
Tiyuvi |

"No, Vulpidin, I haven't heard anything about Tsuto." Tiyuvi listens to the whole story that Bethana tells then asks. "You're worried about Tsuto? What about the father? Or do you think that Tsuto is making up the part about him being involved with the goblins?"
fast forward to the glassworks
"Hi Sami, hope you've been having a good morning. You should see what we found." Tiyuvi hands her the note and then gives her a quick recap of what Bethana told them. "So that's why we're here."
Tiyuvi looks at the sun in the sky. It is still midday. "I don't see any reason why we just don't go in. It's a shop, afterall."
I assume the Glassworks is a shop for selling glass things. Is that wrong?

GM Fuzzfoot |

Sorry, I should have explained further.
The Sandpoint Glassworks makes glass objects - a factory. The main components of glass are all found in abundance nearby: sand, seaweed, salt-resistant plants (the ashes of which form an important reagent in the process), and lime extracted from stone quarried from the cliffs of Devil's Platter.
Sandpoint Glassworks is perhaps the town's most prosperous business, with its products regularly shipped as far as Korvosa. One of the oldest industries in town, the Sandpoint Glassworks has been owned by the Kaijitsu family from the town's inception. The glassworking trade has been in the family for generations, and many of their techniques-perfected in distant Minkai-result in
dazzling and impressive works that fetch top price among the nobles of Magnimar, Korvosa, and beyond.

Vulpidin Iullus |

Vulpidin frowns and slows as they near the Glassworks, his ears slowly standing up straight from their usual, more relaxed position.
"Shouldn't... people be working right now?" he quietly asks. "I don't hear anyone."

GM Fuzzfoot |

Seeing a few people nearby, you casually ask them what they know. Taking a little liberty here... feels like you all want someone else to lead!
Neighbors have noticed the lack of traffic into and from the building, but since the furnace chimney still plumes with smoke, most assume that the building is simply closed to allow Lonjiku and his workers some privacy while they work on a big project.
A quick investigation of the building perimeter reveals that curtains have been drawn over the windows and all the doors are locked. The skylights on the roof look unobscured. The rumble of the Glassworks' furnace is plainly audible from within.
I put a map up.

Tiyuvi |

Thanks for the clarification!
Tiyuvi scratches his chin. "Like you guys, I would expect there to be a lot of hustle and bustle right now. I mean, the chimneys are still smoking, obviously, but why is everything closed up."
Stepping closer to the front door, Tiyuvi digs through his bag and pulls out a small leather pouch. He winks back at the others. "Maybe the door isn't as locked as you guys think it is." He kneels down at the door latch and starts to work on the lock with his tools.
Disable Device: 1d20 + 5 ⇒ (5) + 5 = 10 Picking the door lock, but not opening it yet.

GM Fuzzfoot |

It remains locked. No one has noticed yet, but there are occasional people around.
You can keep trying. DC 20 is what you need to beat. You can take 20 here - it isn't trapped or anything. If you take 20, or miss more than 4 more times, we can assume someone will ask you what you are doing.

Sami Rackham |

Feel free to stop this action if you have a better plan. Sami is kind of a straight ahead person.
When the lock pick fails Sami shrugs. "Should we knock?" If no one wants to do that she looks at the lock and then to her gun considering.... no to loud.
She looks at the windows and then to her friends. "Window maybe?" If the windows are low enough and no one stops her she will hold her gun by the barrel and use it to crack the glass of the closes window. Knocking out all the glass she can.

Tiyuvi |

Tiyuvi scowls at the door lock. "That should have worked," he mumbles to himself. He turns back to the others and gives a thumbs up even though it is obvious that he didn't yet unlock the door. He then turns back to the door to try again.
Disable Device: 1d20 + 5 ⇒ (2) + 5 = 7
When he still fails to open the lock he stands and walks back to the group. "Apparently my skills aren't quite what I thought they were." A smirk covers his face. "I guess we should go with Sami's plan."

GM Fuzzfoot |

Sami breaks a window, and reaches in. Just then, a man says "Hey, you there. Your the heroes, right? Whatcha doing breaking into the glassworks?"
You are able to calm and disperse the locals, especially given the odd fact that the Glassworks should be open for business anyway.
The man suggests you head up to Kaijitsu Manor to talk to Lonjiku or his servants rather than breaking into the place.

