Reign of Winter with GM Deadly Secret - Table 1 - The Snows of Summer (Inactive)

Game Master Deadly secret

The date is 4713 AR on Fireday, 19th Earstus at 8:00 am - current moon cycle: waxing crescent
The Location - Trail to Portal

Reign of Winter Slides


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wait, no save?
Esmera grits her teeth to stop them from shaking uncontrollably and presses her attack, holding the sword in the frostbitten hand.
Atk: 1d20 + 6 ⇒ (12) + 6 = 18
dmg: 1d6 + 6 ⇒ (4) + 6 = 10


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar does not maintain Inspire Rage. Lingering Performance keeps it up for 2 more rounds.

Ragnar shakes off a bit of the cold, but still grimaces in pain."What are these things!?!"

Know Religion: 1d20 + 1 ⇒ (7) + 1 = 8

He then grips his scythe and swings as hard as he can at the undead in front of him.

Scythe: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 2d4 + 6 ⇒ (4, 3) + 6 = 13


Correct, no save for the aura.

Esmera attacks and hits and kills the skeleton. When it dies it explodes in a burst of freezing ice and Esmera take another 1d6 ⇒ 5 cold damage; Reflex 11 for half.

Ragnar attacks and hits and kills the skeleton. When it dies it explodes in a burst of freezing ice and Ragnar & Andrei take another 1d6 ⇒ 6 cold damage; Reflex 11 for half.

Out of Combat!

What do you do?


Female Human Cavalier (gallant, sister-in-arms) 2 || Init +2 ||HP 20/20 ||AC 20; T 12; FF 18; || F +4, R +2, W +0 ||

Ref save: 1d20 + 2 ⇒ (3) + 2 = 5
Esmera's skin turned pale blue from the biting cold. She uncontrollably shakes and breathes frequently as she lowers her sword.

"Back in Korvosa we learned to beware of devils from the fiery pits of Hell... but right now I would probably hug one if I could"

She looks around the room to see if perhaps the undying bones were guarding something.
Perception: 1d20 + 5 ⇒ (10) + 5 = 15


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Reflex: 1d20 + 2 ⇒ (12) + 2 = 14

As the skeleton unexpectedly bursts in a ball of Cold energy, Ragnar is able to cover up fairly quickly and avoid most of the blast. He looks around the room and lowers his scythe when satisfied all threats are gone.

He'll then cast Detect Magic.


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

-2 damage from cold resist

Andrei also casts detect magic and looks around for anything useful.

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

EDIT: Missed that we get a ref save this time.

1d20 + 2 ⇒ (15) + 2 = 17


None of you detect magical auras within this room. This room looks like a planning/meeting room. The Sentinels planned their patrols in this room, marking the best routes on the map of the High Ridge hanging on the southwest wall. However, it appears that new plans have been added to this map as well as a marked location called, portal.


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

"Portal, eh? To where, I wonder," Andrei shrugged, "In any case, unless any of you folks happen to have a bunch of healing spells lying around still, I doubt we're going to make much more progress in our current condition. There seems to be one last door left unopened, anyone care to do the honors?"


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar checks to see if the door is unlocked. If not, he sighs and puts his shoulder into the door.

STR Check: 1d20 + 3 ⇒ (14) + 3 = 17


Female Gnome Sorcerer |HP 14/14| AC13 tch13 FF11 | CMD10/FF8 | F+2 R+2 W+2|1st 6/6|Init+2 Perc-1|8/9 FR

Creed walks up behind Ragnar and prepares to go into action if there is anything behind the door.


Ragnar breaks open the door. But before any of you can react, you hear some moans from down stairs and some feet shuffles.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar curses under his breath and runs downstairs to see what's going on, his scythe at the ready (hopefully everyone else is following).


Female Human Cavalier (gallant, sister-in-arms) 2 || Init +2 ||HP 20/20 ||AC 20; T 12; FF 18; || F +4, R +2, W +0 ||

"I thought we cleared the floor?! Esmera tries to find a position closest to the stairs from which she can still charge into the newly opened doorway if a threat shows up there.


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Andrei and Kilava follow after Ragnar.


