Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


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@Percy: what did you cast? It's the wrong die for Burning Hands, and you're too far away anyway.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

For now I just move in an attempt to get in range.


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

Same with Allie.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Is drawing and attacking too much for a surprise round?


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Unless you have quickdraw, yes.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Okies.


GM Rolls:
Will: 1d20 + 2 ⇒ (2) + 2 = 4
Them: 3d20 + 6 ⇒ (14, 5, 20) + 6 = 45
You: 9d20 + 29 ⇒ (12, 9, 3, 1, 1, 8, 17, 19, 2) + 29 = 101
Claw,Claw,Bite: 3d20 + 5 + 5 + 5 ⇒ (16, 13, 10) + 5 + 5 + 5 = 54
Damage: 2d4 + 6 ⇒ (2, 2) + 6 = 10

With Silence's arrow, the ambush is sprung. The troll gets shot in the shoulder but swiftly begins to heal as the rest of your group begins to rush to their positions.

Round One Begin
Enemy Average Initiative: 15
Party Average Initiative: 11

The gate guards sound the alarm and rush to re-enable the wall of force (It'll reappear next round). Your captives flee as ordered. The troll, still healing from its arrow wound, roars in anger and lashes out with claws and teeth. It scores hits on Sigrun and Neverhome (take 5pts damage each).

Your turns


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes hops off the Slaygon and takes a shot at one of the guards on the wall. "Time to get inside, guys and goils!"

Melee: 1d20 + 7 ⇒ (5) + 7 = 12

1d6 ⇒ 3


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 2d6 + 3 ⇒ (3, 2) + 3 = 8

The pain is minute to the solace that the captives fleeing instead of forfeiting their lives brings to Neverhome, a determined sternness in his face as he swings at the brute Bedure him.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy rushes up and sends a sheet of flame pouring over the troll.

Second move brings me in range. Cast burning hands.
DC 15: 3d4 ⇒ (3, 4, 2) = 9


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

With a whisper, Zses delivers a shadowy incantation against the troll
"वेला विधि, ऋघायते एतत् विनिपात!"

Aklo:
"Tides of fate, rage on this evil!"

Misfortune DC 17 on the troll

Zses just manages to get out of the trajectory of Percy's spell. "Woah! Watch out with those, Percy! You could have killed someone! I mean, someone that isn't a giant troll." he adds with a nervous laugh.
5.ft step, then Cackle.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

How much of the slaygon is inside?


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

Holding action.

If one of my warriors gets below half hit points I will cast cure light wounds.

If one of my peeps is about to be terribly injured, I will interrupt and use my Freindly Switch Feat. Which is a 5' step and I will go Full Defense.

If every one is still good, I will aid another on defense.

Choose randomly, or we can see who really wants my attention:)


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Leaping forward, Sigrun attacks in icy silence, her clenched jaw and glittering eyes clear indicators of the deadly rage coursing through her, her axe biting into the troll with violent force.

Rage round 1
1d20 + 8 ⇒ (16) + 8 = 24
1d8 + 5 ⇒ (4) + 5 = 9


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

moving up 15 feet and BURNING DISARM on the guard.(DC 15)


@Silence: The Slaygon location's exactly as depicted on the map. If nobody moves it inside, it'll be stuck outside.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

IT'LL STILL BE WAITING OUTSIDE WHEN WE'RE DONE KILLING EVERYTHING THAT MOVES IN HERE.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

What she said.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

nah, the horses will run off and pawn it.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

The felinerai dropped the bow in the back of the Slaygon scrambling forward to grab the riegns.

Hiah, Hiah!"

he called out giving them a good flick and moving the rumbling device forward. If his friends hadnt been in the way he would have tried to just trample the troll under hoof and wheel, but he certainly didnt want to squish his friends

"Mule! To me!"

he called next as he pulled back on the reins to stop the device.

handle animal check for the slaygon manuever: 1d20 + 5 ⇒ (15) + 5 = 20


GM Rolls:
Reflex: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9
Will: 1d20 + 2 - 2 ⇒ (2) + 2 - 2 = 2

Giving Ered a bit more time to post before updating. I've resolved all PC actions except Vashti/Allie's.


Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;

Post incoming. Busy day at work, and pain flared. Except the Ered update within 30 minutes.


Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;

If someone wouldn't mind moving Ered into close combat range, since I'm stuck via mobile right now. I think that's about all he can do at this point. I can't tell from the map if the guards are in an area Ered could reach or not.


GM Rolls:
Reflex: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 4d4 + 1 ⇒ (2, 2, 4, 1) + 1 = 10
Allie: 1d20 + 2 ⇒ (7) + 2 = 9
Claw/Claw/Bite: 3d20 + 7 + 7 + 7 ⇒ (17, 4, 17) + 7 + 7 + 7 = 59
Claw/Claw/Bite: 3d20 + 7 + 7 + 7 ⇒ (10, 10, 10) + 7 + 7 + 7 = 51

The Troll roars in rage and pain as Percy chars her thick hide. She unleashes an all-out assault on the red-headed Gnome, but Zes' curse keeps the heavy blows from connecting (I had two 17s after Misfortune. Stupid AC 19...) Percy's pyromaniac sister, meanwhile, sets a Guard's signal horn on fire. He's unable to drop it in time and rapidly burns to death. His companion fires a crossbow at her but misses badly.

Your turns


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes will move and fire at the other guard.

