Kingmaker 1 of 6: Stolen Land (Inactive)

Game Master Nicolas Paradise

Slides:Map
Date: Wealday the 9th of Pharast 4710 AR
Location: The Narlmarches
Party average speed: 30ft. or 50ft. mounted
Weather: 70°F windy
XP:286/2000


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Never read Gorums DFT so I stand corrected. I have only done DFT for Desna and Cayden. I wish the Calistria one was good but it isn't :(


@rdknight: Thank you so much for the Slayer referral. Looking this class over, it fits in very well with the background ideas that I have stewing.

I think Slayer might be my choice. Only thought with GM's house rule on Disable Device - would the Slayer class be mixed in with the mentioned classes. If rdknight sticks with Investigator, it is a non-issue. But otherwise ...

Along the thought of 15 vs 20 point-buy: I have no true opinion either way, but I do think a 20 point buy fits more with the AP. Since the pc's will eventually take on some type of leadership role in a budding kingdom, my thought is that they should stand out and be exceptional. Only thoughts to offer. Either way, I am stoked for the game.


Gorum might be a little divisive, and I don't think I'll need that level of optimization. So Torag it is. With strategy as part of his portfolio, seems fitting for the General role.

Torag has many human followers, but the fact that he is principally a dwarven deity makes some sense for the character to have the Noble Born (Garess) trait and be from Grayhaven in the Golushkin Mountains, raised in a community with many dwarves.

Noble Born but unable to inherit - I think a young woman is a good fit here, since I believe Brevoy has male inheritance.

With the Torag/Dwarven connection of the family, how about a gemstone name? Emerald. Emerald Garess.

She can't inherit on her own, and wants to make a name for herself, so she enlists in the cavalry corps to rise up the ranks. The opportunity to explore the Stolen Lands presents itself, and her commander recommends her for the role to rid himself of a headache. While women can serve in the cavalry, the commander has dithered between giving her promotions (which would upset the more misogynist officers) and holding her back (which would waste her talents and annoy her important family). So this opportunity is a win for everybody, and Emerald gets an honorable discharge. Maybe she'll go do some good for Brevoy somewhere else, where it is not his problem.

Stats with 15-pt buy: Str 14 (16), Dex 12, Con 12, Int 10, Wis 14, Cha 11
With 20-pt buy: Str 15 (17), Dex 12, Con 12, Int 12, Wis 14, Cha 12

Obviously, I'd prefer the 20-pt buy, and I don't think that what I have is crazy or powergamed, but the 15-pt buy line also looks playable to me.

Scarab Sages

Glad the Slayer turned out to be a good fit for what you're looking for Mioki!

If Slayer doesn't get Disable Device like Ranger under the home rules, you can always get it and Trapfinding with a Slayer talent. If you're still thinking about going with archery you might want to consider taking the Sniper archetype. It helps nicely with ranged sneak attacks, which might be possible more often in an outdoor settling. All you lose for it is Track, which is just a skill point boost to tracking, not painful to trade away.


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

I can play something else than my paladin.

I can re write a Skald, or a fighter, or create another character.

Question for GM: what are your thoughts on a LE character?


@Hadin, I settled on Torag in part because he is described as getting along well with Erastil.

Scarab Sages

So... Now it looks like 3 of the 5 of us are fairly set with their choices. With a Paladin, Warpriest, and Slayer on the roster, I'm thinking I won't need to be very concerned about throwing in with weapons during combat. It's also possible to look at skills in a more fine grained way.

Most physical skills are already covered so it's mostly a matter of having an encyclopedia rather than a generic skills character.

With a 20 point buy I might still run a Cartographer/Natural Philosopher Investigator. They're the supreme knowledge class and get alchemy thrown in as well. Nice package. I'd only do this with a 20 point buy though, probably as follows: 14/13/14/15/10/10. I might dip a level in fighter or similar at some point to improve armor choices in compensation for that low dex.

If I went half-elf I might bump Strength a point so I could use my beloved broken-back seax. Probably I'll do something more reasonable though and just use a stupid long spear to help out in fights.

I do have a new idea I'm liking though, a Lore Oracle with the Possessed and Spirit Guide archetypes and Haunted Curse. Y'all are probably saying WTF? to yourselves right now because we already have a Warpriest, but hear me out. A Warpriest needs their spells mostly for combat self-buffing; they burn through spells like crazy. Paladins can heal, but again they're better at self healing. Both often resort to next day care for more serious needs like Restoration, whether by spell or mercy.

