GM Litejedi - Rise of the Runelords (Inactive)

Game Master Litejedi

Chapter 2: The Skinsaw Murders
Part 1: Murder Most Foul

Loot | Combat Maps

Starting Day: Toilday, 23rd of Rova, 4707
Current Day: Toilday, 30th Rova 4707


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Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

I agree with waiting a while before looking for another GM. Goblin Mayhem seems to have put some effort into prepping for this game and it definitely looks like it has some potential.


Male Goblin Inquisitor (Sacred Huntsmaster)/1 | HP 10/10 | Init +4, Perc +6 (darkvision 60') | AC 18, T 14, FF 14 | Fort +3, Ref +4, Will +4 | Glaive +2 (1d6+1/x2) reach

As a side note, it looks like there is another RotR game being recruited here. I don't know if anyone here would like to take another stab at the recruiting process, but I thought I would toss it out for anyone interested.


“Mithral Champion” Paladin 6| hp 52/52| Init +3, Per +9 (Darkvision 60’) | AC 21, T 13, FF 18 | Fort +11, Ref +9, Will +10 (acid/cold/electricity resist 5)| Rapier +9 (1d6/18-20)

Ok, so it’s been a over a week (last posting here was June 24th) with no notice or word from the DM. If you guys want to shop for a new DM, I am on board.


M Arcanist 4 | hp 30/30 | Init +9, Per +10 | AC 18 T 14 FF 15 Fort +3 Ref +4 Will +5 | Daze: DC 15 will save or be dazed | Spells left: 1st 5/6 2nd 1/3 | Reservoir points left: 4/7

Yeah I say we give it a shot. It will take at least a few days and if our great goblin overlord pops back in in the mean time, we won't have officially selected a new GM yet.


Male Goblin Inquisitor (Sacred Huntsmaster)/1 | HP 10/10 | Init +4, Perc +6 (darkvision 60') | AC 18, T 14, FF 14 | Fort +3, Ref +4, Will +4 | Glaive +2 (1d6+1/x2) reach

I'm on board with it! Only question is... who wants to make the post?


Female Gnome Alchemist (Grenadier) 4 | HP 27/27 | Init +5, Perc +9 (Low-Light Vision) | AC 16 T 14 FF 13 | F +5 R +7 W +1 |

I might have a GM, someone I play a VTT game with weekly. Let me check, otherwise we can see about making a post for a replacement GM.


Female Gnome Alchemist (Grenadier) 4 | HP 27/27 | Init +5, Perc +9 (Low-Light Vision) | AC 16 T 14 FF 13 | F +5 R +7 W +1 |

No update as of yet, but I know with it being 4th of July week there may be a couple day delay. If I don't hear back by this weekend, one way or the other, then we can start searching for a GM.


: roll20 link :

Hello everyone. Jessalissa mentioned you guys could use a GM so I'm up for giving it a go if you'll have me. My intent is to review all your characters and where things stand and get rolling on Monday (or sooner) if that works for you guys.

As far as GM style goes I really like the shared world feel so please help build it. I know we're doing an AP but don't feel to constrained by it. If the party is having a good time going off the rails a bit it's no problem we'll swing it back when the time is right.

Some technical stuff to mention :

- Leveling points will be arbitrary based on where you are in the AP rather than by tracking XP.

- Loot tracking will be left to the party. As long as you're all in agreement I'm fine with however you'd like to distribute/track it.

- I'd like to use roll20 for tactical combat/images. Does that work for everyone? I believe BFD was going to post images but I find roll20 is a bit more fluid. All rolls will be done in the forum however (roll20 is just for visualization and location tracking).

- All my rolls will be in the forum with hidden rolls behind a "GM" spoiler

I think that's largely it. Let me know if you have any questions.


“Mithral Champion” Paladin 6| hp 52/52| Init +3, Per +9 (Darkvision 60’) | AC 21, T 13, FF 18 | Fort +11, Ref +9, Will +10 (acid/cold/electricity resist 5)| Rapier +9 (1d6/18-20)

I love absolutely everything you just said. I’m a paid user of Roll20 myself and look forward to chatting there with ya!

I will PM you what the other GM and I had discussed during recruitment.


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Sounds good! Thanks for picking up the GMing reins for us.


M Arcanist 4 | hp 30/30 | Init +9, Per +10 | AC 18 T 14 FF 15 Fort +3 Ref +4 Will +5 | Daze: DC 15 will save or be dazed | Spells left: 1st 5/6 2nd 1/3 | Reservoir points left: 4/7

Sounds great to me! Thank you very much!


