
Oro-Tu |

Oro-Tu stands defensively in front of Leialoha in case something comes at them while they keep their distance from those working on the traps.

Silas Frey |

Assuming Mercy assists
Silas gets to work on the first trap, offering a silent prayer to Quell before he does.
Disable device: 1d20 + 15 ⇒ (16) + 15 = 31
If it looks like it fails then I'll cast Gallant Inspiration

brvheart |

There are traps on the columns NW, NE, SW and SE. Which one are you doing Silas?

Aurora Shadowbane |

thinking, now if i recall wasnt someone wearing a necklace shaped like a key?
dont forget the buff spells i cast are extended as well as any second level spell or low cast now, so the fire resistance is extended too. Also you still have the hasted effect and the bonuses to ac and saves for the blessings of fervor.
considering the situation, would it not make since to try disabling the one that has the removable staff first, then maybe it may be used to unlock the other 3/4.
Casting detect magic and exmining the one statue that is different, looking for a alarm spell.
Knowledge Arcana; Survival (Trapmaking): 1d20 + 5 ⇒ (3) + 5 = 81d20 + 12 ⇒ (6) + 12 = 18
Perception; Spellcraft: 1d20 + 9 ⇒ (10) + 9 = 191d20 + 12 ⇒ (20) + 12 = 32
Choosing +2 AC/Atk/Reflex this Rounds

brvheart |

All of the staves are removable to become keys and yes they all fit in all the keyholes. So you want to put the staff with flames into which keyhole SE, NE or NW?

brvheart |

There is a sound from deep below the earth of
stone protesting as it grinds against stone. Dust falls
from the temple roof and the stillness of the caldera
lake echoes to the sound of grating stone. The
grinding comes from the spire below, where a wall
sinks slowly to the ground to reveal that the steps
continue below into a chamber.

brvheart |

The central carving has a dozen gold circlets within it
depicting stylized ravens. Each circlet is 6 lbs. of solid gold
worth 300 gp. The figures on the roof are of stylized birds
that look somehow disturbingly hungry. Each also weighs 6
lbs. and is made of solid gold worth 300gp each.

Ivar "Goldilocks" Theodinson |
Ivar, having no experience with traps could only watch and wait as Silas and the others dealt with the trap. A little surprised by a stairwell appearing out of the floor, he still nods his head and says "Well done," then looking to Oro-Tu he adds "Well they've done there part, we should probably do ours." Lifting shield and axe in hand he heads down the stairs and looks carefully around the room.
perception: 1d20 ⇒ 10

brvheart |

Ten feet of chamber is above the water level, and the hollow interior of the spire rises a further 20 feet. There are three shelves around the walls, each 8 feet apart vertically. The rest of the chamber is under water and the stairs continue into it. Two large stone shark faces stand at floor level below the water.

brvheart |

Uraisa spots something in the water just as it hurls something at Ivar.
This dry, hovering corpse's chest is a prison of jagged ribs, within which is trapped a small tormented ghostly form.
touch attack: 1d20 + 11 ⇒ (17) + 11 = 28 DC 20 Fort Save Ivar.
Then everyone roll init
init creature: 1d20 + 7 ⇒ (4) + 7 = 11

Aurora Shadowbane |

You do know that we haven't rested and that going down means a lot of nasty creatures, are we ready to descend into darkness as it were?
Here we go again, look out Ivar, you don't want him to touch you.
Readying a action to cast death ward.
Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Knowledge Religion: 1d20 + 5 ⇒ (13) + 5 = 18

brvheart |

Though uncertain what this creature is, you are positive it is one of the undead. This reveals result all undead traits.

brvheart |

Ivar, you still take damage: 3d6 + 13 ⇒ (3, 5, 5) + 13 = 26. The mask flies back to the creature. Roll init Ivar.

brvheart |

init Capt Mercy: 1d20 + 8 ⇒ (2) + 8 = 10
init Ivar: 1d20 + 3 ⇒ (17) + 3 = 20
init Leialoha: 1d20 + 3 ⇒ (4) + 3 = 7

brvheart |

Initiative Order Round One
Ivar
Beth
Oro-Tu
creature
Capt Mercy
Uraisa
Leialoha
Silas
Aurora
Ivar, Beth and Oro-Tu are up.

