Classes/Levels |
HP 15/15 | AC/T/FF 14/14/10 | Initiative +3 | Perception +7 | Fort +1 / Refl+3 / Will+7 | Defensive Casting +10 | Spell Penetration +1 | Grit 4/4 |
Strength |
6 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
20 |
Wisdom |
16 |
Charisma |
10 |
About Jarx the Scarred
Male Kobold Wizard (Universal | Level 1) / Expert NPC (Master Craftsman) 1
N Small humanoid (reptilian)
Init: +3 Senses: Perception +7 Darkvision 60ft
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STATISTICS
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Str 6
Dex 16
Con 12
Int 20
Wis 16
Cha 10
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DEFENSE
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AC 14 Touch 14 Flat-Footed 10 | Resistance 5 vs Fire
HP 15/15 (6 class + 1 con + 8 npc)
Fort +1 Ref +3 Will +7
Speed 30 ft.
Defensive Casting: +10
Special Gliding Wings – 15 DC fly check vs fall damage
Grit: 4/4 [Gunslinder Deed]
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OFFENSE
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BAB: +0 CMB: -2 CMD: 10
Melee
Quarterstaff -1 1d6-2 [19-20] [2x]
Ranged
Crossbow, light +3 1d8 [19-20] [2x]
Breath Weapon: 15-Feet cone | 2d6 12 DC vs Refl
Spell Penetration +1
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Spells
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0 level = 15 DC
# Detect Magic
# Acid Splash
# Haunted Fey Aspect
1 level = 16 DC
# Will be chosen each day
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FEATS
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Bonus Feat (Wizard) Scribe Scroll
Bonus Feat (Kobold) Amateur Gunslinger | Receive Grit & 1 Gunslinger Deed
1st Feat: Combat Casting | +4 to concentration check
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TRAITS
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Magic Crafter: +1 to Appraise and +1 Craft vs Magic Items
Pioneer: +1 Perception
Spark of Creation: +1 Craft & -5% cost creating Magic Items
Drawback: Family Ties : When a family member makes a request of you, you must fulfill that request or take a –2 penalty on all Wisdom- and Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw
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SKILLS
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2 class + 5 int + 1 favored = 8 |
(6 npc class +5 Int) one time
+3 Acrobatics
+10 Appraise (Int) 1 Rank
-2 Climb (Str)
+12(13 M-I) Craft (weapons)(Int) 1 Rank
+12(13 M-I) Craft (jewelry)(Int) 1 Rank
+12(13 M-I) Craft (armor)(Int) 1 Rank
+4 Disable device (Dex)
+3 Escape Artist (Dex)
+3 Fly (Dex)
+7 Heal (Wis) 1 Rank
+9 Knowledge(Arcana) (Int) 1 Rank
+9 Knowledge(Dungeoneering) (Int) 1 Rank
+9 Knowledge(Engineering) (Int) 1 Rank
+9 Knowledge(Geography) (Int) 1 Rank
+9 Knowledge(History) (Int) 1 Rank
+9 Knowledge(Local) (Int) 1 Rank
+9 Knowledge(Nature) (Int) 1 Rank
+9 Knowledge(Nobility) (Int) 1 Rank
+5 Knowledge(Planes) (Int)
+9 Knowledge(Religion) (Int) 1 Rank
+9 Linguistics (Int) 1 Rank
+7 Perception (Wis) 1 Rank
+3 Profession (Wis)
+3 Ride
+7 Sense Motive 1 Rank
+9 Spellcraft 1 Rank
+7 Survival 1 Rank
+7 Stealth (Dex)
-2 Swim
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LANGUAGES
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Punic (Common), Draconic, Dwarven, Undercommon, Gnome, Elven, Auran, Goblin
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ITEMS
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Normal Items
- Amulet (bonded)
- Quarter Staff
- Magic Book
- Crossbow, light
- Bolts x20
- Masterwork, Artisan Tools [55gp] | +2 Craft checks
- Ink
- Parchments [x10]
- Quill
- Blanket, winter
- Winter clothes
- Backpack
# Horse (Pioneer Trait)
Scrolls
1x Scroll of Magic Missile [25gp]
1x Scroll of Summon Monster [25gp]
1x Scroll of Grease [25gp]
1x Scroll of Burning Hands [25gp]
1x Enlarge Person [25gp]
1x Expeditious Retreat [25gp]
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WIZARD CLASS SKILLS
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Arcane bond, arcane school, cantrips, Scribe Scroll
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MASTER CRAFTSMAN SKILLS
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Trade Secret: Cutting Corners But Not Quality
The master craftsman can use the craft skill faster. When determining a week's work, double the
Craft check result before multiplying it by the DC.
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Gunslinger Dead
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Gunslinger’s Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.
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Spells Known
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0 level: All
1 level: Burning Hands, Ray of Enfeeblement, Shield, Grease, Magic Missile, Summon Monster, Expeditious Retreat, Enlarge Person, Thunderstomp