GM Fuzzfoot |
The other 3 archers also take shots at the ogres.
Jakardros, ranged attack: 1d20 + 12 ⇒ (13) + 12 = 25
Damage, + shocking: 1d8 + 2 + 1d6 ⇒ (7) + 2 + (5) = 14
Jakardros, ranged attack: 1d20 + 7 ⇒ (2) + 7 = 9
Vale, ranged attack: 1d20 + 7 ⇒ (6) + 7 = 13
Vale, ranged attack: 1d20 + 2 ⇒ (10) + 2 = 12
Kaven, ranged attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d8 ⇒ 4
Two arrows strike home, but the ogres keep coming.
Round 2: (Bold may act)
Erond (300’ from fort)
René (300’)
Jakardros Sovark (300’, cover among some boulders)
Vale Temros (300’)
Kaven Windstrike (300’, climbs a tree)
Reynard (300’ mutagen enhanced - fly 30, scent, warded, barkskin)
Cordwin - (300’ - missed shot)
Druamin (300’)
Kobu (300’) magic fang)
Ogre 1 (26 dmg, 80’ from fort)
Ogre 2 (80’ from fort)
Ogre 3 (in fort, disappeared from view)
Ogre Leader (in fort)
Skarn (220’)
Trox (260’)
GM Fuzzfoot |
The two ogres continue their charge.
Round 2: (Bold may act)
Skarn (220’)
Trox (260’)
Round 3: (Bold may act)
Erond (300’ from fort)
René (300’)
Jakardros Sovark (300’, cover among some boulders)
Vale Temros (300’)
Kaven Windstrike (300’, climbs a tree)
Reynard (270’ shield, mutagen enhanced - fly 30, scent, warded, barkskin)
Cordwin - (300’ - missed shot)
Druamin (260’)
Kobu (260’) magic fang)
Ogre 1 (26 dmg, 120’ from fort)
Ogre 2 (120’ from fort)
Ogre 3 (in fort, disappeared from view)
Ogre Leader (in fort)
Skarn Hornfels |
”That’s a lot of running those ogres are doing. Poor bastards are only going to die tired when they get here.” He glances back at the archers and adds, ”if they even make it this far.”
Skarn will stand fast, and will try and stop any of his allys from approaching closer than him.
Trox Ragmend |
Seeing Skarn stop Trox closes the gap and sets his shield. He bellows out to the closes ogre, directing his comment at the closest.
"Come get be you big b%@+@, I want to feed you your own testicals!"
Antagonize: 1d20 + 18 ⇒ (13) + 18 = 31
The creature flies into a rage. On its next turn, the target
must attempt to make a melee attack against you, make a ranged
attack against you, target you with a spell, or include you in the area of
a spell. The effect ends if the creature is prevented from attacking you
or attempting to do so would harm it (for example, if you are on the
other side of a chasm or a wall of fire ). If it cannot attack you on its
turn, you may make the check again as an immediate action to extend
the effect for 1 round (but cannot extend it thereafter). The effect ends
as soon as the creature attacks you. Once you have targeted a creature
with this ability, you cannot target it again for 1 day.
René Treize |
René maintains his position and tags Jakardros with Guidance.
Trox Ragmend |
Oh, it makes sense. Really good at yelling insults so that is my ranged attack.
Erond Niroden |
Inspire Courage: +3 to attack and to +3 damage a +3 morale bonus on saving throws against charm and fear effects.
Erond will keep shooting at the injured Ogre. "I wish I still had that awesome bow I gave back earlier."
Long bow: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 201d8 + 5 ⇒ (4) + 5 = 9
Long bow: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 261d8 + 5 ⇒ (7) + 5 = 12
GM Fuzzfoot |
Erond puts two more arrows in the injured ogre, and it is enough to bring him down.
Jakaros, with his guidance boost, shoots at the next one. Both arrows miss the target.
Shocking bow, guidance, courage: 1d20 + 12 + 1 + 3 ⇒ (1) + 12 + 1 + 3 = 17
Shocking bow, courage: 1d20 + 7 + 3 ⇒ (5) + 7 + 3 = 15
Vale takes a few more potshots, too, but has a little more success.
Longbow, courage: 1d20 + 7 + 3 ⇒ (7) + 7 + 3 = 17
Longbow, courage: 1d20 + 2 + 3 ⇒ (17) + 2 + 3 = 22
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Kaven also shoots an arrow. It is a lucky shot, catching the ogre right in the eye! It also drops dead.
