Amiri

Sayniek's page

576 posts. Alias of Tirion Jörðhár.


Full Name

Skyllik

Race

Nagaji

Classes/Levels

Druid (Nature Fang) | HP 12/12 | AC 17 T 12 FF 15 | Ft +3 Rf +2 Wi +4; +2 vs. mind-affecting or poison | +3 Init | Perc +10 | Death roll 5/5

Gender

M

Size

M

Alignment

N

Strength 18
Dexterity 14
Constitution 13
Intelligence 9
Wisdom 14
Charisma 9

About Skyllik

Skyllik
Male nagaji druid (nature fang) 1 (Pathfinder RPG Advanced Class Guide 92, Pathfinder RPG Bestiary 4 199)
N Medium humanoid (reptilian)
Init +3; Senses low-light vision; Perception +10
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 natural)
hp 12 (1d8+4)
Fort +3, Ref +2, Will +4; +2 vs. mind-affecting effects and poison
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Offense
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Speed 30 ft.
Melee club +4 (1d6+4) or
. . scimitar +4 (1d6+4/18-20)
Ranged sling +2 (1d4+4)
Special Attacks death roll, studied target +1 (1st, move action)
Druid (Nature Fang) Spells Prepared (CL 1st; concentration +3)
. . 1st—cure light wounds, shillelagh (DC 13), touch of the sea[D,APG] (DC 13)
. . 0 (at will)—detect magic, guidance, light
. . D Domain spell; Domain Crocodile domain
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Statistics
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Str 18, Dex 14, Con 13, Int 9, Wis 14, Cha 9
Base Atk +0; CMB +4; CMD 16
Feats Alertness, Toughness
Traits ambush training, spiritual forester
Skills Handle Animal +3 (+5 vs. reptiles), Knowledge (nature) +4, Perception +10, Sense Motive +4, Stealth +3, Survival +6; Racial Modifiers +2 Handle Animal racial bonus vs. reptiles, +2 Perception
Languages Common, Druidic, Nagaji, Tien
SQ nature bond (Crocodile domain), resistant, serpent's sense
Combat Gear cold iron sling bullets (20); Other Gear lamellar (leather) armor[UC], club, scimitar, sling, belt pouch, blanket[APG], flint and steel, holly and mistletoe, masterwork backpack[APG], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 12 gp, 8 sp, 5 cp
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Special Abilities
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Death Roll (5/day) (Ex) Knock grappled enemy prone and deal 1d8 dmg.
Druid (Nature Fang) Domain (Crocodile) Granted Powers: You are connected with the primal forces of creation and destruction and with the crocodile spirit’s ancient wisdom.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.

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Chompy CR –
Dwarf caiman (mauler) (Ultimate Wilderness 195)
N Small magical beast (animal)
Init +0; Senses low-light vision; Perception +4
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Defense
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AC 15, touch 11, flat-footed 15 (+4 natural, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +2, Will +2
Defensive Abilities improved evasion
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Offense
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Speed 10 ft., swim 30 ft.; sprint
Melee bite +1 (1d4)
Special Attacks bond forged in blood
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Statistics
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Str 10, Dex 11, Con 15, Int 6, Wis 11, Cha 2
Base Atk +0; CMB -1; CMD 9 (13 vs. trip)
Feats Skill Focus (Stealth)
Tricks Attack, Attack, Attack, Attack Any Target, Down, Fighting, Flank, Hunt, Stay
Skills Acrobatics +0 (-8 to jump), Handle Animal -3, Perception +4, Stealth +11 (+19 in water), Survival +1, Swim +8; Racial Modifiers +8 Stealth in water
SQ battle form, empathic link
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Special Abilities
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Battle Form (Str +2, 3/day) (Su) As standard action three times a day, grow larger.
Bond Forged in Blood (Su) You cannot speak or communicate with language. Master dropping a foe grants +2 att/dam to both master and familiar for 1 rd.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Sprint (×3, 1/minute) (Ex) Once per minute, increase base speed for 1 rd.
Swim (30 feet) You have a Swim speed.

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