| Ragnar Lothveld |
As the fey be wakes up and starts struggling, Ragnar grabs the tied up creature in one hand and reaches for the dagger on his belt with the other. He raises the dagger to the creature's throat and speaks with a calm, quiet tone with a smile on his face, "Knock it off. I'll let you go when we're done. Depending on how well you answer our questions will determine whether or not you have your wings attached when we do let you go."
| GM Deadly Secret |
Go ahead and roll me a diplomacy or intimidate for this conversation. Anyone who also wants to influence this creature go ahead and roll one for yourself and say what you'd like to say to it as we converse. Make sure you state what language you’re using as well.
| Hargo |
Hargo nudges towards his greatsword in response.
intimidate: 1d20 - 1 + 4 ⇒ (7) - 1 + 4 = 10
+4 is a size difference bonus. Maybe I can get a circumstance bonus for threatening bodily harm too? ;)
| Ragnar Lothveld |
Diplomacy: 1d20 + 6 ⇒ (6) + 6 = 12
Ragnar smiles even wider at the panicked response, "I know you can understand me, now why don't you speak so I can understand you. Now lets start with why you and your friends attacked us?"
| Creed Baguette |
Could I try deception? If so then says the following
"let me try boys, it requires some privacy though" and Creed smiles
When hargo and Ragnar give her some privacy she leans down and whispers
deception: 1d20 + 9 ⇒ (5) + 9 = 14
| Ragnar Lothveld |
Ragnar waits for a few minutes. This is taking far too long. He then goes over to Creed and the fey. Picking up the fey one more time, nicely, he smiles once more, "If you answer my questions in common, I won't give you to him," pointing at Hargo. "I'm the nice one. He won't kill you, but it will be a long walk home. Now . . who do you work for and why are you working with the human bandits? Last chance."
Diplomacy: 1d20 + 6 ⇒ (12) + 6 = 18
| Ragnar Lothveld |
"Thank you for having a conversation with me. How many of you came to play and who is 'they' that asked you to join them? Where is home?"
| Ragnar Lothveld |
Ragnar's smile fades and his voice takes a much more serious tone, "Yeah, tend to get nosy when a whole caravan is murdered by fey creatures. Also, a Lady Malassene was kidnapped. Arrows like the ones you and your friends were shooting at us were found among the dead. What do you know about that?"
| Andrei Kovacs |
"Well, where's the big building? Who else is there? You know, this probably goes a lot smoother if you don't halfass your answers..."
Also, a Sense Motive: 1d20 + 5 ⇒ (15) + 5 = 20
| Andrei Kovacs |
Andrei sighed, and looked to the rest of the group, "Well, I doubt we're going to be getting much more out of this lot, and I expect we should get moving before the one that got away returns with some friends. What shall we do with these two?" he inquired, gesturing to the two fey with his knife.
| Hargo |
Hargo has heard enough.
"If we let them leave, we'll likely have to deal with them later. If we don't kill them, we should at least tie them up. They are miserable creatures, however. They have the same playful tendency as their kin, with the sadism and grotesqueness of a demon. If we wish to stop this threat, I say we kill them. It is only fair," he shrugs.
| Andrei Kovacs |
"Agreed, let's kill them and be off. They'd have done the same to us, given the chance, and this saves either us or someone else a great deal of trouble down the road," Kovacs said.
| Ragnar Lothveld |
Ragnar shakes his head, "I gave this one my word that I'd let it go. That's what I'm gonna do. Do what you will with the other one. If I do ever see it or any of its friends causing harm, I will fulfill my promise to rip its wings off, and that won't be much fun will it?" Ragnar says this last part directly at the fey creature. "By the way, what's your name?"
Ragnar will start to untie the creature, unless someone tries to stop him. We already took its weapons from it.
Ragnar will make a quick scan of the area with Detect Magic. When he's satisfied there's nothing of interest he'll move on.
Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Survival: 1d20 ⇒ 15
| Andrei Kovacs |
"It still has spells, and potentially the ability to rearm as well. Next traveler it kills will be on our heads," Kovacs noted.
Andrei's rolls:
Perception: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1
Survival: 1d20 + 1 ⇒ (11) + 1 = 12
Kilava's rolls:
Perception: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
Survival: 1d20 + 3 ⇒ (9) + 3 = 12
| GM Deadly Secret |
”Oh geez, thank you. Gosh those things hurt after awhile.” She helps shove the thick rope off her small body. ”I’m Vosi. Please don’t kill Pym. He’s not very bright. This was mostly Shor’s fault.”
When you are ready to move on roll me a perception & survival (if you have any potential bonuses, state them with your roll). If you don’t plan on moving forward, just let me know.
| Ragnar Lothveld |
@Andrei: "Then it's on me. It gave us information to help us find out what is going on here and I gave it my word. I have a feeling these things are nothing more than pawns of something bigger in the works. These fey themselves couldn't kill an entire guarded caravan and kidnap someone."
@Vosi: "Thank you for your help Vosi and tell your friends that any more 'fun' at the expense of others' lives will be met with vengeance.
Was Shor the one that got away or someone else?"
| Andrei Kovacs |
@Andrei: "Then it's on me. It gave us information to help us find out what is going on here and I gave it my word. I have a feeling these things are nothing more than pawns of something bigger in the works. These fey themselves couldn't kill an entire guarded caravan and kidnap someone."
"You gave your word, the rest of us could have just as easily done the deed. But, I suppose it's rather late for that now," Kovacs said irritably as the fey flew off.
| Creed Baguette |
As the fairy flies away Creed flicks her hand in the direction of the fairy and a magic missile flies out and strikes the fey for: 1d4 + 1 ⇒ (4) + 1 = 5
"your word and my word are separate, I gave mine as well, but the difference is My word means nothing to the Fey.
| Hargo |
Hargo grunts derisiviely.
Heroes letting murderers go free... What the hell... The gnome at least has a good head on her shoulders.
He shakes his head, then prepares himself for further travel. [b]"I suppose we should move then,"[b] he says, then leads the way.
Perception: 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7
Survival: 1d20 + 5 ⇒ (17) + 5 = 22
| Yessena |
"Letting those things go will bring conflict upon our heads and it will cost us the element of surprise. I don't advise letting the enemy live in the future.
Perception: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7
Survival: 1d20 + 4 ⇒ (5) + 4 = 9
| Andrei Kovacs |
Andrei gave Creed an appreciative look, before finishing off the one unconscious fey that remained and removing any items it had on the off chance the one that got away returned for them. He then followed after Hargo, Kilava trailing close behind.
| GM Deadly Secret |
The location is The Border Wood - Trail 6:00 pm - current moon cycle: new moon
You begin walking down the path again, in the direction the fey pointed out and flew off to.
With your perceptions, Ragnar Lothveld & Andre Kovacs is able to detect the trail under the piling snow. A narrow game trail winds its way through the trees and undergrowth here. Hoofprints mark the underlying snow, leading in both directions.
| Hargo |
"I'd bet white stag tastes just as well as normal stag. Probably make a fine fur coat, too," Hargo pats his belly. "What say you? Let's hunt this stag and have us some dinner!"
| GM Deadly Secret |
The party looks up after observing these tracks and off in the distance just at your visions reach (60 ft due to snow), a white stag emerges as the snow continues to fall. The stag stops for a moment to sniff around the ground, but then raises its head and peers in your direction. Now standing still as if observing you. It blinks a few times and then lowers its head to nibble on some greens the snow has been piling up on.
| Ragnar Lothveld |
Know Nature: 1d20 + 1 ⇒ (7) + 1 = 8
Ragnar pauses at the site of the stag. That doesn't seem native to these parts, wonder if it's the same one that talked to the boy. He then shrugs and speaks out to it as well, "Hail there . . . elk . . .stag. . . err, do you have a name?"
Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16