
| Gozrym Trygve | 
 
	
 
                
                
              
            
            As you finish crossing the bridge, an older, white-haired man rambles out of the forest. He is dressed in rough travel gear and is bare-armed despite the cold weather.
"Eh? What brings you into the forest in this mess?" He brushes some errant snowflakes off the front of his leather armor and raises an eyebrow as he waits for a response from the group.

| Ragnar Lothveld | 
 
	
 
                
                
              
            
            Ragnar stops as he crosses the bridge taking in the man in front of him, "My feet bring me wherever I go. Who are you, and why are you here?"

| Gozrym Trygve | 
 
	
 
                
                
              
            
            "Gozrym Trygve is my name. I live in these woods. Until recently, a very uneventful life! I'm trying to get to the bottom of this rotten weather." Gozrym scratches his head. "Can't make heads or tails of it."
Taking in the rest of the party, he adds, "Are you from the village?"

| Gozrym Trygve | 
 
	
 
                
                
              
            
            "Well let me be the first to welcome you, then. In this season I'd usually offer you a feast, of berries, honey, and such. My bees are all stunned by this cold, and any berries have been scavenged by confused critters. Do you have any inkling what might be causing this unusual weather?"

| Ragnar Lothveld | 
 
	
 
                
                
              
            
            Know Local: 1d20 + 5 ⇒ (6) + 5 = 11
Ragnar eyes the man a bit warily, Looks like he walked out of the north himself.

| Gozrym Trygve | 
 
	
 
                
                
              
            
            Gozrym looks quizzical. "What sort of portal? I sometimes see fey here, but they mostly keep to themselves."
To Ragnar he says, "A ... norn af .. vetur? Hvað myndi hún vera ... skeming í Taldor?"

| Vyr Embar | 
 
	
 
                
                
              
            
            Vyr strides forward, extending his hand to Gozrym. "Well met, forest hermit. My name is Vyr Embar, agent and advisor to countless nobles. You look the hearty sort, with a spine of steel and heart that does not tremble at danger. Join our investigation into this fey mischief!"

| Gozrym Trygve | 
 
	
 
                
                
              
            
            Gozrym grips Vyr's hand. "Well, happy to do it. I don't spend much time around people, as a rule, but with the weather so screwy the animals around here aren't fit for company. Thanks for havin' me."

| Andrei Kovacs | 
 
	
 
                
                
              
            
            "Well, welcome to the party, name's Andrei," Andrei said, "We are currently going to investigate some portal, which is presumably linked to all this strangeness that has been going on."

| Ragnar Lothveld | 
 
	
 
                
                
              
            
            Ragnar nods at the newcomer and replies back in common, "We're not sure what the witch wants in Taldor. It seems you've accepted the invitation to come with us and find out."

| Vyr Embar | 
 
	
 
                
                
              
            
            I swear I had done this already. Sorry!
Perception: 1d20 + 5 ⇒ (14) + 5 = 19

| GM Deadly Secret | 
 
	
 
                
                
              
            
            The date is 4713 AR on Fireday, 19th Earstus at 6:15 am - current moon cycle: waxing crescent
The Location - The Border Woods Snowy Trail 
The forest stands deathly quiet here. Even the wind has grown still as snow softly falls through the stark branches overhead. Tracks, human in size but oddly misshapen, mar an otherwise unblemished trail through the trees.
Creed Perception: 1d20 - 1 ⇒ (19) - 1 = 18
Initiative
Andrei Kovacs 1d20 + 2 ⇒ (17) + 2 = 19
Ragnar Lothveld 1d20 + 6 ⇒ (11) + 6 = 17
Creed Baguette 1d20 + 2 ⇒ (16) + 2 = 18
Gozrym Trygve 1d20 + 1 ⇒ (7) + 1 = 8
Vyr Embar 1d20 + 6 ⇒ (19) + 6 = 25
Skeletons 1d20 + 6 ⇒ (18) + 6 = 24
══════════════
Everyone is able to spot two skeletal figures up ahead just after you cross the bridge and you may all act in a surprise round. Single move or standard action.
Knowledge (religion) to know more about these undead.
Don't forget that you are in snow and it's snowing. -4 to range attacks & difficult terrain (half move speed). Things you can't do in difficult terrain: 5 ft step, charge or run.
Round 0
Bold may act
══════════════
25.06 - Vyr
24.06 - Skeletons
19.02 - Andrei
18.02 - Creed
17.06 - Ragnar
08.01 - Gozrym
---End Round---

| Vyr Embar | 
 
	
 
                
                
              
            
            Kn(religion): 1d20 + 7 + 1d6 ⇒ (19) + 7 + (6) = 32
"Ever seen these in the woods before, Goz?"
Vyr then shifts to the south, trudging through the snow and drawing his morningstar.

