Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Male Human Rogue6/Clr1 Current Map

Leialoha:
This creature is a devourer, a horrific undead monster that can typically be found stalking prey on the Ethereal and Astral Planes. The tiny figure in its rib cage is the trapped essence of a slain opponent upon which it feeds to sustain its unnatural life.
The devourer is named for its ability to consume an enemy's life essence. The devourer reaches out and touches its victim, that is slain instantly if their body fails to resist the devourer's horrific magic. The slain creature's essence is trapped within the figure in the devourer's ribs which takes on the features of the victim. Only the most powerful magics can free the victim, though destroying the devourer has the same effect. Luckily, a devourer can only hold a single essence at a time.
A devourer's touch drains the life energy of its victim, inflicting a negative level with ever touch. It can even do this through the use of its spectral hand spell-like ability. Devourers are also resilient to magical attacks.


"That is a very deadly creature. A devourer. The figure you see within it used to be alive. If we destroy the creature it should free the victim. The devourer's touch will drain your life force. If it hadn't already trapped a victim, it could slay you and do the same." Leialoha tries to cast haste on everyone, but a frustrated grunt let's you know he hasn't been successful.
Failure chance: 1d100 ⇒ 63
Nonlethal Damage: 3d6 ⇒ (2, 4, 2) = 8
Concentration check (DC 17): 1d20 + 14 ⇒ (2) + 14 = 16


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

fort save : 1d20 + 9 ⇒ (9) + 9 = 18

@brvheart, can Beth target the bells with a silence spell without hitting the others ?


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Fort save: 1d20 + 4 ⇒ (9) + 4 = 13

Silas draws out his rapier and embues it with energy waiting for the creature to move forward so he can get flanking on it.

And just a point having reviewed the logs on Roll20 - I can only see that on my computers. My tablet is not supported.


Male Human Rogue6/Clr1 Current Map

@Beth The entire chamber you are in is one huge bell! You also currently have a 20% spell failure for any spell with a verbal component for being deaf.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Fort save: 1d20 + 13 ⇒ (17) + 13 = 30+5 vs spells and supernatural

Did you say fort vs bells too? If so:
fort: 1d20 + 13 ⇒ (12) + 13 = 25


fort: 1d20 + 9 ⇒ (17) + 9 = 26

Ivar winces at the sound of the bells, but he keeps his focus on the monster, looking for another opening.


Male Human Rogue6/Clr1 Current Map

The devourer takes an AOO against Ivar for going through a threat zone.
claw: 1d20 + 18 ⇒ (20) + 18 = 38 damage: 1d8 + 9 ⇒ (4) + 9 = 13 plus energy drain.
confirm crit: 1d20 + 18 ⇒ (5) + 18 = 23 extra damage: 1d8 + 9 ⇒ (3) + 9 = 12


Male Human Rogue6/Clr1 Current Map

Ivar you went into the water so you need to make a swim check, you also Aurora. This matters Ivar on whether the AOO confirmed or not. If you make the check, it is does not confirm.
You can then make your attack and then Beth and Oro-Tu are up.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

I thought he was at the creature already? Did it move or Ivar?


Male Human Rogue6/Clr1 Current Map

I am looking at Roll20 Oro-Tu and I see him moved 10' toward the creature. If that is wrong then the AOO goes against Aurora.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Swimming with ASL: 1d20 + 8 ⇒ (14) + 8 = 22


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oh I was just going by the actions, just curious. I am in melee 10' range though right, do I need a swim also? I tried looking on my phone but the initiative and images of people totally blocks the map and can't seem to get rid of them.


Male Human Rogue6/Clr1 Current Map

I closed the turn order. You are on the stairs Oro.


