Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
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Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Sorry about the lack of posts guys, I went out of town for St. Patty's Day.

Blik will yell out to silence, worry thick in his voice.

"Silence! Fall back!"

Worried about his furry friend and unwilling to risk hitting him, Blik will lob a bullet at the orange soldier, ready to dash up and help out Silence should he indeed retreat.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d3 + 2 ⇒ (3) + 2 = 5


GM Rolls:
Blue: 1d20 + 3 ⇒ (3) + 3 = 6
Light Blue: 1d20 + 3 ⇒ (17) + 3 = 20
Black: 1d20 + 2 ⇒ (4) + 2 = 6
Orange: 1d20 + 2 ⇒ (6) + 2 = 8
White: 1d20 + 2 ⇒ (19) + 2 = 21

Bite: 1d20 + 4 ⇒ (1) + 4 = 5
Hoof: 1d20 - 1 ⇒ (11) - 1 = 10
Hoof: 1d20 - 1 ⇒ (4) - 1 = 3

Light Blue: 1d6 + 1 ⇒ (5) + 1 = 6
White: 1d6 ⇒ 6

Blik's missile smacks the Sentinel in the head, but he remains upright. Light Blue slashes again at the intimidating Catfolk and then steps back (Silence takes 6pts damage). The archers fire another volley, and Neverhome is hit in the shoulder (take 6pts damage). There's still no sign of Mule....

New Round
Your turns

Zsestrian:
If you can explain how a tiny bird can open a stable door. I'm seeing it as a "5oz bird can't carry a 1pound coconut" situation. ;-)


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Anger had overcome common sense. As the sentinal slashed at him with his guard down the samurai grunted looking in confused shock at the wound as he slumped to the ground his life ebbing slowly away.

stabalize: 1d20 - 2 ⇒ (11) - 2 = 9

make that -3 hp.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Ouch, even that Ill omen on white didn't prevent use from being hit twice :/

Crow to YBD:
If Crow still hears fighting coming from inside the stables, he will shout with all his might inside it:
"You are surrounded. Come out at once and you will be spared."Bluff: 1d20 - 2 ⇒ (19) - 2 = 17

"SILENCE!"
Oh no oh no oh no oh no oh no
NOT AGAIN

After looking in horror at the Catfolk, he will stare with hate* at Sentinel Light Blue."You...Monsters! What have you done! Have you no souls!? Oh, sure, you probably sold them for two copper pieces to that DAMN ELK!"
*Evil Eye DC 14 (7 Rounds, save reduces to 1), -2 to attack rolls
He will furiously reach out to his scroll box and pull out a Scroll of Obscuring Mist.As a move action


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"You'll pay fer that."

Hobbes steps forward and tries to avenge Silence.

Stab: 1d20 + 5 ⇒ (16) + 5 = 21

Take that!: 1d4 ⇒ 4


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Avenge? Im not dead yet... least i dont think so. *lawls*


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

I don't have heal. You might be dead. Shrug. Don't spoil the moment with facts.

Scarab Sages

excelent point. *is deadified*


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Although painful the arrow sticking out of him is more akin to a thorn after seeing Silence fall to the floor. The pain actually flees further from his mind, as well the exertion from traveling in the cold, along with any sense of restraint.
Rage
He feels almost weightless as he steps across the floor to the nearest banditBlack and raises his sword with a dead look in his eyes.
Greatsword Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Greatsword Damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

"Silence! NO!"

Worried about his friend, Blik will sling another rock at the orange Sentinel and rush up in front of Silence to check his condition and protect him from the dangerous soldiers.