An Oracle can heal as well, but also isn't great at it unless the Life Mystery is involved. My oracle would be a caster oracle focusing on the areas Warpriests usually can't, like group buffs, some debuffing, and battlefield control. We'll have multiple divine casters, but each will be using different aspects of the spell list. Also Lore Oracles are great with knowledge skills, and have them all in class, unlike Alchemists and Witches, which tend to have skill points to use, but spotty in class Knowledges. Between Possessed and Spirit Guide, she'll have a good spell flexibility for a spontaneous caster. Healing is well covered by three characters who are kind okay at it, making them very good combined.

I have a backstory I'm liking as well. She read a Soul Tome all the way through to the end. Unlike the usual outcome, where the book crumbles away with no further effect on the 3rd party reader, things went sideways and there was a very significant effect. If I go this direction I'll give some more details, but I'd like to unspool her situation over time through the AP. The whole story will come out, but only as she learns it herself.

This would also work with either a 15 or 20 point buy. If it 15, I'll just invest minimally in physical stats and stay out of the fight. If it's 20 points I'll put the extra in strength and help out some in combat:

15 Points: 10/10/14/13/10/17

20 Points: 14/10/14/13/10/17

Of course all this depends on what Vexas decides. I'm assuming he'll go with an arcane caster. But if he doesn't, I would so we have the coverage.


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rdknight wrote:
Of course all this depends on what Vexas decides. I'm assuming he'll go with an arcane caster. But if he doesn't, I would so we have the coverage.

It's near certain at the moment yes, but I hope my choice doesn't influence you from playing what you want. I'm not WTF'ing it at all :)

Scarab Sages

Nah, not at all. I like arcane casters and don't mind playing them. But I have a wizard and a witch in other campaigns right now so it's not something I'm missing out on doing.

Scarab Sages

So Mioki, the siblings or similar thing.

With the Investigator option on my end and a Slayer on yours, it's easy as can be. They're the outdoorsy, woodsy family that does things together. You're more the hunter, I'm more the explorer. They're like chocolate and peanut butter, two great tastes that taste great together. I'm not settled on a campaign trait for this one, but probably something generic and easy like Rostlander or Pioneer.

With the Oracle things get a little more complicated. She's not always well, and doesn't always have it together mentally. Although I expect her prognosis to be one of improvement over time, you character would need to be something of a caretaker for her. This option requires more of you if you want to be related. I'm also thinking about the Noble Born (Medvyed) trait for her. It goes a long way toward explaining how she got ahold of such an odd book, and the benefits mesh well with her character.

Of course if you've got something of your own cooking that doesn't work well with these, we can drop the idea.


M Human Slayer / 1 | HP 11/11 | AC: 15 (T: 13 FF: 12) | CMB: 3 CMD: 16 | F: +4 R: +5 W +1 | Init. +3 (+4 Surprise Round) | Perc. +5 | Spd: 30 ft | Active Conditions: None | Hero Points: 0

Mioki's Character: Human Slayer

Synopsis I have so far:

Actaeon, a young man with a strong family bond and a loyalty to the land of Rostland.

His family has lived for generations on a farm in southern Rostland near the village of (to be researched). His father, with noble roots from Taldor two generations ago (note the slight surname change), met his mother who has Palakari Kellid ancestry.

His father and mother, followers of Erastil, instilled in Acteon a connection to land and nature.

Acteon grew up learning to hunt and work leather, delivering his goods for sale in local villages. Until recently, Acteon lived a relatively peaceful life. That peace changed when bandits took over his local trade routes.

Using his hunting skills, he tracked bandits to their hideouts. Singling out bandits, when possible, he took the law into his own hands. For many months he terrorized the bandits. The bandits withdrew from the area for a time, and the nearby villages praised their savior by calling him 'The Mask'.

There was a truce for a time until Actaeon's farm was raided by bandits. He, along with his father and mother (and sister???) fought off the bandits.

At this point, Acteon has had enough. Word was spreading that Brevoy wants to charter explorers to eradicate these bandits and tame the Stolen Lands. With his mind made up, Acteon ventures forth to join a charter.