Female Gnome Sorcerer |HP 14/14| AC13 tch13 FF11 | CMD10/FF8 | F+2 R+2 W+2|1st 6/6|Init+2 Perc-1|8/9 FR

Creed holds out her hand and mutters "Agnus Gloria" and casts dancing lights at the bottom of the staircase, and puts it around the staircase


Slides 1-4

When you all run down stairs you see a number of Zombies and a man. He speaks when you arrive, ”I see you killed some of my men, but you will not get any further. This ends now.”

Initiative
Andrei Kovacs 1d20 + 2 ⇒ (18) + 2 = 20
Ragnar Lothveld 1d20 + 6 ⇒ (2) + 6 = 8
Creed Baguette 1d20 + 2 ⇒ (1) + 2 = 3
Esmera Luce 1d20 + 2 ⇒ (12) + 2 = 14
Undead 1d20 ⇒ 12
Rohkar 1d20 + 2 ⇒ (19) + 2 = 21

Combat Tracker:

Combat Tracker
Round 1
Bold may act
══════════════
21.02 - Rohkar
20.02 - Andrei
14.02 - Esmera
12.06 - Undead (blue), (green) & (red)
08.06 - Ragnar
03.02 - Creed
---End Round---

Rohkar casts a spell at Ragnar.
Spellcraft
Andrei Kovacs 1d20 + 4 ⇒ (13) + 4 = 17
Creed Baguette 1d20 + 4 ⇒ (6) + 4 = 10

Andrei:
You know he is casting hold person.

Ragnar Lothveld Will: 1d20 ⇒ 3 Fails; You are now paralyzed for an unknown amount of rounds.

══════════════

Up next, Andrei & Esmera!


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Do the undead appear to be the same as the freezing ones we just fought?


No, these look like the men you fought downstairs just animated in a lifeless kinda way. Knowledge (religion)


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Andrei makes a single attack with his starknife against Undead(Red) and then takes a 5 foot step forward into the room.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

His place is soon taken by Kilava, who bounds down the stairs and attacks Undead(Red) with a bite attack.

Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 (B, P, and S damage, if DR is a thing)


A small reminder that you were behind Ragnar on the stairway. I will place an arrow for the direction the are going down. Kilava won't be able to reach red from there as she is at a higher elevation and there is railings. With this new knowledge are there changes you'd like to make?


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Well, if elevation and railings are an issue, then I assume that the undead cannot reach us either to make opportunity attacks as we come downstairs? In that case, Andrei just move actions through Ragnar's space to his changed position in the map, Kilava does the same, and both make the aforementioned attacks against Undead(blue) instead.


Andrei hits and does some damage to blue as it seems to have DR against your weapon.

Kilava hits and does damage to blue.

Creature (blue) slamS into Kilava AC 17
Melee slam: 1d20 + 4 ⇒ (10) + 4 = 14 20/x2
Miss

Creature (red) charges with a slam into Kilava AC 17
Melee slam: 1d20 + 6 ⇒ (17) + 6 = 23 20/x2
Hits
1d6 + 4 ⇒ (5) + 4 = 9 bludgeoning damage

Creature (green) moves behind red, moaning and pushing forward.

══════════════

Up next, Esmera, Ragnar & Creed!

Combat Tracker:

Combat Tracker
Round 1
Bold may act
══════════════
21.02 - Rohkar
20.02 - Andrei
12.06 - Undead (blue), (green) & (red)

11.02 - Esmera
08.06 - Ragnar
03.02 - Creed

---End Round---


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar stands staring at the creepy guy with his undead friends trying to break his mind free of the paralyzing spell. I'm assuming I get a saving throw on my turn.

Will Save: 1d20 + 2 ⇒ (19) + 2 = 21


Ragnar frees himself from the spell and can act next round.


Female Human Cavalier (gallant, sister-in-arms) 2 || Init +2 ||HP 20/20 ||AC 20; T 12; FF 18; || F +4, R +2, W +0 ||

Hearing combat downstairs, Esmera rushes down to help.
Would she recognize the man being one of her captors?
"Oh yes, this ends now - for you and your thralls!"
Standard action - Tactician to grant allies within 30ft +2 to Will saves as long as they start or end their turn adjacent to an ally. This lasts 4 rounds.