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d3 + 2 ⇒ (3) + 2 = 5

Heal: 1d20 + 3 ⇒ (17) + 3 = 20


GM Rolls:
Sense Motive: 3d20 - 3 ⇒ (15, 18, 13) - 3 = 43
Will Save: 1d20 - 1 ⇒ (3) - 1 = 2

Bite: 1d20 + 4 ⇒ (6) + 4 = 10
Hoof: 1d20 - 1 ⇒ (9) - 1 = 8
Hoof: 1d20 - 1 ⇒ (16) - 1 = 15

Light Blue: 1d20 + 1 ⇒ (19) + 1 = 20
Orange: 1d20 - 1 ⇒ (1) - 1 = 0
White: 1d20 + 1 ⇒ (19) + 1 = 20

Light Blue: 1d6 + 1 ⇒ (5) + 1 = 6
White: 1d6 + 1 ⇒ (5) + 1 = 6

Zsestrian's hex has a marked effect on Light Blue (failed save), but Blik's distraction makes it easy for his blow to land. (Blik takes 6pts damage). Neverhome cleaves through another Sentinel, and Hobbes' shot hits home on his target. Three Sentinels remain, but two are bloodied. The archers fire another volley, and Neverhome is hit again. (take 6pts damage). Orange then drops his bow and draws a shortsword.

New Round
Your turns

Blik:
Silence is alive but bleeding out. Unless the situation changes, he'll be dead in about a minute.

Crow:
You hear a voice from inside, "Oh shi-" followed by the soft *thud* of something hitting the ground. A moment later, you hear heavy pounding on the inside of the stable doors as if something was attempting to force egress.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes takes another swing at blue.

1d20 + 5 ⇒ (4) + 5 = 9


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Zses will draw his crossbow Move Action and shoot at Sentinel Orange. The battle had to be finished as quickly as possible, or Silence would have been gone for.

Crossbow to Orange: 1d20 + 2 ⇒ (14) + 2 = 16
Crossbow damage: 1d6 ⇒ 5

Crow:
Crow hoped that that pounding was Mule trying to get out, but continued just to make sure that no one else was in there.
"You have ten seconds!Ten...Nine..." Crow started to count slowly, both by the exertion of talking that much and because he didn't really want the countdown to finish and not have anyone to barge in.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Dropping his sling, Blik will pull his small spear from it's strap on his shoulder and thrust it forward at the light blue Sentinel.

Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Attack: 1d6 + 1 ⇒ (2) + 1 = 3


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

If Neverhome is even aware as he steps onto the corpse that the bandit in front of him has switched weapons, or the second arrow sticking out of him, he doesn't show it. He has that same dead look in his eye, his essence slipping more and more into oblivion as he takes his swing.

Greatsword Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16

Haggard and slumping over after his swing he begins mumbling to himself. "Heal... Kill... Heal... Kill... Kill... Kill..."


Silence Stabilize DC 10: 1d20 - 3 ⇒ (7) - 3 = 4
Now at -4 HP

GM Rolls:
Mule: 1d20 + 3 ⇒ (15) + 3 = 18
Light Blue: 1d20 + 1 ⇒ (18) + 1 = 19
White: 1d20 - 1 ⇒ (1) - 1 = 0
Damage: 1d6 ⇒ 3

Light Blue stabs Blik again (take 3pts damage). White fires again at Neverhome but misses badly. Zsestrian aims carefully and hits Orange right between the eyes with his crossbow bolt. [ooc](if only Silence was conscious to see it)

Outside, the pounding increases in intensity, when suddenly the stable doors burst open and Mule comes rushing out. (Silence, you may resume controlling him. He's at 7/13 HP)

New Round
Your turns


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes keeps swinging at light blue.

1d20 + 5 ⇒ (17) + 5 = 22

"This is fer the pussycat."

1d4 ⇒ 2


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

The WhiteBandit firing at him catches his attention after the other one falls, at which point Neverhome will lumber over to him.In between the barrel and H-13 please :3

1d1d20 + 5 ⇒ (7) + 5 = 12
1d2d6 + 6 ⇒ (3, 6) + 6 = 15


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Staggering and bleeding heavily, Blik dashes in to stab at the light blue Sentinel while Hobbes is slashing him.

Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Between the three of you, the last two Sentinels drop.

Holding on Mule and Zsestrian (who's out of town). Please keep posting in rounds; the fun's just begun....


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

As soon as the visible threats are gone, Blik will turn and wave his hands, as if waving breath back into the fallen Catfolk. Blik will cast Stabilize on Silence.

"Don't worry Silence, you'll be okay."

