Sanvil Trett

Evan Rivers's page

200 posts. Alias of oyzar.


Full Name

Evan Rivers

Race

Half-Elf

Classes/Levels

Summoner (Spirit Summoner)

Gender

Male

Size

Medium

Age

22

Alignment

CG

Strength 8
Dexterity 12
Constitution 12
Intelligence 7
Wisdom 10
Charisma 20

About Evan Rivers

---===Statistics===---:
Male Half-Elf Summoner (Spirit Summoner) 1
CG Medium Humanoid (Human, Elf)
Init +1; Senses Perception +2
-------------------------------=DEFENSE=-------------------------------
AC: 14, Touch: 11, Flat-Footed: 13 (+3 armor, +1Dex, +0 shield,+0 NA)
HP: 9 {+1d8,+1Con}
Fort: +1 {+0Base,+1Con}
Reflex: +1, {+0Base,+1Dex}
Will: +2,{+2Base,+0Wis}
CMD 10 {+ Base -1Str +1Dex + size}
-------------------------------=OFFENSE=-------------------------------
Speed: 30 ft.
CMB: -1; {+ Base -1Str + size + misc}
Base Atk: +0;
Melee:-1{+0Base,-1Str}
Ranged:+1{+0Base,+1Dex}

--Melee:-1

--Ranged:+1

-------------------------------=STATISTICS=-------------------------------
Str: 8, Dex: 12, Con: 12, Int: 7, Wis: 10, Cha: 20

-------------------------=Traits=----------------------
Trait: Childhood Crush(Ameiko)
Trait: Irrepressible

----------------=Race Traits=-------------------
Low-Light Vision: See twice as far as humans in low light
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Fey Thoughts (1 RP): Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. This trait replaces multitalented.

--------------=Feats=-----------------
Race: Knowledge (Arcana)
1st: Selective Channeling

-=Languages=- Common


---===Skills===---:

---------------=Adventuring Skills=- (0 points; 0 class, 0 INT)---------------
Acrobatics*(Dex)____+0{+0rank,+1Dex,-1ACP}
Bluff(Cha)____+5{+0rank,+5Cha}
Climb*(Str)____-2{+0rank,-1Str,-1ACP}
^Diplomacy(Cha)____+8{+1rank,+5Cha,+3class}
Disable Device*(Dex)____+0{+0rank,+1Dex,-1ACP}
Disguise (Cha)____+5{+0rank,+5Cha}
Escape Artist*(Dex)____+0{+0rank,+1Dex,-1ACP}
^Fly*(Dex)____+0{+0rank,+1Dex,-1ACP}
Heal(Wis)____+0{+0rank,+0Wis}
Intimidate(Cha)____+5{+0rank,+5Cha}
^Knowledge (Arcana)(Int)____+0{+0rank,-2Int,+3focus}
^Knowledge (Dungeoneering)(Int)____-2{+0rank,-2Int}
^Knowledge (Local)(Int)____-2{+0rank,-2Int}
^Knowledge (Nature)(Int)____-2{+0rank,-2Int}
^Knowledge (Planes) (Int)____-2{+0rank,-2Int}
^Knowledge (Religion) (Int)____-2{+0rank,-2Int}
^Perception(Wis)____+0{+0rank,+0Wis,+2race}
Ride*(Dex)____+0{+0rank,+1Dex,-1ACP}
Sense Motive(Wis)____+0{+0rank,+0Wis}
^Spellcraft(Int)____-2{+0rank,-2Int}
Stealth*(Dex)____+0{+0rank,+1Dex,-1ACP}
Survival(Wis)____+0{+0rank,+0Wis}
Swim*(Str)____-2{+0rank,-1Str,-1ACP}
^Use Magic Device(Cha)____+5{+0rank,+5Cha}
Appraise(Int)____-2{+0rank,-2Int}
^Craft (Int)____-2{+0rank,-2Int}
^Handle Animal (Cha)____+5{+0rank,+5Cha}
^Knowledge (Engineering)(Int)____-2{+0rank,-2Int}
^Knowledge (Geography)(Int)____-2{+0rank,-2Int}
^Knowledge (History)(Int)____-2{+0rank,-2Int}
^Knowledge (Nobility)(Int)____-2{+0rank,-2Int}
^Linguistics(Int)____-2{+0rank,-2Int}
Perform(Cha)____+5{+0rank,+5Cha}
^Profession(Wis)____+0{+0rank,+0Wis}
Sleight of Hand*(Dex)____+0{+0rank,+1Dex,-1ACP}