Yes, Esmera recognizes him as the leader of these bandits.

Esmera moves and casts a spell.

Up next, Creed!


Female Gnome Sorcerer |HP 14/14| AC13 tch13 FF11 | CMD10/FF8 | F+2 R+2 W+2|1st 6/6|Init+2 Perc-1|8/9 FR

Creed runs to the bottom of the stairs and holds out her hand, and an unerring bolt of flame flies towards the spellcaster, then she goes back to the top of the staircase. Magic Missile, no crappy to hit rolls: 1d4 + 1 ⇒ (2) + 1 = 3


You can't move, cast, move. So where do you end your movement and cast at?


Female Gnome Sorcerer |HP 14/14| AC13 tch13 FF11 | CMD10/FF8 | F+2 R+2 W+2|1st 6/6|Init+2 Perc-1|8/9 FR

In that case she stops her movement at the bottom of the staircase.


Creed moves and casts magic missile and they damage Rohkar.

Round 2

Rohkar casts a spell on Andrei.
Spellcraft
Andrei Kovacs 1d20 + 4 ⇒ (12) + 4 = 16
Creed Baguette 1d20 + 4 ⇒ (4) + 4 = 8

Andrei Kovacs:
You know he is casting cause fear.

Will
Andrei Kovacs 1d20 + 3 ⇒ (14) + 3 = 17 Save, you are shakened for 1 round.

══════════════

Up next, Andrei!

Combat Tracker:

Round 2
Bold may act
══════════════
21.02 - Rohkar
20.02 - Andrei
12.06 - Undead (blue), (green) & (red)
11.02 - Esmera
08.06 - Ragnar
03.02 - Creed
---End Round---


Female Gnome Sorcerer |HP 14/14| AC13 tch13 FF11 | CMD10/FF8 | F+2 R+2 W+2|1st 6/6|Init+2 Perc-1|8/9 FR

Even when you roll for me I still roll bad...


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Kilava attacks undead(blue), and then moves five feet.

Bite: Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Bite Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Claw Attack 1: 1d20 + 2 ⇒ (19) + 2 = 21
Claw Damage 1: 1d4 + 1 ⇒ (4) + 1 = 5

Claw Attack 2: 1d20 + 2 ⇒ (7) + 2 = 9
Claw Damage 2: 1d4 + 1 ⇒ (3) + 1 = 4

Andrei attacks Undead(blue) as well.

Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Crit Confirm: 1d20 + 2 ⇒ (14) + 2 = 16
Crit damage 1: 1d4 + 4 ⇒ (1) + 4 = 5
Crit Damage 2: 1d4 + 4 ⇒ (3) + 4 = 7

Total damage of 17 if crit confirms. Andrei's remaining actions depend on whether undead(blue) is still un-alive, so, let me know about that


Kilava hits twice on the undead and it falls to the ground.

Would Andrei like to move up to red or somewhere else for your action.


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

EDIT: Actually, no, I'll just have him move action straight to the big boss to make his aforementioned attack


Andrei critically hits Rohkar and does some damage. Why did you roll 2 crit damage? I will take the initial damage and the first crit damage roll for now.

Undead (red) 5 ft steps forward and attacks Ragnar AC 16
Melee slam: 1d20 + 4 ⇒ (9) + 4 = 13 20/x2
Miss

Undead (green) 5 ft steps and attacks Ragnar AC 16 +2 partial cover
Melee slam: 1d20 + 4 ⇒ (8) + 4 = 12 20/x2
Miss

══════════════

Up next, Esmera, Ragnar & Creed!

Combat Tracker:

Round 2
Bold may act
══════════════
21.02 - Rohkar
20.02 - Andrei
12.06 - Undead (green) & (red)

11.02 - Esmera
08.06 - Ragnar
03.02 - Creed

---End Round---


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Im using a star knife, which has a x3 crit multiplier. As I understand it, that gives three times the damage on a crit?


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Rangar will sing the song of the time we thought we had all the kidnappers cleared out of the lodge, but the bastards just kept coming back dead or alive!

