Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

RD 2: Yellow Orcs -

all orcs except of the leader have falchion, the leader has great axe.

The orc Malcolm was engaged with and other each five foot step and flank the armored warrior,

A,1
att, PA1, flank: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31;dam, PA2: 2d4 + 6 ⇒ (2, 4) + 6 = 12
crit threat

-B,3
att, PA1, flank: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23;dam, PA2: 2d4 + 6 ⇒ (1, 4) + 6 = 11

-----

An orc attacks Vatilda,

A,4

att, PA1: 1d20 + 9 ⇒ (17) + 9 = 26;dam, PA2: 2d4 + 6 ⇒ (4, 4) + 6 = 14

-----
Karnog is assaulted

att, PA1: 1d20 + 9 ⇒ (12) + 9 = 21;dam, PA2: 2d4 + 6 ⇒ (3, 3) + 6 = 12

----
Desmond take the brunt of the orcs rage

the leader step from -C, 5 five feet over to -C, 6 and he is flanking

The leader is gray-skinned stocky medium humanoid that looks like a cross between an orc and an ogre. He is powerful with his greataxe

att, PA, flank: 1d20 + 12 ⇒ (7) + 12 = 19;dam, PA: 1d12 + 7 ⇒ (8) + 7 = 15

While the orc Desmond severely wounded steps five feet closer and attacks,

att, PA1: 1d20 + 9 ⇒ (18) + 9 = 27;dam, PA2: 2d4 + 6 ⇒ (4, 2) + 6 = 12
Crit Threat
----

the two orcs on fire roll to put out the flames,

reflex: 1d20 + 2 ⇒ (17) + 2 = 19
His is out and he stands up

reflex: 1d20 + 2 ⇒ (12) + 2 = 14

still on fire fire: 1d6 ⇒ 2

-----
Critical confirmations

On Malcolm:
att, PA1, flank: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19;dam, PA2: 2d4 + 6 ⇒ (3, 3) + 6 = 12

On Desmond:
att, PA1, flank: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28;dam, PA2: 2d4 + 6 ⇒ (2, 4) + 6 = 12

Several of the blows were bone jarring on the heroes.


Evil GM

Meanwhile on the southside of the stream they are fighting a retreating battle, they have concentrated attacks on a few orcs and have slayed them.

One of the party members rushes over the log bridge to assist Grimm with his onslaught.

Large Scale View


Evil GM

Grimm still has his RD 2 action since his enlarging did not take effect yet.

RD 3:

Initiative order:

White - unable to attack due to weather
Vatilda -
Grimm
Red
Desmond
Yellow
Karnog -
Malcolm -
Kalim

RD 3 Map

The weather turns nastier and this prevents the archers from firing this round.


Evil GM

Remember anyone within 30 feet of Malcolm gets a +1 on their AC and attack rolls from his Power of Faith. I think this is huge boon for Desmond's AC right now.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Damage Rolls too!


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog smashes the orc between Desmond s nd himself.

1d20 + 9 ⇒ (14) + 9 = 23 to hit; 1d8 + 3 ⇒ (6) + 3 = 9 damage


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

touch attack: 1d20 + 4 ⇒ (18) + 4 = 22touch of idiocy: 1d6 ⇒ 6

Kalim moves forward to ten feet away from the blue squad leader. His arms stretch out and find his foe's head. A sickly green glow seeps through and much of the mind dissolves.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Round 2:
Grimm steps to B10 and smashes at the orc in C11. His sword would sing today.
He activates his AC Judgement.

2 hand DF, flank attack: 1d20 + 9 + 3 - 1 + 2 ⇒ (6) + 9 + 3 - 1 + 2 = 19
damage: 2d6 + 6 + 3 ⇒ (4, 4) + 6 + 3 = 17


Evil GM

RD 2 wrap up:

Edited the original post. Grimm your attack misses, you are not flanking this the opponent the blue haloed creature is His ally. So your 17 misses.[/ooc]


Evil GM

Kalim which leader in blue are you targeting with your spell? The one fighting Grimm or the one on Desmond? Plus it's a melee touch attack, so you need to actually tap the target. It is not a ray.

RD 3:

Initiative order:

White - unable to attack due to weather
Vatilda -
Grimm
Red
Desmond
Yellow
Karnog - Hits the orc in A,4 between him and Des
Malcolm -

Kalim - The enlarging of Grimm is complete and end of the round. He then goes on and casts touch of idiocy when he moves up to -A,6


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

[Ooc] Desmond's ...and I rolled the touch attack. [/dice]


Evil GM

Updated Map, RD 3

Updated with kalim's movement.


Evil GM
Kalim Gudlavaletti wrote:
Desmond's ...and I rolled the touch attack.

