Redelia's Ironfang Invasion (Inactive)

Game Master Redelia


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Venture Lieutenant, Play by Post (online)

I have not forgotten you! I've tried a few private recruitments. If I don't find layers soon I will post publicly.


Venture Lieutenant, Play by Post (online)

post to look for more characters, if you want to keep an eye on it...

Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

Thanks for the link!

EDIT: Someone asked what sorts of characters we had in the party so I commented on that thread.


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Venture Lieutenant, Play by Post (online)

Hi, everyone, we have some new goblin and kobold friends coming soon.

I've purposely accepted an overly large party so we have plenty when we inevitably lose people; that seems a risk of long games.

Welcome, new players. Please look at the recruitment thread here for how to roll for stats. Then, build at level 12, standard WBL, almost any gear is OK, but ask about odd things like partial wands.

For kobolds, I need to dig up a link to the elite kobold I've let others use. The stats are just too punishing otherwise.

I'm sure I have not answered all the questions you might ask, so ask away... :)


Venture Lieutenant, Play by Post (online)

here's a post with the elite kobold stats. I'm having trouble finding the original post.


Venture Lieutenant, Play by Post (online)

Oh, and HP on level up are rolled, but if your dice roll is less than half the die size, use half instead.


Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30

Hey, sweet, thanks for the invite!

HP+CON: 11d6 + 6 + 12 ⇒ (5, 6, 3, 6, 1, 6, 3, 5, 4, 5, 3) + 6 + 12 = 65 = 71 HP

I'll repeat a bit of what I said in Recruitment for the current party's benefit:

My draft back story and crunch are in this profile. My gear is in a sheet linked from my profile (not yet finished with purchases).
He's built using the Spheres of Might Scholar class. If it's new to you--and you're interested in reading more--the Spheres of Power wiki has everything in it. In a nutshell, Spheres of Power is magic (which I'd be avoiding in this build) and Spheres of Might (the brown links) are the martial system. Using Spheres of Might is the place to dig in first. It made my head spin a bit at first, but it mostly is a very modular way to build a wide range of character concepts. (The class I'm using is the Scholar... Which is a 1/2 BAB, d6 HD non-caster... Which somehow works out fine...i hope!)

In terms of party role, Yvra will be a good, sneaky scout, good at laying traps for foes (as well as strapping them to crossbow bolts and firing them at foes). He's an all-around scholar, with great knowledge scores, and he's a doctor with a good ability to heal HP and a variety of conditions (ability damage, blindness, confusion, cursed, deafness, disease, paralysis, poison, and even recent death). With his alchemy, he has some ability to do area control as well (with large radius improved tanglefoot bags and instant foam).

On the downside...he's a d6 HD and doesn't have much melee prowess, so he'll do his best to stay away from big threats.

Believe it out not, I'd tied his backstory to Kraggodan before i realized the party was there. Let me know if anything I've said either conflicts with canon, or could be changed for a more interesting story.

Likewise, if there's anything in his crunch that's confusion or concerning, let me know. If not, I'll finish it up, including the rest of my purchases.


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

Hello, thanks for having me and such a fun loving party.

HP: 11d8 ⇒ (7, 5, 1, 1, 3, 3, 8, 5, 2, 1, 4) = 40
So, that's 7,5,4,4,4,4,8,5,4,4,4

I have one important mechanical question: Do you allow further upgrading of Celestial armor?

Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

"Welcome!"


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Hello there fellow Friends!

Massive effort post on how to 2 weapon fight with earth breakers as a Kobolds Paladin coming in soon!


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

What compensates for nothing does?

Well, he isnt exactly the smartest Kobold ever, he hits people with 2 earthbreakers, because if one earthbreaker is good, then 2 earthbreakers are clearly better! See, Compensates for nothing! is smart, not just stronk!

Here is the mechanical plan:

--Due to elite Kobold, and rolling reasonably high I have 21 Dex (before items).
--I have thunder and Klar fighting style, which makes earth breakers one handed
--I use weapon versatility feat to make the Earth Breakers Slashing/Piercing
--Which allows me to attach effortless lace to them, which makes them light and thus finessable
--Now I just enchant them to agile and I can use my Dex to both to hit (weapon finesse) and damage (because agile).

