DM Carbide runs *! Rise of the Runelords !*

Game Master John Woodford

Today: 4727 AR, 5 Rova

Notes and Exhibits
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CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn will 5' to flank red, and he attacks

Heavy Pick +1 Hit: 1d20 + 7 + 3 + 2 ⇒ (4) + 7 + 3 + 2 = 16
Heavy Pick +1 Damage: 1d6 + 3 + 3 ⇒ (4) + 3 + 3 = 10 x4, P


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Skarn barely hits (only because target is also prone), but this is enough to cause a small gash.

The beast stands up, drawing AoO from Skarn and Reynard.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

AOO

Heavy Pick +1 Hit: 1d20 + 7 + 3 + 2 + 4 ⇒ (9) + 7 + 3 + 2 + 4 = 25
Heavy Pick +1 Damage: 1d6 + 3 + 3 ⇒ (4) + 3 + 3 = 10 x4, P

I added the +4 for Prone this time.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Good hit. Reynard still gets an AoO


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Reynard seems to be in a stupor.

After the ogrekin stands up, he swings at Reynard.

Attack with Ogre Hook: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 1d10 + 11 ⇒ (10) + 11 = 21

It is a solid hit, and you hear something crack in Reynard - perhaps a rib?

Round 3: (Bold may act)
René
Erond
Trox
Reynard (21 dmg) (+2 AC/Save Ward from Rene, Barkskin, Bull’s Strength, and Shield)
Cordwin
Druamin


Round 4: (Bold may act)
Skarn (29 dmg)
Hucker Graul (28 dmg)
[ooc]Inspire courage: +3 to attack, +3 damage a +3 morale bonus on saving throws against charm and fear effects.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin will maneuver to Skarn and cast a CLW on him.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn swings at the creature again...

Heavy Pick +1 Hit: 1d20 + 7 + 3 + 2 ⇒ (8) + 7 + 3 + 2 = 20
Heavy Pick +1 Damage: 1d6 + 3 + 3 ⇒ (5) + 3 + 3 = 11 x4, P


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Just the Hucker remaining, right?

Druamin raises his foot as if to stomp again but then he pauses. "Kobu! Attack!" He points at the ugly monster and Kobu moves, quicker than expected, towards the target then slaps it with its quill covered tail.

tail slap@hucker: 1d20 + 8 ⇒ (3) + 8 = 11

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond takes a couple of lazy shots.

Inspire Courage: +3 to attack and to +3 damage a +3 morale bonus on saving throws against charm and fear effects.

Attack Longbow: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22 Ignor cover from one ally.
Damage: 1d8 + 2 + 1 + 3 + 2 ⇒ (4) + 2 + 1 + 3 + 2 = 12

Attack Longbow: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10 Ignor cover from one ally.
Damage: 1d8 + 2 + 1 + 3 + 2 + 1d8 + 2 + 1 + 3 + 2 ⇒ (1) + 2 + 1 + 3 + 2 + (6) + 2 + 1 + 3 + 2 = 23


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Forgot the Inspire Courage so add 3 to Kobu's attack. I doubt that's enough to hit though.


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

Moved Cordwin on the map so that he could CLW on Reynard.
Grumbling to himself, René moved into the room and attempted to distract the creature without leaving an opening.

Aiding Reynard's AC vs its next attack. Attempting to do it defensively.
Aid AC 10: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11 Success! Reynard gets a +2 to AC against the creature's next attack
René's AC is 22 for this round


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Erond hits with one arrow, as Skarn manages to drive it home. Corwin tries to sneak in to heal Reynard, but does take a swipe of opportunity form the hulking man. It hits him hard in the chest, but Cordwin manages to get where he is going and cast his spell.

AoO Ogre Hook: 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 1d10 + 11 ⇒ (6) + 11 = 17

Seeing himself surounded, the ogrekin takes a 5' step towards the door, and swings at Rene. Luckily, Rene was concentrating on his defenses, and just dodged the blow! The large creature then grabs a potion from his hip.

