RotRL aka "The Heroes of Sandpoint"

Game Master Hunger

Something sinister is happening in Sandpoint and only our heroes can stop it. See what happens when a group loses DM after DM and yet the heroes forge on!


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Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None
Choon wrote:
Oh that's perfectly fine. Abrasax is way out in left field and I know it. I have no qualms dusting off the stringless puppet. I mainly posted that stat array so Devon could have a look.

OK, great. I didn't want to chill your interest, but I thought I should say something early. So, your stringless puppet - is he really a puppet, or are you playing with words?


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None
Lothryin Harad wrote:
Hey I was told to jump over here if interested. I am totally up to play any kind of character and would love to know what would be the most beneficial to the party.

There are some tongue-in-cheek comments on the party a few posts earlier, but what we have is

Barbarian 4/Oracle 1
Paladin 2/Oracle 4
Wizard (Transmuter) 6
Rogue 3/Bard 3

The bard (me) is the typical good at several things, not great at anything - some arcana, some healing, some martial, some skills.

The barbarian is primarily offense and soaks up a lot of damage.

The paladin is primarily defense and soaks up a lot of damage that her allies would otherwise take.

The wizard is just coming into his own as a dealer of damage.

All four are pretty much smart-a$$ personalities.

We were discussing that the new characters can probably be about anything you want them to be and they will find a niche with some room.

Hope that helps.


AC 13/11/11 | 2/5/6 | HP 44 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day
Camillo Duin wrote:
Choon wrote:
Oh that's perfectly fine. Abrasax is way out in left field and I know it. I have no qualms dusting off the stringless puppet. I mainly posted that stat array so Devon could have a look.
OK, great. I didn't want to chill your interest, but I thought I should say something early. So, your stringless puppet - is he really a puppet, or are you playing with words?

Both. Pinocchio is a Wirwood, the construct pc race.


AC 13/11/11 | 2/5/6 | HP 44 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

Devon, how do you feel about variant multiclassing? I've seen a Arcane Trickster build that uses it to gain full or close to full casting because VMC Rouge can get you the required 2d6 sneak attack with a feat.
I am considering arcanist for my casting class, but still thinking.


I'm fine with VMC, I've allowed these folks to rebuild and tweak as other stuff has been released, I think Cam rebuilt with Unchained rogue at one point.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

Wyrwood, got it.

OK, I have seen references to VMC Rogues, but I haven't seen anyone explain what that is. If I may - what is VMC?


AC 13/11/11 | 2/5/6 | HP 44 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

VMC, short for Variant Multiclassing, is a method of gaining some of the class features of a certain class without actually taking levels in that class. Instead you trade out half your feats (3rd, 5th, 7th, etc) for said features. You don't choose either, there is a table.

My idea came from This thread. I would use the variant multiclassing only if I were allowed to retrain the level of snakebite brawler (or rogue or whatever) that gave me sneak attack originally at lvl 7. Then I would have full casting on my arcanist (or whatever) side and the goodies from arcane trickster without all that messy stuff that comes from multiclassing.
There are drawbacks from this in that there is already a full arcane in the party and he is specialized in the school that is best for my survival. (Not being able to heal HP normally sucks) I might be leaning toward arcane crafter instead with a life goal to literally build a better me. I would use a good chunk of my gold to alter myself using the rules for building and altering constructs.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

I see - I'm familiar with the rules for Variant Multiclassing, but I didn't know the acronym.

Would make whole work to repair your character? I'm not familar with the race. I'm thinking UMD and a wand. I might know a guy...


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Sorry for the delay. I also prefer more of the old school. I know that Paizo keeps adding more races and classes and everything else. I have no problem with an arcane trickster type, although with a bard/rogue and full arcane, the character might be duplicative in some sense. At the same time, having two full arcane casters creates lots of options. A full divine might be nice, with the other healers in the party, he/she would not need to focus on healing, so that could be interesting. Another damage dealer or ranged type (archer, alchemist) could be beneficial as well.

