Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


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Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"I don't like this kid. This feels like a trap.." Hobbes whispers back.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

A chill will run down Zses spine, interrupting his silly daydreaming, and he will whispers to Blik

@Blik:
"Let's be careful, I think she's hiding something, Blik. All these niceties now look like an act."

Zsestrian will give a quick glare to the half-orc female, and he started doubting the good will of the Sentinels...

Crow, feeling Zsesstrian's worry but trying to stay calm, will examine the building of the central lodge where they're heading How many floors it has? Approximate height of the building? Are the windows big enough to make a dramatic escape by jumping out of them if/as the building explode?

Perception: 1d20 + 9 ⇒ (18) + 9 = 27


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik will look wide-eyed at Zsestrian as he reveales the Sentinels plot, but after thinking it over for a minute he'll whisper back,

"Uh, I think she's being sincere. Predators don't often invite you into their den. They've made no moves or suggestions to disarm us, I think they do just want to talk."

Excited to be involved in all the whispering, Blik will continue making hushed whisper noises for a while.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

"Stables... are there some form of stables for our horses and mule? I would hate for the poor beasts to get ill while we speak with your commander." Silence said trying to by time. At least the three 'sentinals' the had captured were still unarmed. Something was tickling his mind about the sitution something someone had said. He frowned and his eyes narrowed at friend neverhome for a moment.
"Love and anger huh? So she hates us and loves us yes yes. what did you say to her." he said lowly his tail starting to pick up speed as it moved back and forth.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

@Silence:
"That you were a foreign lord that had taken fancy with her. Why, was I off?"

@Blik:
"In Irrisen the monsters invite you in all the time. It's their preferred method of hunting."


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik will cock his head curiously at Neverhome's comment, and after a moments consideration he'll whisper back,

"Then why have people learned to not go into the monsters homes?"


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

"Because sometimes monsters dont appear as monsters friend blik... take that snowman... it seemed harmless yes yes?" He said still slightly glaring at the half-orc. "You told her I had taken a fancy with her?" His ears flattened for a moment then suddenly he chuckled and grinned. "Is this some plot for me to break her heart so she is easy taking for you to swoop in? if so I like this plan yes yes, if not... " The pause was almost palpable. "I wouldnt have imagined you one for tricks no no no, friend Neverhome. His grin became feline like, and it was almost as if plots of mischieviousness began to sprout within the feline's mind.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

"Ah, then they hunt with deception, not invitations. And I do not believe these humans to be deceiving us, despite our attempts to do otherwise it would seem."

Blik says this with more curiosity than dissapointment.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome will give a slight chuckle at Silence's suggestion before raising his left hand and using his thumb to tap the tattoo going around the base of his ring finger. "No, I don't think my wife would appreciate that." Lowering his voice to a whisper,

@Silence:
"I didn't think you'd mind, and it got us into the building. As for trickery, well, it comes naturally to monsters."


One of the Sentinels points to the smaller building. "Stables are over there. Want us to take your horses over for you?"

@Zsestrian: Fairly large two-story building. Windows look large enough to jump through in a pinch. The porch and double doors in front of you look to be the back entrance. The other side has a much bigger porch and is clearly the main entrance.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Silence frowned for a moment glancing at them his ears flickering. I warn you Mule is a trained Tian Warhorse, worth five men in battle, I would take great care in how you handle him, if you like your skull in one peice. Are you sure you want to stable him?" He asked as he dismounted patting his noble steeds thick neck and sharing a look with the beast. He didnt trust the men just yet, but... woe be to them if they harmed his mount. It would not end well.
He grabbed his Naginata from the saddle and turned to face them, trying to offer a friendly smile to the female half-orc. He still wanted to slap friend Neverhome aside the head but...he shrugged a little almost self concious. The half orc female didnt seem like samurai wife material at first glance, but maybe she would suprise him. It was too soon to tell.


"Don't worry; we'll take extra good care of him." The Sentinel carefully reaches for Mule's bridle. "Come on, boy. Let's get you to someplace warm."


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

"See that you do." he said simply patting the stallions neck. Mule was a true companion and friend. "Let us meet this commander of yours, perhaps he can explain the strange occurances that have been happening friend Ten-penny." He said one large paw resting on the hilt of his katana whil the other adjusted the naganata slid into a leather holster across his back. He motioned for her to lead the way glancing to his companions... "Be wary" He whispered lowly.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome will give a slight nod as he continues along.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"Let's just get movin' yea?" Hobbes says as he falls in line with everyone else.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Zses will reach to the Desnian Holy Symbol around his neck and hold it tightly, while Crow nods to Silence.


