| GM Fuzzfoot |
Skarn barely hits (only because target is also prone), but this is enough to cause a small gash.
The beast stands up, drawing AoO from Skarn and Reynard.
| GM Fuzzfoot |
Reynard seems to be in a stupor.
After the ogrekin stands up, he swings at Reynard.
Attack with Ogre Hook: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 1d10 + 11 ⇒ (10) + 11 = 21
It is a solid hit, and you hear something crack in Reynard - perhaps a rib?
Round 3: (Bold may act)
René
Erond
Trox
Reynard (21 dmg) (+2 AC/Save Ward from Rene, Barkskin, Bull’s Strength, and Shield)
Cordwin
Druamin
Round 4: (Bold may act)
Skarn (29 dmg)
Hucker Graul (28 dmg)
[ooc]Inspire courage: +3 to attack, +3 damage a +3 morale bonus on saving throws against charm and fear effects.
| Druamin |
Just the Hucker remaining, right?
Druamin raises his foot as if to stomp again but then he pauses. "Kobu! Attack!" He points at the ugly monster and Kobu moves, quicker than expected, towards the target then slaps it with its quill covered tail.
tail slap@hucker: 1d20 + 8 ⇒ (3) + 8 = 11
Erond Niroden
|
Erond takes a couple of lazy shots.
Inspire Courage: +3 to attack and to +3 damage a +3 morale bonus on saving throws against charm and fear effects.
Attack Longbow: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22 Ignor cover from one ally.
Damage: 1d8 + 2 + 1 + 3 + 2 ⇒ (4) + 2 + 1 + 3 + 2 = 12
Attack Longbow: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10 Ignor cover from one ally.
Damage: 1d8 + 2 + 1 + 3 + 2 + 1d8 + 2 + 1 + 3 + 2 ⇒ (1) + 2 + 1 + 3 + 2 + (6) + 2 + 1 + 3 + 2 = 23
| René Treize |
Moved Cordwin on the map so that he could CLW on Reynard.
Grumbling to himself, René moved into the room and attempted to distract the creature without leaving an opening.
Aiding Reynard's AC vs its next attack. Attempting to do it defensively.
Aid AC 10: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11 Success! Reynard gets a +2 to AC against the creature's next attack
René's AC is 22 for this round
| GM Fuzzfoot |
Erond hits with one arrow, as Skarn manages to drive it home. Corwin tries to sneak in to heal Reynard, but does take a swipe of opportunity form the hulking man. It hits him hard in the chest, but Cordwin manages to get where he is going and cast his spell.
AoO Ogre Hook: 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 1d10 + 11 ⇒ (6) + 11 = 17
Seeing himself surounded, the ogrekin takes a 5' step towards the door, and swings at Rene. Luckily, Rene was concentrating on his defenses, and just dodged the blow! The large creature then grabs a potion from his hip.
Ogre Hook: 1d20 + 14 ⇒ (7) + 14 = 21
Round 4: (Bold may act)
René
Erond
Trox
Reynard (17 dmg) (+2 AC/Save Ward from Rene, Barkskin, Bull’s Strength, and Shield)
Cordwin (17 dmg)
Druamin
Round 5: (Bold may act)
Skarn (29 dmg)
Hucker Graul (51 dmg)
Inspire courage: +3 to attack, +3 damage a +3 morale bonus on saving throws against charm and fear effects.
| Trox Ragmend |
"Well, you can sure take a beating. No matter you will fall eventually."
Trox speaks quietly as he takes a quick step to attack again.
+1 Adamantine Longsword PA Flanking: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Damage: 1d8 + 11 ⇒ (6) + 11 = 17
+1 Adamantine Longsword PA Flanking: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Damage: 1d8 + 11 ⇒ (2) + 11 = 13
| Druamin |
Druamin moves into the room to where he can strike at the monster. He swings his battleaxe with a powerful stroke. Kobu continue to slap at the monster with his tail.
battleaxe@hucker, PA, flank: 1d20 + 7 - 2 + 2 ⇒ (10) + 7 - 2 + 2 = 17
dmg,PA: 1d8 + 3 + 4 ⇒ (3) + 3 + 4 = 10
tailslap@hucker: 1d20 + 8 ⇒ (14) + 8 = 22
dmg: 1d6 + 6 ⇒ (6) + 6 = 12
| Reynard Freeman |
Angered by the creature’s temerity in attacking him, Reynard ferociously lays into it.
Attack, Bite: 1d20 + 10 + 3 ⇒ (10) + 10 + 3 = 23
Damage: 1d8 + 13 + 3 ⇒ (7) + 13 + 3 = 23
Attack, Claw: 1d20 + 10 + 3 ⇒ (2) + 10 + 3 = 15
Damage: 1d6 + 13 + 3 ⇒ (4) + 13 + 3 = 20
Attack, Claw: 1d20 + 10 + 3 ⇒ (7) + 10 + 3 = 20
Damage: 1d6 + 13 + 3 ⇒ (6) + 13 + 3 = 22
Attack, Bone spikes: 1d20 + 10 + 3 ⇒ (1) + 10 + 3 = 14
Damage: 1d6 + 11 + 3 ⇒ (2) + 11 + 3 = 16
| René Treize |
René quickly weighed up his options. He didn't know what the potion was, but drinking it would leave the creature open to attack. It didn't have any place it could really run to with Erond blocking the door. His best bet was probably to stay where he was and try to hex the creature.
-2 to its AC and then cackle to extend the hex
Erond Niroden
|
"This thing just keeps going"
Inspire Courage: +3 to attack and to +3 damage a +3 morale bonus on saving throws against charm and fear effects.
Attack Longbow: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12Ignor cover from one ally.
