Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


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Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

With deadly focus Sigrun takes a step forward, ther hammer rising high overhead to come crashing down with devastating impact on the enemy spellcaster.

1d20 + 6 ⇒ (20) + 6 = 26
1d12 + 4 ⇒ (5) + 4 = 9

Confirm
1d20 + 6 ⇒ (12) + 6 = 18
1d12 + 4 ⇒ (11) + 4 = 15

I think she just got Gallaghered


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy is still focused on be caster. She readies again to prevent casting.

attack: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 + 1 ⇒ (7) + 1 = 8


@Percy: Sigrun put the Cleric into negative HP. You're welcome to change your action if you want.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Oops. That's what I get for not looking at the map. Using the rolls above:

Seeing the caster fall, yells Fools! Your caster has fallen! The battle is OVER! She punctuates her sentence with another bolt aimed at the captain.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

With another sharp hiss of pain, and the woman with the magic going down, the feline samurai from atop the horse turns his full focus on the guard captain.

You should run.

He began withdrawing his katana in a quick sweep the blade flashing at his opponent.

katana: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
confirm: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
damage: 1d8 + 2 ⇒ (8) + 2 = 10
if confirmed add
crit damage: 1d8 + 2 ⇒ (8) + 2 = 10

Even as his blade slices deep into his opponent the valiant charger rears up again once more bringing the fight to the guard captain.

bite: 1d20 + 5 ⇒ (13) + 5 = 18
damage bite: 1d4 + 3 ⇒ (4) + 3 = 7
hoof 1: 1d20 + 1 ⇒ (12) + 1 = 13
damage hoof 1: 1d6 + 1 ⇒ (5) + 1 = 6
hoof 2: 1d20 + 1 ⇒ (12) + 1 = 13
damage hoof 2: 1d6 + 1 ⇒ (3) + 1 = 4

so if a 14 hits, total damage from bite and blade would be 27,
if an 18 hits the total damage will be 17
and... if somehow a 13 hits well total damage would be 37


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"Don't tell them that!" He shouts over to Silence as he continues to Attack the same guard.

Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 2d6 + 3 ⇒ (4, 6) + 3 = 13

Lol, Nat 1 and a 13. This fight is really aggravating Neverhome."


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

That is one powerfully swung miss


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9
Sigrun Jagrsdottir wrote:
That is one powerfully swung miss

CRITICAL FUMBLE!


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Silly Neverhome, just because they should run doesnt mean he wouldnt ride them down and kill them to the last. He is just offering sound tatical advice >^.^<


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9
'Silence' wrote:
Silly Neverhome, just because they should run doesnt mean he wouldnt ride them down and kill them to the last. He is just offering sound tatical advice >^.^<

That's what Neverhome was worried about actually...


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

"Run?" Zses eyes* the guard captain "With an helmet like that, I doubt he can see where he's going!" he says, moving a little closer to the enemies, laughing** faintly.

5ft. step.
*Evil Eye DC 15, -2 to AC, 7 rounds(save reduces to 1).
**Cackle


I redirected a few attacks. :-)

When the Cleric and Captain drop within seconds of each other, the remaining two conscious guards surrender.

Combat is over


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy starts a little spinning victory dance. We win! We win! We win! she sings.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

When they surrender Neverhome will disarm them while also checking them and their allies for any equipment, hidden or otherwise.

Perception: 1d20 + 10 ⇒ (4) + 10 = 14


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"Yea, way to go guys and gals."


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

He blinked as he watched them surrender and then be disarmed. It made sense of course to disarm them and all, but he wondered what they were to do with prisoners. He slid off of Mule and approached them waiting patiently for the others to reach some consensus on what to do... He knew in his mind what must be done...


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome will begin piling the equipment off to the side in various groups, gleaming at the acquisition of more Cold-Iron armanents. Finishing with his salvaging he'll check on the downed before turning to one of the conscious guards. "You! Why were you escorting this lady?"

Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Not sure if you can use Perception to see if someone's dead so here's a Heal check incase.
Heal: 1d20 + 2 ⇒ (8) + 2 = 10


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Zses examines the objects they've obtained. Retrieving his spyglass, he starts to scan first the pendant and then the mirror.
Hm, interesting. I've heard of objects like this: the winter witch that's in that tower will receive an alarm when this locket is opened, and she will be able to see trough the mirror. Maybe we could use it to split the enemy's forces in some way..." Zses stops for a second, his gaze falling on the spyglass. He squints his eyes for a second, before adding with a faint voice "And, uh, remember when I said this isn't worth much? It's actually worth a lot. Better sell it when we have the chance."
Take 10 on Spellcraft for a total of 20
Appraise: 1d20 + 8 ⇒ (18) + 8 = 26

After finishing his appraising, Zses moves near the surrendered guards "We have to get in the tower. Do you have any ideas to get in- no wait, that doesn't sound very threatening... I meant, spit it out or I...I...uh."
Maybe it's just better that I let Lyosha and Allie talk to these guys.
Aid Another on whoever use Intimidate: 1d20 - 1 ⇒ (3) - 1 = 2


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Sigrun walks forward, shaking her head at Zses's attempts. "How long you continue to live depends on what you say next. Was this a routine patrol or did you have a goal."

Intimidate: 1d20 + 6 ⇒ (9) + 6 = 15


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

How many survivors are there?


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

2


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Is that actual survivors, or just who's conscious?


With the exception of Ered's decapitated guard, everyone else is unconscious and bleeding out. If you want to try to save anyone, you only have a couple rounds left.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"Mamushka? Would you stave the passing of the Healer please? We can get healing back from her so you don't have to spend yourself yet."


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

"Why would she heal us and not raise an alarm?"


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"Because we kept her from dying. Because doing so would mean her life forfeit. Because I find it hard to believe that someone whose magic actually helps people would willingly work with monsters without good reason."


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

And followers of evil gods yes yes? Are they to be spared friend Neverhome? Trying to coerce herbto heal us might not work,what if She is a fanatic.

He began patting the young tall barbarians shoulder. He moved over to the prisoners,glaring.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"I doubt whatever God or Spirit she prays to is evil. Evil does not heal, it destroys. What being does she worship anyway, she held up a wooden focus like Rhokar but it looks differant, does anyone know who it belongs too?" Inbetween the debate Neverhome continues to check on the Healer to make sure she doesn't bleed out while they're arguing.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

"That was a symbol of Gozreh, in fact: He or she embodies the natural forces. A moody being, but not evil.". The witch stares at the healer before continuing. "Yeah, let's patch her up. It's not too far fetched to say that she would have a reason to turn against a child-murdering witch, if given the chance. But..." with a swift movement, Zses takes the icicle key and the Attentive Mirror "...we're taking this with us just to be sure."
Know.(Religion): 1d20 + 5 ⇒ (13) + 5 = 18


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes shrugs and draws the wand to use it on the healer.

And if no one objects.

CLW: 2d8 + 2 ⇒ (6, 6) + 2 = 14


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy makes certain she's one of the first people the caster sees, in case Ms Magicy Pants gets any ideas.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Sigrun stands directly behind Percy, hammer over her shoulder, blood still on it.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

so cruel.
He muttered mostly to himself tail lashing as he moved torwards Mule again. They didnt have time for prisoners, nor was leaving them to die from exposure going to sit well with him. He waited with his friend while they went about doing whatever it was they were doing.


Unless Vashti does something, the Captain and 3 guards die.

The Guard shrugs nervously at the questions. "Just a routine patrol - same as we've been doing for the last few days. Jairess insisted on coming. Someone murdered her birds, and she's determined to make them pay. What're you plannin' to do with us?"

The Cleric slowly blinks awake as Hobbes works his magic. She stares angrily at Sigrun but refrains from moving.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Sense Motive vs the guard: 1d20 + 4 ⇒ (19) + 4 = 23

Hoping they don't mean the Ravens that got roasted, although that would make sense. Kill Raven and bad things happen, kill bunch of Ravens...

"So you're out for revenge too then Miss... Jairess, da?"


