Robin's Rise of the Runelords

Game Master robin

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Male Human - Varisian Wizard 1 - Universalist

The world according to Zees:
Malcolm - Go down
Kast - Clear upstairs
Zees - Clear upstairs
Gar - Holding stairway so we can clear upstairs
Dorin - Clear upstairs ("We shouldn't leave one up here")
Danaris - Last seen stabbing a dead goblin ;)

Of those that have expressed an opinion, it seems clear the majority are for clearing the upstairs. I plan on heading deeper into the upstairs once the map is up unless something changes.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast looks at Malc with a question in his eyes.

"With all due respect, Malc, it's you who wants to ramble down alone looking for the 'boss'. Gar has stated that is willing to hold the stairwell, for that I am thankful."

Kast rubs his lame leg while he thinks about things, then straightens up, spear ready.

"Malc, my sense of duty isn't up for a vote. My job is to keep the citizens of this town safe. If you want to go down to get the boss for the glory of such, do so. My duty is clear. I'll be there to help you when I finish here."

On his turn, Kast will limp to P9, spear ready.

Perception: 1d20 + 0 ⇒ (2) + 0 = 2


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Malcolm looks to the heavens and simply shakes his head.

Fine, then, let us all search this level. I just hope that Gar is not put in a bad situation as a result.

Kast, your words regarding my sense of duty lack all respect regardless of your pre-cursor. Be careful how your tongue wags, young friend.

Malcolm casually trots past the limping Kast to P-9 while scanning the room for enemies.


Male Human (Chelaxian) Cleric 2

Let's see . . . so far I have . . . raced in front of 20 goblins, nearly dying in the process . . . resurrected two dead goblins . . shot at a wall . . . and now I am shooting at a dead goblin. I think my next action will be to die of embarrassment.

I'll try to figure out something useful to do right after Zees goes.


Map


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Upon reaching P9, Malcolm will open the door in pursuit of the G8.


Male Human - Varisian Wizard 1 - Universalist

Round 11 Initiative 19

Status:
AC=16 (mage armor), crossbow in hand. Spells used: Mage Armor, Grease, Sleep(from ring). Spells/abilities remaining: Color Spray, Acid Splash x2, Hand of Apprentice x7

Zees steps 5' to V9 and pushes the door in front of Kast all the way open--hopefully a goblin sighting will shut up Kast and Malcolm. Zees will fire his crossbow at any goblin he can see at this point. If he can't see one, he will ready to shoot the first one he sees.

Crossbow-BAB 0, Dex +2
1d20 + 2 ⇒ (16) + 2 = 18 or 14 with cover
Damage
1d8 ⇒ 2


Male Human (Chelaxian) Cleric 2

status:
AC 15 , HP 8/10, Longbow 1d8, 4/5 channels remaining, Spells Remaining: Protection from Evil

Danaris will join the crowd exploring remainder of the upstairs area, moving to W9.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 11, Initiative 13

Status:

Spoiler:
AC: 18, HP: 12/15, No Effects

Since we are not out of initiative, my previous action stands, I will reiterate below for convenience

Malcolm rushes to P9 in pursuit of the fleeing goblin (G8), passing the limping Kast on the way. Upon reaching P9, he will open the door to try and spot G8.

Perception: 1d20 ⇒ 16


Round 12
Goblins initiative 22
Zees 19
Danaris 17
Malcolm 13
Kast 13
Gar 11
Dorin 7

The room you enter in was a dining room before the goblin tornado came in . It is now in total disarray . The lone goblin here is sobbing seeing you gaining on him , he again open a door and rush through .

Spoiler:
Malcolm and Kast
To save time , I'll tell you he is going to end up in T10

Map as soon as it downloads ...


Map


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Who's turn is it? Bump!


Male Human (Varisian) Sorcerer 2D6

(Uh, Dorin's staying where he is with Gar, with the Dancing Light globes bouncing back and forth as needed...)


Male Human (Chelaxian) Cleric 2

If the goblins just went, then it should be Zees turn. Though it does seem a bit confused up there.

status:
AC 15 , HP 8/10, Longbow 1d8, 4/5 channels remaining, Spells Remaining: Protection from Evil

Danaris will keep up with Malcolm and Kast, but allow them to enter the room with the goblin, staying behind with Zees (I think).


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Zees has to act in Round 12, then me, Kast, Gar and Dorin.


Male Human - Varisian Wizard 1 - Universalist

oops. Would've sworn I posted.

round 12 initiative 19

Zees opens the door to the south of him at T10 which should reveal a goblin in my face. I'll 5' to S9 around the hard corner and fire the crossbow.

1d20 + 2 ⇒ (1) + 2 = 3 argh


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Malcolm rushes around the corner in pursuit of the fleeing goblin. Move to T11 and attack.

BS ATT: 1d20 + 6 ⇒ (19) + 6 = 25
BS DAM: 1d10 + 4 ⇒ (4) + 4 = 8

Confirming Crit: 1d20 + 6 ⇒ (18) + 6 = 24
Crit DAM: 1d10 + 4 ⇒ (5) + 4 = 9

17 TOTAL DAMAGE

Return to your maker foul beast...may Abadar's light shine!


