Reign of Kingmaker (Inactive)

Game Master GM_Solspiral

With a Kingmaker Chassis this game mixes in Reign of Winter, Tales of the Old Margreve a variety of modules and tons fo custom content from the GM's company Flying Pincushion Games.


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Slight of hand can be used as a perform skill. So beads can do something. Especially with 8 legs //^^\\

I am aiming for this, if GM allows it:

Thief of Legend


Background is up and posted.
It looks like I might be more or less done now.


Liam : you seem to not have added the Hp from your NPC class


Hmmm, oversight corrected, also switched from expert to Aristocrat for...reasons.
Thanks Seth.


NP. Extra HP always a good thing ;)

Do we get Full HP for both our Class and NPC class?


Absolutely, especially when your AC is not the best either.

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Seth86 wrote:

NP. Extra HP always a good thing ;)

Do we get Full HP for both our Class and NPC class?

Yes, I am doing that because there's some deadly stuff early and I want to minimize skill gaps (plus was hoping to see the NPC archetypes used more but meh people like what they like.)

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Seth86 wrote:

Slight of hand can be used as a perform skill. So beads can do something. Especially with 8 legs //^^\\

I am aiming for this, if GM allows it:

Thief of Legend

The fact you want to do that just makes me like you more.


Yah. I looked for an archetype that would work for this character, but didnt see one. Well. I get to add a few more HP when i make my profile. Yey. //^^\\


uff, that happens often when I dont see and click each link which is available. Now I noticed that Master Craftsman Archetype (Expert) so that might be nice.

Problem is that I do everything by hand & paper. Dont really have any herolab or other convenient tool to make my statsblocks & character faster. That also leads to some mistakes/mistakes in the calculations

Sovereign Court

Yeah, I really liked some of those NPC archetypes, but none really fit my character's background. I went with expert because it allowed me to do the whole scholarly background thing that I wanted for my character's story.


@GM
Very tempted to rather make Str 10 and cha 4... that just makes Beads very ugly.. he is a spider of course. what is your opinion on this?

Also. Does the NPC class increase our skill cap or do we still work on the PC class level for skill rank cap? If it doesnt... well. Lots more skills to cover


How long until THE DECISION?


Tomorrow. (Saturday)

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Seth86 wrote:

@GM

Very tempted to rather make Str 10 and cha 4... that just makes Beads very ugly.. he is a spider of course. what is your opinion on this?

Also. Does the NPC class increase our skill cap or do we still work on the PC class level for skill rank cap? If it doesnt... well. Lots more skills to cover

Can't dip below 7 +/- Racial mods so actually yeah you could go to 4... better to not be seen much then :D

Cha isn't just looks it's presence. It's walking into a room and commanding it, which is something even very unattractive looking people can do. There are lots of historical figures that demanded and captivated people attention despite being rather unappealing looking, one is very likley to make an appearance late in this game.


Well. Hes ugly. And a thief... so what do u think? What does rest of people think? Since he will be amung them...


Hm, with Cha 4 you are not only ugly but almost like a ghost-entity-> no presence at all... uff, maybe in another words you do not gather any attention on your speeches or actions as well demands.

The problem only with cha 4 is when we get hit by something Cha-affecting spell, you could go down in one hit or two


2 ugly also attracts unwanted attention!


So 7 cha and 8 str it is then :P

So does the NPC class increase skill cap or is the cap still 1?


GM_Solspiral wrote:
Seth86 wrote:

Slight of hand can be used as a perform skill. So beads can do something. Especially with 8 legs //^^\\

I am aiming for this, if GM allows it:

Thief of Legend

The fact you want to do that just makes me like you more.

You know I'd actually forgotten about these. But boy, we are so going to be working towards Nation builder!


Way later. But yes. Story feats are awesome //^^\\

Sovereign Court

Yes, story feats and achievement feats as well. With achievement feats though you need to preplan and then keep a record for the prereq.


Thats what i plan to do

Grand Lodge

Talk of story feats reminds me of one that'd be perfect for a Lizardfolk.
Feral Heart Seeing as lizardfolk come from what is considered a savage culture.