So, is everyone following Ten-Penny inside? Blik, what about you?


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Yea, I'm following.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Yea I'm following.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Yup, Blik is going in


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Ever the pragmatic Samurai Silence will make sure to close with the pretty half orc whom had been eyeing him... well until he mispoke. He still wasn't sure. He had not been trained in any sort of way on how to deal with women of any race. More importantly he closed with her on the chance that she might be leading them into a trap. No matter how the other sentinals spoke of her, perhaps they might hesistate a moment if she was in the way.
perception: 1d20 + 4 ⇒ (10) + 4 = 14


GM Rolls:
Sentinels: 8d20 + 8 ⇒ (3, 6, 3, 13, 9, 7, 13, 7) + 8 = 69
Party: 5d20 + 21 ⇒ (8, 8, 10, 4, 2) + 21 = 53
Red: 1d20 + 2 ⇒ (6) + 2 = 8
Blue: 1d20 + 2 ⇒ (1) + 2 = 3
Green: 1d20 + 2 ⇒ (2) + 2 = 4

Ten-Penny: 1d20 + 9 ⇒ (11) + 9 = 20
Silence: 1d20 + 4 ⇒ (10) + 4 = 14
Blik: 1d1 + 5 ⇒ (1) + 5 = 6
Neverhome: 1d20 + 8 ⇒ (12) + 8 = 20
Hobbes: 1d20 + 7 ⇒ (17) + 7 = 24
Zsestrian: 1d20 + 4 ⇒ (2) + 4 = 6
Crow: 1d20 + 9 ⇒ (7) + 9 = 16

As the other three Sentinels gingerly lead Mule into the stable, Ten-Penny opens the Lodge's front doors and ushers you inside. The first thing you notice is the roaring fireplace in the center of this large trophy room. A bearskin rug lies on the floor, and the heads of several deer have been mounted on the walls. On the other side of the fireplace, a large table and two long benches run the length of the room, and a 20ft high vaulted ceiling rises into the rafters overhead. The five Sentinels sitting there look up from their food.

Once you're inside, Ten-Penny closes the doors, and walks to one of the rooms on the left. Knocking on the door, she hollers, "Hey, boss! Those wandering heroes Fawfein mentioned are here to see you!"

Neverhome/Hobbes:
As she knocks, you see Ten-Penny remove a small vial from her pocket. It looks empty. (you can take a single move or standard action if you wish)

Neverhome/Hobbes/Crow:
You see a glint of metal under the edge of the bearskin rug. It looks like a trapdoor latch.

@Neverhome/Hobbes: let me know whether or not you act on what you've seen. Everyone else, please hold off on posting; you failed your Perception checks. *evil GM grin*


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

@YBD:
Nothing directly at Ten-Penny but Neverhome will go out of his way to stay either behind or or to her side, in case she whips around and throws the vial at the group.

Upon seeing the glint Neverhome will become more animated than usual "Is that bear? It is! Bear very dangerous where I hail from. Very dangerous. But also very sneaky. Mostly dangerous though. Impressive that you brought one down, did you use traps or lot's of men?" After the exclamation he'll turn to Ten-Penny,
Orcish:
"Sorry about that, bears are the top of the food chain where I come from before you start getting into trolls and giants, never seen a rug of one before. I hope I didn't come off as uncouth."
before switching back to Common, "Fawfein? Ah! Moosey! So he was friends of yours da?"


@Hobbes: doing anything?


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Sorry, forgot I was up.

"Heya, what'cha got there?" Hobbes will ask pointing at the vial.


Ten-Penny gives a startled jump, takes a quick (5ft) step back behind the fireplace, drinks the vial, and vanishes. As she does, the Sentinels stand up and begin to draw their swords. The one at the head of the table responds to Neverhome. "Ah, you met Fawfein too. He warned us you'd be trouble and said he'd pay us extra if we fixed the problem. No hard feelings?"

Surprise Round over

Round One
Your turns


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome will blink unbelievably before drawing his Greatsword while he moves 5ft forward. "I'm gonna kill that damn moose. Route em!"
Neverhome will hold until a target moves adjacent to him then he'll attack.
Greatsword Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Greatsword Confirm: 1d20 + 3 ⇒ (9) + 3 = 12
Greatsword Damage: 2d6 + 3 ⇒ (4, 6) + 3 = 13
In the off chance that does confirm: 4d6 + 6 ⇒ (4, 6, 1, 1) + 6 = 18

That should prevent them from coming from the top way around the fire place, correct?


