DM Carbide runs *! Rise of the Runelords !*

Game Master John Woodford

Today: 4727 AR, 5 Rova

Notes and Exhibits
Loot List
Combat Map


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CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

I can heal more, but I didn't want to drain out all of my 1st level spells.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin will cast a Cure Serious Wounds on Trox.

CSW: 3d8 + 8 ⇒ (4, 2, 6) + 8 = 20

Do you need more?

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"I can channel though I have never been great at it."

If more is needed. 3d6 ⇒ (6, 3, 1) = 10


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Trox stretches as the wounds close up.

"Much better, these little wounds will heal. Lets move on."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Most of the ogres are armed with greatclubs or simple clubs (in the case of the ones with tower shields). All are dressed in hide armor; the dangerous one's armor is in much better shape than anyone else's, and their ogre hook is particularly well-crafted.

The fort is silent for the moment, with no indication that anyone inside heard the fighting... at least for the moment.

I'll assume that Udent gathers up Erond's used arrows, a process that takes some time (since it generally involves cutting ogres open).


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

"Nasty work collecting arrows. Your pet seems to handle it well though."

Trox turns and simply watches the fort for activity.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

It's an incredibly clean process! Any arrow that hits is ruined. Any arrow that misses has a 50% chance of surviving.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Erond's arrows are all durable, so they can be recovered and reused.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Ahhhhh!


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

The last ogre falls and Druamin lets his spell fade. He walks up to both Trox and Erond. "Hey. That worked out pretty well, right? I think you both got some extra damage from the extra sharp weapons. We might have to do that again in the future. What do you think?"


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Whenever possible, I’ll be making my weapon keen. I look forward to seeing that on a 4x weapon!


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Yep! I can use Badger's Ferocity on you next time if you'd like.


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

"Making the blade cut deeper like that is a good tool. A sword that can do that all the time seems to be what I need." He looks at the adamantine magic sword "At the rate we seem to kill things maybe I can afford to get this swords power increased later."


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

No need for now. It wasn't meant as a beg for a buff, simply a statement of intent.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The Black Arrows join the rest of the party, and Vale whistles as he looks over the carnage. "You're pretty dangerous. Still going to go in under the waterfall?"


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

I didn't see it as buff begging.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

We shall speak no more of it! Onward, to complete our rise to full Runelord status!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

To the tunnel, then?

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"Yes, let's move onward. This looks like a large fort, and we are a small team. Let's move is a way that keeps a retreat path open."

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond will also talk to Jakardos when he has the chance, "I know that bow is important to you, so I will ask you once and accept whatever answer you give me. May I borrow it? I will use it for our shared quest and to protect your friends. Moreover, you know I will give it back as I have done it once already. I will give the weapon an honourable hunt in Erastil's name."


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Trox picks up the ogre hook the leader was using.

"Nice weapon even if too big. Magic?"


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn will cast detect magic and identify which, if any, of the objects are magic.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The leader's ogre hook and hide armor both radiate magic. By comparison with other items in the party's possession, Skarn deduces that they're both likely to be +1.


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

"I wonder if anyone will buy a weapon that is too big could be good gold though. Maybe some barbarian or something, I will drop it when we fight."

Unless stopped he will lumber around with the large magic weapon when not in combat.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

The penalties for using an oversized weapon or a bit brutal.


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Not going to use it, Trox is thrifty and would not leave a magic weapon. Just a character driven thing that I am sure I will forget about given the slow nature of PbP. :)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Going to pack up the armor, too?

Erond, you get the idea that in his earlier melancholy Jakardros might have been willing to loan you the bow before he found out that Shalelu was in the area. The proximity of his stepdaughter has...not cheered him, as such, but it's definitely given him a reason to live (at least until he has a chance to see her again).

Without anyone apparently noticing them, the party plus allies crosses in front of the fort to the pond and waterfall at its west end. What once might have been a crystal-clear mountain lake has become an abattoir. Partially butchered and mutilated bodies--some human, some horse, some giant eagle--lie sprawled along the shore or partly immersed. A waterfall plummets from the cliffs to the west into the pool; the flow of water from the falls keeps much of the water clean save for near the shores, where the dead lie thick. The stench is unbelievable despite the chill of the water preserving some of the corpses from decay, and the buzzing of flies almost drowns out the roar of the falls. Jakardros points a little ways up the falls. "There's a cave entrance back there. It's a short and easy climb." Once on the other side of the curtain of water, the entrance is easy to see.

DC 10 Climb check to reach the cave entrance.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn takes 10 and climbs inside...


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

"Unplesant" Trox heads towards the cave entrance confident that he can make the climb despite his heavy armor. He will wait until the others are ready and then he would make the climb first in case there is an attack waiting.