There is rock in front of you in D and C, 5 and 6 which blocks a direct route, moving forward will draw an AOO from A, 4. You'd only be able to get to -A, 6 which is ten feet away so how are you touching the leader from there? Do you have a way to extend your reach?

Edit: i just saw on your sheet that you have long limbs! I got it.


Evil GM

RD 3: orc A,4' AOO on Kalim

As the sorcerer tries to slip in behind the orc, the creature lashes out,

PA:: 1d20 + 9 ⇒ (10) + 9 = 19;dam, PA: 2d4 + 6 ⇒ (1, 4) + 6 = 11

The falchion rips into Kalim.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 3, Power of faith (3/10), Lay on Hands - Self

Malcolm swiftly calls upon the power of Abadar to heal his wounds.

LOA: 3d6 ⇒ (6, 1, 2) = 9

He then attacks the enemy in A1.

BS Att1: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
BS Dam1: 1d10 + 5 + 1 ⇒ (4) + 5 + 1 = 10

BS Att2: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
BS Dam2: 1d10 + 5 + 1 ⇒ (9) + 5 + 1 = 15


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond unleashes a barrage of steel.

Attacks: 1d20 + 9 + 2 + 1 ⇒ (12) + 9 + 2 + 1 = 241d20 + 9 + 2 + 1 ⇒ (18) + 9 + 2 + 1 = 30
Damage: 1d6 + 1 + 3d6 + 1 ⇒ (1) + 1 + (5, 5, 6) + 1 = 191d6 + 1 + 3d6 + 1 ⇒ (5) + 1 + (1, 4, 5) + 1 = 17


Evil GM

Malcolm realizes this is no easy orc fight as only his first attack succeeds, leaving a second gash on his still standing foe.

-----
Desmond which opponent are you attacking?


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

The one at -A4


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Round 3:
Grimm growls as he finally feels the friendly spell take effect and smashes at the orc in C11 again.

2 hand DF, enlarged attack: 1d20 + 10 + 3 - 1 ⇒ (9) + 10 + 3 - 1 = 21
damage: 2d6 + 7 + 3 ⇒ (3, 5) + 7 + 3 = 18


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Grimm, scale up your damage.


Evil GM

Desmond focused attack kilsl the orc between him and Karnog.

Grimm's attack severely injures the orc in front of him.


Evil GM

RD 3: update

Initiative order:

White - unable to attack due to weather
Vatilda -
Grimm - attacks the orc in C, 11 injuring him further
Red
Desmond - kills orc in -A, 4 that he flanked with Karnog
Yellow
Karnog - Hits the orc in A,4 between him and Des
Malcolm -

Kalim - The enlarging of Grimm is complete and end of the round. He then goes on and casts touch of idiocy when he moves up to -A,6


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

You left my attack off of the Round 3 update.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Kalim Gudlavaletti wrote:
Grimm, scale up your damage.

I did on the strength forgot to up my weapon size. 2d6 becomes 3d8 right?

Large Greatsword: 3d8 ⇒ (3, 3, 5) = 11
Baldwin, please subtract 3 more HP fron the orc


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

3d6


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Cause I am stupid[/dice: 3d6 ⇒ (1, 3, 6) = 10


Evil GM

The orc that Grimm attacked is down. I'll get up the attackers actions soon and post a new map.


Evil GM

RD 3: Red

The orc in E, 16 that is prone and on fire continues to roll to put out the flame. The weather and wet ground prides some assistance.

reflex, rain: 1d20 + 2 + 4 ⇒ (10) + 2 + 4 = 16

He manages to put himself out and then he stands up.

------

The squad leader (blue halo in D, 12) attacks the enlarged dwarf wiht his great axe,

PA: 1d20 + 12 ⇒ (8) + 12 = 20;damage, PA: 1d12 + 7 ⇒ (3) + 7 = 10

Grimm with your increased size does a 20 Hit you?

------

One orc moves to E,12 to take on the ally on the log bridge.

Grimm you get an AOO on this orc with your reach or you can take you AOO on the orc that moved to C, 12 to attack you

The orc attacks the warrior ally on the log bridge.

PA: 1d20 + 9 ⇒ (5) + 9 = 14;damage, PA: 2d4 + 6 ⇒ (1, 3) + 6 = 10
This attack misses.

------
Finally one other orc moves up and through a threatened square to battle Grimm, he attacks with hi falchion,

PA: 1d20 + 9 ⇒ (15) + 9 = 24;damage, PA: 2d4 + 6 ⇒ (4, 4) + 6 = 14

This attack connects solidly leaving an open wound on the dwarf.