Longbow, courage: 1d20 + 9 + 3 ⇒ (20) + 9 + 3 = 32
Crit confirm?: 1d20 + 9 + 3 ⇒ (17) + 9 + 3 = 29
Damage: 3d8 + 9 ⇒ (6, 6, 7) + 9 = 28
Let's stay in rounds, since the ogres inside are all getting rounded up. I am interested to see if you all can survive this.
Round 3: (Bold may act)
Erond (300’ from fort) - 2 arrows, 1 hit
René (300’)
Cast guidanceJakardros Sovark (300’, cover among some boulders)
Vale Temros (300’) - 1 hit
Kaven Windstrike (300’, climbs a tree) - crit hit
Reynard (270’ shield, mutagen enhanced - fly 30, scent, warded, barkskin)
Cordwin - (300’ - missed shot)
Druamin (260’)
Kobu (260’) magic fang)
Ogre 3 (in fort, disappeared from view)
Ogre Leader (in fort)
Trox Ragmend |
"Not sure but with any luck not enough." Trox replies with a small laugh.
GM Fuzzfoot |
Round 3: (Bold may act)
Erond (300’ from fort) - 2 arrows, 1 hit
René (300’)
Cast guidanceJakardros Sovark (300’, cover among some boulders)
Vale Temros (300’) - 1 hit
Kaven Windstrike (300’, climbs a tree) - crit hit
Reynard (240’ shield, bull’s strength, mutagen enhanced - fly 30, scent, warded, barkskin)
Cordwin - (300’ - missed shot)
Druamin (260’)
Kobu (260’) magic fang)
Ogre 3 (in fort, disappeared from view)
Ogre Leader (in fort)
GM Fuzzfoot |
Correct. The leader on the wall has taken cover, and you can hear howls and war cries from within. It will take them a few more rounds to get organized and come kill you.
Druamin |
"Well now, I bet they're all in there getting a proper greeting party ready. I suppose it's the least we could do to get ourselves ready as well. Going invisible seems like a great idea Skarn."
Druamin pulls a stoppered bottle from his bag. "And this might come in handy as well."
Have a blur potion ready for when combat starts.
Trox Ragmend |
"What if they just run around us? Never mind sure this should be interesting, sure."
GM Fuzzfoot |
Druamin pulls out a blur potion and hunkers down, while Skarn and Trox turn invisible.
Round 5 shows a couple of ogres poking their heads out long enough to see where the non-invisible of you are. None are offering a clear shot, however. A few rounds pass, and you start to hear a war chant. Then you see 4 ogres emerge carrying tower shields, and moving forward carefully. Behind them, 4 more file out. Then another 4 more. Then another. And then the leader you saw on the wall. Some of them are carrying large rocks, probably with the intent to hurl them when closer.
We will resume at round 10, unless someone has any action they would like to perform in the meanwhile?
René Treize |
René will tag anybody nearby/within 30 feet with Fortune while cackling to extend it for hopefully the entire battle.
Erond Niroden |
As they approach, Erond will bless the group and cast aspect of the falcon and divine favour on himself. "If they are coming prepared then so shall we. Let's not take too many chances. They are unlikely to receive reinforcements out here. They have numbers and a fort, but we actually have the advantage in time, distance, mobility and adaptability."
Druamin |
"And brains. We actually have an advantage there too. I heard of an ogre once that bought a bunch of ears of corn cause she figured if she could hear with two ears, maybe a bunch more would help her hear better. Wait, maybe that was my ex mother-in-law. But she was an ogre. At least, she looked and acted like one."
DM Carbide |
If there are any other preparations you want to make, now that you're higher level, you'll have two more rounds before they start throwing rocks.
The modestly regimented troop of ogres marches forward, occasionally trading loud comments in Giant about what they're going to do to the party.
The rangers will try some long-distance shots as the enemies approach, and one hits.
Round 8:
Initiative order (rearranged)
Skarn (120')
Trox (120')
Erond (180')
Jak (180')
Vale (180')
Kaven (180')
Cordwin (180')
Druamin (140')
Kobu (140')
Ogres
Everyone can act!
Arrow damage: 1d8 + 2 ⇒ (3) + 2 = 5
Ogres: AC 17 T 8 FF 17 base; lead 4 have AC 21
HP taken - Red 5 Everyone else 0
Ogre leader: AC ? T ? FF ? HP taken: 0
Erond Niroden |
Erond will cast divine favor. Then the next round start a bardic performance and cast another buff depending on what spells the group provides. He will also send his smokeshade familiar flying through the ground (incorporeal).
Trox Ragmend |
Trox takes a position about fifteen feet in front of the party smiling over his shield as the attackers come forward.
If this is rounds consider this total defense.
DM Carbide |
I think Trox and Skarn are invisible atm.
