Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu naps during Ivar's watch,then volunteers to stay up the rest of the night.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

I can mem Remove Disease, but Remove Curse isn't on my list. How many Remove Diseases so I need to get this morning?


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Up to you guys. Right now only Ivar got diseased, but might be good to have an extra one or two. As Leialoha said it takes both to cure apparently, so you'd have to discuss with Beth and Aurora, might be able to save them some slots if they do curse and you disease.

"I will wake you if trouble. Rest as much as you can, then we go."


Male Human Rogue6/Clr1 Current Map

The captain is diseased also.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Ill do two Remove Diseases. I'll replace Communal Resist Energy and Water Breathing from my usual list.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Given time constraints we could ignore the mummies and go through the secret door but properly search before we do as there have been a chunk of traps or ambushes.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

We could but it does look like there is an inner room where the mummies are which we wouldn't get to. If they stay where they are we could always come back to it on the way out I guess.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Did the rest go uneventfully?


Male Human Rogue6/Clr1 Current Map

I need a watch list. Everyone takes one four hour watch. Three watches.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

I was going to just stay up for 6hours. Ivar can stay up 2hrs, the rest would get 8hrs sleep and not spend so long resting with the volcano active. Or if Ivar needs 8 then I can do all watches and wake them up if trouble comes? I am immune to fatigue so can rest while staying awake and suffer no ill effect.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

Beth can prepare two remove curses and I'll let some open slots as well. Before resting Beth still has two 4th level spells she didn't use and can switch to cure spells for 4d8 + 8 ⇒ (4, 6, 8, 5) + 8 = 31 and 4d8 + 8 ⇒ (4, 1, 4, 7) + 8 = 24 HPs.
She also has two chanelling left for 4d6 ⇒ (3, 2, 1, 2) = 8 and 4d6 ⇒ (1, 6, 3, 4) = 14
That should put every one back to max before curing the mummy rot.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa will take first watch, so she can get a full 8 hour break, assuming nothing crazy happens.


waiting for the team sort out who was going to watch when Ivar reiterates "I will take the first watch with Uraisa, unless I'm needed someplace else."


Female Human Ranger6/Rogue5

Capt Mercy will take second watch.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

"I will stay up all night to watch. But if you want to take watches and stay here 12 hours instead of 8, that is fine also."


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

"We don't need to. Only Silas and Leialoha need a full night rest. All of use divine caster just need to pray and meditate for a little time. So I suggest that all of us double you as guards. You may be very resistant but at some point you'll still need your rest.", replies Beth at Oro-Tu outburst.

"So let me propose this. Ivar and Uraisa take the first watch while you rest a little. Then you take the second watch with the Captain, the third with me and the last with Aurora. And both our arcane casters will rest long enough."


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu nods, "Good plan." he take the few minutes to set his two bear traps in the entrance and path down to the mummies, warning everyone about them. He then rolls over and promptly goes to sleep.


Sounds like a plan. Leialoha will sleep as well as the volcano and wandering monsters will let him :)


Male Human Rogue6/Clr1 Current Map

Just to verify, you are resting up in room 3?
Watches:
1 Ivar and Uraisa
2 Capt Mercy and Oro-Tu
3 Beth and Aurora
That should do for the night if that is the plan. Let me know so I can roll for randoms.


Male Human Rogue6/Clr1 Current Map

Also, please position where you wish to be.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

I believe beth was saying 1. Ivar and uraisia, 2. Capt and oro, 3. Beth and oro, 4. Aurora and oro, at 2 hours each. Arcane sleep all 8hrs, clerics and Ivar 6hrs, oro 2hrs. Correct if I am wrong beth. If this room has only those stairs for an exist I will put the bear traps where I drew the brown circles and alert everyone to them. Suggest everyone sleep farther in from the entrance, guards can be 5-10ft from traps.


Male Human Rogue6/Clr1 Current Map

You want your person with the worst Will Save on three watches and the divine castors only getting six hours sleep? They will not get their spells and will be rolling for fatigue.
In a 24 hour day, 8 hours are devoted to adventuring, 8 to sleep, 4 to keeping watch and 4 to making and breaking camp activities: ie sharpening weapons, praying for spells, memorizing spells, toiletry, etc. You may be 'immune' to normal fatigue, but no one is immune to sleep deprivation although a lot of Americans seem to think they are:( The core does not cover this well so I am breaking it down.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Just do the longer watches then. Or 2.5 hour watches. (I also have one of the highest will saves, when I am awake btw.)


