Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Oro-Tu wrote:
I know but I thought you got a rod or two with your share of loot? From 6/10 in discussion thread: "the DM handwaived the rods leialoha to speed things up (we owe the LG mage a favor instead of weird cat stevens guy). You should have both rods and the ring you wanted, so lets rock and roll"

I have the rods. But, I'm not sure that they can be used on that spell. I can use them on garden variety fireballs, but I'm not sure I can use them on empowered fireballs.


Female Human Ranger6/Rogue5

"Not to worry Luv, ya took out the plant and really put a dent into the biggies!"


remembered the armor bump, did not remember the "bless" so Ivar chose to move 30 ft and attack ;)

As Ivar moves near the last construct he attacks with his axe

vital strike

war axe attack: 1d20 + 17 ⇒ (15) + 17 = 32 for damage: 2d10 + 8 ⇒ (2, 6) + 8 = 16


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

pretty sure you can charge through allies also. I don't really care about the captain was just curious. If she dies do we get her boat? Leialoha didn't you buy a regular selective rod (not lesser) and maximize rod? Interesting. I just looked it up and it says metamagic feats don't change the actual spell level just the slot level, so you can use a lesser rod on an empowered fireball, no need for a regular rod. Except for heighten spell.


Male Human Rogue6/Clr1 Current Map

charge

Quote:
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge.

I am pretty sure a barbarian doesn't know anything about the spells involved regardless so please don't metagame:) If the captain dies it is a very long swim back!


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

maybe that was in 3rd. Or we just did it wrong. Where did I metagame? I see nothing.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Hey Oro tu, just a reminder, did you remember to double your rage bonuses on Str/Con Ect. when calculating damage and hits. (Moment of Greatness); If Beth had gotten her freebooters bane off and her bless off that would had been also a boon. Also you can choose a effect from the list below each round from my other spell and dont forget Uraisa cast Bark Skin for +3 Nat Armor, Plus whatever silas and the others did.

Blessings of Fervor Reminder wrote:


1) Increase its speed by 30 feet.

2) Stand up as a swift action without provoking an attack of opportunity.

3) Make one extra attack as part of a full attack action, using its highest base attack bonus.

4) Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. (I will take this for this round).

5) Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

*These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

Moving up to the Creature 25 ft. and prepare for attack:

+1 consecrated grayflame silversheen greatsword with Greyflame Activated +2 Atk/Dam (Enhancement)/+1d6 (Devine) Dam and Channel Force activated +4 Force Damage/Destructive Smite (Free;Su) +3 (+6) Morale Damage; Str + 4 (x1.5); BAB +5; Weapon Focus; Damage 2d6: DR Silver/Magic/Holy/Cold Iron.

Attack: 1d20 + 12 ⇒ (14) + 12 = 262d6 + 1d6 + 18 ⇒ (3, 2) + (1) + 18 = 24

Cross your fingers, hope this works.


Male Human Rogue6/Clr1 Current Map

The second Guardian falls. XP=2100 each for the three Guardians and the Basidirond.


Male Human Rogue6/Clr1 Current Map

Silas and Beth will recover in rnd: 1d4 ⇒ 3 rounds.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

yes I did Aurora thanks.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas finishes floundering in quicksand having shed his armour and gear. Luckily keeping on his sleeves.

With him back in control of his faculties he dresses quickly. "Uraisa, can you look around to see if there's anything else as a threat ahead of us?"


Female Human Ranger6/Rogue5

"I could use a bit of healing if someone has some."


Male Human Rogue6/Clr1 Current Map

The rest of the temple appears to be empty of threats.

The steps rise to a huge stone building, a temple without walls and bearing a stone roof atop tall stone columns. The columns are twenty feet high and five wide. Each is covered with bestial animal figures, prevalent amongst which are great sharks. Within, the columns rise and meet to form arches, each depicting sharks devouring sharks. A huge carving occupies the center of the four arches in the middle of the structure. The rooftop hosts a dozen bird figures of gold, one immediately above each pillar.
The carving depicts battles between dragons and figures holding staves and wearing long and somewhat repulsive masks. The sun is blotted from the sky by the largest of these dragons, which holds a mouth full of screaming women.