Female Gnome Alchemist (Grenadier) 4 | HP 27/27 | Init +5, Perc +9 (Low-Light Vision) | AC 16 T 14 FF 13 | F +5 R +7 W +1 |

Great to have you! I think you can send an email to community@paizo.com to get them to change you to the game master for the thread, if I'm not mistaken.


: roll20 link :

Good to be here. I'll check into getting things swapped though I think it just keeps me from updating the Campaign Info page so won't hold things up.

I've been poking through your character sheets, you've got an interesting band that should make for some fun play. For those who don't have any background in their profiles if you would please send me a bit about your character, why they're in Sandpoint and whatever else you'd like to mention (the more I have to work with the more I can tailor :)

Gritz:

I'm cool with you playing a goblin and I thought your background was pretty interesting. I did want to make sure we were on the same page with some of the challenges Gritz will face in "polite" society. Sandpoint is relatively tolerant of goblins poking through their junk but my instinct would be to inject a fair amount of bias and prejudice. Are you comfortable with that?


Female Gnome Alchemist (Grenadier) 4 | HP 27/27 | Init +5, Perc +9 (Low-Light Vision) | AC 16 T 14 FF 13 | F +5 R +7 W +1 |

Just realized my background stuff disappeared, re-added it.


M Arcanist 4 | hp 30/30 | Init +9, Per +10 | AC 18 T 14 FF 15 Fort +3 Ref +4 Will +5 | Daze: DC 15 will save or be dazed | Spells left: 1st 5/6 2nd 1/3 | Reservoir points left: 4/7

Sounds great, GM! I'm game for starting as soon as you're ready! Let me know if you'd like any more character info on Matthias.


“Mithral Champion” Paladin 6| hp 52/52| Init +3, Per +9 (Darkvision 60’) | AC 21, T 13, FF 18 | Fort +11, Ref +9, Will +10 (acid/cold/electricity resist 5)| Rapier +9 (1d6/18-20)

Also ready to resume as soon as our new GM is!


Male Goblin Inquisitor (Sacred Huntsmaster)/1 | HP 10/10 | Init +4, Perc +6 (darkvision 60') | AC 18, T 14, FF 14 | Fort +3, Ref +4, Will +4 | Glaive +2 (1d6+1/x2) reach

Yaaaaay! Gritz shall get to save the shinies once more!!!

In all seriousness, yes! I am on board for the whole ride, I appreciate you taking up the job! And I appreciate the level up points rather than keeping track of EXP. It shoelaces things quite nicely and lets you focus on interacting with the world... in my experience, at least.

GM:
Absolutely! It's part of his appeal, to me, anyways. As it is to play any sort of monstrous race; proving others wrong and showing that your nature and your fellow monsters do not make you in particular a monster... and if he does manage to perform a heroic deed in the whole affair, all the better! I fully expect the bias, and to a degree, Gritz will too, especially if his fellow goblins just torched the place. It is just a hurdle on his Quest of Great Goodness (tm) and he welcomes the challenge with relish! ...probably more than he really should!


: roll20 link :

To start let me commend you all on some great roleplaying. Even with just a couple pages of posts I was able to get a great feel for your characters and you've really done a nice job of organically growing some connection between them without it feeling forced. It's also great to see a crew that can make walking around a festival an interesting experience.

Unfortunately a busy weekend has me a bit behind where I'd like to be but I should be able to catch up quickly enough so I want to get things going and see where this story you guys are spinning leads. I'll get roll20 info out soon but in the mean time let's continue!


“Mithral Champion” Paladin 6| hp 52/52| Init +3, Per +9 (Darkvision 60’) | AC 21, T 13, FF 18 | Fort +11, Ref +9, Will +10 (acid/cold/electricity resist 5)| Rapier +9 (1d6/18-20)

I’m pondering taking a couple levels of Paladin to represent a true connection to the religious side of things, although Hollie is CG as is. What do you guys think?

Pros:
1 Level gets me more armor and weapon options. And 1/day Smite Evil
2 levels gets me divine grace and lay on hands

Cons:
Slows down Draxtherians progression significantly. Couldn’t become Large until we were overall level 9th or 10th. Less Evolution points too.


