
baldwin the merciful |

Updated RD 1 Map with movements declared
Karnog, I assume where I put you is fine on the map. Your next to vatilda and forming an "L" with Malcolm and Des protecting the left flank.
Grimm and Kalim what are your going to do with your movement?

baldwin the merciful |

Grimm you see the squad of orcs moving along the stream (red haloed), your battle instincts realize they are perfectly positioned to act as reinforcements to the initial charge being led from the north (yellow haloed) and also to secure the fallen tree crossing the stream. Securing the tree could mean doom for those on the other side of the stream as their rear will be exposed.
Grimm's dilemma pull back and protect the right flank or move ahead and protect the fallen log bridge and those on the other side of the stream.

Karnog Kegmeister |

Looks good to me!

Grimm Sharpest |

Grimm sees the flanking for trying to cutoff and encircle the two groups
He moves to C10 calling, They trying to separate the groups. Stay linked.
He Casts BLISTERING INVECTIVE. Hoping to set a bunch of foes on fire.

baldwin the merciful |

Updated Map with Grimm's template
grimms intimidate check: 1d20 + 9 ⇒ (6) + 9 = 15
(10+3+0=13)
several enemy take fire damage. fire: 1d10 ⇒ 10
for ease I'm going to group the reflex save by halo color:
reflex yellow: 1d20 + 2 ⇒ (7) + 2 = 9
catch on fire: 1d6 ⇒ 2
reflex red: 1d20 + 2 ⇒ (10) + 2 = 12
catch on fire: 1d6 ⇒ 3
is the reflex save DC 14 Grimm?

baldwin the merciful |

RD 1: Red
Three orcs drop and roll to put out the fire (E, 14, E, 16 and D, 16), the other two are in a fiery frenzy and move to attack Grimm. One flanks and Grimm gets and AOO.
The will attack grimm with their falchions:
PA, flank: 1d20 + 11 ⇒ (16) + 11 = 27;damage,PA: 2d6 + 6 ⇒ (3, 5) + 6 = 14
The blade bites the dwarf viciously.
PA, flank: 1d20 + 11 ⇒ (2) + 11 = 13;damage,PA: 2d6 + 6 ⇒ (4, 6) + 6 = 16

Desmond Aeros |

Desmond pales at the number of opponents before them. Somebody is going to get hurt in a fight this large. We need to end this quickly. "What is it you want!? Tell us so we can stop this madness!"
Diplomacy: 1d20 ⇒ 10
Until he hears one side or the other give up, Desmond presses the attack, hoping he will have backup soon. He charges at the opponent farthest to the west, working to cut through the enemies from one side to the other.
Charge Attack: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Damage: 1d6 + 1 + 3d6 ⇒ (2) + 1 + (4, 6, 3) = 16
Confirm: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Crit Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Dayuum, eat that double nat 20. Current AC is 17 from charging. Charged the enemy at -C-1.

baldwin the merciful |

Desmond can't charge given the terrain, there is big rock -c, -b 0-2. You can move to -B,-1 if you want but you can't charge to get there.
It really doesn't make much of difference you attack obviously hits for 24 HP.
the orc is surprised as the fierce attack but he is still up...bleeding badly but he is alive.

Desmond Aeros |

*Smacks self in head* Right, bonuses. Well I don't imagine they help much with the attack rolls, but that will help with the damage!

baldwin the merciful |

RD 1: yellow
Desmond:
The orc that Desmond attacked swings at the deft combatant,
PA, -1 bane: 1d20 + 9 - 1 ⇒ (9) + 9 - 1 = 17;damage,PA: 2d6 + 6 ⇒ (2, 3) + 6 = 11
The orc in -D,1 five foot steps to -C, 2 and attacks Desmond,
PA,-1 bane: 1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 12;damage,PA: 2d6 + 6 ⇒ (5, 4) + 6 = 15
Malcolm:
The orc on the far west flank moves behind the boulder to attack Malcom,
PA: 1d20 + 9 ⇒ (10) + 9 = 19;damage,PA: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Karnog and Vatilda:
Two other orcs move over the brush and around trees to come upon Karnog and Vatilda,
Karnog:
PA,-1 bane: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27;damage,PA: 2d6 + 6 ⇒ (1, 2) + 6 = 9
Vatilda:
PA,-1 bane: 1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19;damage,PA: 2d6 + 6 ⇒ (1, 2) + 6 = 9
The last two orcs that are one fire drop prone and roll while the squad leader moves to -C,5.
confirming Crit on:
Karnog
PA,-1 bane: 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 22;damage,PA: 2d6 + 6 ⇒ (1, 3) + 6 = 10
falchions have an 18-20 crit range

Grimm Sharpest |

Actually my bonus to intimidate is +11. Spell dc is 14
Grimm sees the Orc closing and gets his Axe around for an AOO.
AOO DF, Destructive Smite: 1d20 + 9 + 3 - 1 ⇒ (11) + 9 + 3 - 1 = 22
2 hand PA Damage: 2d6 + 6 + 3 + 3 ⇒ (5, 4) + 6 + 3 + 3 = 21

Karnog Kegmeister |

Karnog swings his hammer against the orc that just attacked Vatilda.
1d20 + 7 ⇒ (1) + 7 = 8 to hit; 1d8 + 3 ⇒ (1) + 3 = 4 damage
"Concentrate our attacks, drop them fast!"

baldwin the merciful |

Actually my bonus to intimidate is +11. Spell dc is 14Grimm sees the Orc closing and gets his Axe around for an AOO.
[dice=AOO DF, Destructive Smite] 1d20+9+3-1
[dice=2 hand PA Damage]2d6+6+3+3
You staggered the orc who moved into flanking position but it's orc ferocity kicked in. He is in negative HP and he is staggered.

