
baldwin the merciful |

RD 2: Yellow Orcs -
all orcs except of the leader have falchion, the leader has great axe.
The orc Malcolm was engaged with and other each five foot step and flank the armored warrior,
A,1
att, PA1, flank: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31;dam, PA2: 2d4 + 6 ⇒ (2, 4) + 6 = 12
crit threat
-B,3
att, PA1, flank: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23;dam, PA2: 2d4 + 6 ⇒ (1, 4) + 6 = 11
-----
An orc attacks Vatilda,
A,4
att, PA1: 1d20 + 9 ⇒ (17) + 9 = 26;dam, PA2: 2d4 + 6 ⇒ (4, 4) + 6 = 14
-----
Karnog is assaulted
att, PA1: 1d20 + 9 ⇒ (12) + 9 = 21;dam, PA2: 2d4 + 6 ⇒ (3, 3) + 6 = 12
----
Desmond take the brunt of the orcs rage
the leader step from -C, 5 five feet over to -C, 6 and he is flanking
The leader is gray-skinned stocky medium humanoid that looks like a cross between an orc and an ogre. He is powerful with his greataxe
att, PA, flank: 1d20 + 12 ⇒ (7) + 12 = 19;dam, PA: 1d12 + 7 ⇒ (8) + 7 = 15
While the orc Desmond severely wounded steps five feet closer and attacks,
att, PA1: 1d20 + 9 ⇒ (18) + 9 = 27;dam, PA2: 2d4 + 6 ⇒ (4, 2) + 6 = 12
Crit Threat
----
the two orcs on fire roll to put out the flames,
reflex: 1d20 + 2 ⇒ (17) + 2 = 19
His is out and he stands up
reflex: 1d20 + 2 ⇒ (12) + 2 = 14
still on fire fire: 1d6 ⇒ 2
-----
Critical confirmations
On Malcolm:
att, PA1, flank: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19;dam, PA2: 2d4 + 6 ⇒ (3, 3) + 6 = 12
On Desmond:
att, PA1, flank: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28;dam, PA2: 2d4 + 6 ⇒ (2, 4) + 6 = 12
Several of the blows were bone jarring on the heroes.

baldwin the merciful |

baldwin the merciful |

Karnog Kegmeister |

Karnog smashes the orc between Desmond s nd himself.
1d20 + 9 ⇒ (14) + 9 = 23 to hit; 1d8 + 3 ⇒ (6) + 3 = 9 damage

Kalim Gudlavaletti |

touch attack: 1d20 + 4 ⇒ (18) + 4 = 22touch of idiocy: 1d6 ⇒ 6
Kalim moves forward to ten feet away from the blue squad leader. His arms stretch out and find his foe's head. A sickly green glow seeps through and much of the mind dissolves.

Grimm Sharpest |

Round 2:
Grimm steps to B10 and smashes at the orc in C11. His sword would sing today.
He activates his AC Judgement.
2 hand DF, flank attack: 1d20 + 9 + 3 - 1 + 2 ⇒ (6) + 9 + 3 - 1 + 2 = 19
damage: 2d6 + 6 + 3 ⇒ (4, 4) + 6 + 3 = 17

baldwin the merciful |

Kalim which leader in blue are you targeting with your spell? The one fighting Grimm or the one on Desmond? Plus it's a melee touch attack, so you need to actually tap the target. It is not a ray.
RD 3:
Initiative order:
White - unable to attack due to weather
Vatilda -
Grimm
Red
Desmond
Yellow
Karnog - Hits the orc in A,4 between him and Des
Malcolm -
Kalim - The enlarging of Grimm is complete and end of the round. He then goes on and casts touch of idiocy when he moves up to -A,6

baldwin the merciful |

Desmond's ...and I rolled the touch attack.
There is rock in front of you in D and C, 5 and 6 which blocks a direct route, moving forward will draw an AOO from A, 4. You'd only be able to get to -A, 6 which is ten feet away so how are you touching the leader from there? Do you have a way to extend your reach?
Edit: i just saw on your sheet that you have long limbs! I got it.

