Looking for some good goblins or kobolds (Ironfang Invasion)


Recruitment


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I'm looking for some characters to replace players who had to drop. We are well into the AP, currently level 12. The only characters being accepted are good aligned goblins or kobolds. PFS campaign mode credit is available if desired, but not required (if this does not make sense to you, you can just ignore it... :) ).


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Hi, I see in your original recruitment that you are (or were?) open to dreamscarred? I'd love to build a Spheres of Might Scholar, with some focus on the Trap and Scout spheres. Would be skill monkey / trap finder / tricksy / ranged damage. Kobold would be very flavorful race...though ughh, those stats...

Speaking of which, same build rules? Roll here or in your original recruitment thread? What do you want for a completed application?

Cheers,


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Right now, just give me a sketch of your mechanical build, and some back story, including how you came to be good. Yes, I'd consider DSP material.

I do boost kobold stats a little to make them on par with a goblin.


Is this for PF1 or PF2. Looking at the OG recruitment thread I wasn't able to immediately tell so rather than guess I wanted to ask. Given the character builds it's looking like 1st. If you're still looking for folks I'll give the ol'rule book a looksie and see if I can't brainstorm something up.


What does the party have currently?

Sovereign Court


We currently have a Sorcerer/Dragon Disciple, a Swashbuckler (Mouser/Wildstrider), and a Ranger with a raptor pet.


Backstory

Yvra hatched within the sprawling kobold warrens of the Embermaw Clan, deep below the Mindspin Mountains. He was a scrawnier hatchling than most, but his wits were sharp, and he showed an early gift for crafting traps, which attracted the interest of Trapmaker Nelnak. Noone in the warren was exactly happy--it didn’t even occur to Yvra that that might be a goal a kobold might aspire to--but he was largely content to study with the Trapmaster, and he questioned little about the short, bloody lives of those around him, until one day in his mid-adolescence.

A band of meddlesome dwarven miners had made their way into the snarl of the Embermaw Clan…and naturally were trapped in one of Nelnak’s cunning snares. They imprisoned the dwarves while the chieftain and warleader argued about whether to execute them or ransome them. The argument lasted for more than a day, and Yvra stood guard, morbidly curious about the odd, scaleless outsiders.

As fate would have it, the first of the dwarves to return to consciousness was Brunha, sworn cleric of Folgrit. Brunha recognized that Yvra was little more than a child, and spoke kindly to him. She drew him in with tales of things Yvra hadn’t previously considered: family and kindness. When Brunha’s companions awakened they started to grumble and one threw an insult at the scrawny kobold, but Brunha hushed them with a glare. She declared Yvra to be an orphan, and so a responsibility of Folgrit, the Mother of All Orphans. The more Brunha talked, the more Yvra began to fantasize about what it might be like to have parents (instead of being raised unaffectionately with every other hatchling), and whether this kindness that Brunha spoke of might be real. Eventually, Brunha persuaded Yvra to sneak their weapons back to them, and to help the dwarves escape…and take the starry-eyed hatchling with them, back to the dwarven Sky Citadel of Kraggodan.

Kraggodan already had small human and halfling populations (thanks in part to the open-mindedness of Prince Gorm Greathammer) but many felt a kobold--even a child--was a bridge too far. Fortunately Brunha was a respected cleric of Folgrit, and she brooked no argument. She adopted Yvra as her own son and--realizing how sharp a mind he had--arranged for him to study with their own scholars and engineers. Young Yvra had already mastered many of Trapmaster Nelnak’s most cunning kobold traps, and even found ways to improve on a few. By studying the ways of dwarven engineering and trapfinding, he found he was able to achieve things that neither culture could do on their own. His curiosity was broad, and Brunha ensured her adopted son was able to benefit from the wealth of scholarship available within Kraggodan, from chymistry to history to medicine.

For many years after coming of age, Yvra served his adopted community of Kraggodan, helping to keep protect the community from giants, evil fey, bulettes…and of course old members of the Embermaw clan that he had forsworn, in exchange for the comfort of Fogrit (and Brunha’s) love.

Alas, while dwarves live far longer than kobolds, they don’t live forever. Brunha recently died in a flame drake attack. While Kraggodan is the only home Brunha has known…it’s halls are also a reminder of his adopted mother, and how much Yvra misses her. He’s ready to branch out and seek his fortune elsewhere, and is looking for others who might put his mastery of stealth, traps, healing, and general scholarship to good use.