Just a few thoughts for now. I am open to suggestions if my facts of the area are inaccurate. Also, if you know where to find a good map of Rostland to show where towns and villages are located, it would be helpful.


rdknight wrote:

So Mioki, the siblings or similar thing.

With the Investigator option on my end and a Slayer on yours, it's easy as can be. They're the outdoorsy, woodsy family that does things together. You're more the hunter, I'm more the explorer. They're like chocolate and peanut butter, two great tastes that taste great together. I'm not settled on a campaign trait for this one, but probably something generic and easy like Rostlander or Pioneer.

With the Oracle things get a little more complicated. She's not always well, and doesn't always have it together mentally. Although I expect her prognosis to be one of improvement over time, you character would need to be something of a caretaker for her. This option requires more of you if you want to be related. I'm also thinking about the Noble Born (Medvyed) trait for her. It goes a long way toward explaining how she got ahold of such an odd book, and the benefits mesh well with her character.

Of course if you've got something of your own cooking that doesn't work well with these, we can drop the idea.

Looks like we are sharing ideas at the same time. With what I have offered, any interest in joining Family Pythanus?


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Hadin "The Pale" Cassoren wrote:

I can play something else than my paladin.

I can re write a Skald, or a fighter, or create another character.

Question for GM: what are your thoughts on a LE character?

not against LE But come kingdom time it could lead to party in fighting.

Also some of the themes I am against and don't want players engaged with. Specifically slavery, race superiority,sexuality-phobias and on the Evil side rape. All are on my X card. Not suggesting that you would do that or that you implied it. But I have seen people say that playing Evil gives you a free ride on ignoring things that trigger and relate to things that still actually affect real people.


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It looks like we're settled enough on classes that I should proceed. So, I'm going to try to resolve the backstory options and converge.

An android from Numeria who escaped the Technic league but doesn't remember much about those times (just that he desperately doesn't want to ever return there).

As he travels through the lands of Kellid clans he finds he is heavily shunned, and so he starts to get good at hiding his tell-tale features. However, still being cold of temperament he never really feels welcomed.

This drives him out of Numeria and so he wanders south towards the River kingdoms and the stolen lands. He makes his way east towards the Sellen river and happens upon the forest tower of a gnome wizard who lives just outside, but supports <look up the gnomish villages in the Stolen lands>. The gnome has equal parts pity and desire for menial assistance.

So, in exchange for a place to stay, the android begins serving the gnome wizard, who conducts all manner of crafting activities and arcane research. One emphasis seems to be on surveying fragile connections to the first world. It's not long before the android is assisting the wizard in his crucial arcane crafting and research and gaining enough trust to learn the basics.

Now the gnome is starting to feel proud of his pupil and at a point sends him off with little more than the personal spellbook he's penned in his training thus far.

He heads to the next town and answers a call to explore and settle the Stolen lands...


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Posting a link to the build rules Malakar posted in our other game:

Build


Female Human Female Human Oracle 1
Mioki wrote:
any interest in joining Family Pythanus?

If you're up for it, so am I. As I mentioned the Investigator option fits in very well.

The Oracle option requires a little more thought. Mostly it's a question of how Ludivine found the book. If there was some sort of scholar or priest around who served as her educational tutor, I can work with that. It's less the book is expensive than it's unique, there is literally only one copy in the world. But the tutor could have bought it on the cheap in a bookseller's shop at some point in the past.

As I mentioned, she would require some looking after by Actaeon. Not that she needs to be spoon-fed by him, but she might be prone to wandering off or sticking her hand in the fire. She can sometimes seem dazed or a little out of it and need prompting to do things.


M Human Slayer / 1 | HP 11/11 | AC: 15 (T: 13 FF: 12) | CMB: 3 CMD: 16 | F: +4 R: +5 W +1 | Init. +3 (+4 Surprise Round) | Perc. +5 | Spd: 30 ft | Active Conditions: None | Hero Points: 0
Ludivine M or P wrote:
Mioki wrote:
any interest in joining Family Pythanus?

If you're up for it, so am I. As I mentioned the Investigator option fits in very well.

The Oracle option requires a little more thought. Mostly it's a question of how Ludivine found the book. If there was some sort of scholar or priest around who served as her educational tutor, I can work with that. It's less the book is expensive than it's unique, there is literally only one copy in the world. But the tutor could have bought it on the cheap in a bookseller's shop at some point in the past.