Sorry about the delay, Ivar definitely moved down the steps into the water to attack the creature, is the water salt water, if so the cloak would kick in, swim +8 regular +23 cloak, where are we at in the init?

swim: 1d20 + 8 ⇒ (9) + 8 = 17 add 15 if salt water


Male Human Rogue6/Clr1 Current Map

I would say the water is fresh, but the 17 will make the swim check. You, Beth and Oro-Tu are up. You have taken your move, just need to take your attack Ivar. You also gained a negative level with the AOO. It would have been two had the crit confirmed.


we need to kill this thing quick Ivar snarls as he the creature strikes him, feeling it drain his very soul, He raises Rhea and strikes at the undead beast's head and shoulders.

full attack, poser attack, freebooters call, - 1 level +2 to attack
attack: 1d20 + 17 + 2 - 2 - 1 ⇒ (2) + 17 + 2 - 2 - 1 = 18 for damage: 1d10 + 8 + 4 + 1d6 ⇒ (4) + 8 + 4 + (2) = 18 1d6 cold
attack: 1d20 + 12 + 2 - 2 - 1 ⇒ (11) + 12 + 2 - 2 - 1 = 22 for damage: 1d10 + 8 + 4 + 1d6 ⇒ (1) + 8 + 4 + (6) = 19 1d6 cold


Male Human Rogue6/Clr1 Current Map

Ivar misses twice.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

I'm back home, let me have a look at the map and I will post.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

Beth moves down the stairs by captain Mercy.
Despite the noise, she summons Quell's positive energy to heal her companions:

Uses channel energy for healing: every one is healed 4d6 ⇒ (1, 6, 6, 3) = 16 HP


Male Human Rogue6/Clr1 Current Map

Oro-Tu is up next.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

I think Ivar has death ward from Aurora for that negative level. That's what she posted anyway

Oro-Tu swings away at the disgusting creature.

Attack: 1d20 + 18 ⇒ (5) + 18 = 23 PA, stalwart, reckless, morale bonus
damage: 1d10 + 16 + 9 ⇒ (5) + 16 + 9 = 30

attack 2: 1d20 + 13 ⇒ (16) + 13 = 29
damage: 1d10 + 16 + 9 ⇒ (9) + 16 + 9 = 34


Male Human Rogue6/Clr1 Current Map

She was never able to cast it. She posted too many actions that round. She readied the action, but then did other actions instead. Oro-Tu hit on the second attack, but the devourer attacks back

claw: 1d20 + 18 ⇒ (16) + 18 = 34 damage: 1d8 + 9 ⇒ (8) + 9 = 17 plus energy drain
claw: 1d20 + 18 ⇒ (6) + 18 = 24 damage: 1d8 + 9 ⇒ (7) + 9 = 16 plus energy drain

With DR of 5 that is 23 points of damage and 2 negative levels.


Female Human Ranger6/Rogue5

Capt Mercy fires her cb three times taking the extra attack from Aurora:
hvy cb: 1d20 + 14 ⇒ (11) + 14 = 25 damage: 1d10 + 2 + 2 ⇒ (1) + 2 + 2 = 5
hvy cb: 1d20 + 14 ⇒ (4) + 14 = 18 damage: 1d10 + 2 + 2 ⇒ (8) + 2 + 2 = 12
hvy cb: 1d20 + 9 ⇒ (18) + 9 = 27 damage: 1d10 + 2 + 2 ⇒ (9) + 2 + 2 = 13

The devourer falls with the last bolt hit. XP=1600 each.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

6 DR BTW, so 21dmg for me. How do nrg levels work in PF?


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

Isn't there a Fort save for the level drain. They usually come with one? Not that it helps while gaining one but it helps removing them.

When you are level drained, you lose 5 HP and 1 to all you rolls per level drained. After 24h, you roll fort with the said DC. If you succeed, you restore your level. If not, it becomes permanent and you need a high level cleric spell to get rid of it.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Lesser Restoration doesn't do anything for energy drain, does it? I've got a wand, if it does.


