy Shield, Power Attack): 1d20 + 22 - 4 ⇒ (19) + 22 - 4 = 37
Attack (Kukri, Power Attack): 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22
Attack (Heavy Shield, Power Attack): 1d20 + 17 - 4 ⇒ (18) + 17 - 4 = 31

Well at least the suck continues.

Damage (Heavy Shield, Power Attack): 2d6 + 23 ⇒ (4, 4) + 23 = 31

Shield Snag: 1d20 + 22 ⇒ (5) + 22 = 27

Fails to disarm.


Considering I gave fighters a strong will (or reflex if you are foolish) save, I don't really know what to say. These things just have mean DCs. I'd look at Weapon Master's Handbook stuff, as there is Armed Bravery from Advanced Weapon Training. . Iron Will is probably worthy of consideration as well since you are going against runelords, and that means lots of spells.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

I'm not crying over it - it is what it is.


I like puppets.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

My only regret is I thought of a line after I posted!


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 18 ⇒ (13) + 18 = 31 UMD

Bander pulls a scroll, and reads it then touches his dominated friend

feel like we know enough about magic to know this is a good move...if you think that is too metagame-like then I will activate invisible blade and move into the room instead


You can do that, but it only grants him a new save at +2.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

yeah, I know, but better than him pounding the crap out of us.

hey jan try not to blow this one


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Thanks, you jinxed me.

Will Save: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24

Sigh.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi has SR23

Will Save: 1d20 + 14 ⇒ (6) + 14 = 20


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo takes the one lick from Jan with stride.. He does wince a bit at the heavy blow though..

Bo's attacks have any effect?


Hmm, coulda sworn I had posted that Bo blew away his target.

The quote was supposed to be from 6, not 5 (since the spell was from 6).

SR roll 1d20 ⇒ 1 fizzle


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi shakes off the insidious magic from the naughty seductress.

"Charm this ya' flighty doxy!" he calls out by way of challenge at #3.

He clicks his heels together to activate his boots of speed (free action)

He slips a Tracer Bullet into the breech of his rifle. (should mark her with faerie fire if it hits).

Then he steps 5' into the room, firing a continuous stream of steel rounds into #3.

(deadly aim, challenge)

shot #1: 1d20 + 19 ⇒ (1) + 19 = 20
shot #2: 1d20 + 19 ⇒ (12) + 19 = 31 (+2 faerie fire?)
shot #3: 1d20 + 14 ⇒ (11) + 14 = 25 (+2 faerie fire?)
shot #4: 1d20 + 9 ⇒ (11) + 9 = 20 (+2 faerie fire?)

damage #1: 1d10 + 31 ⇒ (5) + 31 = 36
damage #2: 1d10 + 31 ⇒ (10) + 31 = 41
damage #3: 1d10 + 31 ⇒ (8) + 31 = 39
damage #4: 1d10 + 31 ⇒ (2) + 31 = 33


The other enemies were holding their actions to see if the spells took hold, so those go off simultaneously.

#3SR: 1d20 ⇒ 3 fizzle
#4SR: 1d20 ⇒ 18
Need another will save from Obi as his shots go into #3 (who is now pushing up daisies and has reverted to a demonic female in appearance with wings and short horns, she is still, other than being dead, still a hottie).


Oh, you can try knowledge planes on the corpses now that they look like they are supposed to.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Knowledge(Planes): 1d20 + 8 ⇒ (11) + 8 = 19

(Is that enough to know that I should switch to Outsider Bane cartridges?)

Will Save: 1d20 + 14 ⇒ (19) + 14 = 33


Yes, you know they are succubi, which is a chaotic, evil outsider. No other details are available.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"If it bleeds .... we can kill it." Obi drawls.

(What else would I need to know)

5,601 to 5,650 of 9,270 << first < prev | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The threat. All Messageboards

Want to post a reply? Sign in.