Reign of Kingmaker (Inactive)

Game Master GM_Solspiral

With a Kingmaker Chassis this game mixes in Reign of Winter, Tales of the Old Margreve a variety of modules and tons fo custom content from the GM's company Flying Pincushion Games.


51 to 100 of 565 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

oyzar wrote:
If this starts at level 1 I would probably prefer to not actually start in a relationship (though maybe with the lovesick drawback), but to play out the relationship through the course of the game.

My only concern there - because I like that idea, too - is that if we're in separate groups and don't come together super often, it might be hard to make that happen. But I'm not sure what the divide will be between "time spent in town" and "time adventuring", or whether people can jump between groups or how any of that is going to work.

oyzar wrote:
Not sure on race yet, though I would definitely want something compatible with my "partner". Humans might make it easier to RP.

I am thinking similar. I originally had a bunch of characters in mind that were Grippli and Goblins and Kenu, but I think I'm narrowing it done some because of that. Roleplaying a different race is fun, but doing that and trying a relationship for the first time might be a bit much to bite off.

I'm currently leaning towards an Avariel (Winged Elf) character - either Magus or Warpriest. Either way I'm planning on being ranged. If I go Magus, it'll be either the Card Caster or Arcane Hurler archetype - ideally refluffed to be using a bow, but otherwise I might go with some kind of Chakram. Similar idea for the Warpriest, though that one would just have a bow.

I am flexible on gender, but the idea I'm thinking is that my spouse (leader or otherwise) would probably have sent me with the other group to help keep them safe. I'd be going with a NG kind of character - guardian / protector. Obviously as the Magus I wouldn't get any healing, which I kind of like. That character would be more vengeful and prone to fury than as a Warpriest, who'd likely be more level-headed and wise.

But, of course, nothing is set in stone.

Rotolutundro wrote:
Hey, YoricksRequiem! This bodes well! Bad Ben here. ;)

Hey buddy! Great to see you - playing with you is always a good time. If no one takes me up on the Avariel character, and you go Goblin, we should talk. I've got a Goblin in the back of my mind that might pair well with yours.

RPG Superstar Season 9 Top 32

YoricksRequiem wrote:


I'm currently leaning towards an Avariel (Winged Elf) character - either Magus or Warpriest. Either way I'm planning on being ranged. If I go Magus, it'll be either the Card Caster or Arcane Hurler archetype - ideally refluffed to be using a bow, but otherwise I might go with some kind of Chakram. Similar idea for the Warpriest, though that one would just have a bow.

We have an archer magus in Into the Breach: The Magusnit's not a revolutionary concept but it functions just fine...

the lovers being the rulers and running separate parties isn't a requirement just to me interesting.


GM_Solspiral wrote:
We have an archer magus in Into the Breach: The Magusnit's not a revolutionary concept but it functions just fine...

Oh wow I somehow went right by that. I like that one better than both of the others that I was looking at.

For clarification: Ranged Spell Combat says that I can shoot and cast a spell at a -2 penalty, but Ranged Spellstrike gives me the shot for free, so it doesn't incur that penalty? My understanding is that Ranged Spell Combat would apply if I wanted to buff myself and also attack in the same round - is that right?

RPG Superstar Season 9 Top 32

Yes the language was slightly awkward there. You still take the -2 either way... sorry for the confusion. That author only did a couple archetypes then went inactive.


GM_Solspiral wrote:

Sent you into the breach the gunslinger see the race link for my version of goblins... they might serve you well. Our version of Hobs might be even better.

I like the hobgoblin, but I don't see an alternate goblin anywhere? Was it in a different post? The Wyrd Hunter actually sounds more interesting, flavorwise. :)

YoricksRequiem wrote:
Hey buddy! Great to see you - playing with you is always a good time. If no one takes me up on the Avariel character, and you go Goblin, we should talk. I've got a Goblin in the back of my mind that might pair well with yours.

Absolutely! Always glad to pair up with a creative demigenius! :D

Silver Crusade

GM_Solspiral wrote:
Rysky wrote:

Could use some tweaking for the Ardours but would you allow the Vindicator class?

Atm thinking on a Changeling or Aasimar, or if a Gheden could be built it would be fun... or a human with the Feytouched alternate racial abilities.

Decisions, decisions...

I'll look it over more carefully this weekend, leaning toward saying ok. But what the is main appeal to that class in particular, is it the martyr aspect? I ask because I know of an inquisitor archetype by Mark Nordheim in our Inquisitor book that has some similarities...

That, the running on passion and hate, hating something so fiercely you'll cast from your hit points in order to take them out.