Edit: Whoops, didn't see that we were still in rounds. This will be Blik's next available action.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes steps back towards Silence. "How's the furball?" He asks with some concern.

If told the kitty is alive, Hobbes will drop his weapon, draw his wand and heal the samurai pizza cat.

1d8 + 1 ⇒ (8) + 1 = 9

If not, Hobbes will just keep his sword out and ready.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Mule angry and horselike burst through the door, the sound of his muddy hooves clip-clopping on the ground obvious to everyone, the large warhorse had various cuts about it and was bleeding though lightly. Seeing the fallen catfolk the horse seemed to shiver and it moved to its fallen companion nuzzling him. For lack of better terms, the horse looked angry.

yay Silence not bleeding to death!

The large furred feline awoke suddenly with the magic of the wand eyes wide with a feral growl... then was promptly face nuzzled by the large warhorse. Glad to be back as well Mule, yes yes. He began his eyes searching for his sword and securing it. he looked a bit better, but certainly less than whole. did we win? He began from his spot on the floor.


GM Rolls:
Red: 1d20 + 2 ⇒ (10) + 2 = 12
Blue: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (3) = 6

You're just beginning to catch your breath when the door to the room to your north bursts open and two skeletons rush out. They're glowing with an unnatural cold aura. Red misses Hobbes, but Blue strikes Zsestrian hard with a claw! (Zsestrian takes 3pts damage + 3pts cold damage)

New Round
Your turns


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes steps back and heals the crazy bird-guy.

1d8 + 1 ⇒ (4) + 1 = 5

"We could use yer help now. Anytime you wanna stop nappin' whiskers.'


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Clarity slowly starts to seep back into Neverhome as Silence awakes and the undead attack. He'll move to engage the RedSkeleton.

Greatsword Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Greatsword Damage: 2d6 + 6 ⇒ (1, 1) + 6 = 8

"What. In. Hell?"


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Happy that his beaten and bloodied allies are finally in the clear, Blik will breathe a sigh of relief when Hobbes uses the powers of the wand to help Silence. But then, when the skeletons burst into the room, Blik's mouth with drop in disbelief and horror.

"What!?"

With no time to think, Blik will drop his spear, retrieve his sling a move? and quickly fire off a shot at the blue skeleton.

Attack: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d3 + 2 ⇒ (2) + 2 = 4


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

"Mule stomp them." He growled the horse wheeled and bit and kicked the skeletal horror. He rose (move action) and stepped up onto the table to get a better angle on the skeleton attacking Hobbes.(standard action)

Mule the mighty slayer of Stupid Sentinal's attack
bite: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d4 + 3 ⇒ (4) + 3 = 7
hoof1: 1d20 - 1 ⇒ (8) - 1 = 7
hoof2: 1d20 - 1 ⇒ (4) - 1 = 3
damage hoof1: 1d6 + 1 ⇒ (4) + 1 = 5
damage hoof2: 1d6 + 1 ⇒ (3) + 1 = 4

Mule must be wore out from all that sentinal slaying... at least im assuming he slaid many a sentinal, I mean, he is all cut and the bird heard the fighting.


GM Rolls:
Fort: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d6 ⇒ 5
Explosion: 1d6 ⇒ 2
Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Attack 2: 1d20 + 2 ⇒ (12) + 2 = 14

Neverhome hits his target with a solid blow, but it does significantly less damage than expected. Zsestrian, thankful for the healing wand, takes a quick step backward and screams in anger at Blue Skeleton. casting ear-piercing scream for 5pts sonic damage It explodes, showering icicles everywhere. (Mule takes 2pts cold damage, Reflex DC 11 for half). The remaining skeleton swipes ineffectually at Hobbes but is unable to penetrate the Halfling's armor. Suddenly, the bodies of two of the Sentinels stand back up! The injuries still marking their bodies are clearly lethal, but they've somehow been reanimated as Zombies....