Is it worth the feat investment to have 2 1D10 damage dice weapons? No.
Is it fun? I think so :).

Due to the rather "feat thirsty" nature of this build, I have 8 levels (or maybe 7, or maybe 9 levels) in fighter, which gives me a fair bit of armor training so I can actually use my high dex while wearing heavy armor.
The other levels are in Paladin. Background wise, "Compensates for nothing!" is a Paladin of Apsu. When Apsu wants to really troll one of his evil rivals, he has his plans laid low by a typically stoned Kobold Paladin (who ingests considerably amounts of well, things, to commune with Apsu) with 2 earth breakers and delusions of grandeur.

Also, HP dice:
hp: 11d10 ⇒ (2, 2, 9, 4, 9, 3, 2, 6, 6, 3, 4) = 50
=
5,5,9,5,9,5,5,6,6,5,5
=65+10(first level) + 11(con)=86 hp before con boosts or favored class.

Other then that, Compensates is a fighter/Paladin, I think you all have a reasonable idea of what this does.


Compensates for nothing! seems like a lot of fun! I'm looking forward to looking over the rest of the team too.

One note: You mentioned Agile enchantment on weapons, but I also see the Deadly Agility feat in your build. I'm pretty sure you only need one or the other.

One other note--and please just ignore if not interesting to you--since Spheres of Might is allowed (with DM permission on specifics, I assume), you could get your two (small) Earthbreakers more easily.

Spheres of Might allows any martial character to trade their initial proficiencies for proficiency in simple weapons, as well as light armor and bucklers ...plus a Martial Tradition.

Here's a possible tradition you could choose:
* Custom Training (prof in Earthbreaker and up to 3 martial weapons)
* Finesse Fighting (equiv of W. Finesse)
* Finesse Fighting II (grants you + your BAB/2 dam with a finesse weapon ...this doesn't work with anything that gives DEX to dam, but might be a nice alternative to Deadly Agility, esp since your STR is only -2 now so maybe you'll actually want to add STR to damage too)
* [any of a number of other spheres/ talents as a 4th talent]

At L6 or later, take: Oversized Weapons.

All the talents I listed are described in the equipment sphere.

You could be Paladin all the way and get those either by:
a) Just trade your proficiencies for a tradition, as described in the link above, and then save yourself from needing (W.Finesse, W.Focus X2, Thunder/Fang, W.Versatility, and D.Agility). Instead you'd take the Extra Combat Talent feat for (Equipment:Oversized Weapons) at L6+. This leaves you only dipping a bit into spheres (and removes the need to dip into DSP for Deadly Agility)

b) Take one or both of the Spheres of Might paladin archetypes (both linked from The overall Spheres of Might main page. You could take one or both, and each trades some Pali goodies for Spheres goodies. If you consider this route, take a look at the dual-wielding and berserker spheres in particular...and maybe at Athletics, Duelist, and Fencing too.

The thing to know about Spheres is that it:
1) allows a LOT of flexibility around creating the build you envision (even when it's a bit odd, like dual wielding earthbreakers, and
2) it's built around keeping standard attacks useful throughout the game. That means a SoM character tends not to Full Round Attack so often (a MUST in traditional PF) and so they can spend more time moving, or using their move action for something interesting.

My head spun a bit as I started to read SoM...but I think it's quite elegant, not as OP as Dreamscarred Press's stuff can be, and allows a TON of flexibility in designing a creative, versatile martial character.

Happy to answer Qs if (any of) you'd like.


Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30

Double posting for the change of topic after a long thread

My main Qs at the moment are story questions:

1) Have the Emberclaws been a part of the story at all (and/or are any of you in the Emberclaw clan? If so, we should figure out how our stories overlap.

2) Does it make sense for me to have lived the last 5-10 years at Kraggodan? If so, what do I know of the war/drama that's been going on in the campaign so far? (I haven't read your Gameplay history and would love a summary, esp of what I would (and wouldn't) know).