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

>.< shoulda ate the stupid elk!

"MULE! TO ME!" The samurai Bellowed well aware the horse probably couldnt make it in the building per say but he was damned if he let him stay in the stable with those three... infact he hoped his noble horse had slain the foolish men already. He didnt like the confined quarters but at the same time he recognzied an advantage when he saw one he pulled the naginata out as he strode forward.

"You haven't learned the definition of trouble." he added as he struck at the sentinal across from him.(white)
naginata: 1d20 + 3 ⇒ (15) + 3 = 18 it is a reach weapon I hope they enjoy the AoO
damage: 1d8 + 3 ⇒ (3) + 3 = 6


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Also would someone mind moving Neverhome 5ft to the right? Google docs no want to worky on iPhone :(.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

moved forward to block You realize that was a 20 on the attack roll yes yes?


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

lol, I did not, will fix :3


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Zses will peek over Blik and Hobbes shoulders ( 5-ft. movement up one square )squinting his eyes and looking intently*(In particular at Sentinel Orange) at the worse Sentinels he ever met.
* Evil eye DC 14(7 rounds, will save reduce to 1), -2 saves
"Now. You've. Done it" he will snark, but a short, nervous laugh* betrayed his worries on the situation.
*Cackle

"I look outside" Crow will shout when flying out of the hall to scout the rear, where Mule was probably smearing the Sentinels all over the courtyard.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes will 5 foot forward, draw his bow, and fire. "Big mistake."

Versus White: 1d20 + 5 ⇒ (19) + 5 = 24

1d6 ⇒ 1


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik will watch, mouth agape as the Sentinels do exactly what he thought they wouldn't.

*Sigh* "I have a lot to learn... But first, leave us alone!"

Blik will 5-foot step diagonally down (to be on Hobbes bottoms left), and let loose his sling at the white Sentinel.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d3 + 2 ⇒ (2) + 2 = 4

I'm on my phone all weekend if someone could move me please I'd appreciate it!


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Moved!


GM Rolls:
Bite: 1d20 + 4 ⇒ (15) + 4 = 19
Hoof: 1d20 - 1 ⇒ (17) - 1 = 16
Hoof 2: 1d20 - 1 ⇒ (11) - 1 = 10
Damage: 1d4 + 3 + 1d6 + 1 ⇒ (4) + 3 + (5) + 1 = 13

Silence: 1d20 + 3 ⇒ (19) + 3 = 22
Green: 1d20 + 2 ⇒ (17) + 2 = 19
Blue: 1d20 + 2 ⇒ (8) + 2 = 10
Purple: 1d20 + 3 ⇒ (1) + 3 = 4
Light Blue: 1d20 + 3 ⇒ (20) + 3 = 23
Black: 1d20 + 3 ⇒ (11) + 3 = 14

Silence Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Light Blue Confirm: 1d20 + 3 ⇒ (6) + 3 = 9

Green Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Light Blue Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Neverhome smites Orange with his mighty blade. Silence severely injures White, and then Hobbes' arrow finishes the enemy off. As the remaining Sentinels charge, Silence impales Black on his naginata. Purple stumbles as he runs forward, and Neverhome's easily able to dodge the clumsy swipe. Light Blue, on the other hand, gashes Silence's chest (take 6pts damage). You briefly see the Lodge's back door open and close, but everyone's distracted by the rightmost room's door opening and four more Sentinels running out with shortbows at the ready. These ones look sick.

New Round
Your turns


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes will drop his bow and equip his sword and shield.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome will bring his sword around for a swing at Purple.
Greatsword Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Greatsword Damage: 2d6 + 3 ⇒ (6, 2) + 3 = 11

"You're friend's blood threw my swing off." he'll say grimly as he stares the bandit down.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Dropping the naginata Silence will draw his katana. "Archers!" He cried out pointing at them just for a moment Before he spun to his left slashing with his katana at the enemy (aqua)

katana: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d8 + 3 ⇒ (2) + 3 = 5


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Is Crow seeing anything outside? Like why the door opened and closed( I suppose the invisible half-orcette)? Or can he go towards the stable to fetch Mule?
When Silence is hit, Zses will move unconsciously towards him "Silence!"

