Full Name |
Esmera Luce |
Race |
Human |
Classes/Levels |
Cavalier (gallant, sister-in-arms) 2 || Init +2 ||HP 20/20 ||AC 20; T 12; FF 18; || F +4, R +2, W +0 || |
Gender |
Female |
About Esmera Luce
Esmera Luce
Female human cavalier (gallant, sister-in-arms) 2 (Pathfinder Player Companion: Heroes of the High Court 12, Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Adventurer's Guide 83)
NG Medium humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield)
hp 20 (2d10+4)
Fort +4, Ref +2, Will +0 (+2 morale bonus while adjacent to an ally with Scarred Legion); +1 trait bonus vs. the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters.
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee guisarme +6 (2d4+6/Ч3) or
. . longsword +6 (1d8+4/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with guisarme)
Special Attacks challenge 1/day (+2 damage, gain +1 AC, allies gain +1 to hit), tactician 1/day (Scarred Legion, 4 rds)
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Statistics
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Str 18, Dex 14, Con 12, Int 8, Wis 10, Cha 14
Base Atk +2; CMB +6; CMD 18
Feats Combat Reflexes, Power Attack, Scarred Legion
Traits battlefield disciple, warded against witchery
Skills Acrobatics -5 (-9 to jump), Climb +1, Heal +0 (+2 to stabilize a dying creature), Intimidate +9, Knowledge (nobility) +4 (+5 on checks involving your sovereign), Perception +5, Perform (oratory) +4, Survival +5 (+6 to provide food and water for allies or to protect allies from harsh weather), Swim +1
Languages Common
SQ aid allies, lion's call, maiden's order [dragon's edicts]
Combat Gear potion of enlarge person; Other Gear chainmail, heavy steel shield, guisarme, longsword, 206 gp
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Tracked Resources
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Harrow Points - 0
Maiden's Halfhearted Challenge +2 (1/day) (Ex) - 0/1
Potion of enlarge person - 0/1
Tactician (Scarred Legion, 4 rds, 1/day) (Ex) - 0/1
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Special Abilities
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Aid Allies +3 (Ex) Aid Another grants +3 bonus.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Lion's Call +2/+1 (Ex) Grant allies +2 save vs. fear, +1 to attack, new save vs. fear.
Maiden's Halfhearted Challenge +2 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used, +1 dodge AC vs. the target of your challenge. Allies gain +1 to hit the target of your challenge.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scarred Legion +2 Will when adj. to ally w/feat, retain bonus till next turn if you started turn adj.
Tactician (Scarred Legion, 4 rds, 1/day) (Ex) Grant the use of one of your teamwork bonus feats to all allies within 30 ft.
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