Goblin

Charzark "Twice Burned"'s page

52 posts. Alias of Keddah.


Full Name

Charzark "Twice Burned"

Race

Goblin Alchemist (Mindchemist) 2

Classes/Levels

AC 17, touch 14, flat-footed 14 hp 8 --- Init +4; --- Senses Darkvision (60 ft.), Perception +6

Gender

Male

Size

Medium

Age

16

Alignment

Chaotic Good

Location

Nirmathas

Languages

Goblin, Orc, Common Gnoll

Strength 10
Dexterity 19
Constitution 7
Intelligence 16
Wisdom 14
Charisma 12

About Charzark "Twice Burned"

CHARZARK "TWICE BURNED"
Goblin alchemist 2
CG small humanoid (goblinoid)
Init +4; Senses Darkvision (60 ft.), Perception +6,
Languages Common, Gnoll, Goblin, Orc

AC 17, touch 14, flat-footed 14
hp 8 (1HD)
Fort +0, Ref +7, Will +3
Speed 20 ft. (4 squares)

Melee Masterwork Dagger +3 (1d3)
Ranged Masterwork dagger (small/thrown) +7 (1d3+1), within 30 ft. +8 (1d3+1)
Ranged bomb +7 (1d6+4), within 30 ft. +8 (1d6+4)
Face 5 ft. Reach 5 ft.
Base Atk +1; CMB 0; CMD 14

Special Actions Bomb, Throw Anything,

Abilities Str 10, Dex 19, Con 7, Int 16, Wis 14, Cha 12

Special Qualities Alchemy, Bonus Alchemist Fire Resistance, Brew Potion, Cognatogen, Fast, Formulae, Skilled,

Feats Brew Potion, Point-Blank Shot, Throw Anything

Skills Acrobatics +1, Acrobatics (Jump) -3, Appraise +3, Artistry +3, Bluff +1, Climb -3, Craft (Alchemy) +8, Craft (Alchemy) (Create item) +9, Craft (Untrained) +3, Diplomacy +1, Disable Device +5, Disguise +1, Escape Artist +1, Fly +3, Heal +6, Intimidate +1, Knowledge (Arcana) +11, Knowledge (Engineering) +8, Perception +6, Perform (Untrained) +1, Ride +5, Sense Motive +2, Sleight of Hand +5, Spellcraft +8, Stealth +15, Stealth (In hilly or rocky areas) +16, Survival +2, Swim -3,

Possessions outfit (traveler's/small); masterwork studded leather (small); chalk (1 piece); formula book; bomb (x2); Backpack (Masterwork) (Small) [ Bedroll (Small); Blanket (Small); Candles (10); Flint and Steel; Rations (Trail/Per Day) (Small) (x7); Rope (Silk/50 ft.); Prosthetic (Hand/Large); Ear Trumpet; Marbles; Oil (1 Pint Flask); Flask (Empty) (x3); Parchment (Sheet) (x2); Hammer; Dice; ]; Bandolier (Small)

Special Qualities and Traits:

Alchemy (Su) When using Craft (Alchemy) to create an alchemical item, you gains a +1 competence bonus on the Craft (alchemy) check. In addition, you can use Craft (Alchemy) to identify potions as if using Detect Magic. He must hold the potion for 1 round to make such a check.

Background Skill (Craft (Alchemy), Knowledge (Engineering))

Bomb (Su) You can use 4 bombs each day. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, your bomb inflicts 1d6+3 points of fire damage. Your bombs also inflict an additional 0d6 points of fire damage that is not multiplied on a critical hit or by using feats such as Vital Strike. Splash damage from an your bomb is always equal to the bomb's minimum damage (4). Those caught in the splash damage can attempt a DC 13 Reflex save for half damage.

Bonus Alchemist Fire Resistance Alchemist: The alchemist gains fire resistance 1. Each time this reward is selected, increase fire resistance by +1. This fire resistance does not stack with fire resistance gained from other sources.

Brew Potion (Ex) You receive Brew Potion as a bonus feat. You can brew potions of any formulae you know (up to 3rd level), using your alchemist level as caster level. The spell must be one that can be made into a potion. You do not need to meet the prerequisites for this feat.