As I mentioned, she would require some looking after by Actaeon. Not that she needs to be spoon-fed by him, but she might be prone to wandering off or sticking her hand in the fire. She can sometimes seem dazed or a little out of it and need prompting to do things.

Agreed, Investigator is easy peasy to work into the Pyathanus backstory.

If you would rather go with the Oracle concept, here is a suggestion to work in the book:

I have not completely fleshed this out, but basically Actaeon's grandfather comes from Taldan nobility. He gave up his titles and moved to Rostland to escape the toxic political intrigues of Taldor. This book could have been in his family estate's library, and for one reason or another, he brought it with him. Or, when founding the farm in Rostland, he could have found this book buried in the dirt where now sits the foundation of the main house or barn.

Just some thoughts. I kind of like the buried book idea. It makes you wonder the history of the book and why it was buried there. Maybe something the GM to play with for character development.

Just suggestions though. It is your character, and I do not want to impede on the development in anyway.

Scarab Sages

The book is a very particular kind, a Soul Tome. They are produced by outsiders called Scrivenites. As they drain the intelligence of a creature, its mind is converted into text in a book that appears. Reading a soul tome is literally mind reading. If the person who's INT was drained fully reads the book, they regain the memories and knowledge lost. If someone else reads it, they don't absorb the information, except in this case something went wrong. Ludivine is a possessed oracle after all.

No matter who reads the book in full, after it has happened the book crumbles into dust.

I have the details of it all worked out, but would rather reveal the whole story over time as she learns what is going on herself.

Yeah, just about any scenario that gets the book into her hands works. I'm not picky.


M Human Slayer / 1 | HP 11/11 | AC: 15 (T: 13 FF: 12) | CMB: 3 CMD: 16 | F: +4 R: +5 W +1 | Init. +3 (+4 Surprise Round) | Perc. +5 | Spd: 30 ft | Active Conditions: None | Hero Points: 0
rdknight wrote:

The book is a very particular kind, a Soul Tome. They are produced by outsiders called Scrivenites. As they drain the intelligence of a creature, its mind is converted into text in a book that appears. Reading a soul tome is literally mind reading. If the person who's INT was drained fully reads the book, they regain the memories and knowledge lost. If someone else reads it, they don't absorb the information, except in this case something went wrong. Ludivine is a possessed oracle after all.

No matter who reads the book in full, after it has happened the book crumbles into dust.

I have the details of it all worked out, but would rather reveal the whole story over time as she learns what is going on herself.

Yeah, just about any scenario that gets the book into her hands works. I'm not picky.

Have you decided on Oracle over Investigator then?

If Oracle, I'll add to the backstory that this book was found hidden in the ground when the farm foundation was built. The grandfather did not think much of it and stored it in a chest. Ludivine finds it while exploring and then you take over.

Sound good?


I like what we are working with and have some input. I will put my thoughts together later so you can do some building


Female Human Female Human Oracle 1

After mulling it over for a while, I think I'm seeing an Oracle offering more to the party than the Investigator. Investigators have a very rough few levels until they get to 4th and can help out better in combat. The Oracle would trail behind a little in knowledge checks but not by much. The Oracle also bring 9th level spell casting to the table, which beats out alchemy.

I like both of them equally well, but I think I'll go with Oracle unless anyone sees reasons otherwise?


M Human Slayer / 1 | HP 11/11 | AC: 15 (T: 13 FF: 12) | CMB: 3 CMD: 16 | F: +4 R: +5 W +1 | Init. +3 (+4 Surprise Round) | Perc. +5 | Spd: 30 ft | Active Conditions: None | Hero Points: 0
Ludivine Pythanus wrote:

After mulling it over for a while, I think I'm seeing an Oracle offering more to the party than the Investigator. Investigators have a very rough few levels until they get to 4th and can help out better in combat. The Oracle would trail behind a little in knowledge checks but not by much. The Oracle also bring 9th level spell casting to the table, which beats out alchemy.

I like both of them equally well, but I think I'll go with Oracle unless anyone sees reasons otherwise?

Oracle works for me.

While considering the backstory, how long ago did Ludivine read this book? How is she different now compared to before reading the book?