Ivar kicks the sword away from the construct that Aurora killed, I wonder is it the metal or the magic that made this so hard to kill? Ivar takes a quick look at the creature to see if he can tell what it is made of.

perception: 1d20 ⇒ 11
knowledge: engineering: 1d20 + 6 ⇒ (6) + 6 = 12

After inspecting the guardians he goes to the western edge of the temple to get a better view of that direction.

perception: 1d20 ⇒ 4
just want to know whats over that way


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Mercy, I've got a new CLW wand. Heal yourself and tell me how many charges to mark off from it.

"More gold up there, if we want to try and pluck it off there."


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Lets heal first and ask questions later, now remember, those who are poisoned may still have more saves to make, I can make some Antidote for you to help with your saves.

Channel Energy: 4d6 + 4d6 ⇒ (2, 4, 1, 3) + (6, 1, 6, 6) = 29

Knowledge to identify how constructs are made and the religious significance of the statues.

Knowledge Religion: 1d20 + 3 ⇒ (6) + 3 = 9

Knowledge Arcana: 1d20 + 3 ⇒ (13) + 3 = 16


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

  • one
  • two

Cure Serious Wounds on Capt Mercedeh: 3d8 + 8 ⇒ (2, 4, 1) + 8 = 15

Channel Energy: 4d6 ⇒ (2, 2, 1, 2) = 7

Whew, I am exhausted

Standing there channeling healing to the group and finally to Captain Mercy, Aurora's hair is drenched by the end and she is dripping with sweat and weak.

Well, I guess we will live, but that took most of all my remaining energy to do, I will be better in the morning, Lord Falkynjagger will see to it, I am certain


Male Human Rogue6/Clr1 Current Map

Capt Mercy finishes healing with the wand:

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

She used 5 charges


Leialoha will scan the area around the constrcuts for any magic while we heal and before we move on.
Casts detect magic


Male Human Rogue6/Clr1 Current Map

Leialoha, you detect a very strong emanation of magic on the area in between the columns, enough to give you a headache!


"Something very strange...and strong...between the columns over here." Leialoha continues to concentrate in spite of the headache, trying to determine the strength of the aura. "Can any of you detect evil? I want to know if this is some sacred place or artifact of the shark."


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu lets Ivar work on collecting anything while Leialoha checks out the aura. He and Uraisa can scope the place out for other hidden dangers or treasure.

Perceptikn: 1d20 + 12 ⇒ (12) + 12 = 24


Male Human Rogue6/Clr1 Current Map

The carving depicts battles between dragons and figures holding staves and wearing long and somewhat repulsive masks. The sun is blotted from the sky by the largest of these dragons, which holds a mouth full of screaming women. Examination of the carvings reveals four staves in all. Three staves are burning their holders alive, but one shoots fire from its end. Each figure stands adjacent to one of the four central columns.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

"I can make some of us resistant to fire, if anyone feels lucky enough to go grabbing staves over there!"


Male Human Rogue6/Clr1 Current Map

Who is searching where? If so roll perception checks please.


ivar, deciding to not climb on the roof yet, goes and looks at the huge carving which occupies the center of the four arches in the middle of the structure. this is an amazing battle, has it happened yet or is this a prophecy of it happing. Noticing the four figures that stands adjacent to the four central columns, Ivar asks "Is there a significance that this one" pointing to the one shooting fire "is shooting fire and the other three are being engulfed in flame?" Ivar then goes and carefully studies the column near the figure with the staff shooting flame.

perception: 1d20 ⇒ 14

not sure exactly which pillar it is, but it seems like a good place to start, I assume everything we are seeing is a carved mural on the ceiling, not a sculpture we can easily interact with.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa joins Ivar and helps look, starting with the one he pointed out.

Perception 1d20 + 22 ⇒ (15) + 22 = 37

"Don't touch anything until I ward us against fire!"