Ogre Hook: 1d20 + 14 ⇒ (7) + 14 = 21

Round 4: (Bold may act)
René
Erond
Trox
Reynard (17 dmg) (+2 AC/Save Ward from Rene, Barkskin, Bull’s Strength, and Shield)
Cordwin (17 dmg)
Druamin


Round 5: (Bold may act)
Skarn (29 dmg)
Hucker Graul (51 dmg)

Inspire courage: +3 to attack, +3 damage a +3 morale bonus on saving throws against charm and fear effects.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn tries to take the beast down...

Heavy Pick +1 Hit: 1d20 + 7 + 3 ⇒ (12) + 7 + 3 = 22
Heavy Pick +1 Damage: 1d6 + 3 + 3 ⇒ (2) + 3 + 3 = 8 x4, P


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

"Well, you can sure take a beating. No matter you will fall eventually."

Trox speaks quietly as he takes a quick step to attack again.

+1 Adamantine Longsword PA Flanking: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Damage: 1d8 + 11 ⇒ (6) + 11 = 17
+1 Adamantine Longsword PA Flanking: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Damage: 1d8 + 11 ⇒ (2) + 11 = 13


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Druamin moves into the room to where he can strike at the monster. He swings his battleaxe with a powerful stroke. Kobu continue to slap at the monster with his tail.

battleaxe@hucker, PA, flank: 1d20 + 7 - 2 + 2 ⇒ (10) + 7 - 2 + 2 = 17
dmg,PA: 1d8 + 3 + 4 ⇒ (3) + 3 + 4 = 10

tailslap@hucker: 1d20 + 8 ⇒ (14) + 8 = 22
dmg: 1d6 + 6 ⇒ (6) + 6 = 12


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Seeing that Reynard is still down, Cordwin will cast Cure Moderate Wounds on him.

CMW: 2d8 + 2 ⇒ (2, 5) + 2 = 9


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

Angered by the creature’s temerity in attacking him, Reynard ferociously lays into it.

Attack, Bite: 1d20 + 10 + 3 ⇒ (10) + 10 + 3 = 23
Damage: 1d8 + 13 + 3 ⇒ (7) + 13 + 3 = 23

Attack, Claw: 1d20 + 10 + 3 ⇒ (2) + 10 + 3 = 15
Damage: 1d6 + 13 + 3 ⇒ (4) + 13 + 3 = 20

Attack, Claw: 1d20 + 10 + 3 ⇒ (7) + 10 + 3 = 20
Damage: 1d6 + 13 + 3 ⇒ (6) + 13 + 3 = 22

Attack, Bone spikes: 1d20 + 10 + 3 ⇒ (1) + 10 + 3 = 14
Damage: 1d6 + 11 + 3 ⇒ (2) + 11 + 3 = 16


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Reynard ferociously rolls at least one of them in the double digits, barely.


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

René quickly weighed up his options. He didn't know what the potion was, but drinking it would leave the creature open to attack. It didn't have any place it could really run to with Erond blocking the door. His best bet was probably to stay where he was and try to hex the creature.

-2 to its AC and then cackle to extend the hex

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"This thing just keeps going"

Inspire Courage: +3 to attack and to +3 damage a +3 morale bonus on saving throws against charm and fear effects.

Attack Longbow: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12Ignor cover from one ally.
Damage: 1d8 + 2 + 1 + 3 + 2 ⇒ (8) + 2 + 1 + 3 + 2 = 16

Attack Longbow: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16 Ignor cover from one ally.
Damage: 1d8 + 2 + 1 + 3 + 2 ⇒ (5) + 2 + 1 + 3 + 2 = 13


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Some of you missed one or more attacks, but the majority of your attempts were successful, with Reynard just tearing the large manish beast apart!

Combat over

You discover that not only is the potion he holds magical, so too is the hide armor, the ogre hook weapon, and an amulet he wears.

