Reign of Kingmaker (Inactive)

Game Master GM_Solspiral

With a Kingmaker Chassis this game mixes in Reign of Winter, Tales of the Old Margreve a variety of modules and tons fo custom content from the GM's company Flying Pincushion Games.


101 to 150 of 565 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

@GM

Beads is just a small time small spiderling. New to the world outside of the city he hatched in. So the chance to explore does make his eyes sparkle a bit

Does the crunch look ok?


Well now... I've been wanting to play both a Kingmaker and a RoW that doesn't end up going belly up a month in for a while now, and now there's a hybrid of the two? Umm yeah, very interested. I had a female human witch built for RoW (the concept for which somewhat ironically began as a character for a Midgard pbp game that didn't really get off the ground).

I may rework her for this, or cook up something else once I have a chance to look closer at house rules and what others have already indicated what they may play.

Also, if anyone would be interested in shared backstories, relationship, etc.. let me know.


I dunno if u want a shared story with a spiderling? =^^= //^^\\


Morrigan, I would be interested to share Jax background-> actually to take it forward and develope it somehow.

Also made some corrections to my statsblocks-> forgot the 1 Deed from Gunslinger because of Ameteur Gunslinger feat + the Grits. Otherwise seems ok but I might still change some skills to knowledge ones


1 person marked this as a favorite.

@Morrigan: If YoricksRequiem abandons me for the goblin (a magus generally has no use for charisma and having a leader without charisma could be hard), I might still be looking for someone to rule with. A witch is generally not that high on charisma either though and/or you might have no interest in playing leadership, but if you want to, I still need to lock in a partner for leadership (preferably a wife, but I could also play human).

@Black Dow: I am thinking to play human as well. I'll work on balancing the monsters of the party. I think a big draw to the monster races is that they allow for characters focused in other directions than usual and that they are potential more powerful in those roles. Though tbh, I would prefer if the monsters were a minority of the party...

@GM_Solspiral: Yeah, you have way less control over the eidolon. That is why I asked if I may control the eidolon as well, the book mentions it'll work like an NPC out of combat. I am going to play them as two opposite aspects of the same person, though they are actually physically different, so maybe "evil"(ok chaotic) twin is more appropriate. I think I am leaning towards playing the Disassociatist. You didn't answer my questions about the summons though. Do they scale with level as usual (the archtype doesn't actually mention any level)? I am not sure which alignment to pick, ideally I'll go close to the rest of the group. Aiming to be good if the rest of the party is neutral or even evil won't work out so well. If I do go good though, would the feat "summon good monster" add the template back for those summons mentioned in the feat?


Pathfinder Adventure Path Subscriber

Here is my input, Scar, kobold hunter.

I will post my backstory soon, still working on it.

Crunch Scar:

Scar
Male Kobold Expert 1/Hunter 1
N Small humanoid ( reptilian )
Initiative +5; Perception +7
--------------------
Defense
--------------------
AC 19 , Touch 16 , Flat-Footed 14
HP 18
Fort +4, Ref +7, Will +4
Speed 30 ft.
--------------------
Offense
--------------------
Greatsword +2 1d10+2 19-20 *2
Shortbow +6 1d6+1 20 *3
--------------------
Statistics
--------------------
Str 12 Dex 20 Con 14, Int 12, Wis 14, Cha 8
Base +0; CMB +0; CMD 15
Feats
Point Blank Shot
Traits
Beast Bond, Blood of Dragons
Skills
Acrobatics 0+5=5, Appraise 0+1=1, Bluff 0-1=-1, Climb 1+4=5, Craft armor 1+4=5, Craft bows 1+4=5, Diplomacy 0-1=-1, Disguise 0-1=-1, Escape Artist 0+5=5, Fly 0+5=5, Handle Animal 1+3=4, Heal 0+2=2, Intimidate 0-1=-1, Knowledge Dungeoneering 1+4=5, Knowledge Geography 1+4=5, Knowledge Nature 1+4=5, Perception 1+6=7, Perform 0-1=-1, Profession Cook 1+5=6, Profession Skinner 1+5=6, Ride 1+9=10, Sense Motive 0+2=2, Spellcraft 1+4=5, Stealth 1+12=13, Survival 1+5=6, Swim 0+1=1
Languages
Draconic, Punic, Undercommon
--------------------
Equipment
Arrows(20), Backpack, small, Bedroll, small, Blanket, winter small, Chalk, Greatsword, small, Longbow, comp, Pouch, belt small, Rations, trail 5 days, Rope, silk( 50 ft. ), Studded leather, small, Waterskin ( water )
--------------------
Spells
Create Water, Mending, Purify Food and Drink, Spark
Cure Light Wounds, Endure Elements, Summon Nature’s Ally I
--------------------
Special
Hunter
Animal Companion, Animal Focus, Nature Training, Orisons, Wild Empathy
Kobold
Breath Weapon 2d6 fire damage, 15 foot cone, Dc 13 1/day, Dragon-Scaled, Gliding Wings