Note After I wrote this, I searched your gameplay thread and see recent references to Kraggodan. If selected, if any of my backstory should be changed (e.g. moving Brunha and Yvra to a different citadel) I'm happy to do so. Just let me know what serves the story well.

----

Crunch (rough sketch)

Yvra will be a Spheres of Might Scholar…that oddity of a d6 HD, ½ BAB non-casting class. I expect he’ll be very effective at stealth, traps (finding, breaking…and setting of his own), knowledge checks, nonmagical healing (including disease, poison, ability damage, and perhaps even death)…and good enough at ranged combat (including firing traps and ‘flashbangs’ via crossbow that can debuff as well as damage).

I’m happy to pull together a good deal more crunch, so let me know if that’s enough of a sketch of his mechanics, or if you’d prefer more.

About Me
I've been a consistent player on these boards since 2013. A highlight was completing this Rise of the Runelords campaign from start-to-finish (sample RP post), and more recently I'm playing in a very roleplay heavy Wrath of the Righteous, which I joined at L9, (sample RP post).

If there's more you'd like at this stage, just let me know.

Cheers,


stat rolls:
4d6 ⇒ (3, 3, 4, 6) = 16 13
4d6 ⇒ (5, 2, 5, 5) = 17 15
4d6 ⇒ (6, 1, 3, 1) = 11 10
4d6 ⇒ (3, 4, 3, 2) = 12 10
4d6 ⇒ (5, 4, 3, 2) = 14 12
4d6 ⇒ (5, 4, 5, 5) = 19 15

4d6 ⇒ (2, 3, 5, 1) = 11 10
4d6 ⇒ (4, 3, 3, 2) = 12 10
4d6 ⇒ (6, 5, 3, 3) = 17 14
4d6 ⇒ (2, 2, 1, 2) = 7 6
4d6 ⇒ (3, 2, 2, 6) = 13 11
4d6 ⇒ (6, 3, 3, 3) = 15 12

4d6 ⇒ (2, 2, 2, 4) = 10 8
4d6 ⇒ (6, 1, 1, 5) = 13 12
4d6 ⇒ (5, 2, 3, 3) = 13 11
4d6 ⇒ (6, 1, 3, 4) = 14 13
4d6 ⇒ (3, 6, 4, 4) = 17 14
4d6 ⇒ (6, 6, 1, 6) = 19 18

I needed to roll dice, in order to see, if I can manage a high enough score to play a viable Goblin Oracle. And yay, with the last set I can have a starting Cha of 16, which would be ok.

I always wanted to play a Goblin Oracle, because the have such a funny racial curse.


I have a fairly humorous concept of a Lawful good Kobold Paladin of Apsu. Apsu is clearly stronkest Dragon eva and Dahak is dumb yes yes!

Lets see how stronk Apsu can make a Kobold!:

4d6: 4d6 ⇒ (2, 6, 2, 3) = 13 11
4d6: 4d6 ⇒ (4, 4, 1, 1) = 10 9
4d6: 4d6 ⇒ (6, 6, 3, 6) = 21 18
4d6: 4d6 ⇒ (1, 2, 6, 1) = 10 9
4d6: 4d6 ⇒ (1, 2, 5, 3) = 11 10
4d6: 4d6 ⇒ (1, 5, 5, 2) = 13 12

4d6: 4d6 ⇒ (5, 2, 4, 4) = 15 13
4d6: 4d6 ⇒ (1, 3, 6, 3) = 13 12
4d6: 4d6 ⇒ (3, 1, 5, 5) = 14 13
4d6: 4d6 ⇒ (5, 6, 5, 5) = 21 16
4d6: 4d6 ⇒ (3, 6, 6, 3) = 18 13
4d6: 4d6 ⇒ (4, 4, 2, 2) = 12 10

4d6: 4d6 ⇒ (6, 2, 4, 1) = 13 12
4d6: 4d6 ⇒ (6, 3, 1, 2) = 12 11
4d6: 4d6 ⇒ (2, 1, 2, 1) = 6 5
4d6: 4d6 ⇒ (2, 3, 5, 4) = 14 12
4d6: 4d6 ⇒ (5, 6, 3, 1) = 15 14
4d6: 4d6 ⇒ (4, 1, 1, 1) = 7 6

Cool, I can probably make a Dex based Kobold Paladin work on the second one.