Male Goblin Inquisitor (Sacred Huntsmaster)/1 | HP 10/10 | Init +4, Perc +6 (darkvision 60') | AC 18, T 14, FF 14 | Fort +3, Ref +4, Will +4 | Glaive +2 (1d6+1/x2) reach

I truthfully haven't seen anything that would negate Hollie from becoming a paladin. Nor have I really seen anything that would relegate Hollie to being Chaotic Good (then again... we only JUST started, so... yeah), but I have no issues with it, myself. I mean, I plan on riding a giant rat into battle in due time, so I've long forfeited the right to complain about someone else bending the rules for flavor.

Naturally, that is up to the GM, but for my two cents, that's fine in my books.


: roll20 link :

I'm honestly more interested in how you play your characters alignment vs what it says on the sheet. As Gritz said it's early and you could have her lean Lawful if you wanted without issue.

Just as another option you could look at the various Evangilist/Sentinal/(forget the name) options. They don't have the same alignment requirements (if you wanted to stay CG) and I believe at least one doesn't effect your progression that much (at work now so I'm working off memory here :)

In the end my best advice is always play what will be fun for you.


“Mithral Champion” Paladin 6| hp 52/52| Init +3, Per +9 (Darkvision 60’) | AC 21, T 13, FF 18 | Fort +11, Ref +9, Will +10 (acid/cold/electricity resist 5)| Rapier +9 (1d6/18-20)

I’m kinda leaning towards playing her as a sort of “Holy Knight” character, but less on her own virtue and more so on her “blood born destiny” and a “chosen by the gods” kind of style.

She may not even enjoy her lot in life at times, and may on occasion rebel against it, but her nature and natural good spirit and positive outlook keeps her on that path regardless.

I was just scheming on ways to open up more proficiencies in weaponsand armor for her to fit that style, and Paladin jumped to mind. And then when i looked at it, that Divine Grace feature is sooooo good. I dunno. Kicking it around in my skull.


: roll20 link :

Enter the goblins...;)


M Arcanist 4 | hp 30/30 | Init +9, Per +10 | AC 18 T 14 FF 15 Fort +3 Ref +4 Will +5 | Daze: DC 15 will save or be dazed | Spells left: 1st 5/6 2nd 1/3 | Reservoir points left: 4/7

Woohoo!!!


Male Goblin Inquisitor (Sacred Huntsmaster)/1 | HP 10/10 | Init +4, Perc +6 (darkvision 60') | AC 18, T 14, FF 14 | Fort +3, Ref +4, Will +4 | Glaive +2 (1d6+1/x2) reach

I just realized I need a song for Gritz. He may not be good at singing, but all goblins like to sing... and "Lady Shelly" does say that a mediocre product produced by the hardest effort is better than an outstanding product with minimal effort!


: roll20 link :

I love his play off the goblins chant :)


Male Goblin Inquisitor (Sacred Huntsmaster)/1 | HP 10/10 | Init +4, Perc +6 (darkvision 60') | AC 18, T 14, FF 14 | Fort +3, Ref +4, Will +4 | Glaive +2 (1d6+1/x2) reach

Thank you. Though I admit, as I was writing it, all I could think was the chant for the Green Lantern.

Hilariously fitting, all things considered.


: roll20 link :

roll20 should now be available. Please join the below and let me know who you are so I can match you to your token.

https://app.roll20.net/join/3496789/3rFSVw


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Stephen S./Shaedeen has reported for duty!


M Arcanist 4 | hp 30/30 | Init +9, Per +10 | AC 18 T 14 FF 15 Fort +3 Ref +4 Will +5 | Daze: DC 15 will save or be dazed | Spells left: 1st 5/6 2nd 1/3 | Reservoir points left: 4/7

The song was great, Gritz!

Jason W here ready to go on roll20! :)


“Mithral Champion” Paladin 6| hp 52/52| Init +3, Per +9 (Darkvision 60’) | AC 21, T 13, FF 18 | Fort +11, Ref +9, Will +10 (acid/cold/electricity resist 5)| Rapier +9 (1d6/18-20)

Checked in!


: roll20 link :

Those who have been on should have control of their characters now. Please test.

Also big thanks to Jess for sharing a past campaign to get us going quick :)


: roll20 link :

I'm rooting for Gritz to misunderstand Shae's statement and start calling her the Garbage Lady :)


: roll20 link :

Hi guys, just wanted to mention I'm having some trouble with roll20 from work so I don't think I'll get the next update in until this evening. Sorry for the wait.


: roll20 link :

Drax gets a save as a full round action. He get's a +4 to the save due to being a different type than the caster.

I would also say Hollie get's the higher ground bonus (not that it mattered in this case but might in the future)


: roll20 link :

Hollie when you have a sec could you setup a stat line for Draxtharian's profile? It helps in my screen flipping.


