
DM Devon |

So it looks like with some of the new tools the web team has developed I could have these games moved to my control and linked up through my account with central reference for campaign info and stuff. See Here
As part of that I probably could get the thread's renamed to something different which I though might be nice since Noone hasn't run the thing in forever.
But I didn't want to do any of that without your guy's blessing. I think things have been going well, and hopefully the game is engaging so I guess I wanted to check in, make sure things were going how you wanted, and then if you are okay with it I would contact the web team to get the game cinched up to me officially. What do you think?

Vidar Ekstrand |

A rename wouldn't hurt, I mean, we've had two Dm's after Noone and that is BESIDES you.
As far as the campaign goes, it's going well I think. I just have the standard Wizard issues, but those will go away in time.

Camillo Duin |

By all means, I think it's your game now, so go for it.
I'm happy with how things are going, game-wise. I still have issues with Camillo's build, but as he gets additional levels, his build has more of my choices involved, so the irritation lessens. Kind of like putting a salve on it, you know. ;-)
I'm curious to see how the new tools work, too, so yeah, I'd love you to have control of them.

DM Devon |

By all means, I think it's your game now, so go for it.
I'm happy with how things are going, game-wise. I still have issues with Camillo's build, but as he gets additional levels, his build has more of my choices involved, so the irritation lessens. Kind of like putting a salve on it, you know. ;-)
I'm curious to see how the new tools work, too, so yeah, I'd love you to have control of them.
Well if there are other adjustment that can be made to make Camillo more yours I am open to them. Your situation is unique to be sure and the flavor that was put on the character at first could certainly feel prohibitive if it isn't your "thing".

Rullis Stillman |

Thanks for the info. Getting the game I took over a couple of years ago updated as well.
Go ahead and make the change. I'll just have to update my RSS feed when the name changes. As long as I can find the threads in my character's campaign tab, I'm good.

Kerrec Valorian |

Sorry. Couldn't get to this until now. Tonight was my home group's game. We just started a Rogue Trader campaign. Lot's of fun if folks haven't played it before.
Never played, run or read Runelords. Cool with the changes agreed upon. Have had a lot of fun with Kerrec and this group has really been a blast to play with.
I live in New Hampshire on the east coast of the U.S. by the way. I had been curious about where everyone else is from.

Camillo Duin |

I see the thread was renamed, fun.
You didn't do that? I noticed the name change - it was one thing when I made my last post, something else when I backed off the page. Kind of spooky. Sort of but not really.

DM Devon |

DM Devon wrote:I see the thread was renamed, fun.You didn't do that? I noticed the name change - it was one thing when I made my last post, something else when I backed off the page. Kind of spooky. Sort of but not really.
With the new tools I had send in a request to Paizo to take care of it for me since I didn't own the game outright from the start. And of course you ask for some things and never know if you'll get them...but apparently my requests were modest enough ;-)

Camillo Duin |

Camillo Duin wrote:By all means, I think it's your game now, so go for it.
I'm happy with how things are going, game-wise. I still have issues with Camillo's build, but as he gets additional levels, his build has more of my choices involved, so the irritation lessens. Kind of like putting a salve on it, you know. ;-)
I'm curious to see how the new tools work, too, so yeah, I'd love you to have control of them.
Well if there are other adjustment that can be made to make Camillo more yours I am open to them. Your situation is unique to be sure and the flavor that was put on the character at first could certainly feel prohibitive if it isn't your "thing".
You know, I may have spoken too quickly. There are a number of things I would have done differently, but there is one that would be a relatively easy fix -- I find very little value in the archetype the poor boy's been saddled with.
If you wouldn't mind, I'd like to give some thought to an alternative archetype or perhaps no archetype at all for his bard levels.

DM Devon |

DM Devon wrote:Camillo Duin wrote:By all means, I think it's your game now, so go for it.
I'm happy with how things are going, game-wise. I still have issues with Camillo's build, but as he gets additional levels, his build has more of my choices involved, so the irritation lessens. Kind of like putting a salve on it, you know. ;-)
I'm curious to see how the new tools work, too, so yeah, I'd love you to have control of them.
Well if there are other adjustment that can be made to make Camillo more yours I am open to them. Your situation is unique to be sure and the flavor that was put on the character at first could certainly feel prohibitive if it isn't your "thing".
You know, I may have spoken too quickly. There are a number of things I would have done differently, but there is one that would be a relatively easy fix -- I find very little value in the archetype the poor boy's been saddled with.
If you wouldn't mind, I'd like to give some thought to an alternative archetype or perhaps no archetype at all for his bard levels.
Not at all, have at the materials and see what you can come up with. I have access to everything published to date and am not opposed to you choosing something that makes you happy. When you have it hammered out just hit me up so I am clear on the changes.
Everyone else: I want everyone to have the same opportunity if something isn't "tasting" right. Look over your characters and let me know if something isn't playing like you were hoping and let me know if you would like a change and we can talk it over.