1d20 + 7 ⇒ (2) + 7 = 9


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"Hey, pick on someone half your size!" he shouts at the troll as he swings again, trying to draw attention away from Percy.

Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 2d6 + 3 ⇒ (4, 1) + 3 = 8


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

fastmount: 1d20 + 9 ⇒ (18) + 9 = 27

As his friend and mount approached the felinerai leapt landing perfectly in the saddle

"Go! Mule, the beast!" he cried guiding his friend torwards teh troll as he gripped his naginata properly, swinging it hard at the troll of he closed within range.

naginata swipe: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d8 + 3 ⇒ (7) + 3 = 10


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

Burning Disarm second guard. 5 foot step north. DC 16.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Seeing the troll attempt to kill Percy only serves to further stoke Sigrun's rage. Stepping inside the enemy's guard, the indomitable barbarian brings her axe biting deep into the troll's side.

1d20 + 8 ⇒ (15) + 8 = 23
1d8 + 5 ⇒ (4) + 5 = 9


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

"What's that? To be the servants of evil witches that probably have little patience for failure, you sure are bad at hitting stuff!" Zses shouts to the troll, before throwing a glance at the remaining guard and laughing shortly.
Evil Eye DC 15, 7 rounds (save reduces to 1), -2 to saves.
Then Cackle.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy giggles at Zses's joke and steps back, then fires a chaos bolt at the troll.

attack: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d8 + 1 ⇒ (1) + 1 = 2


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

Allie's alone! There is no one over there! I hope she can handle the one guard.

Holding action.


GM Rolls:
Reflex: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 4d4 + 1 ⇒ (1, 2, 2, 3) + 1 = 9
Chaos: 1d6 ⇒ 6

Allie torches the second guard as everyone else pounds the Troll. It's still on its feet when Percy unleashes a wave of pure sound, dropping the Troll to the ground. As you watch, it's injuries begin to heal.

New Round
Your turns


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

Girls, fire good! Really soon would be better!

Morning Star: 1d20 + 3 ⇒ (13) + 3 = 16

Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Stay down!

Unless I have time for a Coup de grace full round action.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Yes Mommy! Percy runs up and puts her hand over the beasts head and summons another roiling sheet of fire.

Burning Hands: 3d6 ⇒ (5, 5, 5) = 15


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

Percy, sweets, Burning Hands is d4. Sadly.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy sucks at remembering her own spell parameters: 3d4 ⇒ (1, 1, 4) = 6


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

With the troll falling and Percy coming up to helpfully barbeque it, he spun about on Mule looking for another foe.

That went... better than i thought it might, is everyone okay?"

He asked more than a little shocked that it had went that smoothly. Maybe there was something to the chaos and nonplanning, though it could have been luck. Time would tell.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Standing over the fallen burning troll, Sigrun lifts he axe, bringing it down on the troll's neck.

Coup de Grace full round action. Insta hit insta crit 3d8 + 15 ⇒ (8, 2, 8) + 15 = 33


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

"Yeah, that was really embarrassing for them!" Zses responds to Silence with a short laugh*. "But we better stay alert: they probably have other soldiers stationed in the upper floors."
*Cackle because you never know

When the battle ends, Zses helps the others check the rooms (? Those square things in the room we are in.) before moving deeper into the tower.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

Neverhome will help search the other rooms as well as the body of the troll for any keys or anything else of importance, very much at unease at how this is currently going.


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

Allie panted and responded to Silence. "Im going to need to rest soon. I feel my energy depleting." Little Allie fanned her with a small, neverhome-esk hand.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Dafuq is "Neverhome-esk"?


Okay, the Troll is dead and the courtyard is secured. I'll give more info when I get home this evening. The spiky thing to the right of Q3 is a portcullis (currently down and blocking ingress to the tower itself).


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"I'm fine, Whiskers."


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

The felinerai dismounted from his friend patting the valiant warhorse.

Listen friend Mule yes yes. Guard the wagon, guard the other ones. If you see anyone not us you smash their face in with a hoof yes yes?

He said actually motioning towards the wagon and the other horses. He knew the horse didnt actually understand him, well at least he didnt think Mule did, But he knew with his motions and pointing the horse understood. It would guard the area, it had been trained to do so.

Mule will watch the wagon and the courtyard yes yes... let's go say hello to the inhabitants of this tower shall we?"

He said his whiskers twitching as his tail lashed... his ears were quite obviously down. He tossed Friend Lyosha his naginata and withdrew his katanna saying a simple silent prayer over it.

When you are not busy laughing at them perhaps you can keep the bads from the little ones and friend vashti yes yes? the uh... pointy end goes into the bad guy."

He informed the young man.

also cause i forget to ask earlier, with the action all died down time to use my once a day super samurai kitty godless healing ability to heal up godless healing: 1d8 + 3 ⇒ (3) + 3 = 6


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"I would have never guessed." Be mutters flatly as he looks the weapon over.

Does it have the fancy tassel at the base of the blade or has Silence already torn it off?


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

and DOH! I meant to give it to friend Zsestiran oh wells, you will do *grins* no tassle *grins* cant have a distracted Samukitty stupid sickness!


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

As the Caturai's words sink in Neverhome is able to put two and two together and hands the polearm to its intended recipient, Zses.


Ringing the courtyard are empty dog kennels. Inside the southeast one, you find a sack with 500gp.

Also, the spikes aren't actually a portcullis. They're actually icicles hanging from the roof over a set of double doors. My bad. :-(

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