Male Dwarf Rogue(Unchained)1 | HP 11/11 | AC (20)16, Touch 13, Flatfooted 13 CMD 14 | Saves F 2, R 6, W 0 | Darkision; Perception +4, Sense Motive +0; Init +3 | Status: Normal

Gar still awaits something coming up the stairs, or the group to go down...so likely next round by the sounds of it.

Way to go Malcolm. I approve of your method of releasing stress and frustration.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

On his next turn, Kast will continue the search of this floor. Double moving along and opening (and kicking open, as necessary) doors in a quick effort to scout for citizens and/or Amieko.

"Amieko! Knock, yell, scream if you are here."


You are all out of initiative .

The room Malcolm has just killed the last goblin seems to be a meeting room with chairs and a blackboard .

So what are your plans ?


Male Human - Varisian Wizard 1 - Universalist

Lining up behind Gar to go downstairs. I can go last. I'll put away my crossbow.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Malcolm will reluctantly follow Kast from room to room on this level, carrying out a cursory search for Ameiko before returning directly to Gar and the others at the top of the stairs. He is planning to follow Gar down immediately upon gathering all others.


map


Male Dwarf Rogue(Unchained)1 | HP 11/11 | AC (20)16, Touch 13, Flatfooted 13 CMD 14 | Saves F 2, R 6, W 0 | Darkision; Perception +4, Sense Motive +0; Init +3 | Status: Normal

Gar watches as the group reassembles. "No sign of the lass? Damn! Well then, follow me to the 'Boss'."

Gar will lead the way down, heading down the dark corridor he saw earlier.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast appreciates the help in clearing this level.

Kast will take a few moments to read the chalkboard and call Zees over if it is written in an unfamiliar language.

* * *

After a quick look for survivors on all the rooms on the top level and checking out the chalkboard, Kast will be ready to go down the stairs.

"Dorin, thanks for the light...I'll need it."


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Malcolm follows second in line directly behind Gar as they head down the stairs.


Male Human (Chelaxian) Cleric 2

Danaris will head down the stairs as well, following Kast. If no one has any objections.


Male Human (Varisian) Sorcerer 2D6

Dorin keeps casting Dancing Lights every minute, moving it to above Malcolm or Kast as needed. (That's going to keep Dorin busy while moving down the stairs.)


The chalkboard just show a command of a decanter for a merchant in Magnimar call Bendirk Shastel

Kast and Malcolm check the level fast and do no find anyone
map

You then go downstairs .

I would like a march order , please


Male Dwarf Rogue(Unchained)1 | HP 11/11 | AC (20)16, Touch 13, Flatfooted 13 CMD 14 | Saves F 2, R 6, W 0 | Darkision; Perception +4, Sense Motive +0; Init +3 | Status: Normal

If it is single file, it looks like:

Gar
Malcolm
Kast
Danaris
Dorin
Zees

Based on those with previous stated preferences (Gar, Malcolm, Danaris, Zees)

Gar will halt everyone at the bottom of the stairs and listen.

Perception ->1d20 + 5 ⇒ (7) + 5 = 12


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Agree with Gar on the marching order.

Kast grits his teeth as he feels the walls of the under-Glassworks press around him. He wonders how he will fight in such a narrow corridors.

Taking a moment, he removes his heavy shield from his back and attaches it to his left arm, stows his longspear, and re-arms himself with his morningstar.

I need more training with this shield...it does not feel right to me yet.


Map

You progress into the sub basement , your senses alert but only silence greets you
It seems to Gar that this place was planned as bigger but the workers stopped excavating mayve once there was a cave in for fear of bringing the house down .
The cooridor turn and while the first door is closed , the second is not


Male Dwarf Rogue(Unchained)1 | HP 11/11 | AC (20)16, Touch 13, Flatfooted 13 CMD 14 | Saves F 2, R 6, W 0 | Darkision; Perception +4, Sense Motive +0; Init +3 | Status: Normal

Gar will signal the others to hold for a moment. He will attempt to sneak up to the open door and corridor corner to see if he can sense anything.

Been awhile since I been a'tunneling. Can see why the Goblins would like it down here.

Stealth -> 1d20 + 7 ⇒ (17) + 7 = 24
Perception -> 1d20 + 5 ⇒ (5) + 5 = 10


Gar succeeds in moving unseen .
The room he spies is a storeroom which apart from some boxes and casks appear empty .
the two new doors are closed .

Map


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

After Gar investigates the open room, Malcolm will attempt to get his attention with gestures only. If Gar looks in his direction, he will raise his hands in a questioning manner, point to the others, and then motion towards the hallway. Malcolm will not advance until Gar gives the ok.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast waits patiently for the signal to move up, tensing and releasing his leg muscles in an attempt to stay limber, but more out of a need to move.

Just come out and fight you cowards.


