DM Carbide runs *! Rise of the Runelords !*
Game Master
John Woodford
Today: 4727 AR, 5 Rova
Notes and Exhibits
Loot List
Combat Map
NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none
"Salad? Nah. I don't think I would like to eat that kind of plant. But I wonder what this thing was. A tendriculos, you said Skarn? I have no idea what that is or if it's good for anything."
Druamin takes some moments looking around the room while talking.
Perception: 1d20 + 12 ⇒ (19) + 12 = 31
Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET
As the creature fall Trox glances around the room and shrugs before preparing for the door to the north, when the others are ready.
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision
Reynard moves up, ready to assist if the door is locked.
Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown
The door is not locked. Trox looks inside. A large chest sits against the wall of this low-ceilinged chamber.
It is an unlocked chest. Within lies an agate-studded gold ring worth 50 gp, a necklace of emeralds and silver worth 350 gp, a pair of small leather glove s studded with pearls (actually gloves of arrow snaring), a large sack filled with assorted coins (210 gp, 452 sp, and 108 cp), and a ruby-inlaid red dragon-scale cloak clasp worth 600 gp. In addition, a fair amount of equipment is here, including an elven-made +1 shocking longbow.
CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*
Skarn will cast detect magic and point out which items are magic. He has no skill for determining what they do.
AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes
"I like the look of that longbow if no one else is interested. Let's see if there is another magic item for others."
Erond has spellcraft.
NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none
"You should take the bow. It will be awesome." Druamin mimes drawing an arrow and shooting it. "And then it hits the target and..." he waves his hand in the air, wiggling his fingers. ... kerzap! zappity zap zap. Splat. The monster falls dead. But he still twitching from all the lightening that just went through his body. Like I said. It will be awesome."
Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |
Does any of the equipment look like it belongs to the Black Arrows we are looking for?
Cordwin will go and listen at the door across from room they were in before.The door across from the door to A13
Perception: 1d20 + 14 ⇒ (13) + 14 = 27
Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown
Yes, it looks likely to be their equipment, including the elven magic ow.
AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes
"Well I will use it until I return it, I guess. That way." Erond gestures to the unexplored room to the north.
Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |
Does Cordwin hear anything behind the door?
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision
Reynard moves up and checks the door for traps.
Perception: 1d20 + 9 ⇒ (17) + 9 = 26
If there is a trap, he attempts to disarm it...
Disable Device: 1d20 + 13 ⇒ (18) + 13 = 31
Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown
Door was quiet, and not trapped. I was sure I posted this already.
The walls of this room are decorated with a scenic vista of a river valley running through a desert, resplendent with verdant life and greenery near the shores. Only a few pieces of lacquered furniture remain in the chamber. A faint, musty odor of decomposed wood and fabric lingers in the air. A set of doors stands in the western wall.
CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*
"Once more into the breach my friends," says Skarn as he starts for the doors.
Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |
Cordwin will listen and check for traps.
Perception listen: 1d20 + 14 ⇒ (5) + 14 = 19
Perception Traps: 1d20 + 14 ⇒ (17) + 14 = 31
NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision
Reynard stands by, tools ready.
If necessary: Disable Device: 1d20 + 13 ⇒ (19) + 13 = 32
Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown
I think I mixed up my campaigns...The door was quiet and untrapped, but the room description makes no sense.
This dark, recessed corner of the basement smells of rot and old blood. Piles of gore-spattered skin lie heaped on the floor. A horrid rubbery face robbed of its supporting skull and muscle rests on top, its toothless mouth agape and empty eyes revealing only the layer of tan flayed skin resting beneath.
With that, I believe you have examined the entire house.
NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none
"That's just gross." Druamin remarks as he noticed the face. While averting his gaze from the display, he searches through the rest of the room quickly.
Perception: 1d20 + 12 ⇒ (17) + 12 = 29
CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*
Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |
It seems strange we would find the Black Arrows equipment, but no Black Arrows! Cordwin muses.
AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes
"Do we know who or what that is?" It may be the murdered black arrow.
Gm, Erond is an archer so he checks the fingertips and the inside of the forearms for the clauses of an archer
CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*
”Glad we cleared these beasts out, either way!”
Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET
Trox just shakes his head mumbling something about the world being terrible.
Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown
Based on the evidence you find, you can safely assume this was one of the Black Arrows.
CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*
"Poor brave dead fellow."
Were there any more outbuildings needing checked? If not, a quick scan of the premises and back on the trail?
NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none
I think we still have part of the barn
CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*
NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none
"Well now. Looks like we've taken care of everything in this house. Let's go back to the barn. That whole back half of the barn was still closed up. Gotta be something good in there."
Druamin retraces his steps out of the house and back to the entrance to the barn.
Assume everyone else is coming. If not, then I don't leave the party.
Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |
Cordwin will follow Druamin, keeping his eyes open for a dangers.
Perception: 1d20 + 14 ⇒ (3) + 14 = 17
CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*
AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision
Reynard goes as well, keeping his eyes peeled for anything important.
Perception: 1d20 + 9 ⇒ (14) + 9 = 23
Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown
Back at the barn, you find large doors still locked.
And to remind all what you saw here...
The barn houses several mounds of molding hay, grain stores, and even a large but crude still. Two catwalks rise up along the walls, leading to doors near the ceiling in the east wall. Lower, a pair of massive doors, boarded over with thick timbers, allows ground access to the room beyond. Several dingy kennels are built into the walls under the catwalks.
There are also the bodies of the two Grauls you killed here before.
Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |
Cordwin will try and pick the lock.
Disable Device: 1d20 + 8 ⇒ (9) + 8 = 17
Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown
It seems the door is not locked so much as boarded-up from the other side. It would take a DC 36 Strength check to force it open.
There are doors up on the catwalks, however, and trying one, you find they are not locked.
Put your self on the catwalk and in order if you are goin in one or both.
CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*
Skarn will take the lead on the southern catwalk.
NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none
"I'm with you Skarn." Druamin falls into step behind the inquisitor. He clicks his tongue and pats his thigh. "Come along Kobu. We might need you in whatever is in that room."
Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision
Reynard will head for the northern catwalk.
CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*
Right!
Once everyone is set, I'll throw my door open and take what's coming!
Shotgun blast to the chest at point blank range!
AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes
Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown
The majority of this large, stuffy chamber is covered in filthy webs forming a funnel that dips down into the ground. A catwalk runs around the rim of the room near the ceiling, twenty feet above the ground. In northeast and southeast corners, the catwalk expands into a ten-foot-square platform that's fenced in by wooden beams, forming cages. The walls within each cage are hung with iron manacles. Most of the manacles-while bloody are empty, but three in the southeast corner imprison emaciated men.
CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*
"Easy all, let's make sure there's no trap here, before we go rushing in."
Skarn will detect magic, and look around...
Perception: 1d20 + 17 ⇒ (15) + 17 = 32 +2 vs unusual stonework, +1 vs giants
Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown
You don't detect any magic in here. You don't see anything, but something made these webs.
CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*
Right, one doesn't casually walk into a room with spider webs in a fantasy world!
Skarn announces, "let me go in and check the place out first."
Skarn casts invisibility on himself and proceeds to enter the room, stealthily.
Stealth: 1d20 + 14 + 20 ⇒ (9) + 14 + 20 = 43
Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown
You enter 30 feet (1 round, stealth, double move), and can get a better look at the cell occupants. They are likely what remains of the Black Arrows.
CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*
Keep me going, and feel free to roll that +34 stealth if needed.
Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET
Tox is following along waiting for the inevitable terrible thing to happen.
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