“Mithral Champion” Paladin 6| hp 52/52| Init +3, Per +9 (Darkvision 60’) | AC 21, T 13, FF 18 | Fort +11, Ref +9, Will +10 (acid/cold/electricity resist 5)| Rapier +9 (1d6/18-20)

Absolutely. At dr at the moment though.


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

The more folks scream "We need to take one alive!" the more Shae and Drax crit the poor sod for lethal damage. ;)


“Mithral Champion” Paladin 6| hp 52/52| Init +3, Per +9 (Darkvision 60’) | AC 21, T 13, FF 18 | Fort +11, Ref +9, Will +10 (acid/cold/electricity resist 5)| Rapier +9 (1d6/18-20)

Lol!


Male Goblin Inquisitor (Sacred Huntsmaster)/1 | HP 10/10 | Init +4, Perc +6 (darkvision 60') | AC 18, T 14, FF 14 | Fort +3, Ref +4, Will +4 | Glaive +2 (1d6+1/x2) reach

Gritz is alive! So mission accomplished!


M Arcanist 4 | hp 30/30 | Init +9, Per +10 | AC 18 T 14 FF 15 Fort +3 Ref +4 Will +5 | Daze: DC 15 will save or be dazed | Spells left: 1st 5/6 2nd 1/3 | Reservoir points left: 4/7

Hahahaha. Matthias barely managed to say anything at all so having two living goblins right now isn't so bad.


M Arcanist 4 | hp 30/30 | Init +9, Per +10 | AC 18 T 14 FF 15 Fort +3 Ref +4 Will +5 | Daze: DC 15 will save or be dazed | Spells left: 1st 5/6 2nd 1/3 | Reservoir points left: 4/7

GM: What if I cast enlarge person on Gritz? Does he get his reach doubled? Doesn't seem like it would but I would love it if that were the case. ;) I intended Matthias to be a helpful buffer and that would make it significantly easier. But I don't think that's probably RAW...


: roll20 link :

I'll do some digging to double check but I don't believe so. Small/Medium have the same reach so increasing wouldn't change that.


: roll20 link :

As a bit of behind the curtain info I was delaying having Zantus heal Gritz to see how the party handled Gubby. If left to his own devices it was going to be a 50/50 to see if he attacked the cleric for touching his master. So good job moving his prize and stepping between the two :)


: roll20 link :

I wanted to mention that I'm leaning a lot on the role playing side both because it's a good time for it in the module, you're all excellent at it so it's a lot of fun for me and you all have good character depth.

With that said I want to make sure we're setting a pace everyone is enjoying so if (now or in the future) you'd like things to speed up or slow down don't hesitate to say something in the discussion thread.

Keep up the great work everyone.


M Arcanist 4 | hp 30/30 | Init +9, Per +10 | AC 18 T 14 FF 15 Fort +3 Ref +4 Will +5 | Daze: DC 15 will save or be dazed | Spells left: 1st 5/6 2nd 1/3 | Reservoir points left: 4/7

I love fast pace of RO and combat! I don't mind having extensive sections of just roleplay at all, especially with such a fun group! And combat interspersed at reasonably regular intervals keeps us on our toes!


“Mithral Champion” Paladin 6| hp 52/52| Init +3, Per +9 (Darkvision 60’) | AC 21, T 13, FF 18 | Fort +11, Ref +9, Will +10 (acid/cold/electricity resist 5)| Rapier +9 (1d6/18-20)

I’m fine with things so far! Good RP is good fun!


Male Goblin Inquisitor (Sacred Huntsmaster)/1 | HP 10/10 | Init +4, Perc +6 (darkvision 60') | AC 18, T 14, FF 14 | Fort +3, Ref +4, Will +4 | Glaive +2 (1d6+1/x2) reach

I have no issues with how you've been handling things! I just appreciate that you picked things up and kept them rolling! I can always adapt!


Female Gnome Alchemist (Grenadier) 4 | HP 27/27 | Init +5, Perc +9 (Low-Light Vision) | AC 16 T 14 FF 13 | F +5 R +7 W +1 |

Just to note, posting still seems kind of borked. However, it appears if you make a post with just an X and then edit the post with what you actually wanted it will post correctly.


Male Goblin Inquisitor (Sacred Huntsmaster)/1 | HP 10/10 | Init +4, Perc +6 (darkvision 60') | AC 18, T 14, FF 14 | Fort +3, Ref +4, Will +4 | Glaive +2 (1d6+1/x2) reach

Whew! That was a brutal outage!

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