I'm definitely interested. Thinking maybe a kobold Bloodrager/DD. Likely to be early next week before I get the time to really put a build together, but I can go ahead and roll.

Rolls:

4d6 ⇒ (3, 5, 5, 4) = 17-3=14
4d6 ⇒ (3, 6, 6, 3) = 18-3=15
4d6 ⇒ (4, 4, 4, 3) = 15-3=12
4d6 ⇒ (6, 6, 3, 5) = 20-3=17
4d6 ⇒ (4, 5, 5, 3) = 17-3=14
4d6 ⇒ (1, 5, 3, 6) = 15-1=14

4d6 ⇒ (5, 6, 5, 1) = 17-1=16
4d6 ⇒ (5, 3, 5, 5) = 18-3=15
4d6 ⇒ (5, 4, 5, 1) = 15-1=14
4d6 ⇒ (6, 2, 3, 1) = 12-1=11
4d6 ⇒ (5, 4, 2, 5) = 16-2=14
4d6 ⇒ (1, 6, 2, 3) = 12-1=11

4d6 ⇒ (4, 5, 1, 6) = 16-1=15
4d6 ⇒ (3, 4, 1, 2) = 10-1=9
4d6 ⇒ (4, 4, 4, 2) = 14-2=12
4d6 ⇒ (2, 1, 3, 2) = 8-1=7
4d6 ⇒ (3, 1, 1, 4) = 9-1=8
4d6 ⇒ (1, 1, 3, 2) = 7-1=6

Oof, not that last set. Definitely going with the first, so 17, 15, 14, 14, 14, 12. I think I can make a bloodrager with that, even given the kobold's horrific strength.

Normal WBL gold? How are we doing HP?


Alright, I see others rolling here, so I'll do the same! ;-)

Rolls:

4d6 ⇒ (2, 3, 5, 4) = 14
4d6 ⇒ (2, 1, 1, 6) = 10
4d6 ⇒ (6, 3, 6, 1) = 16
4d6 ⇒ (4, 4, 1, 1) = 10
4d6 ⇒ (4, 2, 5, 6) = 17
4d6 ⇒ (2, 2, 3, 3) = 10

4d6 ⇒ (3, 1, 1, 6) = 11
4d6 ⇒ (3, 5, 4, 1) = 13
4d6 ⇒ (5, 6, 5, 3) = 19
4d6 ⇒ (5, 1, 6, 1) = 13
4d6 ⇒ (4, 5, 3, 3) = 15
4d6 ⇒ (4, 5, 2, 3) = 14

4d6 - 5 ⇒ (5, 5, 6, 5) - 5 = 16
4d6 - 2 ⇒ (5, 2, 3, 6) - 2 = 14
4d6 - 1 ⇒ (5, 4, 1, 4) - 1 = 13
4d6 - 1 ⇒ (5, 1, 6, 1) - 1 = 12
4d6 - 1 ⇒ (4, 5, 1, 2) - 1 = 11
4d6 - 1 ⇒ (6, 6, 1, 6) - 1 = 18


Was thinking a kobold musket master played like a pretty typical sniper, will have to see what stats are like(forgot to post the ones I rolled earlier so they're gone now x.x) story concept is in the works. Alternatively thinking a kobold pali or perhaps fighter since paladin is a bit wonky in pf in my eyes. I love going against the norm of weakling coward kobold and instead heading into brash kobolds who wanna prove they can swing steel with the big leagues.


Ellioti wrote:

** spoiler omitted **

I needed to roll dice, in order to see, if I can manage a high enough score to play a viable Goblin Oracle. And yay, with the last set I can have a starting Cha of 16, which would be ok.

I always wanted to play a Goblin Oracle, because the have such a funny racial curse.

