Risi Nairgon

Ludivine Pythanus's page

85 posts. Alias of rdknight.


Full Name

Ludivine Pythanus

Race

Human

Classes/Levels

Female Human Oracle 1

Gender

Female

Size

Medium

Age

18

Alignment

NG

Deity

The Green Faith (vaguely)

Location

Brevoy

Languages

Taldane, Hallit

Homepage URL

Ludivine Portrait

Strength 14
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 9
Charisma 17

About Ludivine Pythanus

Statistics:
Female Human Oracle (Possessed/Spirit Guide) 1
NG Medium Humanoid

Init +5; Senses Perception +1
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DEFENSE
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AC 15, touch 14, flat-footed 11 (+4 Armor, +1 Dex)
hp 11
Fort +3, Ref +1, Will +1 (+3 vs. Enchantment Spells/Effects)
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OFFENSE
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Speed 30 ft.

Melee +2

Ranged +1
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STATISTICS
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Str 14, Dex 12, Con 14, Int 12, Wis 9, Cha 17
Base Atk +0; CMB +2; CMD +13
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Traits

Rostlander (Campaign):
You were raised in the south of Brevoy, a land of dense forests and rolling plains, of crystalline rivers and endless sapphire skies. You come from hearty stock and were raised with simple sensibilities of hard work winning well-deserved gains, the importance of charity and compassion, and the value of personal and familial honor. Yours is the country of the Aldori swordlords and the heroes who refused to bend before the armies of a violent conqueror. You care little for matters of politics and nobles or of deception and schemes. As you are thoroughly Brevic, the call for champions willing to expand your land’s influence into the Stolen Lands has inflamed your sense of patriotism and honor, and so you have joined an expedition to quest southward. Your hardy nature grants you a +1 trait bonus on all Fortitude saves.

Dangerously Curious:
You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent’s laboratory or shrine to tinker with spell components and magic devices, and frequently caused quite a bit of damage and headaches for your parent as a result. You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.

Drawback

N/A

Feats

Extra Revelation (Air Barrier):
You have discovered a new aspect of your mystery.
Prerequisite: Revelation class feature.
Benefit: You gain one additional revelation. You must meet all of the prerequisites for this revelation.
Special: You can gain Extra Revelation multiple times.

Improved Initiative:
Your quick reflexes allow you to react rapidly to danger.
Benefit: You get a +4 bonus on initiative checks.

Skills
(8 points; 4 class, 1 INT, +1 Skilled, +2 Background)
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Acrobatics* +1 = DEX 1+0+0
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Appraise +1 = INT 1+0+0
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Bluff +3 = CHA 3+0+0
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Climb* +2 = STR 2+0+0
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Craft +1 = INT 1+0+0
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Diplomacy +7 = CHA 3+1+3
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Disable Device*† +1 = DEX 3+0+0
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Disguise +3 = CHA 3+0+0
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Escape Artist* +1 = DEX 1+0+0
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Fly* +1 = DEX 1+0+0
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Handle Animal† +3 = CHA 3+0+0
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Heal +0 = WIS 0+0+0
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Intimidate +3 = CHA 3+0+0
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K (Arcana)† +1 = INT 1+0+0
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K (Dungeoneering)† +1 = INT 1+0+0
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K (Engineering)† +1 = INT 1+0+0
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K (Geography)† +1 = INT 1+0+0
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K (History)† +5 = INT 1+1+3 (+1 background)
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K (Local)† +5 = INT 1+1+3
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K (Nature)† +5 = INT 1+1+3
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K (Nobility)† +5 = INT 1+1+3 (+1 Background)
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K (Planes)† +5 = INT 1+1+3
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K (Religion)† +1 = INT 1+0+0
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Linguistics† +1 = INT 1+0+0
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Perception +1 = WIS 0+1+0
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Perform +4 = CHA 3+0+0
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Profession† +0 = WIS 0+0+0
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Ride +1 = DEX 1+0+0
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Sense Motive +4 = WIS 0+1+3
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Sleight of Hand*† +1 = DEX 1+0+0
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Spellcraft† +1 = INT 1+0+0
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Stealth* +1 = DEX 1+0+0
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Survival +0 = WIS 0+0+0
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Swim* +2 = STR 2+0+0
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Use Magic Device† +3 = CHA 3+0+0
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ACP -0
*ACP applies to these skills
Non-Standard Skill Bonuses

Languages Taldane, Hallit

Special Abilities:

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SPECIAL ABILITIES
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Oracle:

Mystery (Wind):

Class Skills:
A spirit guide gains all Knowledge skills as class skills. This replaces the bonus class skills gained from the oracle’s mystery.

Bonus Spells:
Ventriloquism (1st), Spider Climb (4th), Screech (6th), Sleepwalk (8th), Telekinesis (10th), Animate Objects (12th), Divine Vessel (16th).

Curse (Haunted):
Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known. At 5th level, add levitate and minor image to your list of spells known. At 10th level, add telekinesis to your list of spells known. At 15th level, add reverse gravity to your list of spells known.

Revelations:

Two Minds (Ex):
A possessed oracle must take the following revelation at 1st level.
You gain a +2 bonus on Will saves against enchantment spells or effects. At 7th level, you may reroll a failed Will save once per day as an immediate action. You must take the second result, even if it is worse.

Air Barrier (Ex):
You can create an invisible shell of air that grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against you to have a 50% miss chance. You can use this barrier for 1 hour per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments.

Spells:

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Spells
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0th (6 Known) | (At Will)

Detect Magic
Ghost Sound (Curse)
Guidance
Mage Hand (Curse)
Mending
Read Magic

1st (3 Known) | (3+1 / Day)

Bless
Cure Light Wounds (Convertable)
Hedging Weapons
Ventriloquism (Mystery)

Gear/Possessions:

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GEAR/POSSESSIONS

Consumables:

Torches (10)
Candles (10)
Incense (10)
Travel Rations (5 Days)
Caltrops (1 bag)
Tea (2 Boxes)
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Long Spear (cold iron)
Battle Aspergillum (silver)
Dagger
Sling & 10 Bullets
Leather Lamellar Armor
Backpack
Waterskin
Grooming Kit
Mirror
Bedroll
Belt Pouch
Flint & Steel
Iron Pot
Mess Kit
Teapot & 2 Cups
Soap
Spell Component Pouch
Rope, Hemp 50'
Whetstone
Animal-Repellant Sack
Ink & Pen
Journal
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Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 0 lb.

Money 152 GP 7 SP 8 CP

Background:


Appearance and Personality:

Height: 5'6" | Weight: 140 | Hair: Golden Blonde | Eyes: Green

Appearance

Personality