Sami Rackham |

Diplomacy: 1d20 + 3 ⇒ (14) + 3 = 17
"Sir, we are here on business of great importance. There is a potential threat we have to investigate and replacing a window is easier, for a glassworks, then a door. Could you be a good man and help us by standing watch and warning people away for their safety?"

GM Fuzzfoot |

"Oh, right! Sure thing. Look, Marge... I am helping the heroes!"
This room contains a shop where customers can browse the various glassware produced here. Bottles , windowpanes, and glasswork art are the primary contents.
A door leads east.

GM Fuzzfoot |

Not a lot of choices from this room... anyone?

GM Fuzzfoot |

Actually, it looks like I missed a door. However, I think we can jump ahead a little here.
Opening the east door, you see a hallway. The first door, on the right, opens into a storeroom where finished glass products are kept. The hall turns right, then left, and two doors on the north wall, one to the east, and one to the south. The north two lead to another storeroom and a cleaning supply closet.
To the south, the door leads to a workers' quarters, 8 beds in all. Here, however, you find the first signs of trouble. The beds are all in various states of disarray and blood is spattered over the walls and sheets. No bodies are found.
Now being on high alert, you peek through one of the doors to the east. Inside is a dining room, which is a terrible mess. A washroom, kitchen and pantry are in similar disarray. Barrels and sacks of grain and crates of dried fish and venison have been completely demolished, and most of the food is missing. A broken dogslicer lies near the northern corner.
You continue to make your way through, finding some offices and reception, and finally the loading room. A wheelbarrow sits against a wall here, and shelves on the walls contain additional reagents to create different colors of glass (manganese for clear glass, cobalt for blue, and tin for white; untreated glass is green, while a high quantity of any reagent makes black
glass). A safe on the floor hangs open.
Four unexplored doors highlighted with different colored arrows, so you can tell me where you want to go next.

Tiyuvi |

Tiyuvi makes the rounds to all of the doors and listens at each.
Perception@red: 1d20 + 6 ⇒ (13) + 6 = 19
Perception@purple: 1d20 + 6 ⇒ (6) + 6 = 12
Perception@green: 1d20 + 6 ⇒ (1) + 6 = 7
Perception@yellow: 1d20 + 6 ⇒ (6) + 6 = 12

GM Fuzzfoot |

Tiyuvi doesn't hear anything at any of the doors.

Sami Rackham |

"Guess we just pick one. No idea what to look for. Maybe go for the door near where we came in. Best not to leave goblins, or worse, behind us. Of course if there is combat everyone will know we are here, I am not quiet."
Preference would be the red arrow first.

GM Fuzzfoot |

Normally I wait for 2 to chime in, but this part is too slow in PbP...
You fine a huge hallway, and more doors.

Tiyuvi |

Tiyuvi quickly scans down the long corridors. "Let's keep going." A blade appears in Lucien's hands and Tiyuvi glances down at the rapier hanging at his own side. "I'm with you Lucien. Definitely time to be cautious." He slides his rapier free from the narrow scabbard. He tosses it in his hand a couple times, letting it settle into its customary grip, then points to one of the doors. "Shall we proceed?"
Red is fine with me.
Lucien, I moved you.

GM Fuzzfoot |

A furnace burns along the southeast wall of this room. Marble tables sit in the chamber, used to work raw glass into usable shapes, with nearby wooden tables cluttered with various tools of the trade. The building's furnace rumbles loudly penalizing Perception checks with a -4 penalty.
Despite the noise, you hear the sound of breaking glass and evil little shrieks.
The main furnace burns at the northeast end, a large chamber that utilizes alchemically treated wood that burns with a hot blue light. As the furnace's stone pipes run southwest, they reach smaller and progressively cooler furnaces used to keep glassworking projects at the proper temperature-glass shatters if it's allowed to cool too quickly. How is any of this important? I don't know - but felt like I should share.
This room is a gruesome display of goblin boredom. The bodies of eight people lie in various stages of dismemberment - the limbs no where to be found. Goblins are burning legs and arms in the furnace with glee, and pouring melted glass on the remains in an attempt to duplicate the "masterpiece" on display. A body, propped up in a chair in the central alcove and encased in thick, runny sheets of hardened glass, doesn't look like it had a very pleasant death. You aren't positive, but it looks like it could be Ameiko's father that you saw in the Rusty Dragon just a few days ago.
You can pre-buff and get a surprise round.