Malcolm Cavendish |

Round 3, Power of faith (3/10), Lay on Hands - Self
Malcolm swiftly calls upon the power of Abadar to heal his wounds.
LOA: 3d6 ⇒ (6, 1, 2) = 9
He then attacks the enemy in A1.
BS Att1: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
BS Dam1: 1d10 + 5 + 1 ⇒ (4) + 5 + 1 = 10
BS Att2: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
BS Dam2: 1d10 + 5 + 1 ⇒ (9) + 5 + 1 = 15

Desmond Aeros |

Desmond unleashes a barrage of steel.
Attacks: 1d20 + 9 + 2 + 1 ⇒ (12) + 9 + 2 + 1 = 241d20 + 9 + 2 + 1 ⇒ (18) + 9 + 2 + 1 = 30
Damage: 1d6 + 1 + 3d6 + 1 ⇒ (1) + 1 + (5, 5, 6) + 1 = 191d6 + 1 + 3d6 + 1 ⇒ (5) + 1 + (1, 4, 5) + 1 = 17

Grimm Sharpest |

Round 3:
Grimm growls as he finally feels the friendly spell take effect and smashes at the orc in C11 again.
2 hand DF, enlarged attack: 1d20 + 10 + 3 - 1 ⇒ (9) + 10 + 3 - 1 = 21
damage: 2d6 + 7 + 3 ⇒ (3, 5) + 7 + 3 = 18

baldwin the merciful |

RD 3: update
Initiative order:
White - unable to attack due to weather
Vatilda -
Grimm - attacks the orc in C, 11 injuring him further
Red
Desmond - kills orc in -A, 4 that he flanked with Karnog
Yellow
Karnog - Hits the orc in A,4 between him and Des
Malcolm -
Kalim - The enlarging of Grimm is complete and end of the round. He then goes on and casts touch of idiocy when he moves up to -A,6

Grimm Sharpest |

Grimm, scale up your damage.
I did on the strength forgot to up my weapon size. 2d6 becomes 3d8 right?
Large Greatsword: 3d8 ⇒ (3, 3, 5) = 11
Baldwin, please subtract 3 more HP fron the orc

baldwin the merciful |

RD 3: Red
The orc in E, 16 that is prone and on fire continues to roll to put out the flame. The weather and wet ground prides some assistance.
reflex, rain: 1d20 + 2 + 4 ⇒ (10) + 2 + 4 = 16
He manages to put himself out and then he stands up.
------
The squad leader (blue halo in D, 12) attacks the enlarged dwarf wiht his great axe,
PA: 1d20 + 12 ⇒ (8) + 12 = 20;damage, PA: 1d12 + 7 ⇒ (3) + 7 = 10
Grimm with your increased size does a 20 Hit you?
------
One orc moves to E,12 to take on the ally on the log bridge.
Grimm you get an AOO on this orc with your reach or you can take you AOO on the orc that moved to C, 12 to attack you
The orc attacks the warrior ally on the log bridge.
PA: 1d20 + 9 ⇒ (5) + 9 = 14;damage, PA: 2d4 + 6 ⇒ (1, 3) + 6 = 10
This attack misses.
------
Finally one other orc moves up and through a threatened square to battle Grimm, he attacks with hi falchion,
PA: 1d20 + 9 ⇒ (15) + 9 = 24;damage, PA: 2d4 + 6 ⇒ (4, 4) + 6 = 14
This attack connects solidly leaving an open wound on the dwarf.