Camillo Duin |

Because of his ability scores and the original feat selection, I'm wondering if Arcane Duelist would not be a reasonable choice. I really like the Dervish Dancer concept, but I think that's too big a leap from where he has come to...
I've heard some concern about the Arcane Bond class ability, but it appears to be balanced (the concern being what happens if your arcane-bonded weapon is sundered). Open to thoughts and concerns about that particular choice.
Of course, that will require a change in feats since one of his current feats is granted automatically by the archetype, but I have not looked at that yet.
I'm not planning to change his gear - if he still has it at BRD5, he'll probably make the mutated goblin's magical longsword his bonded object. Seems oddly appropriate.

DM Devon |

I like the flavor of Arcane Bond and items, and honestly in the day to day "what would you really run into" nature of a world like Golarion and the AP, its not like there are a lot of sundering monsters out there and even then they still have to get past everybody else, attack you, hit with the sunder, do enough damage, etc. As it is we aren't really playing a hardcore game so I am not looking to go after people's spellbooks or items or what have you, so I think it is a fine idea.
@Kithian - I like IR, my druid/barbarian player IRL is an Invulnerable Rager and it seems pretty fun so far...I just make everything attack him since it seems like he isn't getting hurt ;-p

Camillo Duin |

Make it a necklace if they sunder it that will be the least of your worries. Since your head probably wouldn't remain attached and so on.
A fine idea. Except that it is required to be a weapon that I have in hand - does that mean I can rest my hand on the pommel if I want to surreptitiously cast something? What happens if I am in a situation where carrying a weapon is frowned upon and I need to cast a spell?
Interesting issues.
I'll start looking at replacement feats.
* An interesting side effect of this is that I may stay with the bard/rogue longer than my original plan to get into a PrC as soon as possible.

DM Devon |

Kithian Darlok wrote:Make it a necklace if they sunder it that will be the least of your worries. Since your head probably wouldn't remain attached and so on.A fine idea. Except that it is required to be a weapon that I have in hand - does that mean I can rest my hand on the pommel if I want to surreptitiously cast something? What happens if I am in a situation where carrying a weapon is frowned upon and I need to cast a spell?
Interesting issues.
I'll start looking at replacement feats.
* An interesting side effect of this is that I may stay with the bard/rogue longer than my original plan to get into a PrC as soon as possible.
My ruling before and I will make it here is that to gain the benefits of the bonded items additional abilities such as recasting a spell, it must be in hand and if the weapon is in hand you can still cast spells with somatic components.
I dislike the grammar debates that can come from the sentence in the Arcane Bond section that states "If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell." It means one thing because it say you must wield the weapon, it means something else because it is a new sentence, etc. So my take is this: Yes, you need to "touch" the weapon but if you are in court you don't need to pull the sword out and go through a 7 point kata to cast a spell. If you start trying to wield other weapons and just try to "touch" your sword to cast in combat? That won't fly. But I am not going to, and I think it is ridiculous to make anyone, have to flit their weapon about in this super obvious way when the intention is that the weapon is a vessel of connection and power. It is already a liability in being broken and disruptive to your casting if lost, no reason to make it a mechanical nut kick as well.

Camillo Duin |

Sounds very fair, thanks for the clarification. I think I will go with that archetype. I'm thinking of taking Dodge or Combat Reflexes as a feat. I think Dodge would be the least deviation from his existing build -- he wasn't missed by only 1 in our combats that I recall -- so that's the one I will probably go with.
I don't want to completely recreate the character, just excise an archetype I dislike.

DM Devon |

Sounds very fair, thanks for the clarification. I think I will go with that archetype. I'm thinking of taking Dodge or Combat Reflexes as a feat. I think Dodge would be the least deviation from his existing build -- he wasn't missed by only 1 in our combats that I recall -- so that's the one I will probably go with.
I don't want to completely recreate the character, just excise an archetype I dislike.
Outside of some feats that would make absolutely no sense (look at me, I have a BITE attack!) the mechanical "under the hood" stuff shouldn't be an issue. If CR is a stronger pull, then go for it. When we go back and read the fights and look over the threads we'll be looking at the actions and narrative, not breaking out a calculator to see if you should have been hit based on your current build. (well I guess I can't promise that , I have no idea what the other guys do in their spare time but I suspect you are safe ;-p)

Camillo Duin |

Camillo's archetype has been switched out and Dodge is his new feat. Primary changes: Loss of a point on four knowledge skills, Gain of a point of Dodge bonus, and different selection of bardic performance and future abilities.

DM Devon |

I want to note, and there is no judgement here just observation, that breaking the hands of an unconscious humanoid is skirting with "not good" territory. Not "bad" either per se but a lot of that sort of stuff might make the universe adjust where its put people on the alignment spectrum.
I find such things fascinating and my comment is not a reprisal nor an attempt to have you do anything differently, like I said, just an observation.