Backstory (short version)

Beetly grew up like any other Goblin cub. Stealing, fighting, eating vermin, scavenging. Like anyone else, he was naturally good at stealth and sneaking up on lost travelers. He didn't only sneak up on foreigners, he also harrased his siblings and the rest of his tribe by constantly stalking and startling them. Eventually he got so good that he could sneak into the tribe's elders tents and listen in on their secret discussions.
He even thought it would be fun to take some notes. Only scribbles, of course, but he know, what they meant.
Beetly was cleverer than his peers and knew how to use the information he collected. He started to sell it. First, for food to his siblings, later for gold to strangers. He, thus, unintentionally saved innocent lives by selling them ambush planes etc.

His secret stash grew and he was proud of it, but sad he couldn't tell anyone. Eventually, though, it got discovered and Beetly exiled. Angrily he travelled with no clear goal but sneaking up on people listening in.
Kelinahat, the empyreal lord of spies and stealth saw an opportunity. In a dream he appeared before the Goblin in the form of a black cat, actually a Silvanshee, and made him an offer: Divine power in return for a loyal agent that promised only to spy on evil monsters. As a reminder
Beetly was quite pleased, not seeing anythign wrong with the trade. And because he couldn't care less, who he spied on, he happily went after whatever evil was roaming his country. The Ironfang legion was a favoured target.

Crunch
Beetly will be a LG Oracle with the Shadow mystery and the Infested curse. He'd naturally good at stealth, quite tanky and focusses on support spells and summoning.
Feats: Augment Summoning, Roll with it, Extra Revelation, Summon Guardian Spirit (Silvanshee), Extra revelation, Quicken Spell.

Silver Crusade

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I'm excited by all the ideas so far.

For anyone who needs it, there is a Dreamscarred Press feat that gets you dex to damage pretty easily with a finessable weapon. Even if you're using paizo sources, that feat will make a goblin or kobold much easier to build.


Mightypions (not even remotely finished) submission here

@GM
My character idea has run into a slight hitch.
I was planning to TWF with Earth breakers while being a Kobold, (I think my char has a very appropriate name for this)
making use of Thunder and Fang fighting style, then two weapon fighting, and then use 2 Earth Breakers which are fitted with effortless lace,
but unfortunately discovered that I cannot use effortless lace on an earth breaker due to it being a bludgeoning weapon.

I RAW maybe get around this by using weapon versatility

I would probably need to dip into fighter though due to this being a lot of feats :).

Would you ok using weapon versatility for this?


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Redalia, I'm embarrassed to say I just realized when you said Dreamscarred Press (i.e. Path of War), I mentally switched it to Drop Dead Studios (i.e. Spheres of Might).

Are you familiar with the system? If so, are you open to it as well?

I like Path of War, but I feel like Spheres gives martials more interesting versatility (especially out of combat), and also is less prone to insane DPR, which PoW builds need to watch out for in my opinion.

If it's new to you--and you're interested in reading more--the Spheres of Power wiki has everything in it. In a nutshell, Spheres of Power is magic (which I'd be avoiding in this build) and Spheres of Might (the brown links) are the martial system. Using Spheres of Might is the place to dig in first. It made my head spin a bit at first, but it mostly is a very modular way to build a wide range of character concepts. (The class I'm using is the Scholar.)

Let me know if you have questions or concerns about the system. I have a rough draft of crunch (that I made mostly for my own fun) that I could share today, if that's helpful...and if you'd rather not incorporate Spheres content then I'll go back to the drawingboard. ;-)


Additional questions:
1: HP Dice?
2: Is anything like Elephant in the room, Background Skills or Automatic bonus progression active?
3: Normal wealth level? Any restrictions in terms of individual item cost?
4: Traits/drawbacks? Compensates for nothing being attached to his earth breakers would make a lot of sense :).
5: Is it fine to make the character more light hearted then realistic, background wise?


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One more Q: Do you know when you'll be closing recruitment and making a decision?


Interesting. Haven't tried a goblin yet. Will likely post something tomorrow.


stats:

1st
4d6 ⇒ (4, 5, 3, 1) = 13=12
4d6 ⇒ (6, 2, 2, 3) = 13=11
4d6 ⇒ (3, 4, 6, 6) = 19=16
4d6 ⇒ (6, 1, 4, 5) = 16=15
4d6 ⇒ (1, 5, 5, 1) = 12=11
4d6 ⇒ (5, 2, 6, 2) = 15=13
2nd
4d6 ⇒ (2, 5, 1, 5) = 13=12
4d6 ⇒ (5, 4, 6, 1) = 16=15
4d6 ⇒ (1, 5, 6, 5) = 17=16
4d6 ⇒ (1, 5, 3, 6) = 15=14
4d6 ⇒ (6, 1, 6, 5) = 18=17
4d6 ⇒ (4, 5, 5, 1) = 15=14
3rd
4d6 ⇒ (3, 4, 1, 3) = 11=10
4d6 ⇒ (2, 1, 4, 3) = 10=9
4d6 ⇒ (6, 2, 4, 3) = 15=13
4d6 ⇒ (4, 4, 1, 3) = 12=11
4d6 ⇒ (4, 6, 1, 1) = 12=11
4d6 ⇒ (3, 5, 1, 4) = 13=12

well that wasn't too bad.


My idea so far. Will roll for stats.

Galadan Goblin Male
NG Druid (Mooncaller)

Background:

Born to the Knee Cracker clan, Grishnak was your typical wild hotheaded goblin. A raid here or there and he thought he was on top of the world. Then on a fateful evening raid he was wounded. It was a gut wound so he thought for sure he would die. Like a dog he dragged himself away to a place to die. Finding a secluded grove he crawled to the edge of a pool to get a drink because he was horribly thirsty. Then he laid back to die.

He fell asleep that midsummers eve and in his dream the fey came and danced around the pool. A faun came to him and told him the drink would make him different and that he must use it to protect the forest and the beasts within.

"I will call you Galadan for you will be my hyper little tree." the faun said.

"What shall I call you?" Galadan asked the faun.

"When you call upon me, you may call me Gozreh." the faun said and then disappeared.

Galadan awoke from his dream. The glade was empty except for a small bundle next to him and only the gurgling of the brook flowing from the pool could be heard. He unwrapped the bundle and found a war cat cub. He looked up into the night sky and said, "Thank you."

He and Ironhide, his war cat, began to fight the Ironfang legions when they invaded because they disrupted the natural balance of the forests, killed wantonly, and destroyed all the natural treasures they came across.

DICE ROLLS:

4d6 ⇒ (4, 5, 6, 3) = 18 = 15
4d6 ⇒ (5, 5, 4, 3) = 17 = 14
4d6 ⇒ (1, 6, 4, 4) = 15 = 14
4d6 ⇒ (3, 6, 1, 1) = 11 = 10
4d6 ⇒ (1, 3, 5, 4) = 13 = 12
4d6 ⇒ (1, 1, 1, 1) = 4 = 3

4d6 ⇒ (3, 4, 4, 6) = 17 = 14
4d6 ⇒ (4, 4, 5, 1) = 14 = 13
4d6 ⇒ (5, 3, 2, 1) = 11 = 10
4d6 ⇒ (6, 3, 2, 5) = 16 = 14
4d6 ⇒ (6, 1, 5, 3) = 15 = 14
4d6 ⇒ (4, 2, 4, 3) = 13 = 11

4d6 ⇒ (1, 6, 5, 3) = 15 = 14
4d6 ⇒ (1, 3, 5, 5) = 14 = 13
4d6 ⇒ (6, 1, 1, 3) = 11 = 10
4d6 ⇒ (4, 1, 3, 6) = 14 = 13
4d6 ⇒ (1, 6, 4, 3) = 14 = 13
4d6 ⇒ (3, 1, 6, 6) = 16 = 15


Gyrfalcon here. I know you've said all you need is a sketch so far--and I've made some assumptions on build rules--but I entertained myself putting together a rough draft of Yvra (who now refers to himself as Brunhasson, after his adoptive dwarven mother).

It needs editing and organization, and I think I may take at least one more pass at his backstory, but this is mostly there. I put in an advancement choices spoiler at the top because it's helpful for me to keep track of when I took what, when I build a character at high level...and I figured it might be of use to others too.

Silver Crusade

I'll be taking a careful read through of all the submissions on Monday.


I don't think I'll make it by monday. Good luck all!