Crunch:

Tiger

N Medium
Initiative +3; Perception +6
--------------------
Defense
--------------------
AC 14, Touch 13, Flat-Footed 11
HP
Fort +4, Ref +6, Will +2
Speed 40 ft.
--------------------
Offense
--------------------
Bite +2 1d6+1
Claw +2 1d4+1
--------------------
Statistics
--------------------
Str 13 Dex 18 Con 13, Int 2, Wis 15, Cha 10
Base +1; CMB +2; CMD 15
Feats
Dodge
Skills
Acrobatics 0+7=7, Climb 0+1=1 Escape Artist 0+3=3, Intimidate 0+0=0, Perception 1+5=6, Stealth 0+7=7 , Survival 1+5=6, Swim 0+1=1
Tricks
Attack, Defend, Down, Seek, Stay, Track
Special
Low-light vision, rake, scent

RPG Superstar Season 9 Top 32

oyzar wrote:
@GM_Solspiral: Yeah, you have way less control over the eidolon. That is why I asked if I may control the eidolon as well, the book mentions it'll work like an NPC out of combat. I am going to play them as two opposite aspects of the same person, though they are actually physically different, so maybe "evil"(ok chaotic) twin is more appropriate. I think I am leaning towards playing the Disassociatist. You didn't answer my questions about the summons though. Do they scale with level as usual (the archtype doesn't actually mention any level)? I am not sure which alignment to pick, ideally I'll go close to the rest of the group. Aiming to be good if the rest of the party is neutral or even evil won't work out so well. If I do go good though, would the feat "summon good monster" add the template back for those summons mentioned in the feat?

I'll allow you to control the Eidolon but reserve the right to change that if you don't make it enough of a drawback...

Ok the Summon monster ability has an error that should read "works as a summoners expect that you gain 1 + Cha mod a day uses and you can use it while the Eidolon is out." So it scales up just like a regular summoners you get less uses but it's more useful.


GM_Solspiral wrote:
oyzar wrote:
@GM_Solspiral: Yeah, you have way less control over the eidolon. That is why I asked if I may control the eidolon as well, the book mentions it'll work like an NPC out of combat. I am going to play them as two opposite aspects of the same person, though they are actually physically different, so maybe "evil"(ok chaotic) twin is more appropriate. I think I am leaning towards playing the Disassociatist. You didn't answer my questions about the summons though. Do they scale with level as usual (the archtype doesn't actually mention any level)? I am not sure which alignment to pick, ideally I'll go close to the rest of the group. Aiming to be good if the rest of the party is neutral or even evil won't work out so well. If I do go good though, would the feat "summon good monster" add the template back for those summons mentioned in the feat?

I'll allow you to control the Eidolon but reserve the right to change that if you don't make it enough of a drawback...

Ok the Summon monster ability has an error that should read "works as a summoners expect that you gain 1 + Cha mod a day uses and you can use it while the Eidolon is out." So it scales up just like a regular summoners you get less uses but it's more useful.