Skarn Hornfels |
So is that:
Bard Song for +2/+2
Haste for +1/+0 (and other effects)
Anyone able to cast Bless? If we lost that ability, I'll change my spell list, for prepared battles, like this, extra +1s stack up.
I intend to throw down Prayer and Divine Favor, once the bad guys are closer.
Skarn will thrown down Judgements of Justice (+2/+0) and Protection (+2 to AC)
What are we using for a battle map these days?
Erond Niroden |
With the dervish shikke and three reasons to live inspire courage is a +5/+5
Over the two turns Erond runs up 45ft behind Druamin and cast contagious zeal on him as he is the only one he can see. It will spread to others each round once they are visible. Let's say Skarn then Trox the Erond unless they are not visible next turn in which Erond goes top of the list.
Skarn Hornfels |
Ok, put me down for having cast Bless for +1/0 and Prayer for +1/+1
That will sum to:
+8/+3, and +1 to AC, and other haste and bless type effects. Bless and Prayer provide bonuses to some saves too.
As an admin note, for Skarn he has +11/+4, and +3 to AC.
DM Carbide |
Map is set according to the distances specified in GM F's post; please adjust as desired.
DM Carbide |
On Round 6, Erond casts divine favor and Skarn casts bless.
I had Cordwin hold off, since those two spells last much longer than haste will.
On Round 7, Cordwin casts haste, Erond moves up to Druamin and casts contagious zeal, and Skarn casts prayer.
Round 8:
The ogres continue to close, as Erond starts a bardic performance and moves back. The rangers launch an ineffectual flight of arrows.
Arrows from the rangers, including prayer: 3d20 ⇒ (9, 1, 8) = 18
Round 9:
Initiative order (rearranged)
Skarn (60')
Trox (60')
Erond (120')
Jak (120')
Vale (120')
Kaven (120')
Cordwin (120')
Druamin (80')
Kobu (80')
Ogres
Everyone can act!
Erond Niroden |
Attack: 1d20 + 12 + 5 + 3 + 2 + 1 - 2 - 2 ⇒ (6) + 12 + 5 + 3 + 2 + 1 - 2 - 2 = 251d8 + 2 + 5 + 3 + 2 + 4 + 1d6 ⇒ (1) + 2 + 5 + 3 + 2 + 4 + (4) = 21
Attack Rapid Shot: 1d20 + 12 + 5 + 3 + 2 + 1 - 2 - 2 ⇒ (9) + 12 + 5 + 3 + 2 + 1 - 2 - 2 = 281d8 + 2 + 5 + 3 + 2 + 4 + 1d6 ⇒ (6) + 2 + 5 + 3 + 2 + 4 + (4) = 26
Attack Haste: 1d20 + 12 + 5 + 3 + 2 + 1 - 2 - 2 ⇒ (14) + 12 + 5 + 3 + 2 + 1 - 2 - 2 = 331d8 + 2 + 5 + 3 + 2 + 4 + 1d6 ⇒ (8) + 2 + 5 + 3 + 2 + 4 + (2) = 26
Iterative Attack: 1d20 + 7 + 5 + 3 + 2 + 1 - 2 - 2 ⇒ (18) + 7 + 5 + 3 + 2 + 1 - 2 - 2 = 321d8 + 2 + 5 + 3 + 2 + 4 + 1d6 ⇒ (3) + 2 + 5 + 3 + 2 + 4 + (2) = 21
Inspire +5/+5, divine favour, contagious zeal, haste
Erond losses a volley arrows trying to kill a giant and and bate them into rushing past the invisible group.
Udent the Imp |
Erond's familiar a Smokeshade that has been hiding an allies shadow (or any other shadow including an enemies).
The tiny evil Cloud reaches out with its tendrils to attack the giants.
Stealth: 1d20 + 21 ⇒ (17) + 21 = 38
Readied Attack: 1d20 + 8 ⇒ (18) + 8 = 262d6 + 4 ⇒ (4, 4) + 4 = 12 vs flat-footed touch is they can't locate it
AOO: 1d20 + 8 ⇒ (15) + 8 = 232d6 + 4 ⇒ (1, 1) + 4 = 6 flat-footed touch
Any enemy touched is effected by Cloying Shade (Su) A smokeshade’s tendrils deal negative energy damage. A creature that takes damage from a smokeshade’s tendril attack is surrounded by a haze of cloying shadow for 1 round. This cloying shade imposes a –2 penalty on attack rolls and Perception skill checks and grants the target concealment from attacks made by opponents that are not adjacent to it. This ability does not give the target concealment against the smokeshade.
