RotRL aka "The Heroes of Sandpoint"

Game Master Hunger

Something sinister is happening in Sandpoint and only our heroes can stop it. See what happens when a group loses DM after DM and yet the heroes forge on!


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Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Aye matey! arrrrrr!


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

Are you going to create a discussion thread for the new game so we can move character creation to there? I have a couple of ideas I thought of last night, but I don't want to spend the time flushing them out until I know its what I'll be doing. So we should decide on the party makeup for at least classes.

I'm looking at either a Warlock (male witch) or a Warlock/Rogue. If not, then possibly a straight Rogue, Sorcerer with Aquatic or Water Elemental bloodline, a Ranger, or even <gasp> a Bard. A water druid may be an option as well.


Male Human Samurai2 AC 18/11/16, HP 19/19Conditions: Nil, F5/R2/W1+2vs Mind Effecting

Notme, unfortunately. I am in 4 PBP, including this one and likely couldn't give it enough time.


I won't make a thread yet and my only caution on character concepts is the Pirates of the Inner Sea book releases at the same time and should offer so more flexibility for nautical characters. But we have some time.

As to the question of whether or not I could handle more than one PbP, its true that some things (combat) can require more prep the time in between does allow for decent planning in advance. I have a chunk of time each week blocked out for such things and my IRL game is winding down because half my players are leaving the country. So that prep time can be rolled over here no issue.

Plus RotRL is well known to me and so I only need to account for the things I change :-P At least until we get to parts 3/4 then I will need a refresher. So I think I can pull it off and if most of you just roll over to that S&S game then the group will already function well, etc.


Went back through the thread to make some notes. There were some pretty long stretches where it looked like this thing would die. I have said it before but I am glad you guys stuck it out. I am enjoying this game. I should have an encyclopedia of people up after Christmas along with some "posts of note" for research purposes.

I also have a timeline up in campaign notes, review it and let me know if things are missing that should be up there.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None
DM Devon wrote:

Went back through the thread to make some notes. There were some pretty long stretches where it looked like this thing would die. I have said it before but I am glad you guys stuck it out. I am enjoying this game. I should have an encyclopedia of people up after Christmas along with some "posts of note" for research purposes.

I also have a timeline up in campaign notes, review it and let me know if things are missing that should be up there.

My sense of time in this game has been off for a long time, so I won't try to make any suggestions, but I would like to express my gratitude (again) that you grabbed the rope we tossed out looking for a new helmsman.

I like the idea of the campaign notes and timeline being up in the tabs, thanks for that, too.


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Gear List

Arms/Armor
Short Bow, Composite +4 STR
Arrows,40
Falchion MW
Long Sword
Flail, Heavy
Throwing axe, MW Mithral
Throwing axe
Dagger X2
Chain Shirt AC 4 -2 Armor Check
Shield, Heavy Steel +2 AC

Misc Equipment
-1g Waterskin 4 lbs.
-1g Flint and steel
-2g Backpack (empty)2 lbs.
-1g Pouch, belt (empty)1/2 lb.
-1s Bedroll 5 lbs.
-1g 2 Rations, trail (per day)1 lb.

Magic Items
+1 Protection, Ring
Scroll Bull Strength X2
Potion Shield X2
Potion True Strike X2

Reggie


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

Rullis' gear:

Long Spear
Cold Iron Dagger
Silver Dagger
Regular Dagger
Chain Shirt
Thunderstone
Harpy Musk
Healer's Kit
Vial of anti-toxin
Other unimportant misc equipment

Selling: Leather Armor (5 gp)
Buying: 1st level Pearl of Power, Wand of Cure Light Wounds.

Receive Donations from Kithian and Vidar for 250 gp

Remaining gold amount: 15.5 (15 gp, 5 sp)

EDIT:
Extra donation from Camillo for wand purchase: 100 gp
Remaining gold amount: 115.5 (115 gp, 5 sp)


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

Arms/Armor
MW Mighty Comp Short Bow (+3 STR)
Arrows, 40
Silver Arrows, 20
+1 Longsword
Cold Iron Handaxe
Dagger
Masterwork Chain Shirt
Heavy Darkwood Shield

Misc Equipment
Backpack
Bedroll
5 days' trail rations
Waterskin
Thieves' Tools

Other items
Acid vials (6)
Harpy Musk vials (6)
Tanglefoot bags (3)
Potion of Cure Light Wounds (3)
Potion of Invisibility potion (1)
Scroll of Abundant Ammunition (1)

Spells 2/day
Sleep
Grease

Bardic Performance 6 rds/day, Lingering Performance
Distraction
Fascinate
Inspire Courage
Rallying Cry

Attack options
Sneak Attack +1d6
Arcane Strike (feat)


Male Human Ranger 1

Will wait to see what kerric does about my gear loan. I honestly wasn't expecting inclusion in party funds yet, since we've yet to do much adventuring together. My avatar gear list is still up to date, once I know if kerric is gonna spring for anything i'll update selling old gear and give kerric as much as I can to lessen my debt. Save a bit for Rullis wand.