Male Human Rogue6/Clr1 Current Map

Very well, Oro make a Will Save then.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Will, instantaneous rage: 1d20 + 13 ⇒ (9) + 13 = 22 using headband of havoc to boost superstition by 1


Male Human Rogue6/Clr1 Current Map

You would not know it is happening, but still save vs DC 16. Roll a perception check and then init. If you fail to see it, it will get a surprise round.

perception Capt Mercy: 1d20 + 14 ⇒ (11) + 14 = 25


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

perception: 1d20 + 12 ⇒ (5) + 12 = 17
init: 1d20 + 2 ⇒ (20) + 2 = 22

of course, the 20 on init...

Oro-Tu feels the hairs rise on the back of his neck, and senses the evil magic that attempted to affect him. He straightens his back rigidly, eyes staring apparently at the air and not moving. Pretending like I am affected by whatever it was.


Male Human Rogue6/Clr1 Current Map

A huge ogrillon appears and attacks Oro:

Slam: 1d20 + 19 ⇒ (12) + 19 = 31 damage: 1d6 + 9 ⇒ (1) + 9 = 10 plus energy drain two negative levels.

init Pale Queen: 1d20 + 7 ⇒ (15) + 7 = 22


Male Human Rogue6/Clr1 Current Map

init Capt Mercy: 1d20 + 8 ⇒ (16) + 8 = 24


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Capt Mercy
Pale Queen
Oro-Tu
Everyone else can roll init for round two being awoken in round one.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu clutches at the wound, growling in anger. "Wake up!"


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

Question for Brvheart. Are we supposed to have refreshed our spells yet or not ? Just to know what I have left to take the thing down.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Init: 1d20 + 3 ⇒ (1) + 3 = 4


Waking up from hearing Oro-Tu yell, he instinctively begins to grab his shield and axe, which are near at hand.

init: 1d20 + 3 ⇒ (8) + 3 = 11


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

init: 1d20 + 5 ⇒ (2) + 5 = 7


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

On his turn:

Oro-Tu has no choice but to face down this demon, and swings away.

Attack 1: 1d20 + 18 - 3 ⇒ (14) + 18 - 3 = 29
Damage: 1d10 + 13 + 9 ⇒ (1) + 13 + 9 = 23

Attack 2: 1d20 + 13 - 3 ⇒ (7) + 13 - 3 = 17
Damage: 1d10 + 13 + 9 ⇒ (5) + 13 + 9 = 27

He then takes a step back, hoping the demon thing follows and lands on the bear trap.

With the 7 dmg and 3 negative levels I am at 85/92 while raging. DR 6/-, AC 15. Also did Aurora intend to sleep right next to a bear trap or forgot to move mini?forgot to mention this is with +3 weapon so it overcomes cold iron and silver DR if any.


Male Human Rogue6/Clr1 Current Map

It is second watch so no one has new spells yet. Aurora is still working on her computer so has not seen the screen yet. Power supply fan replaced, now the OS drive looks like it has failed.


Female Human Ranger6/Rogue5

Capt Mercy fires twice at the beast:

repeating heavy crossbow: 1d20 + 12 ⇒ (16) + 12 = 28 damage: 1d10 + 2 ⇒ (10) + 2 = 12
repeating heavy crossbow: 1d20 + 7 ⇒ (10) + 7 = 17 damage: 1d10 + 2 ⇒ (9) + 2 = 11


Male Human Rogue6/Clr1 Current Map

The queen rails into Oro-Tu will all her might:

bite: 1d20 + 19 ⇒ (10) + 19 = 29 damage: 1d6 + 9 ⇒ (1) + 9 = 10
claw: 1d20 + 19 ⇒ (11) + 19 = 30 damage: 1d4 + 9 ⇒ (3) + 9 = 12
claw: 1d20 + 19 ⇒ (16) + 19 = 35 damage: 1d4 + 9 ⇒ (1) + 9 = 10
claw: 1d20 + 19 ⇒ (12) + 19 = 31 damage: 1d4 + 9 ⇒ (3) + 9 = 12
claw: 1d20 + 19 ⇒ (12) + 19 = 31 damage: 1d4 + 9 ⇒ (4) + 9 = 13
plus rend)
slam: 1d20 + 19 ⇒ (5) + 19 = 24 damage: 1d6 + 9 ⇒ (6) + 9 = 15 plus energy drain two levels
rend: 1d4 + 8 ⇒ (4) + 8 = 12