RPG Superstar Season 9 Top 32

Rotolutundro wrote:
GM_Solspiral wrote:

I like the hobgoblin, but I don't see an alternate goblin anywhere? Was it in a different post? The Wyrd Hunter actually sounds more interesting, flavorwise. :)

Civilized Goblins/goblins of Heem

Dark Archive

Big dog here for Orcs and witches :)


Pathfinder Lost Omens Subscriber

I'm thinking of a Cleric / Rogue type character. Maybe a cleric of the trickster god or something similar. Have to put the thinking cap on for race, but I'm thinking a Fey of some sort might be fun.


GM_Solspiral wrote:
Rotolutundro wrote:

I like the hobgoblin, but I don't see an alternate goblin anywhere? Was it in a different post? The Wyrd Hunter actually sounds more interesting, flavorwise. :)

Civilized Goblins/goblins of Heem

AWESOME. Goblin all the way! Besides which, they're such fun little illiterate pyromaniacs. Unless, of course, they're too civilized to be illiterate pyromaniacs anymore, haha. That actually meshes quite well with my planned backstory...


@Kris, send me your backstory when it's sorted. I may well abandon my Winged Elf Archer to be your Goblin lover.

Ugh, so many ideas are happening all the time, haha.


@YoricksRequiem: You got it! But it's going to have to be tomorrow, because it's 2:20 AM here and I really ought to get some sleep. Accursed biological needs, getting in the way of my gaming! *shakes fist*

I can send you my basic thoughts about it, though, so you have something to work with.

RPG Superstar Season 9 Top 32

Rotolutundro wrote:
AWESOME. Goblin all the way! Besides which, they're such fun little illiterate pyromaniacs. Unless, of course, they're too civilized to be illiterate pyromaniacs anymore, haha. That actually meshes quite well with my planned backstory...

In their native world they are a tribe that was educated by the equivalent culture of the Japanese. This is not far off from the Zuni enigma which is mostly hogwash... but interesting to read about.


I'm definitely interested, are you familiar with Interjection games stuff? And what's the rule on spider weapons?

RPG Superstar Season 9 Top 32

Yeah Interjection games and Flying Pincushion Games are hommies Bradley Crouch writes complicated stuff well in a way I envy.


Ah so he's cool? then I am VERY INTERESTED, so what are the rules on spiders and weapons, or is just assumed they can handle it.

RPG Superstar Season 9 Top 32

they pay +50% for suction hilts it's also posted earlier in the thread :p


Ah, sorry, I let my enthusiasm get ahead of my reading.


I think I may bow out, I'm looking for a bit closer to traditional as I never got to really enjoy it. It seems like the group at large is looking for something more interesting.


I just look to build a kingdom and my place within it. I care not whether it be interesting or original. But good luck Vincent

RPG Superstar Season 9 Top 32

I'm willing to entertain concepts but bear in mind I am going for a cohesive group here... If everyone is going for the oddball character no one will be the oddball character it will just be a band of misfits.

I'm not completely against this but I will pick based off of what I think will make the best overall group(s)


Just let me know when this becomes an actual recruitment, I'll probably stick Korak forward after modding.

RPG Superstar Season 9 Top 32

we're there this is now an official recruitment thread with a 6/27 deadline for concepts


Ooh, Briar Knight is sexy. Any thoughts on what the key stats for it as it is actually making me want to multiclass, and for the first time use the cavalier.


I'm thinking about a lizardfolk fighter of the Savage warrior archetype.


Also you mentioned another plant based class?

Grand Lodge

Here is Lokiel's Lizardfolk submission. The background fluff is missing as i'm attempting to understand the setting more and can build based on GM suggestion.

Grand Lodge

I must ask. How will Lizardfolk work given the colder temperatures. Do they work similarly to marine iguanas where they can reduce temperature lost by slowing blood flow?


Potentially interested in this, as a fan of the Ultimate Campaign Kingdom Building Rules in general, but already in a (slow-moving) Kingmaker game and probably don't want to spoil too much (I think there's some etiquette considerations there, at least). Would this stick to the same plot, or be substantially different?

RPG Superstar Season 9 Top 32

thunderbeard wrote:
Potentially interested in this, as a fan of the Ultimate Campaign Kingdom Building Rules in general, but already in a (slow-moving) Kingmaker game and probably don't want to spoil too much (I think there's some etiquette considerations there, at least). Would this stick to the same plot, or be substantially different?