That makes a lot more sense. I thought 1+ level uses was a bit much... Thanks :)


GM_Solspiral wrote:
Korak The Boisterous wrote:
Hmm I must think, I love alchemists so the Botanist is tempting, the Briar knight is a very sexy class, and I've been wanting to play Interjections herbalist too. So many choices, gods I wish this were gestalt.
If you look thru the thread there's someone who called a briar knight elf... Mainly trying to avoid having 2 but debate among yourselves. For the record the Briar Knight was actually one of my submissions, the Botanist is a creation of my co-owner Jeff's. We're considering doing a prestige class that advances portions of both on our blog as a thank you to our fans.

This does help, seeing as how it removes a class. Unfortunately before that I read about swarm sculptor and it reminded me how much I want to play a specialist in swarms, don't know if that's the kind of swarm I'm meant to think of, but there you go. Dammit, I better prepare Korak as my standby while the other options buzz around my head demanding attention.


So... is there a consolidated list of specific custom stuff for this somewhere? I'm probably most interested in playing something like a half-orc or a regular goblin, but I'm not sure where they'd fit in the setting.

Also, if there's a list of what's been consolidated so far... I've got a couple of cool concepts i've never gotten to play to completion that would work well in a tough, outdoors game—Goblin Investigator, some sort of Shield Champion or Arcane Archer, depending on which would be the least redundant.

RPG Superstar Season 9 Top 32

@Webb- look at page 1 of this thread and you'll find Jarx the Scarred a Kobold wizard that is scarred... I believe we're also going to end up with a scarred shaman orc witch so maybe something not scarred? I don't have an issue with the character otherwise it's just that you've been beaten to that particular punch twice over. If you're keen on Kobolds maybe coordinate back story with the other player, hunter is different enough that I'm cool with having both characters.

@Korak- you seem to like pretty much all our stuff so maybe you should wait out see what other players are doing before settling on something. I assure you Flying Pincushion games has options that would keep you busy for a few years.

@Rysky- Vindicator is approved with the following modifications the "dark energy= negative energy." Sacrifice save DC will be based on Wis modifier instead as there's way too much Con=Everything going for the class.

I'm going to sort thru this thread and create a google plus doc on what we have going so far and maybe get the links all in one spot to make this a little less sloppy.


@Seth - umm sure! xD I'm drawing a blank as to how that might look (mostly because I'm not familiar with spiderlings yet), but if you have ideas and / or if we're both lucky enough to get chosen we can come up with something.

@Jarx - That could be cool. Assuming when this is all said and done I am still playing an arcane caster, we would have 'magic' in common and basis for an unlikely friendship. Perhaps she was the one on the caravan that spared his life?

@Oyzar - I am not opposed to the ruler / leadership thing, though I am mostly interested in the aspects of shared character stories and the pseudo-novelty of developing rp relationships as much as anything. I wasn't particularly looking to be ruler (in no small part because I am likely less familiar with the kingdom building rules than others here), but I am not opposed to heading that route either, and would be more than willing to build for that should things shake out that way.

As to charisma, part of my witch's backstory is that she's a failed apprentice and exile from Irissen, so it's entirely possible that while she can cast arcane magic, she's incapable of 'witchery' and I would build her as a sorceress or even bard. I'm pretty flexible at this point. For that matter, we don't seem to have many divine casters so maybe a cleric would be useful...

Anyway, I'm (obviously) pretty much just thinking out loud at this point.


oyzar wrote:
@Morrigan: If YoricksRequiem abandons me for the goblin (a magus generally has no use for charisma and having a leader without charisma could be hard), I might still be looking for someone to rule with. A witch is generally not that high on charisma either though and/or you might have no interest in playing leadership, but if you want to, I still need to lock in a partner for leadership (preferably a wife, but I could also play human).
.Morrigan wrote:

@Oyzar - I am not opposed to the ruler / leadership thing, though I am mostly interested in the aspects of shared character stories and the pseudo-novelty of developing rp relationships as much as anything. I wasn't particularly looking to be ruler (in no small part because I am likely less familiar with the kingdom building rules than others here), but I am not opposed to heading that route either, and would be more than willing to build for that should things shake out that way.