New Round
Your turns


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

"Pull back pull back Pull Back! The feline samurai called taking a quick step away from the skeleton and slashing with is katana at the (green) zombie. His horse too spun again snorting at the unclear path.

katana attack: 1d20 + 6 ⇒ (7) + 6 = 13 adding +1 from higher ground
1d8 + 3 ⇒ (2) + 3 = 5

mule 5/13hp
reflex: 1d20 + 4 ⇒ (5) + 4 = 9


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

"This... this isn't right. We should flee..."

Once more Blik's tone gets almost painfully high, the fear in his voice is obvious, his eyes growing larger, the white almost disappearing. Blik will sling a bullet at the red skeleton and run towards the door.

Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d3 + 2 ⇒ (2) + 2 = 4
Confirmation: 1d20 + 1 ⇒ (15) + 1 = 16
Crit Damage: 1d3 + 2 ⇒ (2) + 2 = 4


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome will begin shouting as he takes another swing at the skeleton. "It's f$&@ing cheating if I have to kill you twice in one day!"

Greatsword Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Greatsword Damage: 2d6 + 6 ⇒ (6, 2) + 6 = 14


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes, being without an actual weapon will jab the skeleton with the wand.

Flank Versus Touch: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Will DC 11 for Half: 1d8 + 1 ⇒ (6) + 1 = 7


Will: 1d20 + 3 ⇒ (12) + 3 = 15
Zsestrian Attack: 1d20 - 2 ⇒ (13) - 2 = 11
Damage: 1d8 ⇒ 7
Explosion: 1d6 ⇒ 2

Blik's attack hits the skeleton right between the eye sockets,causing it to explode in a shower of icicles. (Hobbes/Neverhome take 2pts cold damage, Reflex DC 11 for half). Silence and Hobbes score hits on Green Zombie, but it remains upright. Meanwhile, Zes barely misses with his crossbow. (I adjusted a couple of you so your attacks wouldn't be wasted)

GM Rolls:
Green: 1d20 + 4 ⇒ (6) + 4 = 10
Yellow: 1d20 + 4 ⇒ (6) + 4 = 10
Rokhar: 2d6 ⇒ (1, 1) = 2

Both Zombies narrowly miss Hobbes, and Green seems to heal slightly as this happens.

New Round
Your turns


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Reflex: 1d20 + 6 ⇒ (17) + 6 = 23

Hobbes will keep jabbing Green.

Flank versus Touch: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Will DC for Half: 1d8 + 1 ⇒ (8) + 1 = 9


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

With the other strange cold exploding skeleton down and well esplodified Silence felt a bit better about their chances, though he still knew he was wounded. Another wave of the healy wand wouldnt be a bad thing. But first the zombies. Poor friend Zzestrian was probably not happy to see them there at all. With a deep breath he held high his katana, bringing it down in a violent slash. (at green if it wasnt esploded by the healy wand, otherwise the one remaining.)
With his attack complete he stepped back five feet slowly withdrawing close to Mule and his naginata.

Mule will ready an action to stomp out any foe with as much Honor and Justice as a true samurai horse can manage if thats allowed.

attack: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d8 + 3 ⇒ (6) + 3 = 9


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Reflex: 1d20 + 3 ⇒ (1) + 3 = 4
Woot for Cold Resistance!

Seeing the Skeleton shatter, Neverhome will haul around towards the Bandit ZombieGREEN, letting his body carry his sword swing in the momentum.

Greatsword Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Greatsword Damage: 2d6 + 6 ⇒ (3, 6) + 6 = 15


Will: 1d20 + 3 ⇒ (17) + 3 = 20

Working together, you're able to return the Zombies to the Boneyard.

Holding on Blik's action. Yes, we're still in combat *evil grin*


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Any chance to determine what that "healing" was?

Still freaking out a bit at seeing the dead rise. Blik will stay where he is for the moment, steadying himself and returning his breathing to normal. Blik will cast Virtue on himself and listen to the room around him, trying to determine if the threat is truly ended.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


GM Rolls:
Will: 1d20 + 6 ⇒ (2) + 6 = 8

As the last Zombie falls, Blik scans the room for additional enemies. He sees none, but as he goes back for another sweep, a man materializes several feet away. He's wearing armor and carrying a shortsword. Pointing at Blik, he commands, "Your allies have betrayed you. Destroy them!"

