HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17
Kwiazy is done - haven't updated his statblock yet or info on his tag lines... I will do that tonight.
HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17
stat block updated and tag lines all updated as well... ready to play at 15! Thanks for your patience, all.
HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17
HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17
HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17
HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17
Yvra, can you please put your basic info into your character header?
Also, everyone please make sure the slide in maps is accurate for your character so I can use it to roll initiative and perception to maybe help us move a little faster.
I think everyone is close to ready; I've been sick, so I'm not quite ready to get started yet, but I'd like us to plan on restarting on Monday.
Game is reported for those who asked for credit, and sheets can be found here.
Tanks GM looks like the gold is off? not sure if that's a typo? Just wondering...
Yes, that was a typo of leaving one digit off entirely. You may correct it; if you are not comfortable with that, let me know and I'll upload a copy with the correction.
HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17
Oh, crap... I did say I wanted credit and never gave you info re: character to apply to... is it too late? or can you append?
Male Goblin Cleric 15/Rngr 1 | HP 99 | AC 38 Touch 17; FF 37 | F +14; R +10; W +18 | CMB+12; CMD 28 | Speed 30 ft | Init +1 | Perc +15 | Stealth: +9 Cleric 15/Rnger 1
GM Redelia wrote:
Velvunk wrote:
GM Redelia wrote:
Game is reported for those who asked for credit, and sheets can be found here.
Tanks GM looks like the gold is off? not sure if that's a typo? Just wondering...
Yes, that was a typo of leaving one digit off entirely. You may correct it; if you are not comfortable with that, let me know and I'll upload a copy with the correction.
M Kobold stronkest Fighter 9 Paladin 5 Frac Min 1 Myst. Stranger 1 186/186HP AC44/32/22 Fort=23 Ref=21 Will=21 Init 8 Perc 12
Sending remote hugs and antics.
And a song!
perform sing Cani:1d20 + 4 ⇒ (17) + 4 = 21
Don't worry, be happy, it's all gonna be alright
We've got the ale and the mushrooms, our booze is nice and tight
We dance and sing, and the world just melts away
So don't you worry, just let your troubles fade
Chorus:
We're Kobolds yes we are, were stoned and pretty drunk
We've got each other, and we got some spunk
So let's raise our glasses, and sing with glee
Don't worry, be happy, and then we do some weed!
Verse 2:
Life can be tough, but we've got each other's backs
With a drink in hand, and and weed in our racks
We laugh and play, and forget about our woes
So don't you worry, just let the good times flow
Chorus:
We're Kobolds yes we are, were stoned and pretty drunk
We've got each other, and we got some spunk
So let's raise our glasses, and sing with glee
Don't worry, be happy, and then we do some weed!
Bridge:
The world may be crazy, but we've got our own peace
With our friends by our side, anything's possible, you'll see
So let's make the most of it, and enjoy what we've got
And don't you worry, just let your worries rot
Chorus:
We're Kobolds yes we are, were stoned and pretty drunk
We've got each other, and we got some spunk
So let's raise our glasses, and sing with glee
Don't worry, be happy, and then we do some weed!
Outro:
So let's dance and sing, and forget about our troubles
And don't you worry, just let your heart bubble
We're mildly stoned and drunk Kobolds, and everything's just right
So don't worry, be happy, and dance into the night!
HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17
I'm sorry for the long delay, everyone. I was sick over the weekend, and I'm not yet up to getting back into all of my games, so I will leave this paused just a little longer. We should really get going in a few days.
HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17
ok, thank... hope you're feeling better... but don't push yourself, get back into the swing when you're ready. Not going anywhere.
I've gotten better and finished off one GM game, but now I'm caring for a sick child. I'll need a little longer. I should be able to resume at a reasonable pace soon, rather than really slow.
HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17
Male Kobold Scholar 16 | HP 129 | AC 26.T17.ff20 | Init +11 | F+18 R+22 W+17; +1 vs spells, spell-like, & poison; +1d4+1 w.Astrology | SR 26, Freedom of Movement, Immd:cancel crit/sneak | Perc+30
My intent is to stop when we're even somewhat near the lair and switch to scout mode. (I'll try not to get within Blindsense range (60', typically) but in case I do I have +35 Stealth and:
> Lurker: Unusual perception abilities do not automatically beat your Stealth and require Perception checks as normal
If we can manage it, Yvra's suggestion would be to find the entrance to the lair, lay some traps there, and then make noise so it'll come out to get us. If we get lucky, it'll get stuck in a trap for a bit, and we can corner it.
If I get *really* lucky, my dream would be to lay my traps, then go back behind them and start sniping at it from cover...which I'd imagine might bring it toward me in a hurry! ;-)
No guarantee it'll fail to see the traps, or fail the reflex saves to be effected by them...but a kobold's gotta dream, right?
Just a head's up -- Player is going to be out of town next weekend and away from Internet during that time (Thu-Mon night 15-19th). Going on a bit of a writing/family thing with folks I haven't seen since 2019.
HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17
I posted a get well after Velvunk's post and it's not there now... so here it goes again -
Hope you feel better soon, Red... whatever time you need, we'll be thinking of you you and wishing you a quick recovery.