Kithian Darlok |

I agree it is definitly skirting the line.
Given Kithians background and hatred of goblins in general then add the fact that the goblin has to be stoped from casting spells but still allowed to speak, Breaking the hands was the quickest and easiest manner to do this. Kithian was going to cut off his fingers at first, but thought the paladin may not agree with that action. I can heal him btw....may come in to effect later ;)

DM Devon |

I agree it is definitly skirting the line.
Given Kithians background and hatred of goblins in general then add the fact that the goblin has to be stoped from casting spells but still allowed to speak, Breaking the hands was the quickest and easiest manner to do this. Kithian was going to cut off his fingers at first, but thought the paladin may not agree with that action. I can heal him btw....may come in to effect later ;)
THAT conversation would have been great!
"Come on, just two fingers, who ever cast a spell with three fingers""I said no!"

Kerrec Valorian |

Kerrec had little problem with the finger breaking. As a practical matter it stopped the goblin from potentially harming people.
I don't want to be the type of Paladin that conveniently disappears when other party members decide to do things the Paldin would normally disapprove of. He has no love of the evil humanoid races and certainly does not think any of them can be redeemed. They rejected and are an abomination of the teachings of Abadar. Kerrec's more concerned with making sure the laws of civilized society are upheld. Those laws seperate us from goblinoid society, allowing us to do works of good instead of evil, thus continuing civilization on the path of growth and wealth.

Rullis Stillman |

I am flying to the other side of the planet tomorrow and will be unavailable for a couple of days. Then I should have Internet access from my hotel, but I don't know how much time I'll spend there besides sleeping. I fly back from India to the US the following weekend. So my posting may be sporadic through the following weekend. Please NPC Rullis as needed, I'll try and post when I can.

STR Ranger |

Hey guys,
Your game has been a good read. Man, you guys have gone through some DM's.
I was wondering if you guys were willing to take on another player?
Long story short. I'm a former 3.5player who made the switch to PF awhile ago. I only play PBP now due to family, but I get internet access everyday without fail and have no issues with frequent posting.
I recently joined Megan's Curse of the Crimson throne campaign on the boards as a Magus called Varrel and it's been a blast. I am keen to join another game.
I'll check back to see your reply.

DM Devon |

AS to another player I leave that wholly in the player's hands. This group has been together for a while and traded DMs more than any group should have to. There is a certain cohesion built into the group from that so I will leave it to them if they are interested in adding another person to the mix.

Camillo Duin |

I didn't reply because I really don't feel strongly either way. The rest of the crew were kind enough to take me on when they lost a member, but adding someone new is a little different. I'm fine with it if the original group agrees.

Rullis Stillman |

I think everyone is waiting to see what the rest of the party says.
I don't have a strong opinion on adding a player. Since I don't know the AP, I don't know how a sixth player will effect the game. The APs are designed for 4 players, at least the ones I've read. I'm currently running two Legacy of Fire campaigns each with 6 players and I really have to adjust the game to try and keep it challenging. Otherwise they just blow through the combats with ease. If I were to run an AP again in the future, I would limit the party at a size of five.
But given that, I feel it really should be up to the GM who needs to deal with how to spin a new character in the close group that has formed in game and being able to handle the necessary adjustments required to the AP to support the extra characters. If the GM wishes to work in a new character, then I am fine with it.

STR Ranger |

If it helps with making a decision, while I'll be happy to play any class according to the groups needs, I have a couple of Ideas.
Your group has
Wiz Transmutation
Bard
Barbarian(appears to be going for Rage Prophet)
Cleric of Gorzeh
Paladin appears to be going archery.
I was thinking Healing/Buffing is pretty well covered with 2divine casters and a bard/Paladin
Kerric handles ranged.
I figured maybe another Melee focused char. Maybe a straight Human Invulnerable Rager wielding a Hammer. Give the casters more freedom.
or
A elf Hex focused witch, taking crafting feats. Allows Vidar some more freedom for spell Preparation.
or a TWF ranger to slot in Melee/ranged as needed. Possible scout.
Waiting out.

Kerrec Valorian |

My thoughts are that this should be a decision for the DM. If the person running the game has no problem with adding an extra player and the work that may entail in order to integrate the new character, handle the time it takes to respond to six players and adjust the game in order for it to be challenging, then that's fine by me.

DM Devon |

Mhmm five already discombobulates, and this AP is 3.5 so there is already some finessing that has to be done....that said games move slow enough and with another player it will move slower in some ways, faster in others. Mostly slower. This group is close despite the short period of time that has passed and a new character would be a stranger...no pun intended.
I am decidedly on the fence. I would like to hear from Vidar and Kithian before I make a decision or defer to them if they have strong feelings.

Vidar Ekstrand |

It's a tought situation I'll grant you, and I'd hate to dissapoint anybody, but I don't really have a strong feeling about it either way.
When I DM in RL, I usually have groups of 6, mostly because if one or two people can't play, the group will still be capable.
It's the DM's decission I think, it is the one who has to do most of the work.