
Race |
AC 13, touch 13, flat-footed 10 (+3 Dex) hp 7 (1d6+1) Fort 0, Ref 3, Will 2 |
Classes/Levels |
Male human conjurer |
Gender |
Ranged mwk light crossbow +5 (1d8+1 P/19+) Point Blnk and precise shot |
About Tristan Beowulf Derexhi
Tristan Beowulf Derexhi
Male human conjurer 1
CG Medium humanoid (human)
Init 3; Senses Perception +0
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 7 (1d6+1)
Fort 0, Ref 3, Will 2
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Offense
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Speed 30 ft.
Ranged mwk light crossbow +4 (1d8 P/19+)
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
7/day—acid dart (1d6 acid)
Conjurer Spells Prepared (CL 1st; concentration +5)
1st—enlarge person (DC 15), enlarge person (DC 15), mage armor
0 (at will)—detect magic, disrupt undead, prestidigitation
Opposition Schools Enchantment, Evocation
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Statistics
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Str 10, Dex 16, Con 10, Int 18, Wis 10, Cha 10
Base Atk +0; CMB 0; CMD 13
Feats Point-Blank Shot, Precise Shot, Spell Focus (conjuration)
Traits mathematical prodigy, planar voyager
Skills Knowledge (arcana) +9, Knowledge (engineering) +9, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Spellcraft +8
Languages Aquan, Auran, Celestial, Common, Ignan, Terran
SQ arcane bond (masterwork light crossbow), summoner's charm (1 round)
Combat Gear potion of cure light wounds; Other Gear mwk heavy crossbow, wizard starting spellbook, 30 gp
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Special Abilities
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Acid Dart (1d6 acid, 7/day) (Sp) As a standard action, ranged touch deals acid dam vs. foe in 30 ft.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Spellbook and chronicles