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

I'll be flying back to India again tomorrow, so I won't have access for a couple of days. Keep slicing them up!


Crapped out transmission on my "new" car, wrestle with the super plague that took out my whole family, and late arriving computer replacements are all being managed. I am back ;-)

I can't help but wonder if you guys just sit and think to yourself "oh man its been a couple days, do we really need to go find another DM?" :P


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

I can honestly say it never crossed my mind. Glad to hear you have weathered the storm.


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

Not when you say you are going to be gone a few days. :) My whole family is currently plagued with some kind of flu. Luckily I'm not currently at home to get it.


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

And now I am comming down with something, tis the sickness season indeed.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

You guys are making me nervous...


Yeah take care of yourself Vidar, hopefully you can punch through it quick.

As for everyone else...hopefully they are intact but preoccupied ;-p


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

I'll be leaving in a few hours to go to the airport to fly back to the western hemisphere. I'll be offline for a few days. Please NPC Rullis as needed.


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Still here....


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

Me too!


Male Human Samurai2 AC 18/11/16, HP 19/19Conditions: Nil, F5/R2/W1+2vs Mind Effecting

Me 3


Male Half-Elf Paladin 3

Yup.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Dont know what hits the news. Hit w/ foot plus of snow, breakijg trees, no powr 2+ days. Cell towera down, just got charged and signal at wifes work. Out till monday at least. Get back to yall soob. Sorry.


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

wow!


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

Back home in US. Flight was fine until I landed into a snow storm in Chicago. Took me eight hours to get home from there instead of normally three. But at least no foot here or power outages, so I should consider myself lucky.

Devon: Keep warm!


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

Yeah, take care, Devon!


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

Yeah, snows hit us here too, nearly slid of the road earlier because they had not plowed it well enough.

Take care Devon.


Male Human Samurai2 AC 18/11/16, HP 19/19Conditions: Nil, F5/R2/W1+2vs Mind Effecting

Stay safe.


Male Half-Elf Paladin 3

Weather. It should be a four-letter word.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

Now that you mention it - rain, hail, snow, wind...


Okay, I am back on the grid and putting things together, it might take me another day to get up to speed but the GM is watching :p

I'll move us along very soon.


Good fight. Its a lynchpin moment so you most certainly level from it but obviously you cannot rest in the same way you might normally so here is what I propose:

Advance your level and the level related statistics: BAB, saves, etc.

Roll your Hp (Or take 1/2 Die plus Con mod) and add that to your max HP available. Heal you new HP. So those at max wil be at max, those at less than max will fill up that much and then you will need to heal to max as normal

Pick your feats.

Casters, I'll treat you as follows:

So whenever Rullis normally prays he can replenish to his new max spells.

Vidar can take 15 minutes per slot to fill anything that would be vacant after the level up as though he had prepared but not filled spell slots.

Camillo and Kithian (Kerrec yet?) will know whatever spells they would know but will not get the additional castings until they rest.

Toshio...you uh...get any spells that you would learn ASAP and may cast them at any time. ;-p

Let me know if something sounds off or there are questions.


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

I'm debating on feats for 3rd level. I'm down to one of three:
- Combat Casting
- Extra Channel (increase from 3 to 5 at 2d6)
- Scribe Scroll

With a ranged focus and a reach weapon, I leaning away from Combat Casting. Extra Channel would give everyone 4d6 worth of healing per day without using up any spell slots or wand usage. And Scribe Scroll would allow me, at a cost of 12.5 GP for 1st level and 75 GP for 2nd level, to accumulate some scrolls for those situations that arise where we need it, but I wouldn't have to fill my spell slots with them for "just in case".

• Lesser Restoration (2nd)
• Zone of Truth (2nd)
• Share Language (2nd)
• Remove Paralysis (2nd)
• Endure Elements, Communal (2nd)
• Delay Poison (2nd)
• Magic Weapon (1st)
• Ant Haul (1st)
• Comprehend Languages (1st)

Any suggestions from the group? Thanks.