Spellcraft DC 16:
The man just cast murderous command on Blik.

Blik:
The stranger speaks truth, and you realize that the only way for you to escape is to kill your former allies. (compulsion spells are fun. Still, it's just for this round. Have fun!)

New Round
Your turns


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

"Mule, the man!" Silence commands as he points at the human and then moves forward to engage himself. His noble steed wheels and moves forward for a wicked bite.

poor mind controlled blik no AoO for you with your sling out.. hehe

katana super ultimate death attack aka slash: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 + 3 ⇒ (1) + 3 = 4
Mule
Mule Bite: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d4 + 3 ⇒ (1) + 3 = 4


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Looking around wildly, Blik's fear suddenly returns with full force. Clearly panicked Blik will shout,

"Must... escape! Enemies, I never had... friends..."

Blik will whirl his sling and throw a bullet at Zsestrian. He's closest >_<

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d3 + 2 ⇒ (2) + 2 = 4

Huzzah!


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"What are ya doin' kid? Don't listen to him." Hobbes will move, drop the wand and pick up his sword.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Feeling a painful numbness starting to take hold of him Neverhone will move in on the latest assailant. "What idiot attacks a group standing in a pile of his allies' corpses?"

Greatsword Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Greatsword Damage: 2d6 + 6 ⇒ (5, 3) + 6 = 14

Last round of rage :(


GM Rolls:
Rhokar: 1d20 + 6 ⇒ (8) + 6 = 14
Zes: 1d20 + 1 ⇒ (15) + 1 = 16
Hobbes: 1d20 + 6 ⇒ (18) + 6 = 24
Neverhome: 1d20 + 2 ⇒ (9) + 2 = 11
Silence: 1d20 ⇒ 14
Blik: 1d20 + 3 ⇒ (14) + 3 = 17

The man staggers under the blows. With fear in his eyes, he drops his sword and falls to his knees. "Don't kill me! Don't kill me! They made me do it! Please, I don't want to die! It's not my fault!"

Neverhome:
You analyze his face and body language and realize that he's being completely sincere.

Zes/Hobbes/Silence:
While the man seems to be telling the truth, he's leaving something out.

Blik:
While the man seems to be telling the truth, he's leaving something out. (also, you're back to your normal self again)


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

"They? who is they? speak quickly." The feline samurai begins raising his sword to threaten the man. "Where are the real sentinals?"
he added Preparing to end the man if he did anything funny. Like go to attack or appear to cast a spell.

Holding action to strike if he attacks, appears to cast a spell.. or honestly answers the wrong way.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"You betta start talkin' before the cat starts stabbin'."


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Fatigued:
A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Even with his breathing ragged Neverhome will stand at the ready with his sword incase the man tries anything.

Readied attack in case he tries to move or grab something. Basically if anything other than his mouth moves, a heads gonna go a choppin.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Snapping out of the enchantment, Blik will shake his head vigorously as if waking from a bad dream. Blik will shout out,

"Oh no! I'm sorry, that must have been some kind of magic! I didn't mean it, please still be my friends."

Loading his sling, ready for yet another zombie or ghoul to fly from the rafters Blik will say,

"What aren't you saying human? There's more to it... much more I think."


The man raises his hands defensively. "Hey, hey, hey, there's no need for that. You got me, fair and square. I'm Rhokar, by the way. Leader of the High Sentinels - or what used to be them, anyway. We cleaned up these woods ages ago, and they've been safe ever since. But safety doesn't put coin in our pockets, so we've been 'creating' bandit activity to stay busy.

"A few weeks ago, these winter fey came to us with a way to make some real money. They wanted to set up some kind of magic portal thingy in these woods and needed our help to keep curious folks like yourselves from poking around. A couple days ago, that annoying mephit Isoze let us know they were ready to activate it. As far as I know, he's still around here somewhere. Fawfein, too. That sprite and his elk buddy stopped by yesterday to warn us about you.