3) Have the dwarves of Kraggodan been aware/involved so far?


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12
gyrfalcon wrote:
Optional rules requireing GM approval

If Redalia approves of this rule set I will certain go for it.


Also...

* Can we (and do we have to) take an Ironfang Invasion campaign trait, given how far into the campaign we are?
* Would trap finder be allowed as a trait (even though it's a Mummy's Mask trait)?
* Do you allow a drawback in exchange for a 3rd trait?

EDIT -

One more question, is part of the party 14th level and part 12th level?


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Welcome!


Venture Lieutenant, Play by Post (online)

Sigh... (at myself, not at anyone else) you guys should all be level 14. I don't know why I misremembered and told the new recruits level 12. I guess it's better to get to add stuff than have to take things away....


Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30

No worries! Happy (and pretty easy) to level up a couple more times, at least for me.

HP: 2d6 ⇒ (1, 2) = 3 ...and I when you say "if your dice roll is less than half the die size", I assume for d6 that means round up to 3, not to 4, right?


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

Ui, 14,nice. HP: 2d8 ⇒ (4, 8) = 12


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Haha, Compensates gets STRONKER! Praise Apsu-Redalia!

hp: 2d10 ⇒ (7, 2) = 9
7,5 =12


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

I have my character finished in the pathbuilder app. It will take a while to write everything down in board format


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Venture Lieutenant, Play by Post (online)

I'm not feeling well and might not post for a few days. Please finish up your character building.


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3
gyrfalcon wrote:

Also...

* Can we (and do we have to) take an Ironfang Invasion campaign trait, given how far into the campaign we are?

* Do you allow a drawback in exchange for a 3rd trait?

these are important questions. GM, can you please answer?


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Semi done, awaiting answers and need to properly audit myself tomorow.
My 42 AC looks supiciously high.


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Venture Lieutenant, Play by Post (online)

Trait does not need to be a campaign trait, but you cannot take a campaign trait from a different AP, and drawbacks are not allowed.


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Do the players have any preferences concerning mercies?

One of my weapons is conductive, I could plausible use "mercy riled", if we expect that a lot of enemies are using rage. I do have a conductive weapon to apply it. Caster level on that is kind of meh though, still, compensates shouting "You take chill time" before he smacks someone to "calm them down" is hilarious.

Other options are deceived, fatigued, shaken and sickened. I dont think we have a Barb or Bloodrager, so fatigued isnt great.

Open for suggestions.


Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30

Redelia, I hope you're feeling better soon!

I think you've implied that Spheres is OK but I want to avoid miscommunication. Are you OK with Spheres of Might being used, and me being a SoM Scholar? (Exact build/balance/etc TBD after review)

If so, great, I'll finish up shortly. If it's more complicated than that, just let me know. I might be able to cook up an a modified character using Paizo and/or DSP sources.

Either way, I'm excited for this game (and happy of course to wait as long as you need, to feel better before discussing my Qs above about backstory)!

---EDIT---

C4N!, Riled seems like a good way to get someone back in the fight, if an emotion effect takes them out. If we don't have a caster who plans to commonly give us morale bonuses, that gets my vote. (And if we DO, any of the others named sound situationally useful.)


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

So, I think I have found on thing where I may be wrong on AC, but bear me out:

confused because first time high level fighter:

Compensates Base AC is:

10 (Base) +
9 (Plate armor)
+ 3 (armor enchancement)
+ 2 (from advanced armor specialization)
+ 2 (shield because of advanced weapon training defensive weapon training, I have duelist gloves which bring the weapont training bonus to +4, resulting in a +2 shield bonus)
+ 3 (adding half the enchantment boni of my weapons, which are both +3 so +6? Would be +1 if you only add the higher bonus if TWFing)
+6 from dex
+3 deflection
+3 natural armor (1 kobold and 2 amulet)
+1 size
=42.
If defensive weapon training only uses one enchansment bonus its 40, if I miscounted how much max DEX I get from a Mithral full plate equivalent its 39, will probably make it nimble.

Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

Am also sick here.


Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30
Beetly wrote:
I have one important mechanical question: Do you allow further upgrading of Celestial armor?