Roll for Hit Points: 1d8 ⇒ 4


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

I forget - do we have a choice of rolling or taking half, or can we roll and take half if we don't like the result?

Oh, what the heck, this is Camillo, he's going to live dangerously - 1d8 ⇒ 4 <-- That's funny right there...; it's been noted and I put his favored class bonus here, too.

He gains a 1st-level spell -- I'm seriously considering Vanish, but the other candidate is Cure Light Wounds -- and one more casting per day. <-- noted, I've listed Vanish for the time being

He gains a cantrip -- with unlimited uses!! <-- noted, went with Message

He gains Combat Casting as a bonus feat plus one standard feat to be determined. <-- noted, went with Mobility since he never stands still

Glory be, he finally has a BAB! <-- noted

His Reflex and Will saves both go up one. <-- noted

He gains 6 skill points. <-- noted - I forgot about the human bonus skill point, it's been included.

He gets two more rounds of Bardic Performance/day (I will assume those are like additional castings - available after next rest). <-- noted

I think that's everything.


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]
Camillo wrote:
I forget - do we have a choice of rolling or taking half, or can we roll and take half if we don't like the result?
DM Devon wrote:
Roll your Hp (Or take 1/2 Die plus Con mod) and add that to your max HP available.

:)


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None
Rullis Stillman wrote:
Camillo wrote:
I forget - do we have a choice of rolling or taking half, or can we roll and take half if we don't like the result?
DM Devon wrote:
Roll your Hp (Or take 1/2 Die plus Con mod) and add that to your max HP available.
:)

Yeah, I read that. Restating it doesn't answer the question. Allow me to restate the question.

I have a DM that allows us to roll for hit points. If we fail to get half or better of the die on the roll, we get the half.

I have another DM that allows us the option - take half without rolling or roll and keep what we get.

I don't remember which camp Devon falls into. As it happens, my die roll was exactly half, so it was moot.


Ah you are asking the classic "are you a good witch or a bad witch" question ;-)

Hmmm. I dunno you guys are a handful but I will be a good witch. You can pick after the roll.

If you guys get too high on HP I'll just start throwing more monsters at you. *insert evil DM cackle here*


Male Human Samurai2 AC 18/11/16, HP 19/19Conditions: Nil, F5/R2/W1+2vs Mind Effecting

Updating my sheet.

I'll take 1/2 die +con for HP, so 7


Male Human Samurai2 AC 18/11/16, HP 19/19Conditions: Nil, F5/R2/W1+2vs Mind Effecting

I was wondering, since you said this AP is very unfriendly to mounted combat, if I dismiss Pharlap for a Wolf animal companion (I could buy a 'Mastiff). It would become large eventually but as we level that will be less of an issue as CR enemies get bigger and areas are larger. The book does say other appropriate size mounts are subject to dm discretion.
I could give up Mounted Archery if you like.

This would be more usable than the horse and the wolf would be utilized as a flank buddy.

Just putting that out there.


I think you might look here Toshio. If you are interested, I would be amenable to this change. OF course you will have a slightly different issue in that if you go this route there will be that many more of you in a room, but right now you aren't seeing the full scope of your abilities and that doesn't seem right to me either.

I'm not sure I want the growing wolf/dog because then it feels a little animeish in a way I'm not quite sure I want. The AP will give you some moments to shine but as we have seen anything indoors limits your scope.

Let me know what you think.


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Taking 2nd level as Barbarian (Invulnerable Rager)

Invulnerability (Ex): At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage. This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction.

BAB: +1

Fort SV: +1

HP: 1d12 ⇒ 7 +1 Race +2 Con = +10

Rage: +2 rounds

Rage Power: Moment of Clarity (Ex): The barbarian does not gain any benefits or take any of the penalties from rage for 1 round. Activating this power is a swift action. This includes the penalty to Armor Class and the restriction on what actions can be performed. This round still counts against her total number of rounds of rage per day. This power can only be used once per rage.

Feat: Researching now


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

I am trying to determine what feat to take, I have a few narrowed down but want to know what you guys think.

Dazzling Display:
Your skill with your favored weapon can frighten enemies.
Prerequisite: Weapon Focus, proficiency with the selected weapon.
Benefit: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.

Cleave:

You can strike two adjacent foes with a single swing.
Prerequisites: Str 13, Power Attack, base attack bonus +1.
Benefit: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

Extra Rage:
You can use your rage ability more than normal.
Prerequisite: Rage class feature.
Benefit: You can rage for 6 additional rounds per day.
Special: You can gain Extra Rage multiple times. Its effects stack.

