Razor Coast Texas Style!
Game Master
brvheart
Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.
The Veiled Isle
Roll20 Map Site
Lighthouse
Male Human Rogue6/Clr1
Capt Mercy attempts to tumble past the mummy
acrobatics: 1d20 + 11 ⇒ (11) + 11 = 22
She fails and takes an AOO
slam: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d6 + 4 ⇒ (1) + 4 = 5 plus fort save DC 16
Male Human Rogue6/Clr1
One attacks Capt Mercy
slam: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d6 + 4 ⇒ (3) + 4 = 7 plus fort save DC 16
Two on Oro-Tu Flanked
slam: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 damage: 1d6 + 4 ⇒ (5) + 4 = 9 plus fort save DC 16
slam: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 damage: 1d6 + 4 ⇒ (1) + 4 = 5 plus fort save DC 16
And one on Ivar
slam: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d6 + 4 ⇒ (1) + 4 = 5 plus fort save DC 16
Male Human Rogue6/Clr1
fort save Capt mercy: 1d20 + 9 ⇒ (4) + 9 = 13
Oro-Tu make a DC 18 fort and Ivar a DC 16 fort. Leahloha, then Ivar, Beth and Aurora are up.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
fort: 1d20 + 13 ⇒ (6) + 13 = 19 +5 vs supernatural
with the 6/- DR I took another 3 damage. Also, the second fort save wouldn't hit as DR negated all the damage i think, unless it is contact poison or something.
Leialoha motions and the ball of electricity rolls back toward him looping right around Oro-Tu and into the mummy between Oro-Tu and Beth. He repeats the spell he just cast, but this time stabs himself with his bone fetish. A second sphere of electrcity appears and slams into the same mummy.
Electricity Sphere: 3d6 ⇒ (2, 5, 2) = 9 DC 20 Reflex save for half
Nonlethal damage: 2d6 ⇒ (5, 3) = 8
Concentration check versus DC 16: 1d20 + 14 ⇒ (3) + 14 = 17
Electricity Sphere: 3d6 ⇒ (3, 1, 2) = 6 DC 20 Reflex save for half
Male Human Rogue6/Clr1
I forgot to roll the reflex for the mummy for the last round as it did not move.
reflex: 1d20 + 2 ⇒ (10) + 2 = 12
reflex for the other mummy
reflex: 1d20 + 2 ⇒ (9) + 2 = 11
reflex for second sphere
reflex: 1d20 + 2 ⇒ (2) + 2 = 4
That killed the mummy between Oro and Beth
was Ivar immobile, or flat footed or regular AC for last mummy attack?
fort: 1d20 + 8 ⇒ (1) + 8 = 9
Ivar, coming out of the fear that had him in its grip snarls at the mummy that stands in front of him, spinning and bringing his axe down on the thing repeatedly.
power attack, -1 level
war axe attack: 1d20 + 16 - 2 ⇒ (13) + 16 - 2 = 27 for damage: 1d10 + 8 + 4 + 1d6 ⇒ (3) + 8 + 4 + (4) = 19 1d6 is cold
war axe attack: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18 for damage: 1d10 + 8 + 4 + 1d6 ⇒ (4) + 8 + 4 + (5) = 21 1d6 is cold
Male Human Rogue6/Clr1
Ivar was FF. Waiting on Beth and Aurora.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
I also haven't gone this round. Will roll and you can put me wherever I go in the order
Unable to move due to the spheres, Oro-Tu swings his fists at the one before him.
Attack: 1d20 + 17 ⇒ (11) + 17 = 28
damage: 1d3 + 9 + 6 ⇒ (1) + 9 + 6 = 16
Attack 2: 1d20 + 12 ⇒ (20) + 12 = 32
damage: 1d3 + 9 + 6 ⇒ (1) + 9 + 6 = 16
crit: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d3 + 9 + 6 ⇒ (3) + 9 + 6 = 18
Male Human Rogue6/Clr1
Sorry you are up now. That kills another mummy leaving only the two on the ends. Well you could move but would take damage from the spheres.