So I have a suggestion for the Pythanus siblings. Or more specifically Ludvine. She was originally sent away to be trained as an investigator formally as she is smart. While training or on the way to some sort of academy she encounters The soul tome. Maybe a teacher at the academy studies or was investigating a Scrivenite that has been a nuisance in an area. After dealing with it and returning the tomes to all their owners there is one left over that can't be connected to and nobody knows about. Ludvine gets curios and reads it cover to cover and than weird oracle stuff happens and the missing person is now your haunted curse spirit. Being a lore oracle still allows it to look like you are an investigator with all the knowledge skills and the Cha for social skills. Maybe she still even graduates but she has been 'cheating' because of her new special friend.

We can even go further I can dig around the AP and have the spirit be someone who may eventually appear in a quest(obviously dead) maybe even a fey considering their big presence in the AP.

Obviously I want you to make it your character but this lets you hit both sides of the classes you wanted to play and a way to give Actaeon more freedom in his backstory. Although maybe he is the only one you tell about your new friend publicly anyway.


Actaeon can have Disable device as a Class skill if he wants also. I honestly though Slayer already did since one if its base classes is rogue.


Female Human Female Human Oracle 1

Hm, well, completing the book put her in a catatonic state for a number of days, call it a week. After that she was mostly incoherent for some time, and getting back to something like normal took a while.

Let's say somewhere between almost a year and a little more than a year? How does that sound?

As for the expedition to the Stolen Lands, once Ludivine finds out about such a thing she's even more determined to go than Actaeon. She'll push him to go, and absolutely refuses to let go of the idea. She feels compelled to go there, although she can't explain why.


Female Human Female Human Oracle 1

@Paradise GM: I'll message you as soon as a get a chance in a bit. We're about halfway thinking the same things.


M Human Slayer / 1 | HP 11/11 | AC: 15 (T: 13 FF: 12) | CMB: 3 CMD: 16 | F: +4 R: +5 W +1 | Init. +3 (+4 Surprise Round) | Perc. +5 | Spd: 30 ft | Active Conditions: None | Hero Points: 0
Ludivine Pythanus wrote:

Hm, well, completing the book put her in a catatonic state for a number of days, call it a week. After that she was mostly incoherent for some time, and getting back to something like normal took a while.

Let's say somewhere between almost a year and a little more than a year? How does that sound?

As for the expedition to the Stolen Lands, once Ludivine finds out about such a thing she's even more determined to go than Actaeon. She'll push him to go, and absolutely refuses to let go of the idea. She feels compelled to go there, although she can't explain why.

sounds like a plan


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So, I was thinking of expanding my android's backstory beyond "remembering nothing" to remembering little beyond he was constructed as a scavenger. in fact his original name will be something like "Scavenger 37", but along the way he learned to replace it with a more "friendly" humanoid'ish name.

Back to the point, is it reasonable for this wizard to get DD as a class skill too?


GM PaleDim wrote:

So, I was thinking of expanding my android's backstory beyond "remembering nothing" to remembering little beyond he was constructed as a scavenger. in fact his original name will be something like "Scavenger 37", but along the way he learned to replace it with a more "friendly" humanoid'ish name.

Back to the point, is it reasonable for this wizard to get DD as a class skill too?

I am thinking yes but I would like better if you could justify it in story which I think you are already doing a bit with a gnomish mentor?


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Sorry no, to be more clear, the idea is that before he wandered away from numeria his job as scavenger caused him to get into locked places in technological ruins, and look out for and disable traps left behind.


I have done some thinking and browsing the Kingmaker GM threads and decided on 20 Point buy. While I think 15 can offer a better challenge
and 15 is what the book was written for, as a hexploration and nothing stopping the party from going to a higher level area and bad luck on random encounter tables being a possibility we will go for the slightly safer higher point buy.

