| Skarn Hornfels |
Poor blue.
"I almost feel bad for killing these lot, they can't have been too powerful if I couldn't detect their presence through the door. Hmmm, or maybe they just aren't evil, but that seems unlikely."
| GM Fuzzfoot |
Rest assured. Everything in this house is evil.
| Druamin |
Druamin casts a confused look at Skarn. "You are almost sorry for killing these monsters? Oh. Not me! They seem to be pure evil. We're doing the world a big favor by destroying them."
Druamin glances around the room quickly and sees no other exits. "Well, back to the dining room and that other door."
He moves out of the room with the dead ogres and waits next to the still-closed door in the dining room. He is waiting to allow Trox, or someone, to open it. He holds his axe ready.
| GM Fuzzfoot |
The door trap is already disabled.
We will assume Trox will step in as usual.
The door opens to a hallwall with more options, included in a set of stairs down.
| Cordwin Ironbeard |
Cordwin will listen at the three doors by stairs 1.
Perception North: 1d20 + 14 ⇒ (4) + 14 = 18
Perception West: 1d20 + 14 ⇒ (9) + 14 = 23
Perception South: 1d20 + 14 ⇒ (13) + 14 = 27
| Faywen Marisal |
Faywen joins Cordin at the top of the stairs, not wanting to leave the dwarf by himself.
Perception: 1d20 + 10 ⇒ (10) + 10 = 20
| GM Fuzzfoot |
Apparently I read the map wrong. These stairs lead up. The first set you found (#2) lead down.
You don't hear anything.
| Druamin |
"I see there are more doors on this floor. Let's check them out first." Druamin keeps his voice low so as to not tip off any more ogres that might be in one of the other rooms.
| René Treize |
René moved up and slowly opened the door to the north.
| Trox Ragmend |
Trox moves behind Rene ready to force his way past if there is danger.
| GM Fuzzfoot |
This filthy bedroom contains little more than a lumpy mattress heaped with twigs, mud, and hopefully little else, although the stink of sewage in the room indicates otherwise. Dozens of humanoid fetishes crafted of bits of leather, straw, corn husks, twigs, and bones hang from cords throughout the room.
| GM Fuzzfoot |
No other door from this room (A6 is where we are now).
More options from the hallway, though.
| Faywen Marisal |
"Back to the hallway, then."
| René Treize |
René moved next to Reynard, reaching past him to open the door he was in front of.
| GM Fuzzfoot |
According to the map, Rene is in front of the door back to the kitchen. I will assume you just want the next one, A7.
This small chamber seems to be used to store refuse. Among the garbage here are the tiny bones of some young humanoids.
| Druamin |
Heal: 1d20 + 8 ⇒ (19) + 8 = 27
Druamin scans the room and his heart stops when he sees the small bones. Are these creatures eating little kids too? Something about the bones is off though. He carefully prods at some of the bones. Relief comes over him. These are not human children bones. They are ogrekin children. If the nasty ogres want to kill their own children then Druamin doesn't have a problem with that.
He moves back out of the room and points to a pile of bones. "Looks like these monsters are even into killing their own children."
Ready to move to the southern room or the west end of the hall where Trox is.
| René Treize |
I suppose it wasn't clear from the double masculine pronouns, but yes, René was reaching to open the door in front of Reynard, not the door in front of himself.
"Or their children were killed and they were seeking revenge." René stated calmly before moving to the southern-most door and opening that one.
| GM Fuzzfoot |
With that roll, Druamin also notices that all of the remains appear to be female children.
| GM Fuzzfoot |
A mangy bearskin rug lies before a tremendous hearth set into the wall, its pained visage still snarling at whatever cruel hunter took its life. A huge couch haphazardly upholstered in animal hide and human flesh, replete with a collection of talons, monstrous hairy spider's legs, fox heads, and human hands and feet, sits to the west.
Cordwin: 1d20 + 14 ⇒ (12) + 14 = 26
Druamin: 1d20 + 9 ⇒ (10) + 9 = 19
Erond: 1d20 + 8 ⇒ (11) + 8 = 19
Faywen: 1d20 + 7 ⇒ (12) + 7 = 19
René: 1d20 + 5 ⇒ (18) + 5 = 23
Reynard: 1d20 + 6 ⇒ (18) + 6 = 24
Skarn: 1d20 + 9 ⇒ (19) + 9 = 28 +2 stonework, +1 vs giants
Trox: 1d20 + 0 ⇒ (4) + 0 = 4
Only Trox would fail to see that approaching the sofa holds danger in that the floor is weak, and appears to be trapped to give way if you apporach within 10' of it.
| Druamin |
Druamin avoids stepping on the weak floor. "Well there's no one in here. I guess we should keep looking."
| Trox Ragmend |
"I would have fallen right in there, weak eyes. Lets keep moving, something in here needs to be dead for sure."
| Faywen Marisal |
Works for me.
| GM Fuzzfoot |
The cloying stink of this room is nearly overwhelming. Buckets of filth are stacked against the walls, fat ravenous flies lazily circling their rims. The room itself is dominated by an immense bed, its ratty sheets stained beyond hope. A huge easel sits next to the bed with a palette of various shades of brown and red paint. The sources of these morbid pigments-several crushed organs and ragged stumps of flesh-sit in receptacles next to the easel. A set of brushes made with human hair jut from a broken skull by the easel, while a comb made from a human mandible sits on a small oak bedside table nearby, its teeth clotted with thick strands of greasy black hair. The bodies of three horribly deformed men dressed in ragged finery are propped up in huge open coffins against the far wall, their mouths sewn tightly shut with lengths of hair.