Redelia, when you get a chance...I'm thinking about bumping my DEX higher with a belt, which makes this relevant for me too (now that we're ELITE kobolds) ;-)


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Hi everyone, and welcome.. sorry for not posting til now, but I kept looking at the page and forgetting to hit 'reload' and thinking there were no posts.. lol... Kwiazy says hi... is everyone new a kobold? no new gobbos? - nvm, welcome Beetly! and any other Gobbos I missed.


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Hello, Compensates for nothing is Kobold but very STRONK one yesyes!
Kwiazy melee friend? Great, "Cfn!" likes having melee friends! And melee friends like having him, Compensates very hard to hit yesyes!

The heavily armored Kobold says, jumping around exitedly. Before looking at Kwiazys weaponry and continuing:


I make smesh and you make stab? I think APSU who is great boss said "energetic thrust into rear areas" but I just say "stab" because Compensates for nothing! not smart like Apsu.

Reminscing on the topic of not beeing smart, Cfn! looks a bit sheepish as he asks in a less enthusiastic voice:


Also, what type of evil beingz we be fighting? Apsu probably told me what and why, but I had partaken in holy Apsu-weed which makes good smell when on fire so I do not remember!

If its over the top just say something.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

"I'm not so hard to hit, and... " Looks appreciatively at Apsu's gear, especially his weapons "... and my weapons are not so formidable as yours, but I look forward to fighting by your side, new friend. And smarts are overrated. You've got a life full of experiences and the skills you've learned from them all - knowing what's in books can't hold a candle to that! So... tell me about this Apsu-weed you speak of ... ?"


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

I'm 99% done


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

You want to try-try? Here friend! Put this in pipe and make smoke! Look, compensates can make funny images with the smoke!

As compensates demonstrates how to make funny smoke rings, he managed to make one looking like a devil? Or maybe a Hobgoblin? definitly something humanoid with horns and either wings or a cloak you cant quite tell, as you wonder hat it is, Compensates makes another try to summon a smoke ring and a hammer looking smoke ring arises, impacts on the first horned-humanoids-smoke rings rear end and turns it into something non disintguishable.
GOOOD OMENZS! Compensates declares as he hands you his pipe.

feel free to describe Kwiazy first try of "totally-not-weed". It is of really good quality though so dont worry!

Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

"Not saying it'll bring you into situations where you have to deal with total jerk djinni or anything, but dream-leaf is a good way to start. Just saying." appearing nearby and determinedly up-wind a small copper-scaled kobold dragon offers with a bit of a wary tone.

"Also not saying that you shouldn't be doing the things you need to be doing to touch base with your deity, that'd just be silly, right?"

"You won't have to worry about me needing to add it to my hoard."

The dragonette then sort of *winks* back out of sight with a few muttered guttural words.


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Good, hoarding good Apsu-Weed is crime in eyes of Apsu! Good stuff should be shared with good beingz, as most goodest Apsu shares good stuff with good compensates! Yesyes!

Compensates declares with great enthusiasm.
As he looks upon other party members.
Anyone other then Kwiazy-friend want make try try? He asks.

Sovereign Court

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Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

"That's very kind of you to share, but the last time I went drunk with power it didn't go well, and if you don't mind I'm going to take a pass. More for the rest of you, right?" the dragonette's voice is clearly further away at this point.


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12
Petrahk Jadetalon wrote:


"That's very kind of you to share, but the last time I went drunk with power it didn't go well, and if you don't mind I'm going to take a pass. More for the rest of you, right?" the dragonette's voice is clearly further away at this point.

Great, Great Apsu says that goodness and good stuff must never be forced! Very wise to not do if you had bad experience! You give good advice, maybe you related to great Apsu? You look a bit like him!

Says Compensates, enthusiastic as ever.


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HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Kwiazy looks intrigued at the pipe and the smoke and the smoke-rings, then at Petrahk curiously, wondering what she might find objectionable about the smoke.

He does recall humans smoking odd substances that never seemed to affect him the same way they described the stuff...