Battle Map at the end of Red's RD 3 Action


Evil GM

RD 3: Yellow Orcs

The orc (A,1) that has Malcolm's attention who has a couple open gashes attacks Malcolm,

PA, flank: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22;damage, PA: 2d4 + 6 ⇒ (2, 2) + 6 = 10

His flanking comrade (-B,3)also attacks,

PA, flank: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21;damage, PA: 2d4 + 6 ⇒ (4, 2) + 6 = 12

I'm not sure if either attack hit with your on-going buff.

--------
The orc next to Karnog (A,4) attacks the cleric,

PA: 1d20 + 9 ⇒ (9) + 9 = 18;damage, PA: 2d4 + 6 ⇒ (3, 4) + 6 = 13

-------

The squad leader (-C,6 blue halo) attacks Desmond with his great axe,

PA: 1d20 + 12 ⇒ (12) + 12 = 24;damage, PA: 1d12 + 7 ⇒ (10) + 7 = 17

slicing a hunk of flesh out of the rogue.

-------

The warrior in (-C, 4) tries to slip by Desmond to fill the hole left in -A, 4. Drawing an AOO from Desmond. (He also moved after the squad leader so there is no flanking this round on Desmond)

This orc, if he is still standing after the AOO, will attack Karnog.

PA: 1d20 + 9 ⇒ (18) + 9 = 27;damage, PA: 2d4 + 6 ⇒ (2, 1) + 6 = 9

Crit threat on Karnog:

PA: 1d20 + 9 ⇒ (1) + 9 = 10;damage, PA: 2d4 + 6 ⇒ (4, 1) + 6 = 11

------

An orc moves up to Kalim and attacks,

PA: 1d20 + 9 ⇒ (14) + 9 = 23;damage, PA: 2d4 + 6 ⇒ (1, 3) + 6 = 10

Striking the magic wielder with intensity.

-------
Lastly the orc on fire rolls in the rain to put himself out,

reflex, rain: 1d20 + 2 + 4 ⇒ (11) + 2 + 4 = 17
Doing so, he stands up.

Updated RD 3 Map after the yellow's action


Evil GM

Malcolm I know you took your RD 3 action and I accounted for it.

Vatilda still has a RD 3 Action remaining. She can take that and her RD 4 aciton together when she checks in. If she doesn't check in today, I'll DMPC for her.

RD 4:

Initiative order:

White - still unable to attack this round due ot the weather conditions.
Vatilda -
Grimm -
Red
Desmond -
Yellow
Karnog -
Malcolm -
Kalim -


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog bashes the orc he and Desmond flank once more..

1d20 + 9 ⇒ (6) + 9 = 15 to hit 1d8 + 3 ⇒ (3) + 3 = 6 damage


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

I can totally use my AoO once I have a flank set up right? If not subtract 2 from the attack and 3d6 from the damage.

AoO: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Damage: 1d6 + 1 + 3d6 ⇒ (4) + 1 + (5, 1, 1) = 12

If the orc still stands Desmond begins lashing out again.

Attack: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Damage: 1d6 + 1 + 3d6 ⇒ (5) + 1 + (5, 6, 1) = 18

Tell me if either of these attacks fell him. The rest of my action depends on it.


Evil GM

The orc that moved through Desmond's threatened square is dead from his AOO. (He was barely standing to begin with and I've decided to forgo the orc ferocity right now. This battle is tough enough already.)

Karnog you can disregrd the hit that you took form that orc. i will also apply your attack roll on the orc next to you in A,4.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Only the 1st hits - currently at 22 with buffs. Damage taken in profile tag line.

Round 4, Power of faith (4/10)

Malcolm slides five feet to A2, then continues his attack on the enemy in A1, back to back with Karnog.

BS Att1: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
BS Dam1: 1d10 + 5 + 1 ⇒ (1) + 5 + 1 = 7

BS Att2: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
BS Dam2: 1d10 + 5 + 1 ⇒ (6) + 5 + 1 = 12


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Redirect that first attack to the blue orc at (-C,6), then add this attack on top of it.

Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

So my attack rolls are 25 and 23, and my damage rolls are 6 and 6. Then I'm taking a 5 foot step to (-A,4).

After lashing out rapidly Desmond stumbles over to Karnog, bleeding badly. "I...this might be it for me. Damn. Still had things to do."

Rocking 8 HP right now :(


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Fear not, brother Desmond. You will not fall this day, not under my watch!"


Evil GM

Getting separated can be hazardous to your health. :-) I understand getting behind the enemy for flanking purposes but it can be dangerous if you out maneuver your support.

Both of Desmond's attacks hit as he pulls back.

Both of Malcolm's attacks miss his foe.

RD 4 Updated Map


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Yeah no kidding. Without Malcolm's buffs I would already be dead. Always forget how deadly that orc ferocity is when there's a large group of them.


Evil GM

Karnog I'll let you channel or convert a spell for healing if you want rather than the attack roll that you made.