Inspire Rage


Correct, I'm guess I'm used to players just rolling 2d4+8. Either way works for me.

Rohkar appears to be disabled.


Female Human Cavalier (gallant, sister-in-arms) 2 || Init +2 ||HP 20/20 ||AC 20; T 12; FF 18; || F +4, R +2, W +0 ||

Esmera accepts rage, takes a 5-ft step towards Rohkar and strikes the Red undead with her sword.
Atk: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Dmg: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 Slashing


Female Gnome Sorcerer |HP 14/14| AC13 tch13 FF11 | CMD10/FF8 | F+2 R+2 W+2|1st 6/6|Init+2 Perc-1|8/9 FR

She peeks around the corner again and sees the man seemingly disabled, but not unconscious so she holds out her hand and fires a missile, hoping it'll keep him down. Magic Missile, don't roll a 4 don't roll a 4: 1d4 + 1 ⇒ (2) + 1 = 3 Well that's a small consolation, the one time I want to roll low I do.


Ragnar starts inspired rage.

Esmera hits (red) and it falls to the ground.

Creed hits Rohkar with magic missiles and he falls the the ground.

Round 3

Rohkar is on ground knocked out.

══════════════

Up next, Andrei!

Combat Tracker:

Round 3
Bold may act
══════════════
21.02 - Rohkar
20.02 - Andrei
12.06 - Undead (green) & (red)
11.02 - Esmera
08.06 - Ragnar
03.02 - Creed
---End Round---


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Since it matters for my action, is it possible for me to move Andrei to the location where I've placed him on the map? I'm not sure if that orange stuff was meant to be an obstacle or something


that's straw on the ground, you can move there.


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Andrei accepts the rage, moves past the fallen Rohkar, and attacks Undead(Green), flanking it with Ragnar.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Kilava does not accept the rage, and moves to where Undead(Blue) formerly stood, and attacks Undead(green)

Bite Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Bite Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Claw Attack 1: 1d20 + 2 ⇒ (12) + 2 = 14
Claw Damage 1: 1d4 + 1 ⇒ (2) + 1 = 3

Claw Attack 2: 1d20 + 2 ⇒ (3) + 2 = 5
Claw Damage 2: 1d4 + 1 ⇒ (3) + 1 = 4


Bodies in a square count as difficult terrain, you can't 5 ft step 'into' difficult terrain. Kilava will only get one attack if she moves there. Either way though...

Andrei attacks the undead and it falls to the ground.

Out of Combat!

What would you like to do?

You are all now level 2!


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

"... Who the hells was that guy?!" Andrei asked, gesturing towards Rohkar.


Female Gnome Sorcerer |HP 14/14| AC13 tch13 FF11 | CMD10/FF8 | F+2 R+2 W+2|1st 6/6|Init+2 Perc-1|8/9 FR

Creed says panickedly "I'd have to guess some necromancer agent of whoever is sending the fairies here, but we won't know if someone doesn't try to help him. I took him up because he was still in a state where he could cast a final spell, or more then 1."
Depending on the new PCs I will go sorcerer or rogue, depending if one of them goes with a roguish build.


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Andrei strolled on over to Rohkar and cast Stabilize on him, assuming he was still alive.

"Well, there'll be plenty of time for asking him questions once we're in a better state ourselves," he said, casting Detect magic and searching the body for anything useful.

Just for the record, multiclassing casters is generally a bad idea


Female Human Cavalier (gallant, sister-in-arms) 2 || Init +2 ||HP 20/20 ||AC 20; T 12; FF 18; || F +4, R +2, W +0 ||

Esmera replies to Andrei: "I only know that he was giving orders to the bandits who captured me and Lady Argentea. He seemed to be working together with the fey but I don't know who was pulling the strings in that arrangement." She looks for a rope to bind him with, possibly going back to the cellar to get it.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

"Let's check that last room or closet upstairs. Then we can get Lady Argentea out of the cellar and tie up our friendly neighborhood necromancer in the cellar while we get some rest."

Ragnar will cast Detect Magic. Don't any of these guys carry any healing on them?

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