
Oro-Tu |

Up to you guys. Right now only Ivar got diseased, but might be good to have an extra one or two. As Leialoha said it takes both to cure apparently, so you'd have to discuss with Beth and Aurora, might be able to save them some slots if they do curse and you disease.
"I will wake you if trouble. Rest as much as you can, then we go."

Silas Frey |

Given time constraints we could ignore the mummies and go through the secret door but properly search before we do as there have been a chunk of traps or ambushes.

Oro-Tu |

We could but it does look like there is an inner room where the mummies are which we wouldn't get to. If they stay where they are we could always come back to it on the way out I guess.

brvheart |

I need a watch list. Everyone takes one four hour watch. Three watches.

Oro-Tu |

I was going to just stay up for 6hours. Ivar can stay up 2hrs, the rest would get 8hrs sleep and not spend so long resting with the volcano active. Or if Ivar needs 8 then I can do all watches and wake them up if trouble comes? I am immune to fatigue so can rest while staying awake and suffer no ill effect.

Beth Macara |

Beth can prepare two remove curses and I'll let some open slots as well. Before resting Beth still has two 4th level spells she didn't use and can switch to cure spells for 4d8 + 8 ⇒ (4, 6, 8, 5) + 8 = 31 and 4d8 + 8 ⇒ (4, 1, 4, 7) + 8 = 24 HPs.
She also has two chanelling left for 4d6 ⇒ (3, 2, 1, 2) = 8 and 4d6 ⇒ (1, 6, 3, 4) = 14
That should put every one back to max before curing the mummy rot.

Oro-Tu |

"I will stay up all night to watch. But if you want to take watches and stay here 12 hours instead of 8, that is fine also."

Beth Macara |

"We don't need to. Only Silas and Leialoha need a full night rest. All of use divine caster just need to pray and meditate for a little time. So I suggest that all of us double you as guards. You may be very resistant but at some point you'll still need your rest.", replies Beth at Oro-Tu outburst.
"So let me propose this. Ivar and Uraisa take the first watch while you rest a little. Then you take the second watch with the Captain, the third with me and the last with Aurora. And both our arcane casters will rest long enough."

Oro-Tu |

Oro-Tu nods, "Good plan." he take the few minutes to set his two bear traps in the entrance and path down to the mummies, warning everyone about them. He then rolls over and promptly goes to sleep.

brvheart |

Just to verify, you are resting up in room 3?
Watches:
1 Ivar and Uraisa
2 Capt Mercy and Oro-Tu
3 Beth and Aurora
That should do for the night if that is the plan. Let me know so I can roll for randoms.

Oro-Tu |

I believe beth was saying 1. Ivar and uraisia, 2. Capt and oro, 3. Beth and oro, 4. Aurora and oro, at 2 hours each. Arcane sleep all 8hrs, clerics and Ivar 6hrs, oro 2hrs. Correct if I am wrong beth. If this room has only those stairs for an exist I will put the bear traps where I drew the brown circles and alert everyone to them. Suggest everyone sleep farther in from the entrance, guards can be 5-10ft from traps.

brvheart |

You want your person with the worst Will Save on three watches and the divine castors only getting six hours sleep? They will not get their spells and will be rolling for fatigue.
In a 24 hour day, 8 hours are devoted to adventuring, 8 to sleep, 4 to keeping watch and 4 to making and breaking camp activities: ie sharpening weapons, praying for spells, memorizing spells, toiletry, etc. You may be 'immune' to normal fatigue, but no one is immune to sleep deprivation although a lot of Americans seem to think they are:( The core does not cover this well so I am breaking it down.

Oro-Tu |

Just do the longer watches then. Or 2.5 hour watches. (I also have one of the highest will saves, when I am awake btw.)

Oro-Tu |

Will, instantaneous rage: 1d20 + 13 ⇒ (9) + 13 = 22 using headband of havoc to boost superstition by 1

brvheart |

You would not know it is happening, but still save vs DC 16. Roll a perception check and then init. If you fail to see it, it will get a surprise round.
perception Capt Mercy: 1d20 + 14 ⇒ (11) + 14 = 25

Oro-Tu |

perception: 1d20 + 12 ⇒ (5) + 12 = 17
init: 1d20 + 2 ⇒ (20) + 2 = 22
of course, the 20 on init...
Oro-Tu feels the hairs rise on the back of his neck, and senses the evil magic that attempted to affect him. He straightens his back rigidly, eyes staring apparently at the air and not moving. Pretending like I am affected by whatever it was.

brvheart |

A huge ogrillon appears and attacks Oro:
Slam: 1d20 + 19 ⇒ (12) + 19 = 31 damage: 1d6 + 9 ⇒ (1) + 9 = 10 plus energy drain two negative levels.
init Pale Queen: 1d20 + 7 ⇒ (15) + 7 = 22

brvheart |

Initiative Order Round One
Capt Mercy
Pale Queen
Oro-Tu
Everyone else can roll init for round two being awoken in round one.