Cordwin repairs a bit of his own damage.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Spellcraft: 1d20 + 13 ⇒ (15) + 13 = 28
Spellcraft: 1d20 + 13 ⇒ (14) + 13 = 27
Spellcraft: 1d20 + 13 ⇒ (9) + 13 = 22
Spellcraft: 1d20 + 13 ⇒ (18) + 13 = 31

Erond will examine the gear more closely.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn will cast CLW on himself...

CLW: 1d8 + 5 ⇒ (2) + 5 = 7
CLW: 1d8 + 5 ⇒ (6) + 5 = 11
CLW: 1d8 + 5 ⇒ (4) + 5 = 9

...Thrice

I believe I am only down 2 now.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The weapon and armor are +1, the amulet is ofo natural armor +1, and the potion is Cure Moderate Wounds.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Anybody want that amulet?


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

As much as I would like to get Trox's AC to 30 he already has one.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

I'm not proud, I'll take it, I just didn't want to seem greedy!

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"I don't need any of this but it is good stuff."


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

"I don't need anything either. So is that it for the house? Oh wait. We have the basement still. I wonder what wonders will be down there."

Ready to go to the basement.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Onward! Errr, downward!

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"I sure whatever it is it will be kind and have tea."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You are already in the basement. For sake of moving forward, I will assume someone opens a door.

A13. It's difficult t o gauge the exact dimensions of this cluttered room, thickly packed with old crates, broken farm equipment, and furniture.

A14. This damp, steamy room reeks of rotting vegetable matter. Pools of mud and stagnant water dot the mossy floor, and the walls are caked with thick swaths of puffy fungus and mold.

In the center of the room is a large, muck covered, carnivorous plant. It does not offer you tea.

Initiative:

Cordwin: 1d20 + 2 ⇒ (14) + 2 = 16
Druamin: 1d20 + 1 ⇒ (12) + 1 = 13
Erond: 1d20 + 5 ⇒ (12) + 5 = 17
René: 1d20 + 8 ⇒ (5) + 8 = 13
Reynard: 1d20 + 2 ⇒ (3) + 2 = 5
Skarn: 1d20 + 4 ⇒ (19) + 4 = 23
Trox: 1d20 + 2 ⇒ (16) + 2 = 18
Plant creature: 1d20 - 1 ⇒ (11) - 1 = 10

Round 1: (Bold may act)
Skarn
Trox
Cordwin
Erond
Druamin
René

Plant creature
Reynard


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin will shoot a bolt at the plant.

Attack: 1d20 + 6 + 1 - 4 ⇒ (8) + 6 + 1 - 4 = 11
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"This thing seems slow. Let's hit it fast and hard."

Inspire Courage: +3 to attack and to +3 damage a +3 morale bonus on saving throws against charm and fear effects.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn will cast divine favor to gain +2/+2, activate Judgement of Sacred Purity (+2 saves), and he will move in...

Oh, and what is it?

Knowledge (nature): 1d20 + 8 ⇒ (12) + 8 = 20 +3 to identify creature abilities and weaknesses


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

"Fast and hard? I can do that." Druamin moves quickly past his allies, drawing his weapon as he moves. He swings the battleaxe at the creature.

battleax@plant creature: 1d20 + 7 ⇒ (15) + 7 = 22
dmg: 1d8 + 3 ⇒ (3) + 3 = 6

Knowledge(nature): 1d20 + 11 ⇒ (6) + 11 = 17


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

René edged just far enough forward to see the creature, sending a glare its way.

Evil eye for -2 to its to hit.


