Duergar Slaver

Morgryn Coldforge's page

92 posts. Alias of ignuspyre.


Full Name

Morgryn Coldforge

Race

Duergar

Classes/Levels

Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

Gender

Male

Size

Medium

Age

75

Alignment

Neutral Good

Deity

Torag

Languages

Common, Dwarven, and Undercommon

Strength 17
Dexterity 16
Constitution 15
Intelligence 11
Wisdom 17
Charisma 5

About Morgryn Coldforge

DESCRIPTION:

Morgryn is on the tall end for Duergar, standing a bit over four feet in height. Like most Dwarves and Duergar, he is stocky and wide, with slabs of muscle on his frame. He is bald but has a long bushy white beard with two braids, each braid with a ring woven in to it, and each ring gold and inscribed with the symbol of Torag. His skin is gray and weathered, while his eyes are like two glowing blue crystals shining with curiosity and vengeance. He wears a plain outfit with scale mail armor over it. The armor, the head of his lucerne hammer and the wooden holy symbol around his neck all have proudly display the mark of the good dwarf god Torag.

CHARACTER SHEET:

Name: Morgryn Coldforge
Race: Duergar
Class: Warpriest 3
Deity: Torag
Favored Class: Warpriest
Alignment: Neutral Good
Ht/Wt: 4'2"/213 lbs.
Hair/Eyes: White/Blue
Age/Gender: 18/Male

STR: 17 (+3)
DEX: 16 (+3)
CON: 15 (+2)
INT: 11 (+0)
WIS: 17 (+3)
CHA: 05 (-3)

BAB: +2
CMB: +5
CMD: 18

FORT: +3(5)
RFLX: +1(4)
WILL: +3(6)

Armor Class: 19 (+2 Dodge vs Goblinoids not included)
Flat-Footed: 16
Touch AC : 13 (+2 Dodge vs Goblinoids not included)

Hit Points: 24
Initiative: +3
Base Speed: 20ft

RACIAL FEATURES
+2 Constitution, +2 Wisdom, –4 Charisma: Duergar are hearty and observant, but also belligerent.
Medium: Duergar are Medium creatures and have no bonuses or penalties due to their size.
Dwarf: Duergar are humanoids with the dwarf subtype.
Slow and Steady: Duergar have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Daysighted: The cruel light of the sun harms some duergar less than others. Such duergar lack the light sensitivity racial trait, but have darkvision of only 60 feet. Replaces Superior Darkvision and Light Sensitivity.
Duergar Immunities: Duergar are immune to paralysis, phantasms, and poison. They gain a +2 racial bonus on saves against spells and spell-like abilities.
Stability: Duergar receive a +4 racial bonus to their CMD against bull rush or trip attempts while on solid ground.
Spell-Like Abilities: A duergar can use enlarge person and invisibility once each per day, using its character level as its caster level and affecting itself only.
Languages: Duergar begin play speaking Common, Dwarven, and Undercommon. Duergar with high Intelligence scores can choose from the following: Aklo, Draconic, Giant, Goblin, Orc, and Terran.

CLASS FEATURES
Aura
Blessings: Minor (Good, Protection)
Fervor 1d6 (5/day)
Focus Weapon
Orisons
Sacred Weapon (1d6)

SKILLS
Climb (Str): 1(7)
Craft (armor) (Int): 1(4)
Craft (weapons) (Int): 1(4)
Diplomacy (Cha): 1(0)
Handle Animal (Cha): 1(0)
Heal (Wis): 0(3)
Intimidate (Cha): 1(0)
Knowledge (engineering) (Int): 1(4)
Knowledge (religion) (Int): 1(4)
Profession (Wis): --
Ride (Dex): 0
Sense Motive (Wis): 1(7)
Spellcraft (Int): --
Survival (Wis): 0(3)
Swim (Str): 0

Acrobatics (Dex): 0(3 for jumping)
Perception (Wis): 1(4)
Stealth (Dex): 1

LANGUAGES
Common, Dwarven, Undercommon

FEATS
Class 1 : Weapon Focus (Lucerne Hammer)
Level 1 : Combat Reflexes
Class 3 : Power Attack
Level 3 : Pushing Assault

TRAITS
Campaign: Ironfang Survivor
Trait #2: Fate's Favored

GEAR (Money: 108 gp, 7 sp)

Explorer's Outfit
-Rings (10 gp)

Agile Breastplate (MW) (550 gp/AC +6/Max Dex +3/ACP -3/Speed 20 ft/Wt 25 lbs.) -ACP 0 for Climb and jumping
-Armor Spikes (MW) (200gp/Dmg 1d6/Crit x2/Type P)

MW Lucerne Hammer (315 gp/Dmg 1d12/Crit x2/Type B or P/Wt 12 lbs.) -special: brace, reach, see text
-Weapon Cord (1 sp)

Sling with 20 Bullets (2 sp/Dmg 1d4/Crit x2/Range 50ft/Type B/Wt 10 lbs.)

