Gunslinger

Raz, short for Razmatazz's page

53 posts. Alias of cartmanbeck (RPG Superstar 2014 Top 16).


Full Name

Razmatazz

Race

Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1

Classes/Levels

Pup HP 6/11

About Raz, short for Razmatazz

Raz is what you might think of if someone told you "I met this brash gnome Paladin who rides a dog into battle." She's loud, In Charge, and fearless in her defense of her allies. Raz was raised by human clerics of Shelyn in the hub city of Absalom, training in combat at the same time that she was learning the traditional songs and dances used to pay tribute to the artistic goddess. Though she doesn't use the power of her goddess in gaudy, showy ways like some paladins may, there is no doubt that Raz is one of Shelyn's chosen, because dammit, she says she is.
Raz is the only gnome Paladin she's ever met, so that obviously means she's the best. Her trusty steed Zora, a wolfdog of relative rarity in Absalom, was procured from a trader traveling from the icy north. Zora is as loyal as Raz is fearless, and when they fight together to defend their allies, none can stand in their way.

Stats:

Raz PFS# 44004-20
Female Gnome Cavalier (Emissary) 1
LG Small humanoid (gnome)
Init +1; Senses Perception +0, low-light vision

Defense
AC 16, Touch 12, FF 15 (+4 armor, +1 Dex, +1 size)
hp 12 (2d10+4)
Fort +4, Ref +1, Will +1

Offense
Speed 20 ft., 15 ft. with armor
Melee lance +4 (1d6+2) OR longsword +3 (1d6+2)
Ranged
Special attacks Challenge 1/day

Statistics
Str 14, Dex 12, Con 14, Int 10, Wis 11, Cha 16
Base Atk +1; CMB +2; CMD 13
Feats Mounted Combat, Weapon Focus (lance)
Traits Animal Friend, Armored Rider
Skills Bluff +7, Handle Animal +7, Ride +6, Sense Motive +4
SQ Cavalier Archetype: Emissary, Favored class Cavalier (+1 to mount's speed), Eternal Hope, Intrepid Settler, Faerie Dragon Magic, Weapon Familiarity, Low-light vision, Challenge 1/day, Order (Order of the Blossom), Mount (wolfdog)
Languages Common, Gnome

Wolfdog mount:

Zora
Wolfdog Cavalier mount (Tracker Archetype)
N Medium animal
Init +2; Senses Perception +5, scent, low-light vision

Defense
AC 17, Touch 12, FF 15 (+3 armor, +2 Dex, +2 natural armor)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +1

Offense
Speed 40 ft.
Melee bite +9 (1d6+3 plus trip)

Statistics
Str 16, Dex 21, Con 16, Int 3, Wis 12, Cha 6
Base Atk +3; CMB +3; CMD 15
Feats Intercept Blow
Skills Acrobatics +6, Perception +5
SQ Low-light vision, Scent, Link

Gear:

Cavalier's Kit:
animal feed (5 days),
a backpack,
a bedroll,
a belt pouch,
a bit and bridle,
a flint and steel,
an iron pot,
a mess kit,
a riding saddle,
rope,
saddlebags,
soap,
torches (10),
trail rations (5 days),
a waterskin

Ability descriptions:

Order of the Blossom - Challenge Challenge: Whenever an order of the blossom cavalier issues a challenge, the target of the challenge takes a –1 penalty on saving throws against spells and spell-like abilities used by fey or by the cavalier. This penalty increases by 1 for every 4 levels the cavalier has. An order of the blossom cavalier can’t issue a challenge against any creature of the fey type unless that creature has the blighted fey template.
Intrepid Settler Trait Some gnomes add to the thrill of living by settling in precarious places. These intrepid gnomes gain a +2 racial bonus on saving throws against fear effects and on Acrobatics, Climb, and Swim checks. This racial trait replaces illusion resistance, keen senses, and obsessive.
Eternal Hope Trait Gnomes rarely lose hope and are always confident that even hopeless situations will work out. Gnomes with this racial trait receive a +2 racial bonus on saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result. This racial trait replaces defensive training and hatred.
Order of the Blossom - Edicts The cavalier cannot refuse a fey’s request for aid unless it will interfere with his existing duties, or he believes the fey seeks to directly oppose his other aims and goals. He must strive to prevent gates to the Fey World from being exploited or corrupted. If the cavalier encounters blighted fey (Pathfinder RPG Bestiary 6 46–47) or other corrupted fey, he must strive to destroy them.
Order of the Blossom - Skills An order of the blossom cavalier adds Disguise and Knowledge (nature) to his list of class skills. An order of the blossom cavalier can attempt Knowledge (nature) skill checks untrained. Whenever an order of the blossom cavalier attempts a Bluff check to feint in combat, he receives a bonus on the check equal to half his cavalier level (minimum +1).
Mounted Combat Feat Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent’s attack roll.
Intercept Blow Feat (Companion) "Whenever the animal companion is adjacent to its master and its master is the target of a melee attack, the animal companioncan expend an attack of opportunity as a free action, even if it isn’t its turn, to attempt to intercept the attack. The animal companionmakes an attack roll at its highest attack bonuswith one of its natural attacks, as if it were making an attack of opportunity, with a –2 penalty for each size category the attacking creature is larger than the animal companion. If the result of this attack roll is greater than the attacking creature’s attack roll result, the animal companion’s master takes only half damage from the attack, and the other half of the damage is dealt to the animal companion. Effects that trigger on every successful hit (such as bleed or the trip special ability) affect both the animal companion and the master, as if both were hit by the attack; however, if it matters (such as for a touch spell that expires after a single hit), treat the animal companionas if it had been hit first.

If the animal companion knows the defend trick, the animal companion can use Intercept Blow and any feat that lists it as a prerequisite to protect any ally that it is adjacent to and defending (as per the defend trick).