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
From her position, being able to see only the mummy by the Captain, Beth targets it with her Freebooter's call. Then she rtouches the captain and prays for Quell to protect her.
Every one gets +1 attack and damage against the mummy by the captain.and as a standard action, uses Shield of faith on the captain, granting her +3 deflection bonus to her AC.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
I think you said Aurora had PC issues, so maybe you could post her action? Are we just waiting on Aurora action or someone else?
Male Human Rogue6/Clr1
Aurora delays. She really can't do much from where she is at anyway.
Male Human Rogue6/Clr1
Initiative Order Round Three I think
Silas
Uraisa
Capt Mercy
Mummies
Oro-Tu
Leialoha
Ivar
Beth
Aurora
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Silas looks back to Aurora. She could have my spot as she would have more of a view
Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |
Uraisa delays until the others are ready to press the fight on the remaining mummies. "Are we ready to go finish them off?"
Female Human Ranger6/Rogue5
With the Freebooter's Call Capt Mercy attacks with both weapons:
scimitar: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14 damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
scimitar: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11 damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
dagger: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12 damage: 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7
dagger: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 damage: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Male Human Rogue6/Clr1
The mummy attacks Capt Mercy
slam: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32 damage: 1d6 + 4 ⇒ (2) + 4 = 6 plus fort save DC 16
and Ivar
slam: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 damage: 1d6 + 4 ⇒ (5) + 4 = 9 plus fort save DC 16
Male Human Rogue6/Clr1
Oro-Tu, Leialoha, Ivar and Beth are up. Aurora has almost nothing left either Silas.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oro-Tu nods to Leialoha, "Move ball." he calls, trapped.
Male Human Rogue6/Clr1
Aurora looked at it and came to the same conclusion. She cannot do anything at the moment especially with the flaming spheres.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
How high is the chamber ceiling? Could I jump over Ivar and the mummy to the opposite side, like a dive?
Male Human Rogue6/Clr1
The ceiling is 20 feet high, but that would be one heck of a jump. The DC's are doubled standing still.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oro-Tu waits for Leialoha to move the orbs, even if it just to the ceiling to permit movement, then backs up 5ft and runs 10ft forward, jumping over Ivar and the mummy and using the curved wall to push off mid-jump to the opposite side.
Acrobatics: 1d20 + 20 ⇒ (11) + 20 = 31 After he moves the orbs I can get a 10ft clearance it looks like if I back up first.
Male Human Rogue6/Clr1
A 31 gets you 7' in height even with a running start. So you will make it there, but it will get an AOO.
slam: 1d20 + 10 ⇒ (6) + 10 = 16 damage: 1d6 + 4 ⇒ (2) + 4 = 6 plus fort save DC 16
But it misses.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
That considered part of movement right? Am I able to throw a kick at one?
Male Human Rogue6/Clr1
You still have your standard so you can make one attack.
in case Oro-Tu doesn't kill it
that man is a rare athlete, I'm pleased he is on our side Ivar watches Oro-Tu jump over him and the mummy landing on the other side, as the mummy turns to attempt to slam into the savage Ivar lifts his axe and strikes at the creatures back. "You'll learn not to turn your back on me."
full attack, power attack, -1 level, freebooters call, flank
attack: 1d20 + 16 - 2 + 1 + 2 ⇒ (17) + 16 - 2 + 1 + 2 = 34 for damage: 1d10 + 8 + 4 + 1 + 1d6 ⇒ (9) + 8 + 4 + 1 + (5) = 27 1d6 is cold
attack: 1d20 + 11 - 2 + 1 + 2 ⇒ (6) + 11 - 2 + 1 + 2 = 18 for damage: 1d10 + 8 + 4 + 1 + 1d6 ⇒ (6) + 8 + 4 + 1 + (4) = 23 1d6 is cold
Male Human Rogue6/Clr1
Well, Ivar's attacks will kill it. One left on the captain.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
I will just let Ivar finish it lol. Fell asleep for some reason for like 5 hours hHa
Leialoha rolls one of the spheres onto the last mummy facing the captain.