| Gozrym Trygve | 
 
	
 
                
                
              
            
            "Most skeletons around here have the sense to stay in the ground."
Gozrym draws his scimitar.

| Ragnar Lothveld | 
 
	
 
                
                
              
            
            Ragnar will start to sing a dirge about putting the dead to rest.
Inspired Rage
For those that accept: +2 Morale Bonuses to STR and CON, +1 to Will Saves, -1 AC.
If an ally has her own rage class ability (such as barbarian’s rage, bloodrager’s bloodrage, or skald’s inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward).

| GM Deadly Secret | 
 
	
 
                
                
              
            
            Vyr draws his weapon.
Creed casts a missile at yellow.
Gozrym draws his weapon.
Ragnar begins to inspire rage.
Andrei draws his weapon
Round 1
══════════════
Up first, Vyr!
Round 1
Bold may act
══════════════
25.06 - Vyr
24.06 - Skeletons
19.02 - Andrei
18.02 - Creed
17.06 - Ragnar
08.01 - Gozrym
---End Round---

| Vyr Embar | 
 
	
 
                
                
              
            
            Vyr pitches his voice to carry to his allies: ”Ah, yes. What we have here, my comrades, are frost skeletons, a rather unique form of undeath. Take care, they radiate cold like the sun radiates warmth, and they are prone to ice explosions when returned to the true death. Best to use a blunt weapon. Don’t bother using cold attacks, but they are susceptible to fire, so use that if you have the option.”
Vyr then carefully moves forward and will ready to swing his Morningstar if a skeleton gets next to him.
mw cold iron morningstar: 1d20 + 5 ⇒ (7) + 5 = 12 for Bludgeoning/Piercing: 1d8 + 4 ⇒ (2) + 4 = 6
move and standard to ready an attack

| Creed Baguette | 
 
	
 
                
                
              
            
            Creed will move her full speed up and presuming there is a zombie within her range she will send a fire bolt at them, if not magic missile Fire bolt vs touch AC: 1d20 ⇒ 21d6 + 1 ⇒ (3) + 1 = 4Magic missile auto hit: 1d4 + 1 ⇒ (3) + 1 = 4Looking at the map there's no way for her to be in range, but if she was we would be back to bases everybody :)

| GM Deadly Secret | 
 
	
 
                
                
              
            
            Vyr moves forward and readies an attack.
Both skeletons double move as the snow is slowing their movement down.
Vyr’s readied attack misses.
Creed misses with the ranged attack. Sorry but you did state if they are in range and they did move up and become in your range. :(
Vyr, Gozrym & Rangar will take 1d6 ⇒ 6 cold damage from the aura at the start of your turns. no save
══════════════
Up next, Andrei, Creed, Ragnar & Gozrym!
On the next round…
Up next, Vyr!
Round 1
Bold may act
══════════════
24.06 - Skeletons
19.02 - Andrei
18.02 - Creed
17.06 - Ragnar
08.01 - Gozrym
---End Round---

| Ragnar Lothveld | 
 
	
 
                
                
              
            
            Ragnar has Cold Resistnace 2, so he takes 4 damage from the aura.
Will not maintain Raging Song, but Lingering Song keeps it up for 2 more rounds.
Know Religion: 1d20 + 1 ⇒ (4) + 1 = 5
Ragnar will draw his scythe and swing.
Scythe: 1d20 + 5 ⇒ (5) + 5 = 10
Slashing Damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9

| Gozrym Trygve | 
 
	
 
                
                
              
            
            "Fall by nature's fury, monster"
Gozrym accepts the effects of the raging song that lingers in the air.
Raging: AC 14, touch 9, flat-footed 13; hp 28, Fort +9, Will +3; 
Melee cold iron scimitar +7 (1d6+7/18-20); Fast healing 1
Gozrym has Cold Resistnace 2, so he takes 4 damage from the aura, then heals 1 this turn. (-3)
CI Scimitar: 1d20 + 7 ⇒ (6) + 7 = 13 for Slashing: 1d6 + 7 ⇒ (3) + 7 = 10

| GM Deadly Secret | 
 
	
 
                
                
              
            
            Ragnar misses.
Gozrym misses.
Andrei hits and notices some of the damage was reduced by DR.
The skeleton explodes in an icy burst. Andrei, Ragnar & Gozrym takes 1d6 ⇒ 2 cold damage; Reflex DC 11 half
Round 2
══════════════
Up next, Vyr!
Round 2
Bold may act
══════════════
25.06 - Vyr
24.06 - Skeletons
19.02 - Andrei
18.02 - Creed
17.06 - Ragnar
08.01 - Gozrym
---End Round---

| Vyr Embar | 
 
	
 