As to charisma, part of my witch's backstory is that she's a failed apprentice and exile from Irissen, so it's entirely possible that while she can cast arcane magic, she's incapable of 'witchery' and I would build her as a sorceress or even bard. I'm pretty flexible at this point. For that matter, we don't seem to have many divine casters so maybe a cleric would be useful...

It always struck me as incredibly silly that Kingdom Builder rules essentially state that a leader has to have good Charisma. There are plenty of rulers through history that got by being Intelligent, or Wise, or even Strong. Perhaps the GM is in agreement, and there is some flexibility on that?


Pathfinder Adventure Path Subscriber

@GM_Solspiral I understand, will change the name.


@Morrigan
Well. Im just using a spiderling cause its a bit different. And looks like fun. Sneaky spider. Small blade specialist. Yet he is very good at making closed things become open.

Planning on going on to arcane trickster. They even have the SLA thats a pre-req so i dont have to waste spell slots on it

RPG Superstar Season 9 Top 32

As of this post I've sent a master reference document to everyone that has put forth interest. If I missed you PM me and I'll correct that.

I'm now working on a master list of character concepts I'll post a link to in G-docs so we get a little more balance/less repetition.


YoricksRequiem wrote:
oyzar wrote:
@Morrigan: If YoricksRequiem abandons me for the goblin (a magus generally has no use for charisma and having a leader without charisma could be hard), I might still be looking for someone to rule with. A witch is generally not that high on charisma either though and/or you might have no interest in playing leadership, but if you want to, I still need to lock in a partner for leadership (preferably a wife, but I could also play human).
.Morrigan wrote:

@Oyzar - I am not opposed to the ruler / leadership thing, though I am mostly interested in the aspects of shared character stories and the pseudo-novelty of developing rp relationships as much as anything. I wasn't particularly looking to be ruler (in no small part because I am likely less familiar with the kingdom building rules than others here), but I am not opposed to heading that route either, and would be more than willing to build for that should things shake out that way.

As to charisma, part of my witch's backstory is that she's a failed apprentice and exile from Irissen, so it's entirely possible that while she can cast arcane magic, she's incapable of 'witchery' and I would build her as a sorceress or even bard. I'm pretty flexible at this point. For that matter, we don't seem to have many divine casters so maybe a cleric would be useful...

It always struck me as incredibly silly that Kingdom Builder rules essentially state that a leader has to have good Charisma. There are plenty of rulers through history that got by being Intelligent, or Wise, or even Strong. Perhaps the GM is in agreement, and there is some flexibility on that?

@YoricksRequiem: If GM_Solspiral agrees, then sure having a smart ruler to go along with a charismatic one could be really cool. If not... Well then you got to decide what you want the most.

@.Morrigan: Pending the answer to the above then your ideas could work great. An alternative to cleric could be oracle (cursed by the witches :D) or shaman (not as heavy cha focus, though it is basically a divine witch). Maybe some of the links GM_Solspiral sent strike your fancy.

@GM_Solspiral: Are you planning on taking everyone that apply, rather than making a selection at the end? I find that games with too many people can get really hard to keep track of and hence prove less fun for both players and GM. Of course splitting in parties might help, but there will still be parts where everyone are together here.


Have to rework my knife master. Might take wizard first then plain rogue... but that is still up in the air :P
But the arcane trickster idea still stands

RPG Superstar Season 9 Top 32

@oyzar- basically I'm taking 8-10 with the idea that we'll be splitting the party for almost everything but unified in book 2 on for kingdom building stuff.

My experience with Kingmaker is that groups dissolve after book 3. It's largely due to some people not being into the kingdom building aspect. So what I'm doing it setting it up so that there's 3 threads. 1 for each group and a unified thread for when the whole party gets together. The get together thread will also have my cutover scenes.

To say the least it's ambitious but so was becoming a freelancer, starting a blog, starting a 3PP, and starting a gaming world that will drop this year. I'm a get it done kind of guy.


I must say, I am really impressed with your Kingmaker compiled Houserules.