Kingmaker's best stuff (and some of my favorite community mods) I will keep, but I am mixing in a lot of other complimentary elements. I have a few things to make the Hexploration be a bit less of a slog-fest including various rewards one can "unlock" to make it easier. I also beef a lot of things up and there's the Reign of winter stuff I'm bringing in.

My kingmaker is less an isolated wilderness as it has had dozen attempts to settle. There's more ruins, there's a few hamlets of folk who aren't "on the map", and areas of the forest seem aware somehow. You always feel like you're being watched in those areas.

I wouldn't care if you GMed Kingmaker, I'm changing enough where it will be fine. Oh and I will be posting very frequently on all the threads in an effort to keep the game moving.

RPG Superstar Season 9 Top 32

Thrick wrote:
I must ask. How will Lizardfolk work given the colder temperatures. Do they work similarly to marine iguanas where they can reduce temperature lost by slowing blood flow?

Your natural instinct will be to hibernate. You'll need some serious cold gear but there are opportunities for that... First look is good. We're in a slightly modified Goleran for this. Irrisen and it's supernatural endless winter has switched places with Numeria on the map. It is for convenience to my plot.

Background wise we'll talk a little more on it later I have a serious potential hook for you in book 2 pretty much no matter what your background.


Oh, that is good to know. This is my first attemp to get in Kingmaker campain (look-alike at least) since never got the chance to play one. What makes it interesting is it will be even heavily (relative term I know) modified so will be unique one.

Regarding Jarx, how does the whole concept of scarred / crazy sound? I do realise it will prove a bit challanging and some GMs might see some issues there regarding interactive roleplaying between PCs as well NPCs from the lands.

Also Social-skills will be playing huge role (as I have heard) but that I guess its not problem for Jarx (Couple good reasons even because of his 1) being wizard-> no cha skills & 2)crazy so to say so not really have to rely so much on "interaction") although his antics might be problematic time. Some concerns just regarding


Pathfinder Adventure Path Subscriber

Feeling your idea of an adapted kingmaker AP. The idea of being part of a monstrous group sounds a lot of fun.

I like to play a reptilian small sized hunter, kobold maybe. Is it possible to change red scaled to white scaled to be more in tune with the cold climate? Do you allow the primal archetype?

I think i will take a raptor as a pet maybe be even ride him.

Never used firearms before, thinking about using them, not sure yet, will be using ranged weapons.


Dotting!

Thinking of playing a spiderling.
Rogue'ish or some form of spell user oooor both and go arcane trickster
=^^=


YoricksRequiem wrote:
oyzar wrote:
If this starts at level 1 I would probably prefer to not actually start in a relationship (though maybe with the lovesick drawback), but to play out the relationship through the course of the game.

My only concern there - because I like that idea, too - is that if we're in separate groups and don't come together super often, it might be hard to make that happen. But I'm not sure what the divide will be between "time spent in town" and "time adventuring", or whether people can jump between groups or how any of that is going to work.

oyzar wrote:
Not sure on race yet, though I would definitely want something compatible with my "partner". Humans might make it easier to RP.

I am thinking similar. I originally had a bunch of characters in mind that were Grippli and Goblins and Kenu, but I think I'm narrowing it done some because of that. Roleplaying a different race is fun, but doing that and trying a relationship for the first time might be a bit much to bite off.

I'm currently leaning towards an Avariel (Winged Elf) character - either Magus or Warpriest. Either way I'm planning on being ranged. If I go Magus, it'll be either the Card Caster or Arcane Hurler archetype - ideally refluffed to be using a bow, but otherwise I might go with some kind of Chakram. Similar idea for the Warpriest, though that one would just have a bow.

I am flexible on gender, but the idea I'm thinking is that my spouse (leader or otherwise) would probably have sent me with the other group to help keep them safe. I'd be going with a NG kind of character - guardian / protector. Obviously as the Magus I wouldn't get any healing, which I kind of like. That character would be more vengeful and prone to fury than as a Warpriest, who'd likely be more level-headed and wise.

But, of course, nothing is set in stone.

Rotolutundro wrote:
Hey, YoricksRequiem! This bodes well! Bad Ben here. ;)
Hey buddy! Great to see you - playing with you is always a good time. If no one...

I assuming that just like in the standard version of kingmaker, having the rulers be cha-based or at least having high cha is an advatage. I would love to play in a relationship with your avariel character though.


Also understood that. Cha-based Ruler, Str-based General, Wis-based Pope... and so on along with logical thinking.