Male Dwarf Rogue(Unchained)1 | HP 11/11 | AC (20)16, Touch 13, Flatfooted 13 CMD 14 | Saves F 2, R 6, W 0 | Darkision; Perception +4, Sense Motive +0; Init +3 | Status: Normal

Gar makes a big beckoning gesture that everyone should come, but holds a finger to his lips. He then moves ahead to listen at the double doors.

Perception -> 1d20 + 5 ⇒ (4) + 5 = 9

Crud! I know they got to be in there...well we go in together.


Male Human (Varisian) Sorcerer 2D6

We've got to find Ameiko! Dorin thinks furiously, but keeps quiet while the others are walking. He kept casting the Dancing Lights every so often to keep the underground corridor lit around Malcolm.

Stealth check: (natural without training)
1d20 + 1 ⇒ (18) + 1 = 19
Perception check: (natural without training)
1d20 + 3 ⇒ (3) + 3 = 6 (Dorin can't see a thing behind Danaris!)


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Malcolm moves cautiously down the hall, but he stops at the first closed door on his right and raises a fist so that the others do as well. He motions to Gar to come back and check that door before proceeding to his current position.

Stealth: 1d20 - 2 ⇒ (19) - 2 = 17

He listens at the closed door on the right, halfway down the hallway while he awaits Gar's arrival.

Perception: 1d20 ⇒ 2


Male Dwarf Rogue(Unchained)1 | HP 11/11 | AC (20)16, Touch 13, Flatfooted 13 CMD 14 | Saves F 2, R 6, W 0 | Darkision; Perception +4, Sense Motive +0; Init +3 | Status: Normal

Gar will shrug and come back to the previous door, weapon ready for when Malcolm opens it.


Male Human (Chelaxian) Cleric 2

Danaris grips his bow, hoping that he is ready for whatever is behind the door, listening desperately for some clue as to what is happening here in the bowels of the workshop.

Stealth:1d20 + 2 ⇒ (13) + 2 = 15
Perception: 1d20 + 4 ⇒ (9) + 4 = 13


Map

My bad , Gar they are not in fact double doors

Danaris 1d20 + 4 ⇒ (12) + 4 = 16
Dorin 1d20 + 1 ⇒ (2) + 1 = 3
Malcolm 1d20 ⇒ 3
Kast 1d20 ⇒ 2
Zees 1d20 ⇒ 8

The room is in fact ANOTHER storeroom


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast, while waiting for Gar's signal to move further, will take a looksee in Room T22, even walking in if it looks safe.

Perception: 1d20 ⇒ 4


Male Dwarf Rogue(Unchained)1 | HP 11/11 | AC (20)16, Touch 13, Flatfooted 13 CMD 14 | Saves F 2, R 6, W 0 | Darkision; Perception +4, Sense Motive +0; Init +3 | Status: Normal

Gar takes a quick look into the room (t24) to make sure no one is hiding behind a box, but he does not move anything, still trying to be quiet.

If he finds nothing, he moves on to the next door with the group in tow (W-24). He pauses to wipe the sweat from his hands and then opens that door.


Map

Nothing special about the first two rooms and the third one is again another storeroom but this one has a bedroll and coverlet on the floor as if someone has slept there


Male Dwarf Rogue(Unchained)1 | HP 11/11 | AC (20)16, Touch 13, Flatfooted 13 CMD 14 | Saves F 2, R 6, W 0 | Darkision; Perception +4, Sense Motive +0; Init +3 | Status: Normal

Bedroll and coverlet? That doesn't sound like a Goblin. Is the Bedroll for a short person?

Gar's eyebrows come together in confusion. Who or what is sleeping down here? He moves to the last door. Looks to make sure everyone is ready. He holds up three fingers, then flashes one finger..two fingers, on three he opens the door.


Male Human (Varisian) Sorcerer 2D6

Gotta find Ameiko. She'll be all right. She has to be. Dorin keeps repeating to himself in his mind as he casts Dancing Lights for the party again and again.

(Onwards! Search every room!)


Map

The door open to reveal yet another storeroom which is nonetheless less cluttered than the other ones .
Still no sign of anyone ...


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Gar, let's turn the corner at the end of the hall and see what is left. Otherwise, we need to revisit every area and search for secret doors. We know that they are down here somewhere. They entered, and we watched the entrance until our exploration.


Male Dwarf Rogue(Unchained)1 | HP 11/11 | AC (20)16, Touch 13, Flatfooted 13 CMD 14 | Saves F 2, R 6, W 0 | Darkision; Perception +4, Sense Motive +0; Init +3 | Status: Normal

So I take it we are not missing anything obvious, like the passage in S19 does end there. Same with AA24. That all potential paths have been followed. Now we have to search out a hidden door or hole.

Gar feels his rage building, "Why won't these bastards fight?"

He has his hand above his eyes motioning that someone should search the previous room with the bedroll. He enters this last room and does a thorough search. (Takes a 10 for a 15 DC search of the walls and floor.)

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