baldwin the merciful |

Kalim still has a RD 1 action remaining. I'll give him another hour or so to take the turn before I DMPC.
RD 2:
Initiative order:
White -
Vatilda -
Grimm
Red
Desmond
Yellow
Karnog - attack missed
Malcolm -
Kalim

Grimm Sharpest |

Grimm Sharpest wrote:You staggered the orc who moved into flanking position but it's orc ferocity kicked in. He is in negative HP and he is staggered.
Actually my bonus to intimidate is +11. Spell dc is 14Grimm sees the Orc closing and gets his Axe around for an AOO.
[dice=AOO DF, Destructive Smite] 1d20+9+3-1
[dice=2 hand PA Damage]2d6+6+3+3
So did he just get his move and no attack

Malcolm Cavendish |

Round 2, Power of Faith (2/10)
Malcolm takes a full round action to attack the Orc in -A1.
BS Att1: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
BS Dam1: 1d10 + 5 + 1 ⇒ (6) + 5 + 1 = 12
BS Att2: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
BS Dam2: 1d10 + 5 + 1 ⇒ (1) + 5 + 1 = 7

baldwin the merciful |

Desmond Aeros |

Poor diplomacy. Oh well, we'll do this the old fashioned way.
Desmond sees his allies have not yet caught up to him, so he rolls back and strikes at the foe attacking Karnog.
Acrobatics: 1d20 + 19 ⇒ (11) + 19 = 30
Attack: 1d20 + 11 + 1 + 2 ⇒ (20) + 11 + 1 + 2 = 34
Damage: 1d6 + 1 + 1 + 3d6 ⇒ (2) + 1 + 1 + (1, 5, 5) = 15
Confirm: 1d20 + 11 + 1 + 2 ⇒ (15) + 11 + 1 + 2 = 29
Crit Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Let them good crits roll! Making an acrobatics check to move to -B5 without provoking, then using the flank with Karnog to get some sneak attack damage in.

baldwin the merciful |

Since Kalim wants to enlarge Grimm, I'm going to move Kalim in RD 1 to E, 4 by the stream so he is in the center of both fronts. If he wants to can enlarge next round provided Grimm doesn't move out beyond his distance. In the meantime he will acid ray the orc that is staggered.
RTA: 1d20 + 4 ⇒ (10) + 4 = 14;damage: 1d6 + 3 ⇒ (3) + 3 = 6
He hits and the orc falls down dead.
RD 2:
Initiative order:
White - split and moved in support
Vatilda -
Grimm
Red
Desmond - Attacks hit for 18 HP
Yellow
Karnog - attack missed
Malcolm - attacked
Kalim

baldwin the merciful |

RD 2: RED
The three orcs on fire roll on the ground to extinguish the flames,
extinguish flames: 1d20 + 2 + 5 ⇒ (7) + 2 + 5 = 14
still on fire
extinguish flames: 1d20 + 2 + 5 ⇒ (13) + 2 + 5 = 20
flames out
stand up
extinguish flames: 1d20 + 2 + 5 ⇒ (9) + 2 + 5 = 16
flames out
stand up
Orc one fire: 1d6 ⇒ 5
-----
The orc in fornt of Grimm attacks with his flachion
PA: 1d20 + 9 ⇒ (5) + 9 = 14;damage, PA: 2d4 + 6 ⇒ (2, 4) + 6 = 12
----
A gray skinned stocky humanoid with course dark hair and dark eyes approaches, he is obviously the squad leader and he shoots his long bow at Grimm
long bow, shooting in melee: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6;damage: 1d8 + 5 ⇒ (4) + 5 = 9
He drops the bow after his shot and pulls his great axe.

Vatilda Lateef |

Round 2
Vatilda keeps her shield high as she gestures. She then points at the nearest foe with a malevolent smirk.
"Kill your ally, toad."
Murderous command Will DC16 vs A,4
cast defensively: 1d20 + 12 ⇒ (20) + 12 = 32

baldwin the merciful |

RD 2:
Initiative order:
White - split and moved in support
Vatilda - cast murderous comman but it failed
Grimm
Red - moved and attacked
Desmond - Attacks hit for 18 HP
Yellow
Karnog - attack missed
Malcolm - attacked
Kalim
Actions remaining: Grimm, yellow orcs, kalim.
Kalim note the earlier posts regarding your RD 1 actions. They were altered.

Grimm Sharpest |

The newly enlarged Grimm 5ft steps to B9, breaking his enemies flank and using his reach to attack the orc in C11. He activated his AC JUDGEMENTS
to improve his defences for this battle. The mage had made him a BIGGER target.
Current Enlarged AC is 21/12/21.
2 hand Enlarged DF attack: 1d20 + 10 + 3 - 1 ⇒ (5) + 10 + 3 - 1 = 17
damage: 2d6 + 7 + 3 ⇒ (1, 4) + 7 + 3 = 15

baldwin the merciful |

The newly enlarged Grimm 5ft steps to B9, breaking his enemies flank and using his reach to attack the orc in C11. He activated his AC JUDGEMENTS
to improve his defences for this battle. The mage had made him a BIGGER target.Current Enlarged AC is 21/12/21.
[dice= 2 hand Enlarged DF attack] 1d20+10+3-1
[dice=damage] 2d6+7+3
I'll let you modify this post. You are not enlarged this round.
Since it's full round action to cast: A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. So you actually won't be enlarged until the end of the third round when Kalim actually goes.