Beads:

Beads
Grass spiders rogue (knife master) 1/warrior 1
N Small aberration
Init +5; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 16, touch 16, flat-footed 11 (+5 Dex, +1 size)
hp 16 (2 HD; 1d8+1d10+1)
Fort +2, Ref +7, Will +0
--------------------
Offense
--------------------
Speed 20 ft., climb 20 ft., expert climber
Melee bite +1 (1d2-1)
Special Attacks bite, sneak attack +1d6
--------------------
Statistics
--------------------
Str 8, Dex 20, Con 10, Int 18, Wis 10, Cha 10
Base Atk +1; CMB -1; CMD 14 (26 vs. trip)
Feats Two-weapon Fighting
Traits anatomist, magical knack
Skills Acrobatics +10 (+6 to jump), Appraise +8, Bluff +4, Climb +19, Disable Device +8, Escape Artist +10, Perception +5, Sleight of Hand +9 (+9 to conceal a light blade), Stealth +14, Survival +2, Use Magic Device +5; Racial Modifiers +8 Climb
Languages Common, Custom Language, Draconic, Goblin, Orc, Undercommon
SQ hidden blade
Other Gear 150 gp
--------------------
Special Abilities
--------------------
Anatomist +1 to confirm critical hits.
Bite (Ex) Prerequisites: Small or larger size.

Benefit: Members of this race gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (Bestiary 302; 1d2 for Small races, 1
Climbing (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Expert Climber (Ex) Can climb almost any surface, no matter how sheer, as spider climb.
Hidden Blade +0 bonus on Sleight of Hand checks to conceal a light blade.
Magical Knack (-Choose-) +2 CL for a specific class, to a max of your HD.
Sneak Attack +1d8/+1d4 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.

Role wise : Spy Master, perhaps


Hmm I must think, I love alchemists so the Botanist is tempting, the Briar knight is a very sexy class, and I've been wanting to play Interjections herbalist too. So many choices, gods I wish this were gestalt.


The way my concept is percolating at the moment, I'd be interested in the general role.


Korak could easily be reflavored into a businessman and treasurer, but for this, after seeing that briar knight god I want to play a plant based class, I just need to research cause I can't imagine what kind of position said character would fill, maybe Secretary of Agriculture or something like that?

Dark Archive

My concept so far is of an Orc (Jungle or Imperial... Still debating with the GM) Scarred Witch Doctor with some "barbarism", going to the Scarred prestige class :) Think angry bad practices doctor.


I am having troubles deciding between Dissociatist and Swarm Sculptor. I like the flavor of the Dissociatist, but it might be difficult to play such a character in a relationship, since there will be basically two characters! Getting to cast summon monster while the eidolon is active is quite nice and the eidolon recives some serious buffs over the base version, though I wonder if it is too powerful... The summon monster scales with level just like for a normal summoner right? The ability doesn't actually specify level. Summon Good Monster would allow the monsters to regain the good template right? Swarm Sculptor I am more worried about the flavor and I want to actually cast summon monster... It seems incredibly powerful as well with an eidolon dealing 3d6+6 damage at level 1 without requiring an attack-roll though... Would you allow me to role-play the eidolon for Dissociatist? I am pretty sure I could pull off doing two opposed characters. If needed the you could just take control over it (or we can discuss how it should behave through PM). I love the extra roleplaying freedom it gives to play between eidolon and summoner.

RPG Superstar Season 9 Top 32

oyzar wrote:
I am having troubles deciding between Dissociatist and Swarm Sculptor. I like the flavor of the Dissociatist, but it might be difficult to play such a character in a relationship, since there will be basically two characters! Getting to cast summon monster while the eidolon is active is quite nice and the eidolon recives some serious buffs over the base version, though I wonder if it is too powerful... The summon monster scales with level just like for a normal summoner right? The ability doesn't actually specify level. Summon Good Monster would allow the monsters to regain the good template right? Swarm Sculptor I am more worried about the flavor and I want to actually cast summon monster... It seems incredibly powerful as well with an eidolon dealing 3d6+6 damage at level 1 without requiring an attack-roll though... Would you allow me to role-play the eidolon for Dissociatist? I am pretty sure I could pull off doing two opposed characters. If needed the you could just take control over it (or we can discuss how it should behave through PM). I love the extra roleplaying freedom it gives to play between eidolon and summoner.

I mentioned that book has it's flaws. It was our first effort before we got our editing right and it was rushed by my former business partner... The good news is I actually authored both the archetypes your fond of so I'm more then comfortable making rulings on them.

With the Disassociatist the idea is this is you pissed off Id personified and it is going to want to make irrational decisions based on emotion all the time. I'm not sure if it is in that version but you can't summon and dismiss the Eidolon as easy as willing it, your character has little control over it. The good news is when you're in trouble it is in the Eidolon's interest of self preservation to keep you alive. That is a challenging archetype but super fun I've seen it run well once and poorly once, it's largely dependent on how good the player is.