So to reiterate creation rules

  • 20 Point Buy
  • Max HP for first level
  • HP after first is average rounded up+1 so D6=5, D8=6, D10=7, D12=8
  • Two Traits, one must be a campaign trait with no doubles unless you are family, up to one drawback to gain a 3rd trait. Non-campaign traits must be from different categories (eg. skill, racial)
  • Max gold for class (eg. fighter is 5d6x10 so max is 300)
  • Starting gear must be common goods with nothing higher than level 1 so if you have spare gold after basic equipment potions or scrolls can only be CL1, general rule that other that armor no single piece of gear should cost over 100g(I know there are a handful of standard weapons that break that like comp. longbows you would probably want to save for a better one anyway)
  • Free outfit of under 10g per standard rules.
  • Age should be in the first category for your race with adjustments for class training no one should be middle aged or older unless you have a non-stat reason to do so(2E got rid of stat changes with age and it is great)
  • Height, Weight, Appearance and Gender are whatever you want within reason, no 6 foot Gnomes or 85lb. humans with a 16 con and str where are you storing your muscle mass the ethereal plane?
  • I try not to be anal about Encumbrance but be reasonable, instead of buying the whole adventuring gear list spread the tools throughout the party.
  • When in a town or home base I won't track food. But when out exploring proper have some rations or expect to roll survival to subsist on nature. Nature and exploration are a big part of the ap so actually interacting with it is part of the game instead of a hand wave chore like in a more urban game

If I missed something here or you have further questions let me know.

Aldizog and Hadin are you guys still happy with your character choices or have any questions?

I want to move on to part two of session 0 and work on back stories more and try and link everyone together so we aren't all complete Strangers when the game starts.


Aldizog wrote:

With Ludivine being an Oracle, I have thought a lot about what a Divine Commander brings to the table compared to a Cavalier.

I guess "prepared spellcaster so the Oracle doesn't have to expend a Spell Known on Restoration" but that is pretty niche and comes into play late.

Tactician does offer a little more flexibility with some Teamwork feats that a Cavalier wouldn't get (like Allied Spellcaster or Improved Spell Sharing, the latter of which I think works even though the Warpriest's mount doesn't get the basic Share Spells ability).

The mount becoming Celestial at 6th offers some good defenses.

And, it is something new to try.

I know the Cavalier is an amazing class and would rock in this AP. But for the sake of stepping out of my comfort zone I will give this a shot.

Are we using Hero Points?

And if I went VMC Cavalier, what would happen at 11th level? VMC cavalier gives Tactician at that point, but Divine Commander gives Tactician already. Would it be a separate Tactician ability with its own pool of uses? Would it be replaced by something else? Would it do nothing?

Hero Points Yes

For the VMC Cavalier I think the easier option in this case is to just give you back the normal feat for that level.


F Human Warpriest 1 | HP 9/9 | AC 19 (T 11, FF 18, CMD 14) | F +3 R +1 W +4 | Mv 20' (Mounted 50') | Init +1 | Per +2 | Active: None

Okay, I have an alias made and a character sheet created.
Will work on description, character/personality, and background.

Skipping the VMC.


Female Human Female Human Oracle 1

@Aldizog: I can't really speak for the higher levels since the game didn't last, but for a long while I think you'll find the Warpriest spends most of their casting on self-buffing for combat. At least that's were mine went. I didn't have room for much else. I think you'll like Warpriest, it's a fun class.

My Oracle by contrast won't be in melee much, maybe helping out a bit around the margins. She won't have much use for self-buffs and will be using different categories of spells than a Warpriest tends to. Also, once Spirit Guide starts coming online in a few levels, she'll be able to rotate her spirit connection each day. Aside from the hex, she'll be adding the spirit's spells to her list. For example, if healing needs to be done she can take the Life Spirit and get these for the day:

Spirit Magic Spells: detect undead (1st), lesser restoration (2nd), neutralize poison (3rd), restoration (4th), breath of life (5th), heal (6th), greater restoration (7th), mass heal (8th), true resurrection (9th)

There's also a feat she'll probably take that allows her to switch spirits on the fly without waiting until the next day. You won't need to worry about healing so much because Ludivine can pick the essential spells up without having to choose them for her spells known list permanently.

I think in the end we'll rarely be using the same spells. The Wapriest is a prepared caster, but you'll want multiples of key spells every day. The Oracle is a spontaneous caster, but Spirit Guide gets to add varying extra spells know each day. Ultimately a Warpriest can have anything on the Cleric list, so they're more flexible if they must be. But a Spirit Guide Oracle can poach spells from the Wizard and Druid lists by picking the right spirit: Fireball, Heroism, Creeping Doom, etc.