                
                
              
            
            Seeing the explosion out of the corner of his eye, Vyr winces, but the cold aura from the skeleton doesn't seem to hurt him much. He swings away.
mw cold iron morningstar: 1d20 + 5 ⇒ (9) + 5 = 14 for Bludgeoning/Piercing: 1d8 + 4 ⇒ (6) + 4 = 10

| Andrei Kovacs | 
 
	
 
                
                
              
            
            Andrei has cold resistance 2, which presumably negates all the aforementioned cold damage regardless of his save, but, in case it is needed:
Reflex: 1d20 + 2 ⇒ (3) + 2 = 5

| GM Deadly Secret | 
 
	
 
                
                
              
            
            Vyr misses.
The skeleton attacks Vyr AC 16
broken scimitar: 1d20 ⇒ 4 20/x2
Miss
claw: 1d20 ⇒ 5-3 20/x2
Miss
══════════════
Up next, Andrei, Creed, Ragnar & Gozrym!
On the next round…
Up next, Vyr!
Round 2-3
Bold may act
══════════════
25.06 - Vyr
24.06 - Skeletons
19.02 - Andrei
18.02 - Creed
17.06 - Ragnar
08.01 - Gozrym
---End Round---

| Gozrym Trygve | 
 
	
 
                
                
              
            
            Gozrym accepts the effects of the raging song that lingers in the air.
Raging: AC 14, touch 9, flat-footed 13; hp 28, Fort +9, Will +3; 
Melee cold iron scimitar +7 (1d6+7/18-20); Fast healing 1
Gozrym has Cold Resistance 2, so he takes no damage from the aura, then heals 1 this turn. (-2)
CI Scimitar: 1d20 + 7 ⇒ (2) + 7 = 9 for Slashing: 1d6 + 7 ⇒ (2) + 7 = 9
"You are not welcome in these lands."

| Creed Baguette | 
 
	
 
                
                
              
            
            Creed walks through the snow before firing a firebolt at the remaining ice skeleton Firebolt: 1d20 ⇒ 191d6 + 1 ⇒ (6) + 1 = 7 Not only did I hit, i got max damage. This might be my last battle guys because I'm getting killed next battle, to create balance with the dice

| Vyr Embar | 
 
	
 
                
                
              
            
            Vyr hope to finish off the remaining skeleton, really winding up and putting his back into it (unless Creed already destroyed it).
mw cold iron morningstar: 1d20 + 5 ⇒ (5) + 5 = 10 for Bludgeoning/Piercing: 1d8 + 4 ⇒ (1) + 4 = 5

| GM Deadly Secret | 
 
	
 
                
                
              
            
            Gozrym misses. Don’t see you moved token and don’t see that you moved. Who you attacking?
Ragnar misses.
Creed hits Hooray! and the skeleton explodes in an icy burst. Vyr & Ragnar takes 1d6 ⇒ 1 cold damage; Reflex DC 11 half
Out of Combat!
The snow continues to fall as the trail is becoming less and less visible.
Go ahead and roll perceptions when you’re ready to move on.

| Gozrym Trygve | 
 
	
 
                
                
              
            
            Sorry, I didn't realize that the skellie near me had exploded.
"I am more angry than hurt. What are such creatures doing in this forest? Things are out-of-joint around here."

| Creed Baguette | 
 
	
 
                
                
              
            
            Creed has a big smile on her face and says to the fairy on her back "Did you see that, I finally hit something. Things might finally be turning around for good ol creed and... what's your name again?" Creed responds to Andrei "More then fine, I finally hit something out in the godforsaken snow." perception: 1d20 - 1 - 4 ⇒ (20) - 1 - 4 = 15 And i roll a natty 20 on something that won't be retconned, time to die!

| Vyr Embar | 
 
	
 
                
                
              
            
            "Let us continue, I fear freezing in my boots if I let me legs stop for too long."

| GM Deadly Secret | 
 
	
 
                
                
              
            
            The date is 4713 AR on Fireday, 19th Earstus at 7:00 am - current moon cycle: waxing crescent
The Location - Trail to Portal
The rocks and snow along this part of the ridge are stained a reddish brown, and many tracks, both animal and human, cross the area.
Andrei, Ragnar & Creed spot a man face down in the snow, a blood trail trickling behind him in the direction you're heading. You also notice tracks.
Knowledge (nature) to attempt and identify the creature

| Vyr Embar | 
 
	
 
                
                
              
            
            Kn(nature) w/ inspiration: 1d20 + 7 + 1d6 ⇒ (17) + 7 + (4) = 28
"Goz, you recognize these?"
 
	
 
     
    