Female Human Oracle (Possessed/Spirit Guide) 1
NG Medium Humanoid
Init +5; Senses Perception +1
------------------------------
DEFENSE
------------------------------
AC 15, touch 14, flat-footed 11 (+4 Armor, +1 Dex)
hp 11
Fort +3, Ref +1, Will +1 (+3 vs. Enchantment Spells/Effects)
------------------------------
OFFENSE
------------------------------
Speed 30 ft.
Melee +2
Ranged +1
------------------------------
STATISTICS
------------------------------
Str 14, Dex 12, Con 14, Int 12, Wis 9, Cha 17
Base Atk +0; CMB +2; CMD +13
.
.
.
.
.
Traits
Rostlander (Campaign):
You were raised in the south of Brevoy, a land of dense forests and rolling plains, of crystalline rivers and endless sapphire skies. You come from hearty stock and were raised with simple sensibilities of hard work winning well-deserved gains, the importance of charity and compassion, and the value of personal and familial honor. Yours is the country of the Aldori swordlords and the heroes who refused to bend before the armies of a violent conqueror. You care little for matters of politics and nobles or of deception and schemes. As you are thoroughly Brevic, the call for champions willing to expand your land’s influence into the Stolen Lands has inflamed your sense of patriotism and honor, and so you have joined an expedition to quest southward. Your hardy nature grants you a +1 trait bonus on all Fortitude saves.
Dangerously Curious:
You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent’s laboratory or shrine to tinker with spell components and magic devices, and frequently caused quite a bit of damage and headaches for your parent as a result. You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.
Drawback
N/A
Feats
Extra Revelation (Air Barrier):
You have discovered a new aspect of your mystery.
Prerequisite: Revelation class feature.
Benefit: You gain one additional revelation. You must meet all of the prerequisites for this revelation.
Special: You can gain Extra Revelation multiple times.
Improved Initiative:
Your quick reflexes allow you to react rapidly to danger.
Benefit: You get a +4 bonus on initiative checks.
Skills
(8 points; 4 class, 1 INT, +1 Skilled, +2 Background)
-------------------------------
Acrobatics* +1 = DEX 1+0+0
-------------------------------
Appraise +1 = INT 1+0+0
-------------------------------
Bluff +3 = CHA 3+0+0
-------------------------------
Climb* +2 = STR 2+0+0
-------------------------------
Craft +1 = INT 1+0+0
-------------------------------
Diplomacy +7 = CHA 3+1+3
-------------------------------
Disable Device*† +1 = DEX 3+0+0
-------------------------------
Disguise +3 = CHA 3+0+0
-------------------------------
Escape Artist* +1 = DEX 1+0+0
-------------------------------
Fly* +1 = DEX 1+0+0
-------------------------------
Handle Animal† +3 = CHA 3+0+0
-------------------------------
Heal +0 = WIS 0+0+0
-------------------------------
Intimidate +3 = CHA 3+0+0
-------------------------------
K (Arcana)† +1 = INT 1+0+0
-------------------------------
K (Dungeoneering)† +1 = INT 1+0+0
-------------------------------
K (Engineering)† +1 = INT 1+0+0
-------------------------------
K (Geography)† +1 = INT 1+0+0
-------------------------------
K (History)† +5 = INT 1+1+3 (+1 background)
-------------------------------
K (Local)† +5 = INT 1+1+3
-------------------------------
K (Nature)† +5 = INT 1+1+3
-------------------------------
K (Nobility)† +5 = INT 1+1+3 (+1 Background)
-------------------------------
K (Planes)† +5 = INT 1+1+3
-------------------------------
K (Religion)† +1 = INT 1+0+0
-------------------------------
Linguistics† +1 = INT 1+0+0
-------------------------------
Perception +1 = WIS 0+1+0
-------------------------------
Perform +4 = CHA 3+0+0
-------------------------------
Profession† +0 = WIS 0+0+0
-------------------------------
Ride +1 = DEX 1+0+0
-------------------------------
Sense Motive +4 = WIS 0+1+3
-------------------------------
Sleight of Hand*† +1 = DEX 1+0+0
-------------------------------
Spellcraft† +1 = INT 1+0+0
-------------------------------
Stealth* +1 = DEX 1+0+0
-------------------------------
Survival +0 = WIS 0+0+0
-------------------------------
Swim* +2 = STR 2+0+0
-------------------------------
Use Magic Device† +3 = CHA 3+0+0
-------------------------------
ACP -0
*ACP applies to these skills
Non-Standard Skill Bonuses
Languages Taldane, Hallit