Male Human Rogue6/Clr1 Current Map

The fort save does not come until after 24 hours. If it succeeds the negative level goes away. If not it is permanent. Only a restoration will help with either and Aurora has cast hers already today.
Energy Drain


Ivar breaths a sigh of relief, I wonder if it has anything of value after kicking the carcass a couple of times to make sure it is dead, Ivar checks it for anything of worth.

perception: 1d20 ⇒ 11


Male Human Rogue6/Clr1 Current Map

The waters below are 20 feet deep; the stairs descend to the chamber floor. Ten feet of chamber is above the water level, and the hollow interior of the spire rises a further 20 feet. There are three shelves around the walls, each 8 feet apart vertically. In all, there are 128 mummified figures. Two large stone shark faces (Areas C10 and C11) stand at floor level below the water. A stone lever rests at the foot
of the stair; if pulled, this lever causes the bells within the chamber to strike for a full minute, deafening anyone within the chamber for five minutes unless they make a DC 20 Fortitude save. The bells hang from thick iron chains and are struck by hefty stone and iron strikers


Leialoha attempts to cast detect magic. Successful in spite of the continued ringing in his ears, he scans the room.
Failure chance: 1d100 ⇒ 85


Male Human Rogue6/Clr1 Current Map

You detect lots of magic, but only after 3 rounds do you figure out that it is only coming from your party.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Anyone about out of spells and need a break? Uraisa is.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas sheathes his rapier and goes to look at the lever to see if he can disable it to stop the bloody racket.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Problem with a break is the volcano.

From Roll20 are those two passageways leading off?


Male Human Rogue6/Clr1 Current Map

Those are the two large stone shark faces.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

I'm guessing nothing spotting on how to stop the bells?


Male Human Rogue6/Clr1 Current Map

They will stop on their own in a few rounds.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Yes but that doesn't stop them starting again.

Silas moves over to examine the shark faces.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu assists Silas.

Perception: 1d20 + 12 ⇒ (13) + 12 = 25
+2 to your roll


Male Human Rogue6/Clr1 Current Map

As long as you don't pull the lever again, the bells won't restart. Which one are you looking at? The one on the right or the left? They appear to be exactly the same.

A grotesque shark statue here forms a five foot wide circular opening. The shark’s mouth is brimming with teeth, and the circular corridor beyond forms a ten-foot long throat infested with spikes of stone that slopes sharply upward through the murky water. The corridor ends at a stone door.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Go with right. Does it look like the spikes move?

Perception: 1d20 + 10 ⇒ (6) + 10 = 16


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu follows a bit behind Silas.

perception: 1d20 + 12 ⇒ (20) + 12 = 32

Uraisa not sure how long before this place blows, may not be safe to rest here.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa hops to the front and helps the others with their searches.

Perception 1d20 + 22 ⇒ (18) + 22 = 40


Male Human Rogue6/Clr1 Current Map

You notice that the door is a trick door that is only opened by centrally pivoting it. However, the weight of detritus and water beyond is such that a DC 20 Strength check is required to move it far enough to allow a Medium character to pass through.


Ivar, axe and shield at the ready calls out "Silas, should one of us try and move the door."


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Assuming Silas gives the go ahead and no traps are detected, Oro-Tu will try to open the door.

Strength: 1d20 + 5 ⇒ (3) + 5 = 8

Oro-Tu grunts and motions for Ivar to help him.


Ivar scoots up beside Oro-Tu, shouldering his shield and putting his axe away he pulls out the multi-tool, fashioning it like a crowbar and pries against the door. choking up on the tool he tries again and again and again, until it slides open

strength: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
strength: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
strength: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
strength: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25


Male Human Rogue6/Clr1 Current Map

Ivar pushes through the doorway to a circular hallway. This narrow circular corridor is lined with mummified corpses leaning one against the other.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

Having now recovered from the bell sound, Beth takes out a pair of wands from her bag.

"Before we go, is anyone still injured?"

I've got 8 charges from a CLW wand and a full CMW wand.

Here are the rolls, tell me if anyone needs more.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 ⇒ 1 ignore this one
CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Beth, Ivar will use the first 5 rolls for 24, thanks

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