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

Looking at the guards her face turns to a stony mask, she moves through them.

I'm sorry you must go, but, greater things must be done. Pharasma may grant you a second life to make amends, if not..

From the small of her back, she pulls an old, worn dagger. Even as it rasps from its sheath, it can be seen to carry a razor edge. SHe places against the cleric neck, just so.

A gentle brush of her hand against the clerics face stops her from the Lady's judgement, for now.

Rebuke Death: 1d4 + 2 ⇒ (2) + 2 = 4
This would have been done before Hobbs used the wand, hopefully.


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

Sense Motive vs Guard: 1d20 + 7 ⇒ (17) + 7 = 24

Jairess, is it then? Let me tell you a story, one of me, so you can understand me.

A sickness passed within my village, a terrible one, it put most of my people in bed, myself included.

I managed to battle it away and recover somewhat, but by the time I had, almost everyone was sick and some passed to the Boneyard for judgement.

My friends from birth, my family, people I knew from catching them from their mothers womb.

Then the dead came back and soon there where even fewer of us.

We boarded the dead, the deadly ill and undead in their home.

Do you know what we did next?

I will tell you.

We set them a fire.

Allie would have liked it, the entire village a fire.

Visible for the entire night as we ran, the smoke turned the snow gray the next morning.

Be my words it was done, for I could see no other way for us to live. Twenty three, of my village, that was all.

I tell you this so you WILL NOT doubt my will or resolve.

We have a deed to complete, one so that others may live, more than the handful I saved from my village.

We have questions of you. Lie to me. I will end you by my hand. Do you understand?

Intimidate if appropriate: 1d20 + 2 ⇒ (10) + 2 = 12

Diplomacy if appropriate: 1d20 + 6 ⇒ (16) + 6 = 22

Maybe I get a circumstance bonus for a good tale?Stupid dice roller....


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Auto-assist Vashti's diplomacy with my +10
intimidate aid: 1d20 + 4 ⇒ (13) + 4 = 17

Edit: Percy stands behind Vashti and lets the swirling rainbow of chaos ripple up her arms. It speaks of death should they escape. Or pain. Or dismemberment. A good wedgie. Really, whatever feels right at the time should they choose poorly at this juncture.


Sorry about the delay, everyone. Failed a couple saves vs. the 'sickened' condition and haven't even turned my computer on since Wed. I'm back in the saddle now, though.

Vashti/Neverhome:
The Guards appear to be telling the truth.

The woman remains stonefaced as Vashti tells her tale, but there might perhaps be a tiny glint of fear in her eyes as she nods silently in affirmation.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Zses bites his lips as Vashti tells her story, as if her tale of loss was making something click in the witch's head. Realizing that it wouldn't really help in this situation, Zses steels himself from emerging memories and approaches the prisoners.

"So, easy questions: first, why are you working for the witch in the tower there? What are your connection to her? Second, how do we get in the tower?" he waves the icicle-shaped key he's handling "Does this thing has anything to do with it?"


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

Vashti emphasis's Zsestrian's questions with the tip of her old, trusty blade, eyes never breaking contact with the women.


"I'm the raven handler. They scout, and I translate. The key controls the ice teleporters."


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Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

By "ravens", Percy asks, are we talking "flocks of" or "annoying, flying, talking, theives who may or may not have claimed territory back that'a'way". Oh, and are you hungry? Someone overestimated the amount of chicken we'd need and we're currently swimming in the stuff.

Edit: that probably requires a bluff: 1d20 + 8 ⇒ (17) + 8 = 25


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Wordlessly Neverhome will reach out and gently slap the back of Percy's head.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Way to screw the bluff check


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

I highly doubt she would have accepted the offer of "chicken", she's a bird lover, not a bird eater.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"Watch it pal." Hobbes says glaring at Neverhome.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Turning towards Hobbes "She is enraged over the loss of creatures she cares about. I do not think offering up a similar creature for consumption is appropriate."


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"Ya also don't smack a dame."


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Arching an eyebrow, "Are you going to keep to that thought when we encounter the Witch?"

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