If there ever will be a homebrew in the jungle, -> time to make Tarzan and I need Jane


http://www.d20pfsrd.com/feats/story-feats/dynasty-founder-story This does seem quite fitting, though I am not sure what it'll actually do in this game... I am obviously planning on taking leadership, assuming that is on the table. This is a long way away yet though, I am sure we'll be able to figure it out when/if we get that far. http://www.d20pfsrd.com/feats/story-feats/nation-builder-story Also is fitting. Too bad Evan can't use the attack bonus part. Kejal could though (and she would also benefit more from the perception bonus given that she starts at a higher value). Evan probably won't be able to meet the prerequisites for True Love, though the bonuses from that are unlikely to be worth it anyway.


Story feats are indeed pretty cool, Magnum Opus definitively fits Liam's personality, and if I complete that, maybe Stronghold too?
That would be fitting for a General after all.


Evan do you know how to make link on the forum? :)

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Style wise I will be doing some "cut-over" scenes from time to time to make a good read/story. Some of those posts are there to provide foreshadowing, some to give a richer sense of the setting, ect. I'll also leave bits and pieces of backstory that can be "found" all over the place.

The stolen lands remains the chassis of the story. This version has them situated between Pitax, Brevoy, Irrisen, and Myvon. Semi-spoiler you're not the only group chartering and some are from these other nations.

We're starting in early fall of 4709 if we get to Winter before the 2 main objectives of "Book 1" are achieved the reign of winter based foes/competition gain a significant advantage.

Traditional Kingmaker games use/need a ton of NPCs and depending on how you want to handle kingdom building it might not be a terrible idea for the group in the later stages of the game to run the kingdom through various catspaws.

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Also when you guys become rulers I have alternate leadership rules based on position to alleviate some of the logistics of "the entire ruling council is going to delve into a dungeon now because it looks interesting."


Evan Rivers wrote:
http://www.d20pfsrd.com/feats/story-feats/nation-builder-story Also is fitting. Too bad Evan can't use the attack bonus part. Kejal could though (and she would also benefit more from the perception bonus given that she starts at a higher value).

I'd been eyeing it, honestly, but with the combination of having next to no skill points and having to pay Archery feat taxes, I'm not really sure that I'd get all that much out of it in the long run.


Since I am fully operated and build toward gearing party members & researching stuff Jarx will be mostly useful later in Kingdom building, when we have down time.

Craft (armor, weapon, jewelry) = going to get some stuff done & wondrous items, but only if "Jarrax" stays long enough alive. Otherwise I will be going towards Item Creation Feats so that does cap my ability in the field of battle. I do anyway see a bit less feat progress meant for caster (Well, honestly I am blind and no idea for feats meant for casters outside those metamagics) so could not really decide my possible progressions.


Kejal wrote:
Evan Rivers wrote:
http://www.d20pfsrd.com/feats/story-feats/nation-builder-story Also is fitting. Too bad Evan can't use the attack bonus part. Kejal could though (and she would also benefit more from the perception bonus given that she starts at a higher value).
I'd been eyeing it, honestly, but with the combination of having next to no skill points and having to pay Archery feat taxes, I'm not really sure that I'd get all that much out of it in the long run.

Getting everything you want can be hard yes :(. +2 to all saves and +2 to attack for once you do complete it is pretty massive though(I am assuming completing it won't be that hard). The eqivalent of weapon focus + greater weapon focus + divine protection(which again is the same as 3 of the regular save boosting feats) which stack with those is a lot. The bonuses to skills is just icing on the cake (though in itself it's already 50% better than skill focus). I don't see how having few skills makes this harder to get. You don't need 10 ranks in any of the skills to choose this (though you might want 10 in perception). The archery tree is sadly very featheavy.


@Jarx
Spell focus, spell specialization are very good feats for a caster. I will be going that route too. from level 5. I plan to take my story feat early ;)
And you can help building up my ring with cool stuff ;)


Evan Rivers wrote:
I don't see how having few skills makes this harder to get.

