One day a gnome couple had a baby, which they did not think they were ready for. They decided to send her to a carnival, where she could work as a stable girl, then eventually when she was older, she could be a performer, like in the stories, but boy were there wrong. As the group made their way to Magnimar they were attacked by a tribe of goblins, and they let the circus burn, but in the ashes they found a little gnome girl, who they decided for some odd reason to raise. About 10 years later a group of adventurers came and laid slaughter to the goblins, the girl's self preservation instincts kicking in, and she hid. When the adventurers found her they decided to take him back to civilization, giving her the name of Creed Baguette, heavily influenced by the abundance of ale they drank they night. The adventurers brought Creed to a small Hamlet, where she was raised (and begin taking care of her foster parents) up until about a year ago. One night she had a nightmare where she was attacked by an ice fey, and when she woke up she found her adopted parent's house burning, her hands wreathed in flame, and she guessed that she somehow caused the fire. Her goblin nature taking the reins, she grabbed a Crossbow and a pouch of gold from the mantle, somehow summoned a steed, and escaped into the night letting out a yell to her parents as she did so. As she continued to ride eventually the spell ended, and she was thrown to the ground, losing consciousness. She woke up to the sickening realization that not only did she burn all her clothes away, but more importantly she had no idea if her foster parents were alive or dead l because of her. Creed has spent the rest of her days on the run to escape her past, bringing her to the starting point.
Female CG Gnome Sorcerer, Level 1, Init 2, HP 8/8, Speed 20
AC 13, Touch 13, Flat-footed 11, CMD 9, Fort 2, Ref 2, Will 1, CMB -3, Base Attack Bonus 0
Elemental Ray (Fire) (8.5/Day) +3 (1d6+1, 20/×2)
Heavy Crossbow +3 (1d8+2, 19+/×2)
(+2 Dex, +1 Size)
Abilities Str 6, Dex 14, Con 14, Int 10, Wis 8, Cha 20
Fairy Catcher: Some gnomes are especially sensitive to the presence of fey and receive a +2 racial bonus on Perception, Sense Motive, and Survival checks against fey, a +2 racial bonus on saving throws against the spells, spell-like abilities, and supernatural abilities of fey (this bonus stacks with the bonus granted by illusion resistance), and a +2 bonus on caster level checks to overcome the spell resistance of fey. The racial trait replaces defensive training, hatred, and keen senses
Pyromaniac Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle’s flame mystery, and determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers; it only affects the powers they could use without this ability). Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome’s level; the DCs are Charisma-based. This racial trait replaces gnome magic and illusion resistance.