Because of the mass of new stuff and my limited time, I have not spent much time on any newish classes (Occult and after), although I did read most of the unchained stuff. Also, I have not read any of the newer races. Having tried monstrous races in the past, I find them to be tough to balance (immune to poison or size tiny or any of a number of other things) which results in negating some of the tougher encounters in many campaigns.

Scarab Sages

I've actually just discovered that modifying myself is a no go. I'd have to be "deactivated" (killed), modified, then reactivated. Not something that's going to happen.

So.

Still a Wyrwood. Make Whole is pretty much my only healing spell. I can spend time repairing myself, however.
Aaaand I just found the Artifice domain cleric and their ability to cast Mending at will. Hello sexy! Youall may have just found yourself a cleric of Brigh


AC 13/11/11 | 2/5/6 | HP 44 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day
Sayniek wrote:

Because of the mass of new stuff and my limited time, I have not spent much time on any newish classes (Occult and after), although I did read most of the unchained stuff. Also, I have not read any of the newer races. Having tried monstrous races in the past, I find them to be tough to balance (immune to poison or size tiny or any of a number of other things) which results in negating some of the tougher encounters in many campaigns.

I haven't read occult either. I only know of the Wyrwood because of my efforts to build Pinocchio here.


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

I honestly would love to jump in and a ranged archer would be right down my alley however I am leaving for three weeks with 0 electronics and I doubt anyone would want to wait that long. If there is still interest on my return however I would love to participate. Just let me know I am leaving tomorrow (:


Yeah Lothryin just check back in on your return and we will see where things stand.

Edit:

So I might have a couple more folks show up from other sources to show interest. My current recommendation for Choon and anyone else who gets over here in the next couple of days is to finalize a rough concept (race-class-basic bio/personality) and then I will let the players pick the top 2 if there are more than 2. Hopefully that sounds reasonable.


Male Human GM

Hey there DM Devon, it's Artemis from the Kassen game. I wouldn't mind throwing my hat into the ring. I'm thinking of keeping it simple. Perhaps either a mercenary looking to sell his services to Fort Rannick or perhaps one of the surviving rangers. (You're moving into book 3 right?)

Brief concept would be a straight up Fighter focusing his feats on archery. Half-orc.

Personality-wise, he'd be a mix of Hawkeye (I like Renner's take) put of the fight while focused and merciless in the fight. He'd be in for the chaotic banter and cynicism, especially if I go with the mercenary angle. Perhaps there's an "idealistic remnant" within him seeking to join the Ode of the Black Arrow?

Is the start up build info at the top of the recruitment thread? Should I be at 6th or 7th level? What sort of coin am I playing with for equipment?

If the basic concept works, let me know and I'll write him up.


20 point buy
2 traits
Max hp at 1st level; roll for subsequent lvls, min 1/2 hit die (ie, if your class uses d6, and you roll a 1 or 2, you get 3 hp + your bonuses)

For gear assume average wealth by level. Please be sure you are outfitted in a sane manner, I would not appreciate your character coming in with 2 magic items and no clothes. ;-p

Is what I said the last time I recruited so that seems fair. Level 6 now. Most official sources are game, anything from Occult or later I need to look at before I sign off on it.

For you Chiroptera I would recommend not being a survivor as...well...they may not get there straight away. *cough cough* so I reccomend motivations that would bring people to Sandpoint and be willing to lend a hand (making money a fine motivation).


Male Human (Ulfen) Wizard (Enhancer) 5 HP 43/43 | AC 15 T 12 FF 10 | Ft +3 Rf +3 Wi +6 | Init +2 | Perc +6

An alternative might be to be a new recruit on the way TO Fort Rannick.


Male Human GM

Nice, Vidar! I just updated my character with that possibility!