And of course if you have anything to recomend STR Ranger, since you have some nice builds on the boards.


Male Half-Elf Paladin 3

HPs: 1d10 ⇒ 5

Aura of Courage (Su): At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.

Also thanks to my City Protects trait, all of Kerrec's allies within his aura of courage can re-roll saves vs. fear effects when they occur in a settlement (not sure how often that will happen but you never know).

Divine Health (Ex): At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.

Mercy (Su): At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin's lay on hands ability. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the paladin. A mercy can remove a condition caused by a curse, disease, or poison without curing the affliction. Such conditions return after 1 hour unless the mercy actually removes the affliction that causes the condition.

I will be taking the following mercy keeping with Kerrec's theme of protecting the mind.
Shaken: The target is no longer shaken.

Feat: Point Blank Shot - Time to get better at using Foxglove's generous gift.


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

Kithian: Tough choice between Cleave and Extra Rage. I always seem to run out of rage rounds as a Barbarian, especially if you are cross classing with Oracle. Raging Vitality is also a good one for later. But Cleave is good is we find ourselves hoards of goblins. I haven't found Dazzling Display to be that useful, but can be a good role-play item.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

I have to concur with Rullis. I think the Extra Rage might be the way to go - do you use them to fuel rage powers?


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

Cleric 3.

Channeling increase to 2d6
Reflex +1
BAB +1
Skill Ranks: Diplomacy, Knowledge(Geography), Sense Motive
Feat: Scribe Scroll
Favored Class: +1 to overcome spell resistance of outsiders.
Spells: +2 Level-2 spells plus Domain

Profile updated.


Male Human Samurai2 AC 18/11/16, HP 19/19Conditions: Nil, F5/R2/W1+2vs Mind Effecting

The hound master is awesome. But you said you didn't want the growing wolf?
The write up clearly states that it has the wolf's stats and functions.as an animal.companion.
That would mean that they BOTH grow. The creator even mentioms it during the thread.

How do you want to run that then? My suggestion would be, instead of the dogs growing they gain the 'Powerful Build' ability (remember that? 3.5 Goliaths had it). Basically the creature remains Medium but it treated as Large whenever it is advantageous to do so. In this case getting the +4 size bonus to CM's for example or Bite damage?

Also, I'm very keen.on it, thankyou for suggesting but what class abilities shall I trade for it?
It swaps for Cavalier stuff I don't have. (Maybe Mount, Mounted Archer, Banner, Gtr Banner?)

@Kithian. I'd build towards Superstition/Eater of Magic/Spell Sunder, so for your feat I'd go with Improved Sunder or Lesser Beast Totem moving towards gtr Beast Totem at 13 for Pounce. This will give you claws now (great backup weapon) and Massive DPR later by being a pouncing charge Barbarian (My banner will even boost the parties attack rolls on charges)

Extra Rage is also great is you're looking at the raging Brutality feat for later.
Sacrifice rage rounds to add 1 1/2 your Con mod to all attacks for a round? Hell yes!

I wouldn't worry about Dazzling Display, cause I'll take it at 5. (I'm building towards Deadly Stroke)


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

It does look cool. Perhaps the hounds could pick up bonus feats like Improved Natural Attack if the Powerful Build is not an option.

What are the corresponding samarai features to the cavalier features that it would replace normally?


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Looks like extra rage for the feat, it almost doubles my rage. Also if I would not have gotten beat down I would have ran out of rage before the end of the last fight.


Male Human Ranger 1
Camillo Duin wrote:

It does look cool. Perhaps the hounds could pick up bonus feats like Improved Natural Attack if the Powerful Build is not an option.

What are the corresponding samarai features to the cavalier features that it would replace normally?

Cavalier's Charge/Weapon Expertise

Expert trainer/Mounted Archer
Mighty Charge/Honourable Stand
Supreme Charge/Last Stand

And in the Trade I'd say a resounding YES to the swap, except for weapon Expertise ....My whole planned progression is based on getting Gtr Weapon Focus at 9, Deadly Stroke at 11. Honestly I couldn't Imagine a Samurai who doesn't give this kind of focus to mastering his blade.

I know that's a long way off but hey, ya gotta be patient....
*Sigh*, I guess I'll just have to familiarize myself with the squeezing rules and teach Pharlap CHARGE THROUGH.

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