ACP -1

*ACP applies to these skills
^In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-


---===Special Abilities===---:

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
Spirit Summoner: Restoration Spirit
Channel (Su): The spirit summoner can channel positive energy like a cleric, using her spirit summoner level as her effective cleric level when determining the amount of damage healed (or dealt to undead) and the DC. The shaman can use this ability a number of times per day equal to 1 + her Charisma modifier.

Life Link (Su)
Starting at 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.

In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does return to normal

Eidolon
A summoner begins play with the ability to summon to his side a powerful outsider called an eidolon. The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature. An eidolon has the same alignment as the summoner that calls it and can speak all of his languages. Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. In addition, due to its tie to its summoner, an eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures.

A summoner can summon his eidolon in a ritual that takes 1 minute to perform. When summoned in this way, the eidolon hit points are unchanged from the last time it was dismissed or banished. The only exception to this is if the eidolon was slain, in which case it returns with half its normal hit points. The eidolon does not heal naturally. The eidolon remains until dismissed by the summoner (a standard action). If the eidolon is sent back to its home plane due to death, it cannot be summoned again until the following day. The eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally. If the summoner is unconscious, asleep, or killed, his eidolon is immediately banished. The eidolon takes a form shaped by the summoner’s desires. The eidolon’s Hit Dice, saving throws, skills, feats, and abilities are tied to the summoner’s class level and increase as the summoner gains levels. In addition, each eidolon receives a pool of evolution points, based on the summoner’s class level, that can be used to give the eidolon different abilities and powers. Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner.

The eidolon’s physical appearance is up to the summoner, but it always appears as some sort of fantastical creature. This control is not fine enough to make the eidolon appear like a specific creature. The eidolon also bears a glowing rune that is identical to a rune that appears on the summoner’s forehead as long as the eidolon is summoned. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts).

Favored Class bonus: +¼ evolution point

---===Spells===---:

-------------------------------=Spells=-------------------------------
-----------------------------=0th (at will)=--------------------------------
Acid Splash, Detect Magic, Message, Light
------------------------------=1st (3/day)=------------------------------
Enlarge Person, Grease

---===Gear/Possessions===---:

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----
Acid Flask (10 GP)
Spell Component Pouch (5 GP)
Hide Shirt (20 GP)
Flint & Steel 1 GP
Waterskin 1 GP
2 Chalk 2 CP
5 Candles 5 CP
Earplugs 3 CP
Parchment 2 SP
Sack 1 SP
4 Trail Rations 2 GP
Charcoal 5 SP
-=Carrying Capacity=-
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
-=Current Load Carried=- 0 lb.

-=Money=- 30 GP 1 SP 0 CP

---===Background===---:

Evan's father Umber was from Cheliax, though he has lived in Sandpoint as long as Evan has known. He reveled in pain and punishment often for imagined slights. Evan did not have a happy childhood. He got little support from his mother Sylvanael. She barely raised her voice and did very little unless told to do so by Umber. How a man like him had gotten an elf for wife, one could only imagine, but Sylvanael certainly did not have the will to leave. Rare was the day when Evan did not face punishment or beatings at the hands of his father. Where Evan was big and outspoken, Sylvanael was small and shy.

That is not to say Evan's childhood was without bright spots. His sister Aludriel was always happy and cheerful and thought the best of people. For some reason Evan was the only one facing the beatings. He did his best to keep a mask around her so at least one of them could have a happy childhood. With her, he could share laughs and tears and play innocent child games like there was nothing more important in the world.