$ is a good motivation for this guy. Cash & Honor

DM Devon, would a +3 bow and no pants be out of the question? ;)

I'll get to work on his write up. Probably get done tomorrow.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6
Vidar Ekstrand wrote:

An alternative might be to be a new recruit on the way TO Fort Rannick.

Stop being reasonable, its against character and somewhat unsettling. ;p

Song of Chiroptera wrote:
DM Devon, would a +3 bow and no pants be out of the question? ;)

Uh oh...loophole! The sign only says shirt and shoes!


Male Human GM

HP Rolls...

Level 1 = 10
Level 2: 1d10 ⇒ 10
Level 3: 1d10 ⇒ 10
Level 4: 1d10 ⇒ 1 5
Level 5: 1d10 ⇒ 2 5
Level 6: 1d10 ⇒ 5

45+CON

Not terrible I suppose...

Heh heh, loopholes. That's where I put my arrow...I mean arrows!


AC 13/11/11 | 2/5/6 | HP 44 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

I'll do my best to finalize my build today, but it might be tomorrow before I have time to get it done.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None
Song of Chiroptera wrote:


DM Devon, would a +3 bow and no pants be out of the question? ;)

Sounds fine to me. As long as he's an anthropomorphic bear with a thing for pic-a-nic baskets. ;-)


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]
Camillo Duin wrote:
Song of Chiroptera wrote:


DM Devon, would a +3 bow and no pants be out of the question? ;)
Sounds fine to me. As long as he's an anthropomorphic bear with a thing for pic-a-nic baskets. ;-)

Just be aware that DM Devon has a reputation for low blows.


Male Human (Ulfen) Wizard (Enhancer) 5 HP 43/43 | AC 15 T 12 FF 10 | Ft +3 Rf +3 Wi +6 | Init +2 | Perc +6

Hmmm, Vidar don't have a magical bow...
...
I think someone just made it onto the murder list.


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]
Vidar Ekstrand wrote:

Hmmm, Vidar don't have a magical bow...

...
I think someone just made it onto the murder list.

How many times do I have to tell your that Ragathiel does not condone murder.

. . .

There do seem to be a lot of oddly unexplained deaths around this party though.


Male Human (Ulfen) Wizard (Enhancer) 5 HP 43/43 | AC 15 T 12 FF 10 | Ft +3 Rf +3 Wi +6 | Init +2 | Perc +6

I didn't have anything to do with them!

...

Mostly...


Male Human GM

What if I let you borrow the bow from time to time? One must not retrain the urge to do one's empryeal lord's calling.

You can have it every other Tuesday and holidays.


Fighter (archer) 6 (half-orc) | HP 63/63 | AC:21 (23 Shield), T:14, F:18 | CMD:22, CMB:+7 | Save F+8, R+6, W+2 (+2 vs Fear) | Init:+5 | Perc: +5 (DV 60ft)

Song of Chiroptera here...

Introducing Jutmerlum Deadeye, half-orc mercenary with a talent for archery. He enjoys long stalks in urban or rural environments and clean kills where he doesn't have to fuss with the stink of his target. But he's not to shy, kids. He'll pull the sword and board if it means finishing a stubborn wanker!

A mercenary by trade, Darkeye has spent his life learning what it means to handle the bow. He earned his keep as a hunter of game at an early age growing up outside Sandpoint. But time and wanderlust took him far afield where he learned that his future could be much different if he hunted a different sort of game.

He's been a soldier, a bounty hunter and on occasion a seeker of vengeance. Now, he returns to Sandpoint a different man who has two loves in life, Fortune and Glory. Maybe even a bit of work that didn't have him hired out to some lordling.

He earned the name Darkeye not for the one he lost in battle, but for the one that remains. Sharper and keener than most, Jutmerlum sees only the next target.

A good man at heart, Jutmerlum seeks the righteous path in a world more comfortable seeing a half-orc act like a half-orc. He's not hired for his singing voice or his views on life. His orc heritage flows in his veins, meaning the call of steel and battle and blood is never too far off.

