
redeux |

I got to play the first half of the We Be 5uper Goblins adventure for free RPG day. Had a blast! I still don't know much of what is going on, but I at least somewhat understand how combat will work in general terms. Will be reading the combat section of the core book over next week.
When creating Merisiel as a pre-gen do I register this as a
"New Pathfidner Society Roleplaying Character" or a
"New Pathfinder Core Replaying Character" ?

GM Redelia |

redeux, you actually want to do two different things. You create a new pathfinder society roleplaying character, but this is who will get the credit, not who you will post as. You could call it something generic like 'redeux's first character.' As long as you don't post more than 10 times as that character, you can still rename it when you build the character.
You also want to create an alias to actually play, like we do for ACG games. This is where you would put Merisiel's stats.

GM Redelia |

So far, we have:
Cartmanbeck: Raz (not pregen, but based on card game character)
Mork: Valeros
Redeus: Merisiel
Nick: has not checked in
Merisal: no comments on character yet
Yamasaki: no comments on character yet
I'd like to get started soon, so if those who have not yet picked a character could do so, that would be good.

GM Redelia |

OK, let's go ahead and start building your aliases to play with.
The first step is to make the actual alias, which will be the same way you make an alias to use for a card game character.
It also would be helpful if you create your first pathfinder society RPG character. Do NOT select core character, because that will create all kinds of messes. You may give the character a temporary name, and change it to your actual character's name as long as you have not yet posted more than 10 times with that character. Since we'll be using an alias for your pregen, than won't be a problem.

Merisiel by redeux |

Sounds good! This is the alias I'll be posting as.
My RPG character # is 274929-3

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Position of party healer has been filled
9251-36
(yes started playing pathfinder that long ago) (there is some overlap between core campaign and actual campaign numbers so only about 26 on standard characters.)

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I forgot to indicate my PFS RPG character # for this -- 197748-3.

GM Redelia |

Ok, a few details to take care of before we can dive into the story:
At the top of the page there is a link labelled map. Can you please all go to that link and make sure you can move your token around?
Also, I need you to agree to a 'marching order.' In general, this just tells me who enters a new room first. In general, you want your team's trapfinder up front, together with any characters who use melee combat. You then put ranged combat behind them, and 'squishies,' meaning easily hurt characters like wizards and sorcerers, in the back.

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Old timers like myself also like to have some one of decent ac right at the back in case we get jumped from behind (it happens so rarely in PFS that it is often overlooked) can move my token
Just going to leave the ice armor spell description here for reference
School transmutation [cold, water]; Level cleric 1, druid 1
Casting Time 1 minute
Components V, S, F (5 gallons of water)
Range 0 ft.; see text
Effect a suit of armor made of ice
Duration 1 hour/level or until destroyed
Saving Throw none; Spell Resistance no
You create a suit of armor made of ice. While cold to the touch,
it does not harm the wearer, especially if worn over normal
clothing (though it can hasten the effects of exposure in cold
environments). It offers the same protection as a breastplate,
except it has hardness 0 and 30 hit points. If the intended wearer
is immersed in water when you cast this spell, you may form
the armor around the wearer (who may be you); otherwise the
wearer must don the armor normally. Attacks against the wearer
that create heat or fire degrade the armor, reducing its armor
bonus by 1 for every 5 points of fire damage the wearer takes;
when the armor’s bonus to AC reaches 0, the armor is destroyed
and the spell ends. Because the ice is slightly buoyant, the wearer
gains a +2 circumstance bonus on Swim checks, except when
swimming downward. Druids can wear ice armor without penalty.

Merisiel by redeux |

I can move my token.
Should Merisiel be behind Raz then? I'll go with what the old-timers think best.

Merisiel by redeux |

Sorry barrage of questions -
1. How much distance is each map grid?
2. how many grids am I able to use my perception skill and/or trapfinding to scout ahead?
3. Lastly, When rolling for my perception/trapfinding, can i make this as one roll with the understanding that if there is a trap i get +1? Or would it be two separate rolls (one for perception, one for trap finding?).
For the party members -
Should i be scouting ahead more now?

GM Redelia |

Each grid square is five feet. This is almost always true; there are a few weird maps with other scales, but that will always be stated.
perception doesn't only work at a certain distance, but there are penalties to notice things that are farther away.
If we were playing in person, trapfinding would work the way you're thinking about it. In PbP, we have to change how things work a little in order to keep things moving forward, so you would actually just tell me that you are at the front of the group, looking around for traps as you go. I would then roll perception for the whole group as you enter a new area, and include your trapfinding in that. And yes, I would do one perception roll for you, and if there is a trap to be found, add the bonus to your perception to see if you found the trap.
My suggestion for marching order would be to put Merisiel (for looking for traps) and Raz in the front row, based on what's been said so far.

GM Redelia |

A quick note about my personal preferences for experienced players:
Please do not spoiler your attack/damage rolls, unless they are a readied action or otherwise might not happen.
I just find keeping a game going much easier with such rolls made in the open.

MorkXII |

OK, this is what I'm thinking. Someone let me know if this is makes no sense:
1. Ghik moves back out through the door.
2. Valeros moves 2 squares directly above the swarm.
3. Meri moves one square to the right and tosses acid/alchemical fire.
4. Valeros tosses acid/alchemical fire.
5. Ezren uses whatever spell he might have available.
6. We stop to see how many of us are currently on fire.
Would that work?

Merisiel by redeux |

I'm game

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Good plan Ezrens Arcane bond featue allows him to cast one spell from his spell book as if he had prepared it once a day. Shirt rerolls are available in PFS scenarios. (in a level 1 party improving the chances of your one alchemists fire actually hitting the swarm is a good thing)

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Ghik is almost out of healing but I am inclined to adopt an explore until we are not at full health and then reconsider our options. I do have plenty of rebuke deaths if people do drop below zero but only one other cure spell and no channels