
Malcolm Cavendish |

Obviously misspoke...I meant the father...sorry for confusion Kast
Sorry Kast, I did mean the father. Danaris is right it may be a frame-up from the son, but we need to check out both potential conspiracies. Let's head to the Glassworks, but we need to keep tabs on the father as well, thus the message requesting a meeting.

Malcolm Cavendish |

Macolm drafts a short message to Lonjiku Kaijitsu to be delivered to his manor by Bethany.
Dear Esteemed Lonjitsu Kaijitsu:
As one of the founding fathers of Sandpoint, I am requesting a meeting to discuss further protections of the town's commerce in light of the recent attacks upon Sandpoint. Please inform the messenger if tomorrow at your Manor at the 8th bell is amenable.
Your Servant,
Malcolm Cavendish, Paladin of Abadar and Deputy of Sandpoint
He folds the missive and hands it to Bethany for delivery.
Bethany, please await any reply.
Malcolm hands her two silvers for her troubles.

robin |
Bethany departs for Kaijitsu Manor and you go to the glassworks
When you arrive , you can see glassworks workers milling around
They are happy to see you and explain that there is something wrong
The doors are all closed and the winds have curtains drawn . Normally the single men who live in the glassworks should have opened by now but no one responds to their call . The men further explain that they have just sent one of their own to the guard compound to fetch you .
Here is a map of the exterior of the glassworks
In yellow are the windows and in green the doors . They don't use all the space but it should be comprehensible

Kast Phaer |

Kast will approach the men outside, asking them what they have done and tried so far. In addition, we will ask which door would be easier to break into.
Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21
Robin: Can anything be seen from the windows if I walk around the building? All the curtains covering everything?
Perception: 1d20 + 0 ⇒ (2) + 0 = 2
* * *
"Zees, Malc, Dorin, Gar, and Thatguy, this is really odd, right? I believe we have the authority and a reason to suspect trouble. Unless someone has a key to the doors, Malc, want to help me break down a door?"
For some reason, the idea of breaking down a door seems really soldiery to Kast.

Danaris Krupt |

Thatguy? I'm hurt. No healing for you.
While Kast talks with the men outside, Danaris will attempt to peek into the windows and listen for any untoward sounds inside.
Perception: 1d20 + 4 ⇒ (2) + 4 = 6
He will also pray to Erastil for the success of the next person trying to perceive what is going on inside the glassworks. Cast guidance, giving a +1 bonus on a skill check, on whoever goes next

Malcolm Cavendish |

If there is no way to see inside, and these gentlemen outside have not had any success getting inside, I suggest that Gar give the lock a chance before we go breaking down any doors. Kast, we can get right on that approach if Gar fails. What do you say Gar, want to give that lock a try on the South diagaonal door?

Dorin Zstel |

Dorin looks at Zees askance. "What adventure tomes have you been reading?" he asks. "Nobody Arcane Locks their doors around here. Let Gar try the lock first."
(robin, I do have a question about the map: where are we? At AA8 or W14? The green lines are doors, correct?)
Dorin does think Zees casting Mage Armor on himself is a good idea, and would like to cast it upon the others, but is waiting for the last possible minute to do it.

'Gar' Duncrick |

"Yeah, I can take a look. Not sure too much, if I can do it."
Gar kneels down by the door and pulls out his set of fine tools. He unrolls the canvas strip that holds the tools and selects two for the job.
Disable Device with tools ->1d20 + 5 ⇒ (20) + 5 = 25
Gar is skilled at what he applies himself to.

Malcolm Cavendish |

Nicely done Gar! Let us proceed inside, shall we?
Malcolm draws his Bastard Sword and opens the door to head inside.
GM: I am assuming that you will need a walking order. I will lead the way in, but as to who follows and in what order, I will leave that for everyone to decide.

Zees |

Dorin looks at Zees askance. "What adventure tomes have you been reading?" he asks. "Nobody Arcane Locks their doors around here. Let Gar try the lock first."
(robin, I do have a question about the map: where are we? At AA8 or W14? The green lines are doors, correct?)
Dorin does think Zees casting Mage Armor on himself is a good idea, and would like to cast it upon the others, but is waiting for the last possible minute to do it.
"I doubt it's locked with magic, but I do fear that evil powers and their magics have focused on our town and might even be inside the glassworks as we speak. Might you be able to detect if any magic is being used inside?"
In regards to a marching order, Zees will be at the back since most of his spells aren't concerned with cover or melee.

Kast Phaer |

Unless anyone objects: 1) I shall follow Malc and 2) We enter through the AA8 door.
Kast is sad he didn't have a chance to bust down the door, but appreciates Gar's work.
Looking solemn and serious as he readies his longspear, Kast will follow. He has a job to do.

'Gar' Duncrick |

Gar replaces his tools. Standing, he falls in behind Kast while drawing his adze. Assuming the door has been successfully picked.

robin |
You make a round of the glassworks only to confirm that the curtains are all drawn and not hearing anythin from inside .
After which , Gar has no problem unlocking the door . You can see a room user for stocking materials The shaded cells are considered difficult terrain Interestingly the wall in cell W5 has an opened safe . Even more interesting is the passage in celle Z5 which is normally a secret door obvious now it is open ...