3d6 ⇒ (4, 6, 4) = 14 DC 20 Reflex save for half
the good news is we now have Oro-Tu at the front of the line
Male Human Rogue6/Clr1
reflex: 1d20 + 2 ⇒ (15) + 2 = 17
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
Beth squeezes between Silas and the captain and tries to roll by the mummy to move past it.
Acrobatics vs CMD of the mummy +5: 1d20 + 12 ⇒ (14) + 12 = 26
If she succeeds, she pivots on herself and tries to skewer it with her blade.
sciimitar attack: 1d20 + 12 + 2 + 1 ⇒ (6) + 12 + 2 + 1 = 21, damage: 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Male Human Rogue6/Clr1
Beth makes it, barely and slightly damages the remaining mummy. Aurora up. Ordered new processor fan for her computer so a resolution is in progress I hope!
Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23
Healing cure moderate: 2d8 + 13 ⇒ (3, 7) + 13 = 23
Heal capt
Male Human Rogue6/Clr1
Initiative Order Round Four
Silas
Uraisa
Capt Mercy
Mummies
Oro-Tu
Leialoha
Ivar
Beth
Aurora
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Based on the map it looks like I'm next to one so I'll 5ft step and attack and defend Captain Mercy. And based on Beth's move she's flanking for me? If the Captain needs to move first I can hold for her action then switch places. If that's not the case I can't tell which are the active mummies on the roll20 map
Rapier: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
Damage: 1d6 + 6 + 1d6 ⇒ (5) + 6 + (4) = 15
Rapier: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Damage: 1d6 + 6 + 1d6 ⇒ (6) + 6 + (6) = 18
Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |
Uraisa is only too happy to concentrate and move out of the way, creating an easier path for the melee mashers to get to the opponents.
Male Human Rogue6/Clr1
The captain withdraws allowing Silas to take her position.
Male Human Rogue6/Clr1
The mummy attacks Silas
slam: 1d20 + 10 ⇒ (5) + 10 = 15 damage: 1d6 + 4 ⇒ (5) + 4 = 9 plus fort save DC 16
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oro-Tu circles around and stabs past Beth, assuming it forms a circle. about to find out
Attack, PA stalwart reckless: 1d20 + 17 ⇒ (7) + 17 = 24
Damage: 1d10 + 16 + 9 ⇒ (6) + 16 + 9 = 31
Male Human Rogue6/Clr1
It is a circle, but you can only move 40 and would need to move 45' to get next to Beth
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Not able to get to the mummy, Oro-Tu doubles back and checks the entrance he passed.
Perception: 1d20 + 12 ⇒ (12) + 12 = 24
Not entering it yet, just looking inside and guarding it so nothing can exit. Parking right in front so nothing can leave but through him.
Male Human Rogue6/Clr1
It is again, filled with mummies.
Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23
Relex save Lightning Ball: 1d20 + 10 ⇒ (12) + 10 = 22 (+2 Spells, +2 Beth, +1 War Mind, +5 Reflex)
Heal Check: 1d20 + 16 ⇒ (1) + 16 = 17
If He has negative Levels cast Death Ward, Hit Points (Cure Serious in place of water Breathing)
Cure Serious: 3d8 + 9 ⇒ (2, 6, 4) + 9 = 21
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oro-Tu calls out, "There are more, inside the inner wall."
He holds his polearm at the ready to sweep aside any mummies that approach.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Can we wait before moving on after dealing with this one and roll the balls in there to hit them before we go in?
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
Beth slashes at the mummy, trying to get through its defenses.
Full attack
scimitar attack 1: 1d20 + 13 + 2 + 1 ⇒ (5) + 13 + 2 + 1 = 21 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12
scimitar attack 2: 1d20 + 8 + 2 + 1 ⇒ (15) + 8 + 2 + 1 = 26 1d6 + 6 + 1 ⇒ (6) + 6 + 1 = 13
@Silas, don't forget you have +1 to attack/damage on top of the flanking
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