Sami Rackham |

Map was drawen a little confusing. Are the squares in the 'lobby' 2.5 feet each and in the room 5 feet?
Before the door opens Sami checks her gun, loaded with normal powder and ball she cocks the hammer.
As the door swings open she gasps in a whisper. "Abominations. Defiling corpses."
This second part happens after the others move.
Cayden, guide my hand and let the adventure begin. I will be bold like you.
Thinking herself very restrained she looks at her companions giving them a chance to act before she charges though the door and attempts to jump on the closest table.
Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15
"This will not stand! You will die in fire and lead!"
She is so subtle.

Blue Lucien |

The tingling, spiky feeling of adrenaline begins to spread through Lucien's body, and he latches onto it. He feels the emotional anticipation of joining battle, pictures it forking through him like electricity. His sword crackles with lightning.
Cast Shocking Grasp ahead of time, then I'll charge in the surprise round.
Attack: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9+3 if the goblin is wearing metal armor or carrying a metal weapon.
Damage: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (5) = 12The second d6 is Electricity damage.

GM Fuzzfoot |

I had not noticed the scale, but I think you got it right, Sami. Squares in the hall are 2.5 ft, so everyone's icon is the right scale.
The goblins are wearing leather armor, have wooden shields, but their weapons are either metal dogslicers or metal glass tongs (which are very hot).
In any case, Lucien missed.
Tiyuvi action?

Tiyuvi |

Tiyuvi races into the room and swiftly takes in the macabre scene. He snarls in revulsion and heads straight for the closest goblin -- the same one that Lucien attacks. With a violent thrust he stabs at the ugly creature.
rapier@blue: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d6 ⇒ 4

GM Fuzzfoot |

Goblins are weak, but agile little runts. Still, since you caught these off guard (flatfooted), and this one did not have his shield up, so Tiyuvi just manages to stab this one in the side. He is hurt, but not out of the fight. The are all slow to react, though, allowing you again a slight advantage.
Lucien: 1d20 + 4 ⇒ (4) + 4 = 8
Sami: 1d20 + 5 ⇒ (15) + 5 = 20
Tiyuvi: 1d20 + 6 ⇒ (10) + 6 = 16
Vulpidin: 1d20 + 2 ⇒ (9) + 2 = 11
Goblin: 1d20 + 6 ⇒ (1) + 6 = 7
Round 1: (Bold may act)
Sami
Tiyuvi
Vulpidin
Lucien
Goblins (still flatfooted!): Blue (4 dmg), Red, Yellow, Green, Pink

Sami Rackham |

Leveling her pistol at the purple goblin Sami pulls the trigger.
Pistol: 1d20 + 4 ⇒ (18) + 4 = 22 vs touch
Damage: 1d8 ⇒ 2
Her fingers move quickly reloading her gun as she commands the goblins.
"Throw down your weapons and face justice or die where you stand."

Vulpidin Iullus |

Vulpidin spots an opportunity and races over to one side. He inhales, then exhales sharply, and a bolt of lightning flashes out of his mouth and through the purple, pink, and yellow goblins.
Damage: 1d4 ⇒ 4 DC 14 Reflex save for half damage
Don't forget I cast Bless so you have +1 to hit!

GM Fuzzfoot |

Purple Reflex: 1d20 + 6 ⇒ (13) + 6 = 19
I added in for bless. I had a much better post, but damn internet service keeps dropping and I lost it all!
Sami and Tiyuvi both hit, but Lucien misses. Vulpindin hits purple with his lightning, but then realizes it only has 30' reach and doesn't catch the others in line.
Reflex Save: 1d20 + 2 ⇒ (19) + 2 = 21
Blue and Purple, both at 0 hop and disabled, see an opportunity to gang up on Lucien and ignore their injuries.
Dogslicer: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
Damage: 1d4 ⇒ 3
Hot Glass Tongs: 1d20 - 2 + 2 ⇒ (20) - 2 + 2 = 20
Confirm Crit?: 1d20 - 2 + 2 ⇒ (1) - 2 + 2 = 1
Fire Damage: 1d4 ⇒ 4
Pink throws glass bottles at Lucien and then draws his dogslicer as he rushes up to meet him. The other goblins all double move towards the party.
Glass: 1d20 + 1 ⇒ (8) + 1 = 9
Round 2: (Bold may act)
Sami
Tiyuvi
Vulpidin
Lucien (7 dmg)
Goblins: Blue (7 dmg - unconscious, bleeding), Red, Yellow, Green, Pink, Purple (7 dmg - unconscious, bleeding), Orange