The Swarm sculptor is a heavy hitter early but less so later. You depend more on your Eidolon at that point and will need to use some of your spells for standard summon monster for when you want that.

RPG Superstar Season 9 Top 32

adsapiens wrote:
My concept so far is of an Orc (Jungle or Imperial... Still debating with the GM) Scarred Witch Doctor with some "barbarism", going to the Scarred prestige class :) Think angry bad practices doctor.

Yeah Taylor will be pleased. Do imperial or jungle it doesn't really matter to me.

RPG Superstar Season 9 Top 32

Korak The Boisterous wrote:
Hmm I must think, I love alchemists so the Botanist is tempting, the Briar knight is a very sexy class, and I've been wanting to play Interjections herbalist too. So many choices, gods I wish this were gestalt.

If you look thru the thread there's someone who called a briar knight elf... Mainly trying to avoid having 2 but debate among yourselves. For the record the Briar Knight was actually one of my submissions, the Botanist is a creation of my co-owner Jeff's. We're considering doing a prestige class that advances portions of both on our blog as a thank you to our fans.


I am vaguely working on ideas with both Krisam and Oyzar as I try to make the decision between being a Goblin Magus (Waystrider) and being an Avariel Magus (Arcane Artillerist). I suppose the only thing that is set at this point is that I'll be a female magus. I really wish I could play both. >_>

Oyzar's might also be contingent on being leader, whereas mine and Krisam's aren't, so maybe there is wiggle room there? I'm also concerned that two goblins might muddy things up a bit and make it a bit too monstery, and I know my Avariel character could still have a very interesting dynamic / relationship with Krisam's character.

I'm also not sure what the selection process is going to be like. How detailed do you want the backstories to be for those of us that are submitting as couples? Should we both submit separately and make mention of the other, or a combined submission, or what?


GM_Solspiral: Seems to be a very eclectic mix of creeds and character concepts brewing here - am still interested, but concerned that my more vanilla human will be not fit the brief of where this game ends up going toward?

Just gauging the vibe before I vest too much into a character concept that might not fly :)

Cheers

RPG Superstar Season 9 Top 32

So in a traditional Kingmaker Game you get a charter to explore the Stolen lands and after taking out a regional threat an economic start, title, and charter to start a kingdom.

If we end up being a mostly monstrous humanoid group I'm going to reskin it so that your sponsor is Liberty's Edge rather than Brevoy. They have you chart the Stolen Lands and take out a regional threat then between books 1 and 2 you get a kingdom charter and some sponsors and a heck of a lot of freed slaves to start a kingdom.

The downside of that being Brevoy has also chartered new kingdoms in the Stolen lands and won't be as much an ally or even nice. :D


Well, I liked the idea of "crazy from loss" kobold but could change it depending on the party conception.

I do not see Jarx going for any leadership position but I can envision him as a speaker for races and magic researches / promoter (Magister / Archmage position) and fiercely advocating any slavery/ bad treatment towards lesser races.

Shaping my background with someone another can also be done and would be actually interesting and as said-> can change race if needed but would rather see how this recruitment is going so far

RPG Superstar Season 9 Top 32

Black Dow wrote:

GM_Solspiral: Seems to be a very eclectic mix of creeds and character concepts brewing here - am still interested, but concerned that my more vanilla human will be not fit the brief of where this game ends up going toward?

Just gauging the vibe before I vest too much into a character concept that might not fly :)

Cheers

The vibe of embracing the alternate race options and archetypes this freely was actually a surprise to me as well. I expected that I'd have some interest... but not this much and not this enthusiastically.

The good news is that I'm more than up to the task as I'm not only familiar with the material they want to play but I've developed, edited, or authored all of it. If I run into trouble I have about a dozen GMs/game designers in my stable willing to support me in this because it is now not just a game but a playtest.

Play a human. Heck ideally I'd like more of a 1/2 and 1/2 mix so a minority human just ends up with more plot. Right now I'm envisioning a ruler trying to balance the kingdom between monstrous humanoids that have no homeland, human settlers seeking opportunity, and a large number of NPC fey troublemakers as an internal challenge while externally dealing with a variety of potential political threats form the outside.

Trust me no matter how we end up moving forward this game is going to be glorious.

1 to 50 of 565 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Recruitment / (Interest Check) Rebuilt version of Kingmaker with elements of Reign of Winter / Tales of the Old Margreve All Messageboards

Want to post a reply? Sign in.