"Anyway, we're just the hired muscle. If you're really wanting to keep investigating, I can lead you to the portal, but the fey and their leader are pretty tough. Might be better to stay here. You killed all my men, so I'm short some people. Hows about I cut you in on our little operation? Pay's pretty good, and it's easy work."

I should probably mention that combat's (finally!) over whenever you want it to be. :-)

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Current Characters


Devargo Barvasi
Whack-a-Rogue

Male (he/him) Aberration (bodysnatcher)
(617 posts)
Nar'shinddah Sugimar
'Silence'

Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

played by TheNine (1,551 posts)
Gyneweir
The Abrasax

HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

played by Choon (272 posts)
Mask Golem
GM Choon

The Man. The Myth. The Mask!

played by Choon (8,846 posts)
Wolf
Hila the Orphan

Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

played by Daxter (178 posts)
Lem
Hobbes 'Rat Trap' Bitterleaf

Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

played by Daxter (1,524 posts)
Sabina Merrin
Lyosha Neverhome

HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9


played by Rysky (2,890 posts)
Horse
Mule the Warhorse


played by TheNine (16 posts)
Giant Hunter
Percy Silvershaper

Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3


played by Choon (1,811 posts)
Fighter
Sigrun Jagrsdottir

Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18


played by Mark Thomas 66 (1,541 posts)
Trumpets
Your Benevolent Dictator


played by Whack-a-Rogue (15,010 posts)

Previous Characters


Sheyln (Symbol)
Adahn_Cielo

Male
(266 posts)
Barbarian
Mark Thomas 66

Male Monk 2/Paladin1
(2,420 posts)
Areelu Vorlesh
Silver Crusade Rysky

She/They/He
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Android
ShadowyFox

(973 posts)
Mounted Paladin
Scarab Sages TheNine

(1,018 posts)
Lini
Allie Silvershaper

Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)


played by KatsuneSage (678 posts)
Bat
Blik

Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep


played by Spacefighters (144 posts)
Desna
Crow, sparkliest Lyrakien

Sparkly Female Lyrakien Azata
Stats:
HP 26/26| AC:20T:16FF:16| For:+3 Ref:+7 Will:+8| 10 Fire,Cold res; Electricity Immunity
Skill/Abilities:
Stardust 8/8|Starlight Blast 1/1|Traveler's Friend|Daily SLA 1/1|Cantrips At Will| UMD:+11, Perc:+12, Diplo:+11,Stealth:+18,Spellcraft:+11


played by Adahn_Cielo (34 posts)
Crow
Crow, the sparkliest raven


played by Adahn_Cielo (53 posts)
Prankster Illusionist
Delben Petch

Male Gnome Bard (Dirge Bard) 6 | HP: 50/50 | AC 16, T 12, FF 15 | CMD 12 | F +6, R +7, W +6 | Init +1,"Intim": 18 | Music: 18/20 | Spell: 1: 6/6, 2 : 4/4

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Roy Greenhilt
DM Amazing Red

Male Human(Amazing)

played by Daxter (7,168 posts)
Undead
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Mask Golem
DM_Awesome


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Aravashnial
Eredhaias Malynneil

Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;


played by ShadowyFox (701 posts)
Anevia Tirablade
Erika Darou

Female Human Time Thief 1
Vitals:
HP: 9/9 | AC: 15; T: 13; FF: 12; CMD:15 | Fort: +2; Ref: +5; Will: +2 | BAB:0; Melee:+2; Ranged:+3 | Init: +3; Perc: +0; Stealth +7; Survival +0


played by drawesome1111 (85 posts)
Swamp Barracuda
Game Master Scotty


played by Scott Williams 16 (780 posts)
Augmented Gearsman
Gurren Slaygonn


played by Adahn_Cielo (5 posts)
Cheiton
Thirzin Bronzebeard

Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

played by ShadowyFox (716 posts)
Lady Andaisin
Vashti Amela

Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8


played by Scott Williams 16 (952 posts)
Bloodless Vessel
Whispers Through The Snow

Overseer of the Lands Controller of the Universe

played by KatsuneSage (542 posts)
Ru-Shi
Zsestrian Raven

Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))


played by Adahn_Cielo (1,151 posts)