baldwin the merciful |

RD 3: Yellow Orcs
The orc (A,1) that has Malcolm's attention who has a couple open gashes attacks Malcolm,
PA, flank: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22;damage, PA: 2d4 + 6 ⇒ (2, 2) + 6 = 10
His flanking comrade (-B,3)also attacks,
PA, flank: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21;damage, PA: 2d4 + 6 ⇒ (4, 2) + 6 = 12
I'm not sure if either attack hit with your on-going buff.
--------
The orc next to Karnog (A,4) attacks the cleric,
PA: 1d20 + 9 ⇒ (9) + 9 = 18;damage, PA: 2d4 + 6 ⇒ (3, 4) + 6 = 13
-------
The squad leader (-C,6 blue halo) attacks Desmond with his great axe,
PA: 1d20 + 12 ⇒ (12) + 12 = 24;damage, PA: 1d12 + 7 ⇒ (10) + 7 = 17
slicing a hunk of flesh out of the rogue.
-------
The warrior in (-C, 4) tries to slip by Desmond to fill the hole left in -A, 4. Drawing an AOO from Desmond. (He also moved after the squad leader so there is no flanking this round on Desmond)
This orc, if he is still standing after the AOO, will attack Karnog.
PA: 1d20 + 9 ⇒ (18) + 9 = 27;damage, PA: 2d4 + 6 ⇒ (2, 1) + 6 = 9
Crit threat on Karnog:
PA: 1d20 + 9 ⇒ (1) + 9 = 10;damage, PA: 2d4 + 6 ⇒ (4, 1) + 6 = 11
------
An orc moves up to Kalim and attacks,
PA: 1d20 + 9 ⇒ (14) + 9 = 23;damage, PA: 2d4 + 6 ⇒ (1, 3) + 6 = 10
Striking the magic wielder with intensity.
-------
Lastly the orc on fire rolls in the rain to put himself out,
reflex, rain: 1d20 + 2 + 4 ⇒ (11) + 2 + 4 = 17
Doing so, he stands up.

baldwin the merciful |

Malcolm I know you took your RD 3 action and I accounted for it.
Vatilda still has a RD 3 Action remaining. She can take that and her RD 4 aciton together when she checks in. If she doesn't check in today, I'll DMPC for her.
RD 4:
Initiative order:
White - still unable to attack this round due ot the weather conditions.
Vatilda -
Grimm -
Red
Desmond -
Yellow
Karnog -
Malcolm -
Kalim -

Karnog Kegmeister |

Karnog bashes the orc he and Desmond flank once more..
1d20 + 9 ⇒ (6) + 9 = 15 to hit 1d8 + 3 ⇒ (3) + 3 = 6 damage

Desmond Aeros |

I can totally use my AoO once I have a flank set up right? If not subtract 2 from the attack and 3d6 from the damage.
AoO: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Damage: 1d6 + 1 + 3d6 ⇒ (4) + 1 + (5, 1, 1) = 12
If the orc still stands Desmond begins lashing out again.
Attack: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Damage: 1d6 + 1 + 3d6 ⇒ (5) + 1 + (5, 6, 1) = 18
Tell me if either of these attacks fell him. The rest of my action depends on it.

baldwin the merciful |

The orc that moved through Desmond's threatened square is dead from his AOO. (He was barely standing to begin with and I've decided to forgo the orc ferocity right now. This battle is tough enough already.)
Karnog you can disregrd the hit that you took form that orc. i will also apply your attack roll on the orc next to you in A,4.

Malcolm Cavendish |

Only the 1st hits - currently at 22 with buffs. Damage taken in profile tag line.
Round 4, Power of faith (4/10)
Malcolm slides five feet to A2, then continues his attack on the enemy in A1, back to back with Karnog.
BS Att1: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
BS Dam1: 1d10 + 5 + 1 ⇒ (1) + 5 + 1 = 7
BS Att2: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
BS Dam2: 1d10 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Desmond Aeros |

Redirect that first attack to the blue orc at (-C,6), then add this attack on top of it.
Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
So my attack rolls are 25 and 23, and my damage rolls are 6 and 6. Then I'm taking a 5 foot step to (-A,4).
After lashing out rapidly Desmond stumbles over to Karnog, bleeding badly. "I...this might be it for me. Damn. Still had things to do."
Rocking 8 HP right now :(

Karnog Kegmeister |

"Fear not, brother Desmond. You will not fall this day, not under my watch!"

baldwin the merciful |

Desmond Aeros |

Yeah no kidding. Without Malcolm's buffs I would already be dead. Always forget how deadly that orc ferocity is when there's a large group of them.

baldwin the merciful |

Karnog I'll let you channel or convert a spell for healing if you want rather than the attack roll that you made.
RD 4: update
Initiative order:
White - still unable to attack this round due ot the weather conditions.
Vatilda -
Grimm -
Red
Desmond - hit the squad leader stepped back
Yellow
Karnog - missed attack but may convert to healing spell
Malcolm - both attacks missed, stepped closer to karnog
Kalim -