Quite impressive and a lot of stuff. Cant wait to get to play for first time (maybe) and have a chance to dive on that building stuff when we reach that part.

More interesting regarding that will be group composition and RP.

RPG Superstar Season 9 Top 32

I'm still sorting thru the thread but here's the link for who is claiming what thus far


Also, huh. The kingdom-building part of kingmaker is what I really like, and the part I wish there was more of in the games I've played. Would the split parties then have one party more focused on construction and whatnot? I'd certainly like that.


Pathfinder Adventure Path Subscriber

Don't know if it's needed but if I make the cut. I'd like to put name in for the role of Marshall.

RPG Superstar Season 9 Top 32

thunderbeard wrote:
Also, huh. The kingdom-building part of kingmaker is what I really like, and the part I wish there was more of in the games I've played. Would the split parties then have one party more focused on construction and whatnot? I'd certainly like that.

Basically I find there's always some peopel that get WAY into Kingdom building and others that want no part in it. I'm letting everyone have their cake with regards to that and splitting up the threads a little so people can do what they enjoy.


How do you feel about kitsune? I have some ideas for either a kitsune or kercpa swashbuckler or bard.

RPG Superstar Season 9 Top 32

Kitsune would be fine... a Bard would very likely meet with approval as the support/healing/skill monkey/charisma end of things is fairly lacking in the character spread


I am going to bow out of this recruitment and wish you the best of luck. I like my adventures with a few more common races and this has to many good applications with different races.

@Korak: This opens up the Briar knight slot if you will.


Huh, so many choices. Dune Hunter Cacti are absolutely amazing, but if there's a need for skill monkeying, an investigator might fit the table better. And a Ghost Elf shield champion really could be cool.

Also, GM question: Could a goblin take Slashing Grace (Wakizashi)? It's a light one-handed weapon, but it seems otherwise very thematic.


Pathfinder Lost Omens Subscriber

I was thinking Minotaur Druid, but all the negative penalties make it challenging. I'll work on an assimar cleric, and go for the religious part. Maybe multi lass as a bard.

RPG Superstar Season 9 Top 32

@Big OM sorry to see you go...

@Korak you have dibbs on BK

RPG Superstar Season 9 Top 32

scranford wrote:
I was thinking Minotaur Druid, but all the negative penalties make it challenging. I'll work on an assimar cleric, and go for the religious part. Maybe multi lass as a bard.

Minotaur isn't on the approved list anyway...

Cleric would be very useful

RPG Superstar Season 9 Top 32

thunderbeard wrote:

Huh, so many choices. Dune Hunter Cacti are absolutely amazing, but if there's a need for skill monkeying, an investigator might fit the table better. And a Ghost Elf shield champion really could be cool.

Also, GM question: Could a goblin take Slashing Grace (Wakizashi)? It's a light one-handed weapon, but it seems otherwise very thematic.

Be sure to add yourself tot he document on what you're interested in/claiming.

-Gobo slashing grace on wakiz = fine
-Investigator might be handy
-Dune Hunter Cacti are cool... prolly not great at surviving the winter elements whcih will be a factor.


The thing Dune Hunters have going for them is incredibly good defenses, which might go well with an arcane archer or shield champion. It also gives a decent back-up healer starting at level 3 (which won't be for a while, but... eh, might as well go with that, I guess).


Just want to inform the changes made on Jarx

- Removed skill point from: Knowledge (Planets), Fly, Perception
+ Added skill point: Knowledge (Dungeoneering), Knowledge (Nature), Knowledge (Geography)

The changes were made to better reflect Jarx background and character since knowing something about planes in comparison to nature does make more sense. Fly does come handy later but I see him disdaiding that a bit plus perception as a crazed kobold is contrary to his state of mind. As an older resident of Magrove his knowledge of nature and geography explains themself plainly. Also the traits pioneer and magic crafter will be well connected to his former life & new life (have to tie Magic Crafter and new life with Morrigan) but otherwise I am happy how he is shaping up

Just an explanation from my side regarding changes


Okay so, building my character, a few questions:

-Are we coming from a society with a generally Roman theme (for naming and whatnot?)
-Should we be claiming specific roles/jobs in the expedition? (My investigator, for instance, would probably be most interested in record-keeping and foreign correspondence)

Also, for anyone playing an elf/gnome/dwarf: I've found Breadth of Experience to be one of the most useful feats in a kingmaker-type game, I'd say it's worth considering.