***Just rolling to see what I could have built with had I had time****

Spoiler:
4d6 ⇒ (6, 6, 1, 6) = 19 18
4d6 ⇒ (4, 3, 4, 2) = 13 11
4d6 ⇒ (6, 5, 6, 3) = 20 17
4d6 ⇒ (6, 1, 3, 5) = 15 14
4d6 ⇒ (1, 3, 6, 1) = 11 10
4d6 ⇒ (1, 3, 6, 4) = 14 13

Spoiler:
4d6 ⇒ (1, 2, 5, 5) = 13 12
4d6 ⇒ (2, 3, 4, 5) = 14 12
4d6 ⇒ (5, 1, 2, 4) = 12 11
4d6 ⇒ (5, 5, 5, 4) = 19 15
4d6 ⇒ (3, 6, 5, 1) = 15 14
4d6 ⇒ (4, 6, 1, 3) = 14 13

Spoiler:
4d6 ⇒ (3, 3, 2, 4) = 12 10
4d6 ⇒ (2, 5, 5, 4) = 16 14
4d6 ⇒ (2, 1, 5, 4) = 12 11
4d6 ⇒ (1, 3, 4, 1) = 9 8
4d6 ⇒ (3, 5, 4, 4) = 16 13
4d6 ⇒ (4, 4, 3, 4) = 15 12


Added some lighthearted Background.

I am assuming that Moloch is kind of behind the Hobgoblins, and that Apsu thought it hilarious to prank Moloch with a Kobold Paladin.

Liberty's Edge

I'm very interested.

What role does the party need?

Silver Crusade

(qstor) I did a 20 point buy like PFS and used Herolab.

Background:
Velvunk was born 20 years ago in a goblin village in the Hollow Hills. His mother carved a wooden rattle for him. Velvunk is the goblin word for rattle. Human raiders attacked his village. His mother cared enough for the infant and she hid him in a basket. He was spared the fate of the rest of the village. An elderly human goodly woodsman and low level priest named Berat from the Southern Fangwood named Berat was traveling in the area and head the cries of the hungry goblin baby. Velvunk wanted his rattle and spoke one of the few words he knew and the woodsman named him Velvunk. The woodman never had kids. He had a small farm and brought Velvunk to the farm and cared for him. As Velvunk grew Berat tought him Common and Velvunk helped care for the animals of the farm. As he neared adulthood, Berat taught him about Elk father and how the god cared for the woods and creatures. Berat had long since retired from the temple but helped Velvunk learn in dept about Elk Father Velvunk had a dream about a goodly goblin priest and on his 5th birthday was blessed by the god. Two weeks later Velvunk was devastated by the death of Berat but rather than be overcome by grief he dedicated his life to helping the other villagers. Although ostracized at first the people of the area eventually trusted him. For a time Velvunk tried to live among his fellow goblins but couldn't stand their wicked ways. Afterwards he traveled the area in search of adventure before returning to the Southern Fangwood. Once, a pack of death Dogs moved into the area and Velvunk found a mage who once Velvunk convinced him that he wasn't evil or out to rip her off, agreed to enchant his sword to help fight against the creatures.

Silver Crusade

OK, I'm closing the re-recruitment. Those who have already posted ideas can continue to post a few more thoughts if something occurs to you. I'll make a decision in the next day or two.


crud....I actually had time to make one today.
Was thinking a rogue scout that worshiped Iomedea. Goblin of course and probably raised in a small hostel of clerics of Iomedea. CG alignment and eventually left the cloister/hostel because of differences in style with the head cleric.


Redelia, as you do your reviews, let me know if you have any questions about Yvra (and the Spheres materials I )...and if there's anything in her backstory or crunch that you'd want to change, I'm generally happy to do so. My goal is an interesting game for all!

In terms of party role, Yvra will be a good, sneaky scout, good at laying traps for foes (as well as strapping them to crossbow bolts and firing them at foes). He's an all-around scholar, with great knowledge scores, and he's a doctor with a good ability to heal HP and a variety of conditions (ability damage, blindness, confusion, cursed, deafness, disease, paralysis, poison, and even recent death). With his alchemy, he has some ability to do area control as well (with large radius improved tanglefoot bags and instant foam).

On the downside...he's a d6 HD and doesn't have much melee prowess, so he'll do his best to stay away from big threats.

Also note that the draft crunch includes some gear (e.g. headband of vast INT +4). All of that is provisional, pending your detailed L12 build rules.

Silver Crusade

Yvra, Velvunk, Beetly, Mightypinions, and Galadan, your basic ideas are approved. Please come to our discussion thread to talk about the details of your mechanical build.

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