Oh I just meant that I probably wouldn't get to use the bonus on Stealth / Survival because I don't really have ranks to put into them. The Saves and Attack bonus is pretty nice, though. Hrm.

Grand Lodge

I'm definitely going to be making good friends with Jarx. I have a few items that are quite essential for the pain I wish to inflict on the enemy. Namely an Amulet of Mighty Fists and a strength belt.....maybe a handy haversack too, can't go wrong with that.


Jarx the Scarred wrote:

Since I am fully operated and build toward gearing party members & researching stuff Jarx will be mostly useful later in Kingdom building, when we have down time.

Craft (armor, weapon, jewelry) = going to get some stuff done & wondrous items, but only if "Jarrax" stays long enough alive. Otherwise I will be going towards Item Creation Feats so that does cap my ability in the field of battle. I do anyway see a bit less feat progress meant for caster (Well, honestly I am blind and no idea for feats meant for casters outside those metamagics) so could not really decide my possible progressions.

I am going to pick up mostly caster feats and I will have trouble fitting in all the feats I want. Augument Summoning, Superiour Summoning, Evolved Summons(As many times as I want), Summon Good Monster etc... The item crafting feats are great, even more so in a game like this where we probably won't be easily able to buy what we want. It could be a huge asset to the whole party. I don't know if I'll be able to fit in crafting feats for Evan though. Have you thought about what focus you want for your character? Spell Focus, Spell penetration etc are great if you are focusing on spells targeting the enemy, but useless if you are focusing more on buffs and summons or even spells requiring no save. I will have some spells requiring a save (Grease, either Glitterdust or Slow etc), but mostly Evan will be focusing on buffs and summons. Sacred Geometry is insanely good if allowed.


Beads will be the party's McGuyver ;) not a full caster, yes, he can sneak attack with spells etc. but his job will be scouting, spell shenanigans, thieving etc ;) So im glad we have full spell casters in the group

Sovereign Court

I'll be right there in line with you Thrick, Gloves of Dueling are a must :)

Grand Lodge

I'm working off the savage warrior archetype so my weapon training gets replaced with other things. Claws, a bite, and a tail slap will be my way of fighting.


well, with some help, and maybe me dipping more into my npc class than I like, I can work with a crafter to make potions and wands


Well, I am leaning towards full Item Creation Feats (Getting almost all of them, except "Brew Potions" but not sure, if the gameplay demands it then yes).

Otherwise I will focus on buffing and battlefield control. Occassional offensive spell are ok (for example "Ray of Enfeeblemen" -> even if the enemy succeeds in his safe, he will still get half the amount as penalty and if I roll 6, -3 to STR can already be a huge thing). Mostly Obscure Mist, Stunning Barrier, Mage Armor etc

Sovereign Court

I love stunning barrier, great spell. The other one I like for later levels is emergency force sphere.

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Jarx the Scarred wrote:
Well, I am leaning towards full Item Creation Feats (Getting almost all of them, except "Brew Potions" but not sure, if the gameplay demands it then yes).

There are 2 Witches in the running and the cauldron hex covers that nicely. There's also an alchemist in the running so I'm thinking that'll be covered ;)


GM_Solspiral wrote:
Jarx the Scarred wrote:
Well, I am leaning towards full Item Creation Feats (Getting almost all of them, except "Brew Potions" but not sure, if the gameplay demands it then yes).
There are 2 Witches in the running and the cauldron hex covers that nicely. There's also an alchemist in the running so I'm thinking that'll be covered ;)

Not to mention that potions are way more expensive than scrolls or wands. They aren't really necessary, but it can be nice to give people the ability to use spells without needed UMD if they aren't a caster or the spell is not on their list.


Okay guys. It's 00:21am saturday. Good luck. Will check what u guys chatted in the morning when i wake.

Cheers and good luck!


Good night! At the end of today we will know who will build a kingdom and who sits on the bench waiting for a chance to play. Good luck to all!

Sovereign Court

same, good luck!


Luck o' the Irish to ya.


Good luck, guys ;)

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