Dorin Zstel |

Dorin casts Detect Magic from behind Danaris, looking around people in order to avoid detecting the magic upon them, trying to see inside the room around Kast.
"I think this is the back room." Dorin whispers, seeing the stocking materials. "Nothing magical so far."
(Secret door? Already? I'd rather check out the ground floor than any secret passages...)

Malcolm Cavendish |

Malcolm moves to Z5 in preparation to head down the secret passage where the secret door is ajar.
Gar, let's check out this passage so we can rule out this room before moving further inside the Glassworks. Kast, care to join me when you finish with the safe?

Kast Phaer |

"I'd rather check out the rest of the building before moving through the secret passages. I think that's what you're suggesting, right? I'd even see if Gar can 'lock' the secret door while we search the rest of the building first."

'Gar' Duncrick |

"We can maybe move some of these boxes in front of the door..you know, to give us some warming if someone comes through. Not sure I want to close it, might not open again."

Zees |

"We can maybe move some of these boxes in front of the door..you know, to give us some warming if someone comes through. Not sure I want to close it, might not open again."
"I like your thinking Gar." Not that I'm going to be moving any of the boxes."I'd hate to get caught between goblins on boths sides of us."

Malcolm Cavendish |

Am I missing something? The secret door is open, and based upon where we entered this room and the structure of the building, it does not appear to go anywhere but around the corner. Why leave this unexplored before leaving the room?
Malcolm stands at the opened secret door and jestures with his sword down the passage.
I recommend that we do not leave unexplored areas at our back before proceeding further inside the structure. At a minimum it would have to be blocked, but we are in the Northeast corner of this structure. How far could the secret passage go? Are we really not going down there?

Zees |

Am I missing something? The secret door is open, and based upon where we entered this room and the structure of the building, it does not appear to go anywhere but around the corner. Why leave this unexplored before leaving the room?
Malcolm stands at the opened secret door and jestures with his sword down the passage.
I recommend that we do not leave unexplored areas at our back before proceeding further inside the structure. At a minimum it would have to be blocked, but we are in the Northeast corner of this structure. How far could the secret passage go? Are we really not going down there?
I believed--without reason--that there was some passage down or something, but we haven't actually looked. Yes. Let's look at least.

Danaris Krupt |

Danaris considers the debate, but doesn't see much reason to choose between the two courses of action. "Perhaps we can gather a bit more information before making our decision. Either way, I fear that we will be leaving our rear exposed." While Malcolm explores the secret door, Danaris investigates the other exit from the room.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24

robin |
The safe is empty .
There is no magic present .
The building has actually no other level but when you peers in , you can see that the secret door leads to stairs roughly hewn going down and you can see further down a storage area with old casks
Oh and there are actully several doors in this room but you can not hear any noise coming from the ones in the sounds . the one in the west is different and you can hear an indistint noise of people speaking beyond it.

Zees |

Should we take a quick look below before heading through the western door where the conversation sounds can be heard?
"Take a quick look, but I'd rather deal with the known people beyond the door before triggering anything else. Since we didn't have to knock the door down we're doing okay, but I can't imagine our presence will go undetected for that long."

Kast Phaer |

Kast whispers to Gar, even as he nods at the secret door, "Gar, want to run down quickly and see what's down there? Don't go too far if it extends, we'll block this door and move into the Glassworks."
Kast will move to X7 and ready for the door to be opened.

'Gar' Duncrick |

Adze ready, Gar will head down the steps followed by Malcolm.
He will be looking to see how old this passage seems with his stonecunning.
Darkvision Stonecunning Perception -> 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15

robin |
Gar and Malcolm descend prudently
To the east a cooridor continue till the limit of your vision
The stonework here seems to be within the last century with the exception of the light grey case which is filled with rubble and for which the round stones are much more ancient to the expert eye of a dwarf

'Gar' Duncrick |

"This is not very old, 'cept that cave-in there seems like it has been like that for a while. The rest could have been done in my life time. And I definitely do not like how far it seems to go. Let's find out whose up top and let some other people know before we set out down that shaft."

Malcolm Cavendish |

I agree. Let's get topside, eh Gar?
Malcolm leads the way back up the stairs and approaches the west door where Kast waits.
Has anyone checked the door? Is it locked or open?
Malcolm quietly checks to see if it is locked without opening it.

robin |
The door is not closed and opens to the main glassworking room.
To the south bricks surround furnaces and marble tables are normally used for fine glassworking . The furnaces are working since the goblins there are cooking the remains of humans here (certainly the workers) and trying their hand at coating bones and skulls with glass . It might be an effort on their part to emulate the large statue which stands in the square table . with difficulty and mainly because of his cane , you recognize Lonjiku which has been encased in long running sgeets of glass .
Danaris 1d20 + 2 ⇒ (15) + 2 = 17 , Kast 1d20 - 2 ⇒ (15) - 2 = 13 ,
Gar 1d20 + 3 ⇒ (8) + 3 = 11 , Zees 1d20 + 2 ⇒ (17) + 2 = 19 , Dorin 1d20 + 3 ⇒ (4) + 3 = 7 , Malcolm 1d20 + 1 ⇒ (12) + 1 = 13
Initiative
Zees 19
Danaris 17
Malcolm 13
Kast 13
Gar 11
Dorin 7
Here is the new map and you have a surprise round