Cognatogen (Ex) You learn how to create a cognatogen, as the cognatogen discovery.

Perfect Recall

Poison Resistance +2

Discovery (Precise Bombs)

Darkvision Goblins can see in the dark up to 60 feet.

Fast (Ex) Goblins have a base speed of 30 ft.

Formulae An alchemist may know any number of formulae. He stores his formulae in a special tome called a formula book. He must refer to this book whenever he prepares an extract but not when he consumes it. An alchemist begins play with two 1st-level formulae of his choice, plus a number of additional forumlae equal to his Intelligence modifier. At each new alchemist level, he gains one new formula of any level that he can create. An alchemist can also add formulae to his book just like a wizard adds spells to his spellbook, using the same costs, pages, and time requirements. An alchemist can study a wizard's spellbook to learn any formula that is equivalent to a spell the spellbook contains. A wizard, however, cannot learn spells from a formula book. An alchemist does not need to decipher arcane writings before copying them.

Highlander (hills or mountains) You were born and raised in rugged badlands or hills, and you've become something of an expert at evading the predators, monsters, and worse that haunt the highlands. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. This trait bonus increases to +2 in hilly or rocky areas.

Ironfang Survivor: Whether you were serving in the
military or simply beset by a surprise attack, you barely
survived an encounter with the Ironfang Legion, one of
Molthune’s infamous monster regiments. Maybe you
even survived the horrors of the Ramgate Massacre. You
can’t scrub the memories of their brutality from your
waking or sleeping mind, and you keenly recall their
distinctive fighting styles. You gain a +2 dodge bonus
to AC against goblinoids, and once per day when you
attempt an Intimidate, Sense Motive, or Stealth check
against a goblinoid, you can roll two dice and use the
better result

Skilled (Ex) Goblins gain a +4 racial bonus on Ride and Stealth checks.

Throw Anything (Ex) You gain the Throw Anything feat as a bonus feat. You add your Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature.

Background:
Charzark "twice burned"

Charzark was born in a goblin tribe living near a dump site close to the Lake Encarthan.
He was even smaller than other goblins and was in the end of their evil jokes since he was able to stand up, he spent most of his time searching through the garbage and was fascinated by the amazing things he found there, broken bottles with strange liquids (that were at least once in ten not just stagnated rainwater), pieces of paper with strange symbols, he even found a frying pan with half its handle once!

Sometimes the gases emanating from the trash created small fires and he stood watching them for hours, each time getting closer to find out HOW flames could burst on their own. He started experimenting, trying to create his own fires and direct them. He ended jumping in the lake more often than not but each time he was more and more interested in fire.

When he came of age and was expected to join a raiding party he prepared a few flasks with his concoctions convinced that his tribe would be amazed at his skill and name him chief AT LEAST. He went along with half a dozen other goblins to attack a nearby thorp, first they attacked the cattle near the settlement, when he threw one of his flasks at a cow and it caught fire he and all his raiding party stood watching it burn, after it fell dead on the ground a great cheer came.

Charzark burn the big bad cow
It goes moo and falls to ground
Goblins cut and eat the brain
Come on Chark make fire again!

Charzark was stunned and full of pride at his success so when they reached the thorp he didn't hesitate a second before throwing another of his flasks at one of three armed men that were all the settlement's defence. But this time it wasn't fascination what he felt. As the man cried in pain and the other goblins made easy work of the other two men he realised what he had done. He hated the feeling and started running towards the lake ignoring the shouts at his back.
Since that fateful night Charzark has been wandering around the forests of Nirmathas, hiding himself from anyone and coming to terms with his acts. He now understands that sometimes violence is necessary but he still doesn't like it, that makes him a pariah, no goblin tribe will take him, and he's certain if bigguns found him he'd be dead inmediately.

Bugbook:

Charzark doesn't have a standard formula book, instead he keeps samples of the different bugs and fluids he uses to make his extracts, he just licks them to know which ones to use each time.
Level 1 Mixtures
  • Reduce Person*
  • Cure Light Wounds*
  • Adhesive Spittle
  • Bomber's Eye
  • Vocal Alteration
  • Polypurpose Panacea
  • Shield*

    Those marked with a * are prepared for the day.