Climb: 1d20 + 7 ⇒ (7) + 7 = 14
Perception In Cave: 1d20 + 0 ⇒ (19) + 0 = 19


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The floor of the cave is dotted with puddles and would be slick but for a walkway of soggy planks that leads from the waterfall entrance to a narrow passage that angles up from the north end of the cave. Patches of pale moss and fungus grow in sheets on the walls.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Climb: 1d20 - 4 ⇒ (11) - 4 = 7

After slipping, Cordwin will go up more slowly. Take 10


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*
Cordwin Ironbeard wrote:

[Dice=Climb]1d20-4

After slipping, Cordwin will go up more slowly. Take 10

Which gets you a 6!

Skarn will send a rope down the falls for Cordwin.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin will gladly take the rope and climb up.


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Druamin passes the waterfall quickly but then when on the inside he leans forward to let his head get fully soaked by the water. He flips his head up and shakes it flinging water everywhere. "Never pass up a free shower, you know?"

He grins wide then turns to examine the rest of the case. "I guess we're going that way." He points to the narrow passage heading north. "Kobu and I'll say in the back here to make sure nothing sneaks up on us."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The three rangers easily scramble up the wet slope and look around. "There's an armory through that tunnel, if it hasn't been found. From there, we could go down to a secret door into the dungeon under the fort, or the tunnel continues over a ravine to another secret door into the main part of the fort."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

"There are--or were--a lot of shocker lizards down below."


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

"Hmmm, yes, so you mentioned. We'll try and avoid those, I hope."


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

"I am guessing the danger of the lizards is in the name. I should carry a wooden shield as well."

He mumbles to himself while taking point and beginning a slow advance.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

What are you using for a light source?

Trox emerges from the cramped tunnel into a small chamber with two other tunnels leaving it. He immediately sees three small lizards, and they see him.

Round 1:

Initiative order
Druamin/Kubo
Cordwin
Rangers
Skarn
Trox
Lizards
Erond

Everyone but Erond can act! Note that Trox and Jakardros are the only ones who can see the lizards.

Before Trox can advance, Jakardros makes some clicking noises with his tongue and slowly steps into the chamber, holding a hand out to the lizards. They make little popping sounds seemingly in reply, and unless anyone wants to attack them will skitter out of the room through the narrow tunnel to the east, which Trox can see slopes downward.

Out of combat!

Dice rolls:
Cordwin Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Druamin Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Erond Initiative: 1d20 + 5 ⇒ (2) + 5 = 7
Skarn Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Trox Initiative: 1d20 + 2 ⇒ (7) + 2 = 9

Lizards Initiative: 1d20 + 6 ⇒ (1) + 6 = 7
Rangers Initiative: 1d20 ⇒ 9

Jakardros Wild Empathy check: 1d20 + 7 ⇒ (18) + 7 = 25


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Light source? I'm a dwarf! Darkness is my natural environment!

"Well done Ranger, perhaps you should take the lead, in case we see more of those things?"


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Trox doesn't worry about the light as she can see well enough to see the lizards run off.

"Handy that. Stay up near the front I guess."


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

"Ha. That's one way to take care of those guys."

Darkvision for me


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Erond, Kubo (I think), and the rangers all need light.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*
DM Carbide wrote:
the rangers all need light.[/ooc]

Their nightblindeness explains why they lost their fortress to ogres!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The fortress was betrayed when some miscreant replaced their supply of darkvision potions with water....


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

It's always the simplest means of betrayal that is the most effective!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Assuming that you don't follow the shocker lizards:

The floor, walls, and ceiling of this cool, damp cave are coated from floor to ceiling in soft, dark gray fungus. Several crates are stacked in a nook to the northwest. Jakardros points at them. "Weapons storage. Let's see what's left." He opens the crates, one after another.

They mostly contain mundane weapons--six each longswords, daggers, shortswords, and longbows, along with six quivers of twenty arrows each. There are also a half-dozen arrows wrapped up by themselves.


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

While the others look at the weapons Trox keeps watch down the pathways. After a minute or so he simply says.

"Grab what you need and lets move. No reason to drag this out."


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

"What's with the special arrows? Any giant bane ones in there?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

One of the rangers recalls that the six separately-wrapped arrows are shocking burst ammunition.

Moving forward, Trox comes to a cavern with a deep ravine stretching across it, splitting the chamber in half. Geodes and veins of glittering minerals shimmer along the walls of the chasm; Trox can see that the bottom is about fifty feet down, and there seems to be a small heap of something organic there. A ten-foot-wide wooden bridge spans the gulf.

DC 20 Perception:
The bridge looks dangerously rickety, and probably won't support more than one person at a time.

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