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

As always, I forgot all the buffs. So that's an extra +3 to attack and dmg for my rolls.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Skarn:
It is a tendriculos: a creature brought into being through a corruption of nature, often where foul magic has seeped into the environs for many years, or where the boundaries between the Material Plane and the mysterious realm of the fey have worn thin. Tales and myths speak of arcane manipulation from other planes, while others speak of a tendriculos as being the manifestation of an angered spirit of nature. A voracious carnivore, the tendriculos is an active hunter when it needs to be but it prefers to rely on ambush tactics, choosing well-traveled areas in the forest where it can lie in wait in the undergrowth. The creature is quick to swallow any prey it happens to catch in its vines, relying upon the acid-filled reservoir in its trunk to finish off prey that may still have a bit of fight left in it. This acid not only consumes organic material with shocking ease, but also contains a powerful paralytic enzyme that further reduces a creature’s chance of escape once it’s been gulped down by the plant.

In this case, it seems one of the Graul boys got cursed, and has transformed into this creature.

Round 1: (Bold may act)
Skarn
Trox
Cordwin
Erond
Druamin
René
Plant creature (9 dmg, -2 to hit)
Reynard

Inspire courage: +3 to attack, +3 damage a +3 morale bonus on saving throws against charm and fear effects.


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Taking AOO's

Trox moves around the far side knowing he is open to attacks as he moves and not caring.

"Get on each side, surround the.. whatever this is."

+1 Adamantine Longsword PA: 1d20 + 12 + 3 ⇒ (8) + 12 + 3 = 23
Damage: 1d8 + 11 + 3 ⇒ (3) + 11 + 3 = 17


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Hopefulyl it doesn't have Combat Reflexes, so no AOOs yet!

"A tendriculos! Be careful, it will try and swallow you, and dissolve you with the acid in its belly!"

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Inspire Courage: +3 to attack and to +3 damage a +3 morale bonus on saving throws against charm and fear effects.

Erond will stay far a way and try to hurt the creature.

Attack Longbow: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16 Ignor cover from one ally.
Damage: 1d8 + 2 + 1 + 3 + 2 ⇒ (1) + 2 + 1 + 3 + 2 = 9

Attack Longbow: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28 Ignor cover from one ally.
Attack Longbow: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23

Damage: 1d8 + 2 + 1 + 3 + 2 + 1d8 + 2 + 1 + 3 + 2 ⇒ (4) + 2 + 1 + 3 + 2 + (8) + 2 + 1 + 3 + 2 = 28


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

A longbow is a 3x weapon on a crate.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Thanks. I ascendingly deleted the damage row between the attack and confirmation.

Damage: 1d8 + 2 + 1 + 3 + 2 ⇒ (2) + 2 + 1 + 3 + 2 = 10


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You are truly tearing into thei creature, but it survives long enough to get in at least one more round of attacks.

Bite AoO on Trox, evil eye: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21

Bite on Trox, evil eye: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
Tentacle on Trox, evil eye: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Tentacle on Trox, evil eye: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21

Trox just let's blow after blow glance off of him.

Round 1: (Bold may act)
Reynard
[ooc]Round 2: (Bold may act)
[b]Skarn
Trox
Cordwin
Erond
Druamin
René
Plant creature (64 dmg, -2 to hit)
Reynard

Inspire courage: +3 to attack, +3 damage a +3 morale bonus on saving throws against charm and fear effects.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn attacks the plant beast…

Heavy Pick +1 Hit: 1d20 + 7 + 3 + 2 ⇒ (18) + 7 + 3 + 2 = 30
Heavy Pick +1 Damage: 1d6 + 3 + 3 + 2 ⇒ (6) + 3 + 3 + 2 = 14 x4, P


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

Reynard moves up and attacks the monster.

Attack, +1 Claw: 1d20 + 10 + 3 + 2 ⇒ (3) + 10 + 3 + 2 = 18
Damage, B/S, Magical: 1d6 + 26 + 3d6 ⇒ (3) + 26 + (3, 6, 4) = 42


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Reynard just misses, but Skarn scores a hit! And that is enough to make the plant creature go quiet.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

”Salad for dinner for you plant eaters!”

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"Maybe it is good for season meat? Some plants are good for that. I don't cook."

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