He shrugs and sniffs the smoke wreathing about Compensates. Finding it not-unpleasing of a scent, he tries taking a puff... coughing and choking a moment, not expecting the taste and acridity of the smoke to be as strong. He holds up a hand as the coughing slows and then stops, then tries a second draw of smoke.

This second time, he was ready for it and took a deep breath of the stuff... holding it in for a long moment before breathing out... He tried to imitate Compensates draconic mouth movements to make a smoke ring, but with his wide goblin mouth, it just doesn't work the same way and he gets nothing but a formless puff of smoke.

"I guess that part takes practice, eh?" He chuckles at his own incompetence at making smoke-rings, the chuckle turning into a laughing fit he can't seem to control... After a moment, he realizes the laughter is coming from a place he can't seem to control.

"Is this normal?" he asks Compensates... and as if to experimentally find out for himself, he takes another puff.


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Different for everyone, for me, helps me laugh about myself, which I think makes me more nice being. I think same for you? It is a bit of mirror of how you are when at peace maybe? Some good being Wizard said that after ingesting a lot of it. Could make very cool smoke figures, even better then Compensates! Compensates learned from him, he good teacher!

Compensates opines enthusiastically.


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

in the corner stands, hovers actually, a silent and almost invisible small goblin. The ugliest one you've ever seen. Mostly because of all the vermin that crawl over him. He says nothing, just watches.
I have a +43 to Stealth.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Ooooo ... too bad for you I have a +57 perception... lol j/k I don't see Beetly at all... can I smell him tho?


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Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30

You say the ugliest goblin we've ever seen...but with a 22 CHA, I say you're likely the most lovely goblin we've ever seen (or perhaps the most lovely goblin that we've never seen, give your stealth). It just happens that the creepy crawlies agree with us on how handsome you are, and they got to you first, so maybe no hugs.

BTW, I'm VERY impressed with a +43 Stealth. Care to share tips to aspiring sneaks?

(Not to say that Kwiazy isn't also absolutely dashing. We seem to have an embarrassing abundance of handsome gobbos!)

Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

Also, not that you should feel left out or anything,but Petrahk as a dragon disciple true mighty dragon can figure out where you're at, but is respecting your privacy -- and it also seems like a neat practical joke which her blood and scales are really keen to see pay off.


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3
Yvra Brunhasson wrote:

You say the ugliest goblin we've ever seen...but with a 22 CHA, I say you're likely the most lovely goblin we've ever seen (or perhaps the most lovely goblin that we've never seen, give your stealth). It just happens that the creepy crawlies agree with us on how handsome you are, and they got to you first, so maybe no hugs.

BTW, I'm VERY impressed with a +43 Stealth. Care to share tips to aspiring sneaks?

(Not to say that Kwiazy isn't also absolutely dashing. We seem to have an embarrassing abundance of handsome gobbos!)

I'm going with Cha=self-confidence. Goblins were never a pretty race or a race that values physical beauty in the first place. But yes, he is also very caring, even if he would never admit it.

I never planned for a high stealth score, it suddenly was there.
Small, Racial bonus, high dex, competence bonus from his revelation armor, max ranks. After seeing this I simply took the revelation that gives me skill focus and signature skill and Hide in Plain sight later.


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

I havent even finished my skills yet, my character is basically a brawler who can be a passable face.
He is currently quite "optimized", I can adjust equipment to be less optimized if that is desired, I probably will do just that.

I was loaded for bear though because I understood

Redalia:
I've purposely accepted an overly large party so we have plenty when we inevitably lose people;

somehow as "this AP will try to kill you".


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Venture Lieutenant, Play by Post (online)

Yes, I will allow upgrading celestial armor.

Spheres of might would be OK in this instance.

I've been enjoying your in character goofing around a lot, but might have missed more questions about character building; if so, please let me know.

I'm mostly better and am going to be easing back into my games; this one is not going to be first priority, though.


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HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Just glad to hear you are feeling better... take your time.
\


M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12

Skill list is done.

Gonna check spheres of might. I am slightly worried about being overoptimized, may reduce my big 6 items and splurge on more characterfull equipment.

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