Warpriest's kit (16 gp/Wt 31 lbs.)
-backpack, bedroll, belt pouch, cheap holy text, flint and steel, iron pot, mess kit, rope, soap, spell component pouch, torches (10), trail rations (5 days), waterskin, and wooden holy symbol.
-Antiplague (1 vial) (50 gp)
-Antitoxin (1 vial) (50 gp)
-Bloodblock (1 bottle) (25 gp)
-Crowbar (2 gp/Wt 5 lbs.)
-Gear Maintenance Kit (5 gp/Wt 2 lbs.)
-Grappling Hook (1 gp/Wt 4 lbs.)
-Healer's Kit (50 gp/1 lb.)
-Oldlaw Whiskey (2 Bottles) (40 gp)
-Scrolls of Cure Light Wounds (2) (50 gp)
-Scroll of Comprehend Languages (25 gp)
-Shovel (2 gp/Wt 8 lbs.)
-Wand of Protection From Evil (50 charges) (750 gp)
-Wand of Cure Light Wounds (50 charges) (750 gp)

SPELLS:

Level 0: 4/day. DC 13.
Level 1: 3+1 bonus/day. DC 14.

Level 0 Memorized: Create Water, Detect Magic, Stabilize, Virtue
Level 1 Memorized: Bless, Command, Divine Favor x2

BACKGROUND:

Morgryn was born deep in the earth, as most of his race are. For the formative years of his life, he was raised to learn how to use and respect the forge, and to hate surface dwarves (clearly a "lesser" species). He toiled as an apprentice first, hours of hard labor each day making him more than fit, slabbed with muscles, eventually gifting him with great stamina as well. He was not clumsy either, as a careless swipe of the hammer or an errant ember from the fires could spell disaster.

When he was old enough to be included on renewed raids on the surface dwarves, he eagerly volunteered. He had never been in a battle, but he thought he was ready from his training and the fruits of his forge. He was in the second group instead of the first as he was inexperienced. The surface dwarves were surprised at first, but quickly recovered and fought back ferociously. They also had cunning traps laid - one of which captured Morgryn and knocked him out.

He was left for dead by his kin and the only reason he wasn't dead was one of the dwarves took pity on the obvious youth. He was locked up and forced into chained manual labor. He toiled for years, his anger hotter than the forges all around him. The dwarves treated him with scorn for a while, except the one who had saved his life, a warpriest of Torag named Baerin Stonebrew. Baerin would bring Morgryn his evening meal in his cell every night, sit with him and eat together. Baerin would talk about anything and everything, and especially Torag. Morgryn tried everything to get Baerin to stop coming around, he yelled at him, hurled obscenities, refused to eat, and more. But Baerin wasn't deterred, each night he would return once again.

After a long time, Morgryn began to take part of the conversations, grudgingly at first since it was the only non-work contact he had with anyone. Over time, he began to see Baerin as a friend, though not consciously. After several years, Baerin arranged for Morgryn to actually be able to work a forge of his own, still supervised at first, but his own forge nonetheless. Morgryn felt renewed in spirit and began to feel more like a part of something once more, and the other dwarves began to treat him better especially after seeing that he not only knew how to use and respect a forge, but his work was decent.

Over time, he was allowed to be unchained and unsupervised, and he even began to attend services to Torag with Baerin. He found that he didn't want to go back to his old ways and he wanted more. He felt a desire to see more, which was completely new to him. Baerin offered to take him along on a journey to the surface world from the Five Kings Mountains to Nirmathas. Morgryn eagerly agreed, and then realized he didn't have any idea how to prepare and that he didn't own much. Baerin smiled and took the Duergar shopping.

Baerin mentored Morgryn into the warpriesthood of Torag over the years before their journey began, though Morgryn didn't realize it for a while. During their journey the two began to spar and train more and Baerin taught Morgryn how to ask Torag for access to divine power. Being granted a gift from a deity was eye-opening to Morgryn. The Duergar deities had always seemed so distant and uncaring unless you did something wrong. Torag 'spoke' to Morgryn through dreams and urges, it felt personal.

While in Nirmathas, Baerin and Morgryn came upon a small group of people being attacked by the Ironfang Legion, a couple of soldiers escorting women and children away from nearby fighting it looked like. The ambush was brutal and efficient, the fighting fierce. Baerin and Morgryn didn't hesitate to attack the monsters to buy time for the innocents to get to safety. Baerin fell during the fight and Morgryn barely escaped with his life. Since then, Morgryn made a solemn to defend Nirmathas and avenge Baerin against the Ironfang Legion. He sent word back to Baerin's Clan of the honorable warrior's death in battle.