Damage: 1d8 + 2 + 1 + 3 + 2 ⇒ (8) + 2 + 1 + 3 + 2 = 16
Attack Longbow: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16 Ignor cover from one ally.
Damage: 1d8 + 2 + 1 + 3 + 2 ⇒ (5) + 2 + 1 + 3 + 2 = 13
| GM Fuzzfoot |
Some of you missed one or more attacks, but the majority of your attempts were successful, with Reynard just tearing the large manish beast apart!
Combat over
You discover that not only is the potion he holds magical, so too is the hide armor, the ogre hook weapon, and an amulet he wears.
Cordwin repairs a bit of his own damage.
| GM Fuzzfoot |
The weapon and armor are +1, the amulet is ofo natural armor +1, and the potion is Cure Moderate Wounds.
| Trox Ragmend |
As much as I would like to get Trox's AC to 30 he already has one.
| Druamin |
"I don't need anything either. So is that it for the house? Oh wait. We have the basement still. I wonder what wonders will be down there."
Ready to go to the basement.
| GM Fuzzfoot |
You are already in the basement. For sake of moving forward, I will assume someone opens a door.
A13. It's difficult t o gauge the exact dimensions of this cluttered room, thickly packed with old crates, broken farm equipment, and furniture.
A14. This damp, steamy room reeks of rotting vegetable matter. Pools of mud and stagnant water dot the mossy floor, and the walls are caked with thick swaths of puffy fungus and mold.
In the center of the room is a large, muck covered, carnivorous plant. It does not offer you tea.
Cordwin: 1d20 + 2 ⇒ (14) + 2 = 16
Druamin: 1d20 + 1 ⇒ (12) + 1 = 13
Erond: 1d20 + 5 ⇒ (12) + 5 = 17
René: 1d20 + 8 ⇒ (5) + 8 = 13
Reynard: 1d20 + 2 ⇒ (3) + 2 = 5
Skarn: 1d20 + 4 ⇒ (19) + 4 = 23
Trox: 1d20 + 2 ⇒ (16) + 2 = 18
Plant creature: 1d20 - 1 ⇒ (11) - 1 = 10
Round 1: (Bold may act)
Skarn
Trox
Cordwin
Erond
Druamin
René
Plant creature
Reynard
| Skarn Hornfels |
Skarn will cast divine favor to gain +2/+2, activate Judgement of Sacred Purity (+2 saves), and he will move in...
Oh, and what is it?
Knowledge (nature): 1d20 + 8 ⇒ (12) + 8 = 20 +3 to identify creature abilities and weaknesses
| Druamin |
"Fast and hard? I can do that." Druamin moves quickly past his allies, drawing his weapon as he moves. He swings the battleaxe at the creature.
battleax@plant creature: 1d20 + 7 ⇒ (15) + 7 = 22
dmg: 1d8 + 3 ⇒ (3) + 3 = 6
Knowledge(nature): 1d20 + 11 ⇒ (6) + 11 = 17
| René Treize |
René edged just far enough forward to see the creature, sending a glare its way.
Evil eye for -2 to its to hit.
| GM Fuzzfoot |
In this case, it seems one of the Graul boys got cursed, and has transformed into this creature.
Round 1: (Bold may act)
Skarn
Trox
Cordwin
Erond
Druamin
René
Plant creature (9 dmg, -2 to hit)
Reynard
Inspire courage: +3 to attack, +3 damage a +3 morale bonus on saving throws against charm and fear effects.
| Trox Ragmend |
Taking AOO's
Trox moves around the far side knowing he is open to attacks as he moves and not caring.
"Get on each side, surround the.. whatever this is."
+1 Adamantine Longsword PA: 1d20 + 12 + 3 ⇒ (8) + 12 + 3 = 23
Damage: 1d8 + 11 + 3 ⇒ (3) + 11 + 3 = 17
Erond Niroden
|
Inspire Courage: +3 to attack and to +3 damage a +3 morale bonus on saving throws against charm and fear effects.
Erond will stay far a way and try to hurt the creature.
Attack Longbow: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16 Ignor cover from one ally.
Damage: 1d8 + 2 + 1 + 3 + 2 ⇒ (1) + 2 + 1 + 3 + 2 = 9
Attack Longbow: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28 Ignor cover from one ally.
Attack Longbow: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
Damage: 1d8 + 2 + 1 + 3 + 2 + 1d8 + 2 + 1 + 3 + 2 ⇒ (4) + 2 + 1 + 3 + 2 + (8) + 2 + 1 + 3 + 2 = 28
| GM Fuzzfoot |
You are truly tearing into thei creature, but it survives long enough to get in at least one more round of attacks.
Bite AoO on Trox, evil eye: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
Bite on Trox, evil eye: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
Tentacle on Trox, evil eye: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Tentacle on Trox, evil eye: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
Trox just let's blow after blow glance off of him.
Round 1: (Bold may act)
Reynard
[ooc]Round 2: (Bold may act)
[b]Skarn
Trox
Cordwin
Erond
Druamin
René
Plant creature (64 dmg, -2 to hit)
Reynard
Inspire courage: +3 to attack, +3 damage a +3 morale bonus on saving throws against charm and fear effects.
| Reynard Freeman |
Reynard moves up and attacks the monster.
Attack, +1 Claw: 1d20 + 10 + 3 + 2 ⇒ (3) + 10 + 3 + 2 = 18
Damage, B/S, Magical: 1d6 + 26 + 3d6 ⇒ (3) + 26 + (3, 6, 4) = 42
| GM Fuzzfoot |
Reynard just misses, but Skarn scores a hit! And that is enough to make the plant creature go quiet.