Rather than overlapping, with some coordination (and this includes our wizard) we can free each other up to do what we each do best, and have a wide variety of magic at our disposal.


Question for the group.

For maps do you prefer the slides like Mioki uses or something a bit more crunchy like roll20?

I am personally more familiar with roll20 and can set up maps and tokens quite fast. Not that slides are hard at all but roll20 at least enforces a grid so for combat makes things easier imo. But if the slides are easier or faster for the group I can use that.

Another small benefit of roll 20 is I can create a journal for NPC's with their art that you can browse through. I suppose the same can be done with slides or a doc just a bit less pretty.


Female Human Female Human Oracle 1

I'm equally fine using either.


F Human Warpriest 1 | HP 9/9 | AC 19 (T 11, FF 18, CMD 14) | F +3 R +1 W +4 | Mv 20' (Mounted 50') | Init +1 | Per +2 | Active: None

I generally prefer Google Slides because it is easy to use on my phone.

Is the Roll20 mobile app any good?

@Ludivine - I do wonder what the point of playing a Warpriest is if the backup caster role is not needed and if I will be using all my spell slots just to keep up with what a real martial could do. But, I do think I see some distinct advantages and niches (especially Sacred Weapon, that could be huge for things like Ghost Touch). If I am wrong and it isn't working out, I may ask to retrain or something down the road. But I'll give it a shot.


Emerald Garess wrote:

I generally prefer Google Slides because it is easy to use on my phone.

Is the Roll20 mobile app any good?

@Ludivine - I do wonder what the point of playing a Warpriest is if the backup caster role is not needed and if I will be using all my spell slots just to keep up with what a real martial could do. But, I do think I see some distinct advantages and niches (especially Sacred Weapon, that could be huge for things like Ghost Touch). If I am wrong and it isn't working out, I may ask to retrain or something down the road. But I'll give it a shot.

The app is both bad and doesn't have access to the map anyway.

Imo the whole point of playing a Warpriest is to get as much as you can from both classes while also not losing spell progression like you would from multiclassing. While using fervor to self cast as a swift is great it doesn't mean you only have to do that. You do gain access to the whole Cleric list up to 6th which is a lot of versatility. Sacred weapon allows your favored weapon to be either ahead of the curve as it stacks with actual weapon enchantment or to throw on an ability to trigger a weakness on a whim. Imo the class only has two sore points, the abysmal reflex save and the 3/4 BAB (but this is made up for mostly with casting).


Male human exploiter wizard 1 | HP 7/7 | AC 14 T 14 FF 10 | CMB 0, CMD 14 | F+0 R+4 W+2 (+4 vs. mind-affecting, paralysis, poison, and stun) | Init +9 | Perc +3, SM -4; low-light vision | Speed 30ft | Arcane Reservoir: 3/4 | Spells 1st: mage armor, sleep | Nanite Surge 1/1 | Active conditions: none

Okay, time to get back to figuring out which campaign trait even works. I'm also pondering wizard archetypes.

I ought to be able to have the profile completed sometime Saturday.


Female Human Female Human Oracle 1

I certainly didn't intend to make Warpriest sound boring or one note. Compared to a full BAB class I don't think a Warpriest is playing catch up, I think they run about equal to full BAB classes unless we wander into crazy Min Max territory. I think a decent metaphor is driving a stick versus an automatic. Full BAB just gives you the extra points and there they are. Warpriest lets you decide how much more and when. I do admit I like to flip the switches and press the buttons with characters though, so everyone may not like it as much as I do.

It's also a very self-sufficient class. Between spells, fervor, sacred weapon, and blessings you have better means to protect yourself, heal yourself, bypass DR, deal with incorporeals and so on. No need for another caster to prep you.

I do think we still need a third caster. A Warpriest still has access to the entire cleric spell list every day. An Oracle doesn't. I'll have to choose spells I know I'll reliably use everyday for my spells known. Spirit Guide lets me switch out some spells days to day, but I don't get extra spells cast per day to go with them, they're just added to spells known. I won't be doing the typical cast a spell and enter melee Oracle pattern. I'll be casting two or maybe three spells, so mine will be going fast as well.

Look at it this way. At the start of a combat, you might cast bless on the party in the opening round, then enter combat using fervor to quick cast divine favor as well. On the other hand, I can cast bless as the opener and you can cast divine favor at the same time. You have both buffs by round 2 without using fervor. Or you can get into combat in the first round by using fervor and quick casting divine favor and still have bless from me. In the second scenario with both of us casting you have more options and you save spells.