Male Human Rogue6/Clr1 Current Map

The queen knocks Oro-Tu down to 33 HP and down 5 negative levels, but he still stands.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu groans as the energy continues to be sapped from his body, fumbling slightly, but then roars as he hacks at the thing.

Oro-Tu is at 33/81 HP with raging and 5 negative levels. I can take another round and stay up, but I am not sure you guys should bother healing me. I would automatically die from negative levels the round after that regardless of HP lol. Try to kill it fast if you can! After next round I'll back up and try not to get killed from neg levels.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Initiative 1d20 + 6 ⇒ (5) + 6 = 11


Male Human Rogue6/Clr1 Current Map

init Leialoha: 1d20 + 3 ⇒ (14) + 3 = 17
init Aurora: 1d20 + 2 ⇒ (13) + 2 = 15


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Capt Mercy
Pale Queen
Oro-Tu
Leialoha
Aurora
Ivar
Uraisa
Beth
Silas


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

forgot to say, on my turn I am reactivating rage to move headband of havok bonus to guarded life


Male Human Rogue6/Clr1 Current Map

The capt again fires twice at the beast:

repeating heavy crossbow: 1d20 + 12 ⇒ (2) + 12 = 14 damage: 1d10 + 2 ⇒ (2) + 2 = 4
repeating heavy crossbow: 1d20 + 7 ⇒ (5) + 7 = 12 damage: 1d10 + 2 ⇒ (8) + 2 = 10


Male Human Rogue6/Clr1 Current Map

The queen lays into a prone Aurora:

bite: 1d20 + 19 + 4 ⇒ (11) + 19 + 4 = 34 damage: 1d6 + 9 ⇒ (6) + 9 = 15
claw: 1d20 + 19 + 4 ⇒ (14) + 19 + 4 = 37 damage: 1d4 + 9 ⇒ (4) + 9 = 13
claw: 1d20 + 19 + 4 ⇒ (11) + 19 + 4 = 34 damage: 1d4 + 9 ⇒ (1) + 9 = 10
claw: 1d20 + 19 + 4 ⇒ (18) + 19 + 4 = 41 damage: 1d4 + 9 ⇒ (4) + 9 = 13
claw: 1d20 + 19 + 4 ⇒ (17) + 19 + 4 = 40 damage: 1d4 + 9 ⇒ (1) + 9 = 10
plus rend)
slam: 1d20 + 19 + 4 ⇒ (20) + 19 + 4 = 43 damage: 1d6 + 9 ⇒ (6) + 9 = 15 plus energy drain two negative levels
rend damage: 1d4 + 8 ⇒ (2) + 8 = 10
confirm crit: 1d20 + 19 + 4 ⇒ (15) + 19 + 4 = 38 extra damage: 1d6 + 9 ⇒ (2) + 9 = 11 plus energy drain two negative levels


Male Human Rogue6/Clr1 Current Map

The raging beast tears Aurora's body limb from limb.


my gosh, queen of what? Edit: just saw your second post

Ivar, jumping out of his bed roll, wearing only his war-kilt, axe and shield in hand, seeing Aurora attacked in her bed screams "NO" as he moves over her prone body to where she had laid and attacks the beast, swinging his axe in a murderous arch.

he can move 30 ft. without the armor, he is standing over Aurora's body, not under it. never mind, AC 19, Attack: Waraxe,-1 level, power attack

attack: 1d20 + 16 - 2 ⇒ (3) + 16 - 2 = 17 for damage: 1d10 + 8 + 4 + 1d6 ⇒ (3) + 8 + 4 + (5) = 20 1d6 is cold damage. A 3, my rolls really suck today!


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

[b"We need to get out of here and regroup! They've got the drop on us,"[/b] Uraisa yells as she changes into an eagle, preparing to fly away when the others begin their retreat.

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