Karnog Kegmeister |

Thanks, will do that if possible
Karnog, seeing Desmond bleeding from several nasty wounds, touches him to deliver a cure spell.
Dropping Remove Curse to cast CSW
3d8 + 6 ⇒ (8, 3, 7) + 6 = 24 Curing to Desmond

Grimm Sharpest |

Grimm's normal AC is 21. Enlarged is 19 but he is rocking is AC Judgement so it is still 21.
As the first Orc moves to C12 to attack Grimm he gets in a strike.
AOO: 1d20 + 10 + 3 - 1 ⇒ (10) + 10 + 3 - 1 = 22
2 hand enlarged DF PA damage: 3d6 + 7 + 3 + 3 ⇒ (1, 2, 5) + 7 + 3 + 3 = 21
RD4:
He then feels the solid hit from the second orc but forces himself to focus on one foe at a time. Considering the number of foes against them he needed to kill FAST. Swift action to invoke BANE!
Attack c12 again. Or the other if the AOO killed the first
2 hand enlarged DF, Bane, PA: 1d20 + 10 + 3 + 2 - 1 ⇒ (5) + 10 + 3 + 2 - 1 = 19
Damage: 3d6 + 7 + 3 + 2 + 2d6 + 3 ⇒ (6, 6, 2) + 7 + 3 + 2 + (1, 1) + 3 = 31

baldwin the merciful |

RD 4: Red
The orc that was on fire moves up to take the fallen orc in C,12's place.
Grimm you get an AOO on this orc in RD 4
He will attack grim with his falchion,
PA: 1d20 + 9 ⇒ (9) + 9 = 18;damage, PA: 2d4 + 6 ⇒ (3, 4) + 6 = 13
He misses.
-----
the squad leader will attack Grimm with his great axe (blue halo, D,12),
PA: 1d20 + 12 ⇒ (1) + 12 = 13;damage, PA: 2d4 + 7 ⇒ (2, 2) + 7 = 11
dex check to see if he dropped the axe: 1d20 + 2 ⇒ (11) + 2 = 13
He hangs on his weapon.
------
The orc fighting the warrior on the bridge,
PA: 1d20 + 9 ⇒ (20) + 9 = 29;damage, PA: 2d4 + 6 ⇒ (2, 3) + 6 = 11
confirming crit:
PA: 1d20 + 9 ⇒ (19) + 9 = 28;damage, PA: 2d4 + 6 ⇒ (1, 4) + 6 = 11
opens up a terrible belly wound.

baldwin the merciful |

RD 4: update
Initiative order:
White - still unable to attack this round due ot the weather conditions.
Vatilda -
Grimm - killed one orc
Red - missed Grimm, hit the ally
Desmond - hit the squad leader stepped back
Yellow
Karnog -converted healing spell for Des
Malcolm - both attacks missed, stepped closer to karnog
Kalim
I'm going to hold off taking the yellow orcs actions for a bit to give Vatilda a bit more time to check in.

Vatilda Lateef |

Round 3
Vatilda growls at the beast ignoring her command, and raises her voice while stepping into position.
"You will kill your ally!"
def cast DC17: 1d20 + 12 ⇒ (6) + 12 = 18
(cast Murderous Command Will DC16 on nearest Yellow Orc A,4), 5' step to B,4

baldwin the merciful |

RD 3 yellow orc in A, 4 is effected by vatilda's spell
RD 4: update
Initiative order:
White - still unable to attack this round due ot the weather conditions.
Vatilda -
Grimm - killed one orc
Red - missed Grimm, hit the ally
Desmond - hit the squad leader stepped back
Yellow
Karnog -converted healing spell for Des
Malcolm - both attacks missed, stepped closer to karnog
Kalim
Remaining actions in RD 4: Vatilda, yellow orcs, kalim.

Vatilda Lateef |

Round 4
Vatilda aims the scar on her outstretched palm toward the foe on the far side of Malcolm, and releases a dark bolt.
eldritch bolt vs A,1 Touch AC: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
force damage: 1d8 + 3 ⇒ (4) + 3 = 7