A cavalier gets Bless if I cast it.


F Human Warpriest 1 | HP 9/9 | AC 19 (T 11, FF 18, CMD 14) | F +3 R +1 W +4 | Mv 20' (Mounted 50') | Init +1 | Per +2 | Active: None

Cavaliers already have a lot of morale bonuses to hit between Banner and Order, so Bless is not the thing they are missing at least IME.

But defensive spells for the PC or the mount are a particularly good feature of the Warpriest. Prot Evil and Resist Energy likely being two staples at low level. I imagine that will be a common use of my spells at first, and it thematically fits with Torag.

Shared Training also offers better utility than Tactician, so I will look to make use of that.


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

I was hoping to take "Poor" as a drawback trait, would that fit? I think I start with minimal gold, am I right?

GM: Could you open a Gameplay thread so we can dot&delete?


Female Human Female Human Oracle 1

@Emerald: The point I was trying to make was more about action economy than the particular spells, which I plucked out off the top of my head.

But that aside, if you would really rather not double up on divine casting since you're playing Warpriest, I can still go with my investigator or alchemist idea instead. You did settle on warpriest before I decided. The character concept is at least as fully developed as the oracle, and I like them equally well. In fact the alchemy option comes with a character personality that's less tricky to play in the sense I see how it works more readily.

We'd just be a lower magic party overall.

Now that we have a 20 point buy it's no problem. I made the oracle choice because it worked with either 15 or 20 points.


F Human Warpriest 1 | HP 9/9 | AC 19 (T 11, FF 18, CMD 14) | F +3 R +1 W +4 | Mv 20' (Mounted 50') | Init +1 | Per +2 | Active: None

No, like I said, I will give this a shot and see how it goes. At low levels especially, doubling up on divine casting is not a bad thing.

And at higher levels, Oracle will get access to key healing spells well before Warpriest does.


F Human Warpriest 1 | HP 9/9 | AC 19 (T 11, FF 18, CMD 14) | F +3 R +1 W +4 | Mv 20' (Mounted 50') | Init +1 | Per +2 | Active: None

Here's a thought:

If I take Auspicious Birth (Conjunction) at first level, and then Allied Spellcaster as my shareable Teamwork feat at 3rd, we could get +2 CL where our wizard, oracle, and/or warpriest overlap (need only 2 to have the same spell prepared).

I can see that being quite beneficial.

Auspicious Birth (Conjunction) is really good... basically a Ring of Tactical Precision in feat form, that stacks with the Ring.


Female Human Female Human Oracle 1

That sounds really nice!


Female Human Female Human Oracle 1

What part of the year will be be starting in? I'm thinking about stuff like cold weather outfits and so forth.


Male human exploiter wizard 1 | HP 7/7 | AC 14 T 14 FF 10 | CMB 0, CMD 14 | F+0 R+4 W+2 (+4 vs. mind-affecting, paralysis, poison, and stun) | Init +9 | Perc +3, SM -4; low-light vision | Speed 30ft | Arcane Reservoir: 3/4 | Spells 1st: mage armor, sleep | Nanite Surge 1/1 | Active conditions: none

He's more or less ready. There are some polish points I can better fill in, and I'll continue to pick at those. Note that he has a name based on his origin as an android constructed for a purpose in the Technic League, and another name adopted during his time as the apprentice of a gnome wizard near Thom.

I decided to make Pioneer work as his campaign trait.


Female Human Female Human Oracle 1

Since we do have a Wizard now, and that means a party member with all the knowledge skills and oodles of skill points, there's not much use for a Lore Oracle. A wizard just does the stuff better.

I'm going to keep things as they are for the most part, but switch the mystery out to probably Wind. I'm also looking at Time. I'm keeping the same backstory and trying to decide which of the two fits better as the Lore replacement in it.


I like to start my AP's when they released so we will be starting on Oathday the 31st of Pharast 4710 AR. If you don't know the Golorian calendar That is Thursday March 31st. So late winter early spring so cold nights and mild days. A perfect time for a new adventure with all of the spring and summer ahead.

Also it happens to be a full moon on that day.

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