There was another one that had a great influence on Evan. Ameiko was slightly older and his elvish blood made him appear younger still. She does not let anything let her down, she is always willing to go forth and reach her goals no matter what might be in her way. She might not see him as more than a friendly acquaintance, but to him she embodies the very freedom and willpower that he seeks. He knows she has her secrets, just as he got his. Never being able to talk about who they truly are to most people just make them even more kindred spirits.

Evan was surviving his life by dreaming away his days in books. He studied minor magics and read about people travelling to faraway lands. Still he could not leave; his father would not permit it. He also knew that if he left, something bad might happen to Aludriel. Still, he could not keep himself just within the city limits. He left off to explore the surrounding countryside quite a bit, enjoying seeing new places and the numerous wonders of nature. The trips also meant he would escape his father's beating for some time.

One day he traveled too far. He knew something was wrong at once when he came home. His father did not greet him with a beating; instead he was sitting in a corner drinking. Evan's mother was nowhere in sight. The usually cheerful Aludriel was not there either. He took a quick peak into Aludriel's room and saw her lying there sobbing on her bed. Blood had soaked into the sheets from what had happened to her. Something inside Evan snapped, he only faintly remembers yelling at his father. Then there was something else there. Kaiku was her name, a beast hearing his plight across the planes. His father was not recognizable afterwards.

Once he woke up after sleeping that night, Evan was alone. His mother had taken his sister with her and left the building. Where they had gone, he does not know. He knew he could not remain with what had happened. To cover what had happened Evan burned the building down. With that went the last of his childhood. Now the rest of the world waited, hopefully he would manage to convince Ameiko to bring him along for her next adventure.

---===Appearance and Personality===---:

Seemingly nothing can let Evan down and he has experienced things no child should experience. With his past in flames behind him, he is looking to see the world. He wants to experience new places and see new things. What comes next can only be better. He misses his sister, and hopes that someday he might see her again. But he does not speak of his family unless he really get close to someone. Despite his guarded nature he tries his best to get along with other people. He is not afraid to let things burn if that is what has to be done. You might get a second chance, but you certainly won't get a third.

Average height and average strength, Evan nonetheless possesses extreme grace and beauty. His movements seem to flow as easily as his word. His face takes the best features of both elves and human and mix them together.
Eyes:Blue
Hair:Dark
Skin:Fair
Height:5’9
Weight:140


---===Eidolon Kaiku===---:

Eviryss
Abilities Str 14 (+2), Dex 14 (+2), Con 13 (+1), Int 7 (-2), Wis 10 (+0), Cha 11 (+0)
Male Neutral Outsider Eidolon(Quadruped), Init +2 (+2 dex), Speed 40 ft, Senses: Darkvision 60' Perception: +4

Defense:
AC 16 (+4 NA +2 dex), Touch 12, Flat-footed 12, CMD 15 (+1 BAB +2 dex +2 str)
HP 6/6 (1d8+1) (1 HD)
Saves:
Fortitude +3 (+2 base +1 con), Reflex +4 (+2 base +2 dex), Will +0 (+0 base +0 will)

Offense
Base Attack Bonus +1
CMB +3 (+2 str +1 BAB)
Bite
Bite hit:+3 (1d6+2, x2)
2xClaws hit:+3 (1d4+2, x2)

Evolutions(3 EP): Bite (Free), limbs (legs) (2) (Free), Extra Natural Armor (1 EP), Claws (1 EP), Pounce (1 EP)
Special Abilites: Darkvision, Link, Share Spells
Feats:Power Attack
Skills: Trained: Sense Motive +4 (+1 rank +3 class +0 wis), Perception +4 (1 ranks +3 class +0 wis), Acrobatics: +6(+2 dex +1 ranks +3 class), Stealth: +6 (+2 dex +1 rank +3 class)
Class Skills: Bluff, Craft, Knowledge (planes), Perception (Wis), Sense Motive, and Stealth, Acrobatics, Survival, Use Magic Device, Climb