Aurora Shadowbane |

now remember what spells we still have running we were casting Bark Skin 10 minutes a level, Fire resistance (extended) 20 minutes a level, Blessings of Fervor (1 min a level), and Moment of Greatness 2 minutes a level (extended), Delay Poison (Extended), Death ward on Ivar (1 hour a level; Immune to undead), Prayer (1 round per Level); Protection from evil (self; extended; 2 minutes a level), and any other spell we cast that is still going, next I will be ready to cast Rage if we are in battle

Oro-Tu |

Oro-Tu doesn't wait, charging the creature.
Attack: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 1d10 + 16 + 9 ⇒ (3) + 16 + 9 = 28
that includes moment of greatness, if there are other buffs on me let me know

brvheart |

As you are on the stairs and it is in the water you can move and attack it, but not charge. I am not sure where you are getting your numbers Oro. Blessings of Fervor adds +2 and so does Moment of Greatness and you were at 1d0+13 with rage.

Ivar "Goldilocks" Theodinson |
is the water salt water?
Wincing from the pain of the attack, Ivar moves down the steps and towards the undead creature "That was an interesting choice of weapon you have there, let me show you mine now" pivoting left to right Ivar brings the axe over his shoulder and crushing down on the undead,
move, 15 ft, vital strike
attack: 1d20 + 17 ⇒ (19) + 17 = 36 for damage: 2d10 + 8 + 1d6 ⇒ (6, 7) + 8 + (1) = 22 1d6 is cold damage

Oro-Tu |

Oro-Tu leaps off the stairs as part of his charge. acrobatics: 1d20 + 20 ⇒ (2) + 20 = 22
dmg is +13 but moment of greatness bumps str to +9 or +13 two handed, +3 magic weapon bonus, +9 from power attack, and the moment of greatness and reckless bonus cancel attack penalty.

brvheart |

Ok, please let me know when you are power attacking in the future. That was the +9 I could not account for.

brvheart |

The creature uses its move action to pull a lever causing the bells within the chamber to strike for a full minute, deafening anyone within
the chamber for five minutes unless they make a DC 20 Fortitude save. (This will affect spell casting if failed.) It uses its standard to make a touch attack on Oro-Tu:
melee touch: 1d20 + 18 ⇒ (13) + 18 = 31 DC 22 fort Save
if fail damage: 12d6 + 18 ⇒ (5, 3, 2, 5, 1, 2, 5, 6, 1, 4, 5, 6) + 18 = 63
if save damage: 3d6 + 18 ⇒ (2, 3, 6) + 18 = 29

brvheart |

Capt Mercy moves down the steps and pulls her CB. Fire at the creature
hvy CB: 1d20 + 12 + 4 + 2 ⇒ (14) + 12 + 4 + 2 = 32 damage: 1d10 + 2 + 2 + 2 ⇒ (7) + 2 + 2 + 2 = 13

brvheart |

20% chance of spell failure when casting spells with verbal components.

Aurora Shadowbane |

Earplugs +2 vs sound based attack; Fortitude: 1d20 + 12 ⇒ (8) + 12 = 20
Move, Jump from the stairs into the water to the creature coming down with my sword attack (Leaping attack) Acrobatics (Jump): 1d20 + 6 ⇒ (11) + 6 = 17;
Attack Greatsword (Power Attack, Consecrated (4d6 halved vs undead), Holy (1d6 and good), Smite +3(+6) Morale, +4 Force)Attack: 1d20 + 14 ⇒ (17) + 14 = 312d6 + 1d6 + 4d6 + 26 ⇒ (5, 6) + (2) + (1, 2, 4, 6) + 26 = 52 - 6 (for half 4d6

brvheart |

Due to not having the earplugs in Aurora fails the Fort save, but does hit for 46 pt.

Leialoha |

Probably have to enter the chamber before I can potentially identify the creature so...
Leialoha enters the room and immediately has the deafening sound of the bells affect him. He studies the creature to see if there is any information he can share with his allies.
Fort save: 1d20 + 4 ⇒ (5) + 4 = 9
Knowledge (Religion): 1d20 + 17 ⇒ (17) + 17 = 34