Completely panicked, he will throw a glance* at Sentinel Grey.
Know.(Nature) to identify why they look sick?: 1d20 + 8 ⇒ (4) + 8 = 12
*Evil eye DC 14 (7 rounds, save reduce to 1), -2 to attack rolls


Grey Will: 1d20 - 1 ⇒ (17) - 1 = 16

Crow has no idea why the door opened and closed, but he sees footsteps in the snow in that area. They head toward the eastern woods and vanish. He also sees that the stable doors are closed.

EDIT: I think you meant to use the Heal skill. :-) The Sentinels look weak and unsteady on their feet, but you're not sure why.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik will try to fire a shot at the grey Sentinel.

Heal: 1d20 + 3 ⇒ (3) + 3 = 6

"You should go back to bed, you aren't looking wel! l... I think..."

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Confirmation: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d3 + 2 ⇒ (3) + 2 = 5
Crit Damage: 1d3 + 2 ⇒ (1) + 2 = 3


GM Rolls:
Bite: 1d20 + 4 ⇒ (7) + 4 = 11
Hoof: 1d20 - 1 ⇒ (13) - 1 = 12
Hoof: 1d20 - 1 ⇒ (9) - 1 = 8

Blue: 1d20 + 3 ⇒ (9) + 3 = 12
Purple: 1d20 + 3 ⇒ (16) + 3 = 19
Light Blue: 1d20 + 3 ⇒ (17) + 3 = 20
Purple Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Light Blue Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Black: 1d20 + 2 ⇒ (2) + 2 = 4
White: 1d20 + 2 ⇒ (11) + 2 = 13
Orange: 1d20 + 2 ⇒ (9) + 2 = 11
White Damage: 1d6 ⇒ 3

Blik's shot drops Grey Sentinel. Purple and Light Blue take quick stabs at Silence and Neverhome, then 5ft step back out of melee range. (Silence and Neverhome each takes 2pts damage). The archers fire, and White Sentinel hits Zsestrian in the arm. (take 3pts damage) There's still no sign of Ten-Penny or Mule.

New Round
Your turns


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome will step over the body of the fallen bandit (5ft step) and swing at the retreating one. "Why are you still alive." He'll say plainly as the swords swings down on the man.
Greatsword Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Greatsword Damage: 2d6 + 3 ⇒ (5, 3) + 3 = 11


Neverhome's blade goes *snicker-snack* as the Sentinel's head falls to the floor.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes moves and slashes at blue.

1d20 + 5 ⇒ (1) + 5 = 6


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Zses expression of horror at his wound will quickly fade away, as he will move towards the White Sentinel, as if possessed. He will then start hissing and whispering, using his hands to cast a figure on the wall. The shadow's silhouette, slowly starting to shift, will take an unnaturally detailed shape of what appears to be the White Sentinel, slowly collapsing to the floor in a fit of coughs.*
*Ill Omen

Ill Omen:
You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice and take the less favorable result. For every five caster levels you have, the target must roll twice on an additional d20 roll (to a maximum of five rolls at 20th level).

A target who can speak and has at least one free hand and who is aware of the spell and its effects (such as from a Spellcraft check to identify the spell as it is cast) can negate one reroll by spending a move action to utter a brief prayer or good luck charm to appease the spirits of ill fortune.


Is this reskin of Ill Omen okay? The spell text is kind of broad,and it seemed to fit the whole shadow theme, but I can ditch it if there's problems.

In the meantime, Crow will try to check on the stables, and see if he can find some clues on Mule's status and whereabouts.
Perception: 1d20 + 8 ⇒ (11) + 8 = 19


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Silence roared in anger and honestly a bit of pain. He was bleeding far more than he would like, but the anger...the anger that these supposed protectors of the city were nothing but bad evil bad things riled up the samurai. He stepped forward (5 ft) to once more hack into the enemy. However the blood was slick and he stumbled forward only making himself a bigger target it would seem
katana: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d8 + 3 ⇒ (5) + 3 = 8


As long as the reflavoring doesn't change anything mechanically, I'm totally flexible. Cackle must have an audible component, but everything else is fine. :-)

Crow:
The stable doors are closed, and there are no windows to peer into, but you can definitely hear the sounds of combat coming from inside.

Holding on Blik


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Crow to YBD:
Are the doors just closed or locked? Can Crow try to open them in any way?

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