---------------

Jutmerlum keeps Yeti at a slow pace, holding the reins of the big horse loosely in his hand. Sandpoint opened up before him like a shy noble slipping the ties on his coin purse. Rumor had it things were getting messy in town. Goblins, orcs, maybe worse. He spits to the side and rolls his head to work the kinks out of his neck. Jutmerlum never had much love for orcs, even if he was half, it hadn't been by choice.

He taps Yeti's flank with his heel and the horse steps into a canter. There was money to be had, bad guys to put in the ground. All in all, a pleasant change of pace from his last year in the north. Bounty hunting had its charm, but perhaps but putting his bow to use back in his old hunting grounds would be nice.

...and the coin wouldn't hurt either.

His stats and such are in the profile. Let me know if I missed something or if you'd like me to expand on him. I hope to work with you fine persons in short order.

P.S. I sprung for pants!


AC 13/11/11 | 2/5/6 | HP 44 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

Pinocchio has turned into a Crossblodded Impossible/sage sorcerer. I think that's legal. Please let me know if it isn't. It's the best way I've found to be of assistance to the party and not be a liability when it came to healing myself. I'm going to focus on the schools that Mr. Know-It-All over there can't effectively use (charms, illusions, etc.).

Pinocchio skips down the streets of... what was this place again? Sandy-points? Something like that. The guy at the gate had said the name when he entered town, but Pinocchio wasn't paying attention. He was busy enjoying the walk. A contented smile was spread across his wooden face. This was a good day to be alive.


AC 13/11/11 | 2/5/6 | HP 44 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

hp rolls: 5d6 ⇒ (1, 2, 4, 1, 5) = 13 min 3 = 18 hp gained


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

I notice three things: Your status line hit points appear to need updating after your rolls. Your sorcerer bloodlines don't appear to be in your character sheet. And you spent a lot of time on your background. Well done.

How did he come to be in Sandpoint from being destitute in Khatapesh?


AC 13/11/11 | 2/5/6 | HP 44 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

Working on it, and thanks :)

Much crunch update complete. Now working on the travel route.

Edit: Fluff updated. Crunch mostly done. Might buy a few more things. Maybe.


Fighter (archer) 6 (half-orc) | HP 63/63 | AC:21 (23 Shield), T:14, F:18 | CMD:22, CMB:+7 | Save F+8, R+6, W+2 (+2 vs Fear) | Init:+5 | Perc: +5 (DV 60ft)

Got some backstory, a scene and some info going into my profile in the next hour or two...


Fighter (archer) 6 (half-orc) | HP 63/63 | AC:21 (23 Shield), T:14, F:18 | CMD:22, CMB:+7 | Save F+8, R+6, W+2 (+2 vs Fear) | Init:+5 | Perc: +5 (DV 60ft)

Ok. Backstory and personality and a couple of scenes added in my profile. Hope y'all like it! Let me know if you have any questions.


Poking my head in, what does the group have and what does the group need?
What level?
What build rules did you guys use?
etc.


AC 13/11/11 | 2/5/6 | HP 44 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

I used the rules in the recruitment thread. Lvl 6.

As to what they need, I'll let them say that


Lets assume I am nuts and have us back up to seven...which we were actually doing at one point and I have a plan for... (Split the party? MARVELOUS idea, heh)

I see spaces for supports and mixed roles. Don't really need more out and out muscle, one sorcerer and one wizard covers the bases on standard casting so I would say:

Divine oriented full casters (Clerics/Druids)
3/4 BAB skill oriented roles (Bards, Inquisitors, etc.)

REcruit thread is good for build info, scaled to 6.


Fighter (archer) 6 (half-orc) | HP 63/63 | AC:21 (23 Shield), T:14, F:18 | CMD:22, CMB:+7 | Save F+8, R+6, W+2 (+2 vs Fear) | Init:+5 | Perc: +5 (DV 60ft)

I might be a bit confused. I'd thought you were looking for a ranged, archer type. Should I crank out something different or stick with Jutmerlum here?