This hellish room belongs to Mammy Graul, an incredibly corpulent monster with stringy hair and bald patches. Her obesity makes it difficult for her to move far, and she's been more or less confined to this reeking chamber for several years. She wears a huge red curtain as a shroud, and her bed creaks out in anguish as she shifts her massive form to regard any intruders to her home. There are multiple copies of her, clearly a mirror image spell that has been cast.
One of the zombies has a useless third leg on his left hip and a pin head-three old arrows still protrude from his chest.
Another has an extra nose jutting from his right cheek and a hunched back, his head split by an axe.
The third's deformities are hard to determine exactly. He appears to have been trampled to death by a charging warhorse and is now little more than a shambling fleshy bag of broken bones and mashed features that flops about when ordered to attack.
Cordwin: 1d20 + 2 ⇒ (16) + 2 = 18
Druamin: 1d20 + 1 ⇒ (17) + 1 = 18
Erond: 1d20 + 5 ⇒ (17) + 5 = 22
Faywen: 1d20 + 6 ⇒ (5) + 6 = 11
René: 1d20 + 8 ⇒ (7) + 8 = 15
Reynard: 1d20 + 2 ⇒ (4) + 2 = 6
Skarn: 1d20 + 4 ⇒ (18) + 4 = 22
Trox: 1d20 + 2 ⇒ (2) + 2 = 4
Mammy: 1d20 - 3 ⇒ (2) - 3 = -1
Leg: 1d20 + 2 ⇒ (19) + 2 = 21
Nose: 1d20 + 2 ⇒ (14) + 2 = 16
Bag o Bones: 1d20 + 2 ⇒ (18) + 2 = 20
Trox bursts in, but Erond and Skarn are quickest to react. The large blobby woman on the bed shreiks at the top of her lungs, 'Damn it boys! How dare you let them get to my bedroom! Get in here and take care of this mess!"
Round 1: (Bold may act)
Erond
Skarn
Green Extra Leg
Pink Bag o Bones
Cordwin
Druamin
Blue Extra Nose
René
Faywen
Reynard (Barkskin, Bull’s Strength, and Shield)
Trox
Red Mammy
| Skarn Hornfels |
Skarn moves on in and attacks the hideous creature, activating a Judgement of Protection (+2 AC) as he does so.
Heavy Pick +1 Hit: 1d20 + 7 + 2 - 2 ⇒ (19) + 7 + 2 - 2 = 26 So close!
Heavy Pick +1 Damage: 1d6 + 3 + 1 + 6 ⇒ (1) + 3 + 1 + 6 = 11 x4, P
| GM Fuzzfoot |
As Skarn buries his pick, he realizes that getting through that layer of flubber is about as bad as if she had a thick, hardened hide.
| GM Fuzzfoot |
Due to initiative, I am retroactively adding the +3 inspired damage to Skarn's hit.
The bag of bones undead creature shambles up to Skarn and tries to bite him.
Staggered partial charge: 1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6
The one with the extra leg does the same with Trox.
Staggered partial charge: 1d20 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Round 1: (Bold may act)
Erond
Skarn
Green Extra Leg
Pink Bag o Bones
Cordwin
Druamin
Blue Extra Nose
René
Faywen
Reynard (Barkskin, Bull’s Strength, and Shield)
Trox
Red Mammy(14 dmg)
Inspire courage: +3 to attack, +3 damage a +3 morale bonus on saving throws against charm and fear effects.
| Druamin |
"Oh great! You guys get all the action started before I even get there!" Druamin hustles along the hallway and enters the room. He almost gags as the site of Mammy. He moves to where he can get a good swing at one of the zombies.
double move to get into position
| GM Fuzzfoot |
Cordwin's shot hits a mirror image copy of Mammy, as it blinks out of existence.
Blue moves up and attacks Skarn, trying to defend Mammy. It lumbers over, and swings high.
Partial charge: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13
Round 1: (Bold may act)
Erond
Skarn
Green Extra Leg
Pink Bag o Bones
Cordwin
Druamin
Blue Extra Nose
René
Faywen
Reynard (Barkskin, Bull’s Strength, and Shield)
Trox
Red Mammy(14 dmg, 4 more copies left)
Inspire courage: +3 to attack, +3 damage a +3 morale bonus on saving throws against charm and fear effects.
| Faywen Marisal |
Faywen darts through the chaos in the hallway and around the pile of zombies, conjuring up a hammer of water to smash into the bag of bones between her and Mammy.
Water blast Kinetic blade with 3 Burn, PA vs Pink: 1d20 + 12 - 2 + 3 ⇒ (12) + 12 - 2 + 3 = 25
Bludgeoning: 3d6 + 9 + 4 + 3 ⇒ (3, 6, 6) + 9 + 4 + 3 = 31