Oro-Tu |

On his turn:
Oro-Tu has no choice but to face down this demon, and swings away.
Attack 1: 1d20 + 18 - 3 ⇒ (14) + 18 - 3 = 29
Damage: 1d10 + 13 + 9 ⇒ (1) + 13 + 9 = 23
Attack 2: 1d20 + 13 - 3 ⇒ (7) + 13 - 3 = 17
Damage: 1d10 + 13 + 9 ⇒ (5) + 13 + 9 = 27
He then takes a step back, hoping the demon thing follows and lands on the bear trap.
With the 7 dmg and 3 negative levels I am at 85/92 while raging. DR 6/-, AC 15. Also did Aurora intend to sleep right next to a bear trap or forgot to move mini?forgot to mention this is with +3 weapon so it overcomes cold iron and silver DR if any.

brvheart |

It is second watch so no one has new spells yet. Aurora is still working on her computer so has not seen the screen yet. Power supply fan replaced, now the OS drive looks like it has failed.

brvheart |

The queen rails into Oro-Tu will all her might:
bite: 1d20 + 19 ⇒ (10) + 19 = 29 damage: 1d6 + 9 ⇒ (1) + 9 = 10
claw: 1d20 + 19 ⇒ (11) + 19 = 30 damage: 1d4 + 9 ⇒ (3) + 9 = 12
claw: 1d20 + 19 ⇒ (16) + 19 = 35 damage: 1d4 + 9 ⇒ (1) + 9 = 10
claw: 1d20 + 19 ⇒ (12) + 19 = 31 damage: 1d4 + 9 ⇒ (3) + 9 = 12
claw: 1d20 + 19 ⇒ (12) + 19 = 31 damage: 1d4 + 9 ⇒ (4) + 9 = 13
plus rend)
slam: 1d20 + 19 ⇒ (5) + 19 = 24 damage: 1d6 + 9 ⇒ (6) + 9 = 15 plus energy drain two levels
rend: 1d4 + 8 ⇒ (4) + 8 = 12

brvheart |

The queen knocks Oro-Tu down to 33 HP and down 5 negative levels, but he still stands.

Oro-Tu |

Oro-Tu groans as the energy continues to be sapped from his body, fumbling slightly, but then roars as he hacks at the thing.
Oro-Tu is at 33/81 HP with raging and 5 negative levels. I can take another round and stay up, but I am not sure you guys should bother healing me. I would automatically die from negative levels the round after that regardless of HP lol. Try to kill it fast if you can! After next round I'll back up and try not to get killed from neg levels.

brvheart |

init Leialoha: 1d20 + 3 ⇒ (14) + 3 = 17
init Aurora: 1d20 + 2 ⇒ (13) + 2 = 15

brvheart |

Initiative Order Round Two
Capt Mercy
Pale Queen
Oro-Tu
Leialoha
Aurora
Ivar
Uraisa
Beth
Silas

Oro-Tu |

forgot to say, on my turn I am reactivating rage to move headband of havok bonus to guarded life

brvheart |

The capt again fires twice at the beast:
repeating heavy crossbow: 1d20 + 12 ⇒ (2) + 12 = 14 damage: 1d10 + 2 ⇒ (2) + 2 = 4
repeating heavy crossbow: 1d20 + 7 ⇒ (5) + 7 = 12 damage: 1d10 + 2 ⇒ (8) + 2 = 10

brvheart |

The queen lays into a prone Aurora:
bite: 1d20 + 19 + 4 ⇒ (11) + 19 + 4 = 34 damage: 1d6 + 9 ⇒ (6) + 9 = 15
claw: 1d20 + 19 + 4 ⇒ (14) + 19 + 4 = 37 damage: 1d4 + 9 ⇒ (4) + 9 = 13
claw: 1d20 + 19 + 4 ⇒ (11) + 19 + 4 = 34 damage: 1d4 + 9 ⇒ (1) + 9 = 10
claw: 1d20 + 19 + 4 ⇒ (18) + 19 + 4 = 41 damage: 1d4 + 9 ⇒ (4) + 9 = 13
claw: 1d20 + 19 + 4 ⇒ (17) + 19 + 4 = 40 damage: 1d4 + 9 ⇒ (1) + 9 = 10
plus rend)
slam: 1d20 + 19 + 4 ⇒ (20) + 19 + 4 = 43 damage: 1d6 + 9 ⇒ (6) + 9 = 15 plus energy drain two negative levels
rend damage: 1d4 + 8 ⇒ (2) + 8 = 10
confirm crit: 1d20 + 19 + 4 ⇒ (15) + 19 + 4 = 38 extra damage: 1d6 + 9 ⇒ (2) + 9 = 11 plus energy drain two negative levels

Ivar "Goldilocks" Theodinson |
my gosh, queen of what? Edit: just saw your second post
Ivar, jumping out of his bed roll, wearing only his war-kilt, axe and shield in hand, seeing Aurora attacked in her bed screams "NO" as he moves over her prone body to where she had laid and attacks the beast, swinging his axe in a murderous arch.
he can move 30 ft. without the armor, he is standing over Aurora's body, not under it. never mind, AC 19, Attack: Waraxe,-1 level, power attack
attack: 1d20 + 16 - 2 ⇒ (3) + 16 - 2 = 17 for damage: 1d10 + 8 + 4 + 1d6 ⇒ (3) + 8 + 4 + (5) = 20 1d6 is cold damage. A 3, my rolls really suck today!