RPG Superstar Season 9 Top 32

Upthread I've mentioned this is Goleran with the following swaps:

Irrisen is where Numeria is supposed to be
The Margreve Forrest replaces the Gnarlmarshes

RPG Superstar Season 9 Top 32

The races are from a homebrew world we're turning into an OGL gameworld in the next year or so. that has a very heavy roman theme...


Oh, also: standard starting wealth, or level 2 wealth? (Wondering whether or not I can afford a cap of human guise)

And should we be looking at NPC archetypes?

Grand Lodge

I sincerely hope it's standard starting wealth, as that's what I assumed when making my lizard.


Do we still take the normal kingmaker traits? That is 2 traits, one has to be a campaign trait.

RPG Superstar Season 9 Top 32

standard starting wealth- the npc class level is simply to give a hp boost and skill boost (I'm being nice)

Kingmaker traits are available but 2 traits can be whatever just not same category

NPC archetypes are fine


I updated it in the doc, but I'm going with a Winged Elf Warpriest. I'm still hashing out details, but I'm likely going to be married to Oyz's Summoner, and I'll have a background hook to Krisam's Goblin Gunslinger.

@GM_Solspiral - Can I get a ruling on whether Leaders will be able to rule with Intelligence or Wisdom instead of Charisma? No pressure but it might ruin my marriage if you say no. :P


I think I want to play an Orphidian herbalist follower of Erastil who wishes to be high priestess wanting to make a kingdom in harmony with nature.

RPG Superstar Season 9 Top 32

@Yoricks I've actually always ruled using either Cha or Wisdom modifier actually.

@Korak I'm not gonna lie that wounds pretty sweet... Update yourself in the doc.


Oh wait, I'm supposed to revere Mother Nature, bye Erastil, I think I'll worship him as part of a pantheon of nature gods and demons granted their power by her benevolence.

After all Nature is both kind and cruel.

So what kind of snake people are the Orphidians, a general description will help me get in character easier.


If you're looking for generic nature gods (or specifically feminine ones), there's always my personal favorite, Shimye-Magalla; though she's rather Garundi in origin.


YoricksRequiem wrote:

I updated it in the doc, but I'm going with a Winged Elf Warpriest. I'm still hashing out details, but I'm likely going to be married to Oyz's Summoner, and I'll have a background hook to Krisam's Goblin Gunslinger.

Ok, I will plan on heading in a different direction then. Also, given the arcane heaviness so far, I am scrapping the witch and either going with a Shaman or an archer of some sort - since healing/divine and physical ranged seems to be what is in shortest supply at the moment.


thunderbeard wrote:
If you're looking for generic nature gods (or specifically feminine ones), there's always my personal favorite, Shimye-Magalla; though she's rather Garundi in origin.

An excellent choice, but I think the mother nature I'm supposed to revere is more of an ethereal concept as opposed to a godly divine being.


Hm, did I understand correctly but instead of using my Skill Ranks and HP gain from Wizard I will instead use the Skills rank and HP gain from NPC class that I have.

After that -> lvl 2 till lvl 20 will be your class (bard, fighter, sorceress etc...)


Grovo wrote:

Hm, did I understand correctly but instead of using my Skill Ranks and HP gain from Wizard I will instead use the Skills rank and HP gain from NPC class that I have.

After that -> lvl 2 till lvl 20 will be your class (bard, fighter, sorceress etc...)

If I understand we just get the NPC class their HP and attack bonus etc etc as bonus.

101 to 150 of 565 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Recruitment / (Interest Check) Rebuilt version of Kingmaker with elements of Reign of Winter / Tales of the Old Margreve All Messageboards

Want to post a reply? Sign in.