Male Human Rogue6/Clr1 Current Map

You note that this staff has a seam between it and the surface of the carving and, in fact, can be easily removed.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

"Do we want to risk it? I'm afraid this will cause a big explosion of fire. Everyone needs to move back, who doesn't want to be up here." Uraisa waits until everyone decides where they want to be before casting Communal Resist Energy (Fire) on everyone who stays up with she and Ivar.


I'm still keeping my distance until I can determine more about the magic. This being the third round of concentration, I should be able to tell the school (potentially).
Knowledge (arcana): 1d20 + 17 ⇒ (17) + 17 = 34


Male Human Rogue6/Clr1 Current Map

Leialoha:
fireball trap. Will need to be disabled not dispelled though. They will need to find the trap first.


well that's interesting, wish I had seen it As Uraisa points out the seam on the staff Ivar was looking at he nods and then goes in a clock-wise direction to the next pillar and carefully looks at its staff. wonder if I can find something over here.

perception: 1d20 ⇒ 5 ok so his not good for much other than swimming and fighting oh and cannon fodder ;)


"Stop. Uraisa is right. There is a fireball trap here. I can't tell where the trigger is though and I won't be able to dispel it. We need to find the trigger and hope that Silas can disable it."


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas looks around. "Ok let's try and find the trigger for me to disable, but watch your step and don't get too close."

perception: 1d20 + 10 ⇒ (5) + 10 = 15


Male Human Rogue6/Clr1 Current Map

Silas is unable to locate the trigger.


Male Human Rogue6/Clr1 Current Map

The southwest pillar has the staff with fire.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

"Let me have a look, Silas. Every one please move back.

Beth casts a small cantrip before checking the entrance, the roof, the ground and the carvings for the trigger.
perception: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa can auto aid Beth's perception check, giving her an additional two to the score.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Hopefully with that sort of roll we can find it :)


Male Human Rogue6/Clr1 Current Map

You locate not one, but four separate traps one on each column. . Only characters with the trapfinding class feature can attempt a Disable Device check involving a magic trap.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

Beth will cast guidante on Silas for each of his tries +1 to each disable device check


Female Human Ranger6/Rogue5

I do not believe Silas has the trapfinding class feature, only Capt Mercy does and she is no better at it than Silas. Taking 20 on the trap, Capt Mercy takes the time to study them.

"Buggers, I don't think I kin disable these. We might have to find another way around this. I can try, but my changes are not good."


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

I do have disable device.

Master of Deception
A sandman gains a bonus equal to half his level on Bluff, Sleight of Hand, and Stealth checks. He may also disarm magical traps with Disable Device as a rogue’s trapfinding ability.
This ability replaces bardic knowledge.

Silas breaks out his thieves tools. "Captain, you could assist me given the size of the trap. Uraisa, could you give the resistance to fire to the Captain and myself."

Got +12 +1 (from Beth) +2 (if the Captain assists) and then keeping Gallant inspiration in my back pocket. If it blows then I have +12 reflex save to lessen the damage.


Female Human Ranger6/Rogue5

"I can help with Uraisa's protection from fire, but there are four traps, not just one. Which one are you wanting to disable first?"


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

"Go for the one that's different to the others. The one with the staff shooting fire from its end."


Male Human Rogue6/Clr1 Current Map

Again you note that this staff has a seam between it and the surface of the carving and, in fact, can be easily removed. You also note that each column has a tiny keyhole at its base, immediately facing the center of the temple.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa casts her fire protection spell, splitting the protection between herself, the Captain and Silas.


thinking about the necklace that lets him call a shark or crocodiles Ivar asks "Can any one summon a creature that could spring the trap for us?"


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

"I can cast a few Summoning spells, but I hate the idea of bringing a creature here just as bait for a trap. We know the risks and accept them of what we do, but they don't. I can't bring myself to do it."


Female Human Ranger6/Rogue5

"Yer crocks can't set it off anyways. The traps are on these key holes here, and here...."

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