Sami Rackham |

Sami moves up near pink and fires almost point blank at the goblin.
Pistol: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 vs touch
Damage: 1d8 ⇒ 8

Tiyuvi |

Tiyuvi only pauses for a second to watch the goblin fall at his feet then he rushes forward to the next one. He thrusts into the goblin then retracts the blade into a defensive posture.
rapier@yellow: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 ⇒ 6
If the goblin attacks back, then I'll use 1 panache to parry/riposte as shown in the spoiler.
parry: 1d20 + 4 ⇒ (1) + 4 = 5
riposte attack: 1d20 + 4 ⇒ (13) + 4 = 17
riposte dmg: 1d6 ⇒ 3

GM Fuzzfoot |

Despite being up close and personal, Sami misses her target. Tiyuvi steps up and stabs the yellow goblin in the eye (disabled, but still at 0 hp).
Round 2: (Bold may act)
Sami
Tiyuvi
Vulpidin
Lucien (7 dmg)
Goblins: Blue (7 dmg - unconscious, bleeding), Red, Yellow (6 dmg, disabled), Green, Pink, Purple (7 dmg - unconscious, bleeding), Orange

Blue Lucien |

Well, I knew I was exposing myself to a flank in order to get one, but ouch! Why do they get all the good rolls!?
Reeling from the pain of dogslicer and tongs, Lucien nevertheless manages to pivot and get a swing at the goblins who’d thrown bottles at him.
Attack: 1d20 + 5 + 3 + 1 ⇒ (11) + 5 + 3 + 1 = 20
Damage: 1d10 + 1 + 1d6 ⇒ (4) + 1 + (3) = 8

Vulpidin Iullus |

...I counted 12 instead of 6, didn't I? Whoops... waste of that ability. Oh, well.
Not having much else useful to contribute, Vulpidin fires his crossbow at light blue.
Crossbow: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 ⇒ 4

GM Fuzzfoot |

Pink and Blue both drop.
Yellow attacks Tiyuvi, and then drops from the effort.
Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Red charges Sami, while orange closes the distance and throw more pieces of glass, littering the floor with shards.
Red Charge: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
Green makes for the door at the opposite end of the room.
Round 3: (Bold may act)
Sami
Tiyuvi
Vulpidin
Lucien (7 dmg)
Goblins: Red, Green, Orange, Blue (8 dmg - unconscious, bleeding), Yellow (7 dmg, unconscious, bleeding), Pink (8 dmg - unconscious, bleeding), Purple (8 dmg - unconscious, bleeding)

Sami Rackham |

Cursing under her breath as her shot misses Sami reloads knowing that if Vulpidin did not kill the red goblin she was open to attack. Once reloaded she fires at red if it is standing, orange if red is down.
Red gets an AOO if up.
Pistol: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 vs touch
Damage: 1d8 ⇒ 3
"Keep an eye on those doors. More might come, drawn by the sound of my gun."

GM Fuzzfoot |

Vulpidin drops the red goblin, allowing Sami to freely reload and fire at orange. Unfortunately, the cover provided by the table protects the little monster.
Round 3: (Bold may act)
Vulpidin
Sami
Tiyuvi
Lucien (7 dmg)
Goblins: Green, Orange

Tiyuvi |

"I'm going after that one that's trying to get away!" Tiyuvi shouts over his shoulder as he races towards the other end of the building.
double move. Am I counting the squares correctly?

GM Fuzzfoot |

Another goblin bites the dust.
The green goblin continues moving quickly.
Let's stay in rounds for now. Everyone is up.

Sami Rackham |

Sami reloads and moves forward 30 feet.
"We're right behind you Tiyuvi."

Tiyuvi |

Double move to catch up to green. Can I see him from where I'm at?
Tiyuvi continues racing across the floor and through the door. He tries to keep the goblin in sight. He is so focused on chasing the goblin that he barely acknowledges Sami's comment.