AC 13/11/11 | 2/5/6 | HP 44 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

To be clear, Pinocchio is a very supporty sorceror. I have one damaging ability outside of cantrips (for 1d4+3). Very Enchantment and Illusion focused. Just in case anyone starts yelling fireball, know beforehand that he doesn't know that one.
Though, thanks to how I set me up, I can cast all the cantrips on my list. Yes, all of them. All of the utility.


AC 13/11/11 | 2/5/6 | HP 44 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

Wait... I may be misreading Vicar's sheet. What kinda magic do you do, Wizzy?
I see some spell overlap here. I might go Illusion/Abjuration. I see not much evocation either. My goal is to cover the other side of the arcane coin from you so we can both alter reality without bumping heads.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None
Jutmerlum Deadeye wrote:
I might be a bit confused. I'd thought you were looking for a ranged, archer type. Should I crank out something different or stick with Jutmerlum here?

I don't know about the rest of the party yet, but I'm in favor of your ranged archer type. I think the suggestion was in the context of keeping your character and Pinnochio - what else would we need?


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None
Pinocchio wrote:

Wait... I may be misreading Vicar's sheet. What kinda magic do you do, Wizzy?

I see some spell overlap here. I might go Illusion/Abjuration. I see not much evocation either. My goal is to cover the other side of the arcane coin from you so we can both alter reality without bumping heads.

I would not base your spell selections for your sorcerer on what any wizard does or doesn't have. He can reload day-to-day if there's too much overlap - you're stuck with what you pick.


AC 13/11/11 | 2/5/6 | HP 44 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

True, but his book is limited as well. The main point is to try not to compete with another party member.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

He was just in Magnimar with a large letter of credit. His spellbook is only as limited as he chooses it to be.

I maintain it's better for the wizard to make his spell selections based on what the sorcerer can deliver. It's not competition, it's good design.

Don't try to not irritate the mage. It's not possible - he starts the day irritable and gets grumpier the longer he's awake. Just sayin'.


Fighter (archer) 6 (half-orc) | HP 63/63 | AC:21 (23 Shield), T:14, F:18 | CMD:22, CMB:+7 | Save F+8, R+6, W+2 (+2 vs Fear) | Init:+5 | Perc: +5 (DV 60ft)
Camillo wrote:
I don't know about the rest of the party yet, but I'm in favor of your ranged archer type. I think the suggestion was in the context of keeping your character and Pinnochio - what else would we need?

I can dig it. Thanks!

So how long before I ask if I can borrow Pinnochio's arm for an arrow shaft? Any wagers? The over is the question and the under is the time it takes for him to zap me!


AC 13/11/11 | 2/5/6 | HP 44 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

GM, are you planning on making my nose grow whenever I attempt a bluff check?

Ok, I'll choose my spells, but I'm avoiding enchantment as that's his school and is therefore his thing. :)


I dunno are you planning on lying a lot?

No if I were you I would keep an eye out for land whales or wizards bearing wands of "Turn into Jackass". Your nose is safe...for now.

@Jutmerlum/CAm - You folks are correct on the right track.


Male Human (Ulfen) Wizard (Enhancer) 5 HP 43/43 | AC 15 T 12 FF 10 | Ft +3 Rf +3 Wi +6 | Init +2 | Perc +6

Uh no, Vidar is an Enhancer, not an enchanter, enchantment is in fact one of his opposite schools.


AC 13/11/11 | 2/5/6 | HP 44 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

Ok. Whew. I'm good then.


I'm not sure I would call Vidar's actions the last few years as enhancing more...disruptive and antagonistic really.Perhaps a matter of perspective though...


Male Human (Ulfen) Wizard (Enhancer) 5 HP 43/43 | AC 15 T 12 FF 10 | Ft +3 Rf +3 Wi +6 | Init +2 | Perc +6

You startin' something there Mr Dm? I have plenty of stabbing to go around...

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