Smokeshade will try to attack two different creatures to spread the attack penality out so long as there are other creatures for Erond focus on.
DM Carbide |
Erond, does the smokeshade emerge from the ground to attack the ogres? Also (not that it matters with their AC and your rolls) I think that you're at -2 to hit due to range.
Round 9 (ongoing):
Initiative order (rearranged)
Skarn (60')-holding
Trox (60')-holding
Erond/Smokeshade (120')-acted
Jak (120')
Vale (120')
Kaven (120')
Cordwin (120')
Druamin (80')
Kobu (80')
Ogres
Erond drops the wounded ogre, then kills the one next to it. Skarn (and presumably Trox) hold action to attack if the ogres come into range.
Waiting on the answer re the smokeshade's attacks to resolve them.
Cordwin, Druamin, and Kobu can act!
Ogres: AC 17 T 8 FF 17 base; lead 2 have AC 21
HP taken - Everyone else 0 (pending)
Ogre leader: AC ? T ? FF ? HP taken: 0
Trox Ragmend |
Trox readies an attack as the first ogre comes into range. He smiles in anticipation of the surprised look from his target.
AOO +1 Adamantine Longsword PA: 1d20 + 12 + 1 + 1 + 1 + 2 ⇒ (20) + 12 + 1 + 1 + 1 + 2 = 37
Damage: 1d8 + 13 + 2 + 1 ⇒ (2) + 13 + 2 + 1 = 18
AOO Crit Confirm +1 Adamantine Longsword PA: 1d20 + 12 + 1 + 1 + 1 + 2 ⇒ (14) + 12 + 1 + 1 + 1 + 2 = 31
Damage: 1d8 + 13 + 2 + 1 ⇒ (7) + 13 + 2 + 1 = 23
Readied +1 Adamantine Longsword PA: 1d20 + 12 + 1 + 1 + 1 + 2 ⇒ (6) + 12 + 1 + 1 + 1 + 2 = 23
Damage: 1d8 + 13 + 2 + 1 ⇒ (6) + 13 + 2 + 1 = 22
"Surprise." Said in monotone as his blade cuts in.
Current AC 30/14/27
Bless +1, Prayer +1, Haste +1, Inspire Courage +2, Badgers Ferocity
Cordwin Ironbeard |
Cordwin will shoot his crossbow at the lead giant.
Attack 1: 1d20 + 8 + 8 ⇒ (12) + 8 + 8 = 28
Attack 2: 1d20 + 3 + 8 ⇒ (16) + 3 + 8 = 27
Attack Haste: 1d20 + 8 ⇒ (10) + 8 = 18
Damage 1: 1d8 + 1 + 3 ⇒ (4) + 1 + 3 = 8
Damage 2: 1d8 + 1 + 3 ⇒ (1) + 1 + 3 = 5
Damage Haste: 1d8 + 1 + 3 ⇒ (2) + 1 + 3 = 6
DM Carbide |
Round 9 (ongoing):
Initiative order (rearranged)
Skarn (60')-holding
Trox (60')-holding
Erond/TBD (120')-acted
Jak (120')
Vale (120')
Kaven (120')
Cordwin (120')-acted
Druamin (80')
Kobu (80')
Ogres
Cordwin hits one of the lead ogres, wounding it.
Waiting on Druamin.
Ogres: AC 17 T 8 FF 17 base; lead 2 have AC 21
HP taken - Orange: 8; Everyone else 0 (pending)
Ogre leader: AC ? T ? FF ? HP taken: 0
Druamin |
Druamin reaches down and touches Kobu while reciting a few magic words. The porcupine's tail seems to get thicker and stronger. "Ok Kobu. Your turn."
The porcupine chirps then runs towards the giants. double move to move 80 feet closer.
He then yells to Trox and Erond. "Give me just a bit longer and I'll have your weapons fixed up great."
DM Carbide |
Druamin, with your current position a double move will put Kobu sixty feet ahead of the invisible fighter line, and directly in front of the ogres, I suggest having him hold until the ogres have moved, then closing with them...at least with such of them as remain after Trox and Skarn have acted.
Skarn Hornfels |
Skarn's first attack will be from when he is invisible, so against a flatfooted opponent...
Heavy Pick +1 Hit: 1d20 + 11 + 11 ⇒ (8) + 11 + 11 = 30
Heavy Pick +1 Damage: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11 x4, P
and then my second attack...
Heavy Pick +1 Hit: 1d20 + 11 + 11 ⇒ (12) + 11 + 11 = 34
Heavy Pick +1 Damage: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11 x4, P
One of those is my ready attack, and the other is my AOO.
I was really hoping for a crit!