RD 4: update

Initiative order:

White - still unable to attack this round due ot the weather conditions.
Vatilda -
Grimm -
Red
Desmond - hit the squad leader stepped back
Yellow
Karnog - missed attack but may convert to healing spell
Malcolm - both attacks missed, stepped closer to karnog
Kalim -


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Thanks, will do that if possible

Karnog, seeing Desmond bleeding from several nasty wounds, touches him to deliver a cure spell.

Dropping Remove Curse to cast CSW

3d8 + 6 ⇒ (8, 3, 7) + 6 = 24 Curing to Desmond


Evil GM

Excellent roll Karnog.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

I'M ALIIIIIVE

Desmond sighs in visible relief. "Thanks Karnog, let's dice up the rest of these bastards."


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm's normal AC is 21. Enlarged is 19 but he is rocking is AC Judgement so it is still 21.

As the first Orc moves to C12 to attack Grimm he gets in a strike.
AOO: 1d20 + 10 + 3 - 1 ⇒ (10) + 10 + 3 - 1 = 22
2 hand enlarged DF PA damage: 3d6 + 7 + 3 + 3 ⇒ (1, 2, 5) + 7 + 3 + 3 = 21

RD4:
He then feels the solid hit from the second orc but forces himself to focus on one foe at a time. Considering the number of foes against them he needed to kill FAST. Swift action to invoke BANE!
Attack c12 again. Or the other if the AOO killed the first

2 hand enlarged DF, Bane, PA: 1d20 + 10 + 3 + 2 - 1 ⇒ (5) + 10 + 3 + 2 - 1 = 19
Damage: 3d6 + 7 + 3 + 2 + 2d6 + 3 ⇒ (6, 6, 2) + 7 + 3 + 2 + (1, 1) + 3 = 31


Evil GM

Grimm's SOO

Grimm's attack hit and rocked the orc, he has a nasty deep gash from his left should to his belly but he is still standing.

Grimm's a 4th round attack kills the orc in C, 12.


Evil GM

RD 4: Red

The orc that was on fire moves up to take the fallen orc in C,12's place.

Grimm you get an AOO on this orc in RD 4

He will attack grim with his falchion,

PA: 1d20 + 9 ⇒ (9) + 9 = 18;damage, PA: 2d4 + 6 ⇒ (3, 4) + 6 = 13

He misses.

-----
the squad leader will attack Grimm with his great axe (blue halo, D,12),

PA: 1d20 + 12 ⇒ (1) + 12 = 13;damage, PA: 2d4 + 7 ⇒ (2, 2) + 7 = 11

dex check to see if he dropped the axe: 1d20 + 2 ⇒ (11) + 2 = 13

He hangs on his weapon.

------

The orc fighting the warrior on the bridge,

PA: 1d20 + 9 ⇒ (20) + 9 = 29;damage, PA: 2d4 + 6 ⇒ (2, 3) + 6 = 11

confirming crit:

PA: 1d20 + 9 ⇒ (19) + 9 = 28;damage, PA: 2d4 + 6 ⇒ (1, 4) + 6 = 11

opens up a terrible belly wound.

RD 4 Map after Red attack


Evil GM

RD 4: update

Initiative order:

White - still unable to attack this round due ot the weather conditions.
Vatilda -
Grimm - killed one orc
Red - missed Grimm, hit the ally
Desmond - hit the squad leader stepped back
Yellow
Karnog -converted healing spell for Des
Malcolm - both attacks missed, stepped closer to karnog
Kalim

I'm going to hold off taking the yellow orcs actions for a bit to give Vatilda a bit more time to check in.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 3

Vatilda growls at the beast ignoring her command, and raises her voice while stepping into position.
"You will kill your ally!"

def cast DC17: 1d20 + 12 ⇒ (6) + 12 = 18

(cast Murderous Command Will DC16 on nearest Yellow Orc A,4), 5' step to B,4


Evil GM

RD 3 wrap up

murderous command will save: 1d20 + 1 ⇒ (11) + 1 = 12

The save fails in RD 3.

--------------------


Evil GM

RD 3 yellow orc in A, 4 is effected by vatilda's spell

RD 4: update

Initiative order:

White - still unable to attack this round due ot the weather conditions.
Vatilda -
Grimm - killed one orc
Red - missed Grimm, hit the ally
Desmond - hit the squad leader stepped back
Yellow
Karnog -converted healing spell for Des
Malcolm - both attacks missed, stepped closer to karnog
Kalim

Remaining actions in RD 4: Vatilda, yellow orcs, kalim.

Updated RD 4 Map


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 4

Vatilda aims the scar on her outstretched palm toward the foe on the far side of Malcolm, and releases a dark bolt.

eldritch bolt vs A,1 Touch AC: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
force damage: 1d8 + 3 ⇒ (4) + 3 = 7

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