Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Round 12

"Finally a flanker!" Argrim screams with hopeful enthusiasm.
____________________________________________
Protection from Evil round 10
Fighting Defensively -2 attack, +4 AC, deflect one melee hit per round with free hand. The other holds his shortbow.
attack gobbo AA9: 1d20 + 3 - 2 + 2 ⇒ (17) + 3 - 2 + 2 = 20
if hit, damage: 1d6 + 2 + 1d6 ⇒ (6) + 2 + (6) = 14
Current AC 24 (18 +4dodge +2deflect), 19 touch, 17 flat-footed


Evil GM

Argrim's attack hits and kills the previously injured the creature he is fighting.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 12

Vatilda fires off another dark bolt, this time at the goblin archer in front of her.

eldritch bolt: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
DiH: 1d8 + 1 ⇒ (5) + 1 = 6

spellcraft vs unholy spell: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14

Just remembered I had cast bless on the group in Round 2... add +1 to attack rolls


Evil GM

The goblin in front of Vatilda and Argin takes the bolt.

Vatilda:

The goblin's boss cast a desecration spell that effects a 20 foot area for an extended period of time.


Evil GM

RD 12: mid round update

Nibb - moves to the back of the group readying the cure wand
GB Bodyguards - attack missed
Malcolm - flanked and hit goblin for 10 HP
Vatilda - bolt for 6 HP
Kalim -
GB Archers -
Argrim - hit goblin he was flanking with Malcolm, he killed the gobo
Karnog -
GB Boss -
Rammellorn -
Varl -


Goblin NPC

RD 12: Archers and spear user

The goblin a spear and pokes at Argrim again,

goblin 1, spear: 1d20 + 5 ⇒ (15) + 5 = 20;damage: 1d6 + 1 ⇒ (2) + 1 = 3

The goblins on the other bank fire:
1=argrim, 2=Kalim, 3=vatilda, 4=varl. 5=Karnog, 6=Ramm, 7 Malcolm

goblin 2: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21;damage: 1d6 + 1 ⇒ (4) + 1 = 5
1d7 ⇒ 3

Vatilda gets pierced

goblin 3: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11;damage: 1d6 + 1 ⇒ (2) + 1 = 3
1d7 ⇒ 1

goblin 4: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21;damage: 1d6 + 1 ⇒ (1) + 1 = 2
1d7 ⇒ 7

Welcome to the game Malcolm!


Evil GM

I just realized that Argrim actually attacked the goblin he was flanking. So the one with the spear is still alive but the one he is flanking in AA9 is dead.

Here is an updated Map.

RD 12 Map update


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Thanks! How close is Shield/Armor, etc? Which square?

Knowledge (Religion): 1d20 + 3 ⇒ (5) + 3 = 8


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim now fires on AE 11 ranged touch: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19damage: 1d6 + 1 ⇒ (1) + 1 = 2


Evil GM

You see some of your gear and your fallen comrades stacked in Z,11. You have to get through the enemy to retrieve it. LOL

There is the sound to two loud baying wolves coming fomr the other side of the cavern.

malcolm:
You recognize the sound of your fallen comrades companions. Your knowledge roll revealed nothing.


Evil GM

kalim's attack hits the goblin that squeals in pain.


Evil GM

RD 12 Actions remaining:

Karnog -
GB Boss -
Rammellorn -
Varl -


Evil GM

RD 12: GB Boss

The Goblin boss spend the round recranking his heavy cross bow.


Evil GM

RD 12: Rammellorn and Varl

Ramm swings aggressively swings his cold iron warhammer down on the goblin in AA, 10.

warhammer, bless: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12;damage: 1d8 + 5 ⇒ (3) + 5 = 8

The hammer once again misses. He steps up five feet to AA 9 t hold the bridge.

Varl:

Using his flanking he attacks AA, 10,

Warax, flank, bless: 1d20 + 6 + 2 + 1 ⇒ (15) + 6 + 2 + 1 = 24;damage: 1d10 + 3 ⇒ (5) + 3 = 8

The ax bites hard, the green defender of his homeland wobbles but maintains his stance despite the two vicious wounds he has taken


Evil GM

Karnog remains for Rd 12.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Spiritual weapon: 1d20 + 5 ⇒ (4) + 5 = 9 to hit, 1d8 + 1 ⇒ (5) + 1 = 6 damage

Lasso attack on goblin being attacked by Malcolm: 1d20 - 1 ⇒ (19) - 1 = 18 touch

"Get em, lads!"


Evil GM

The hammer misses but the lasso drops around the goblin.

That's pretty cool by the way...I like the creativity.


Evil GM

Karnog I need you to make a know-religion with a +2 modifier added.

RD 13:

Nibb - stays in the back readying the cure wand
GB Bodyguards -
Malcolm -
Vatilda -
Kalim -
GB Archers -
Argrim -
Karnog -
GB Boss -
Rammellorn -
Varl -

RD 13 MAP


Evil GM

Rd 13: Bodyguards

The goblins are perplexed

One uses the round to try to fee himself from the lasso:

escape artist: 1d20 + 3 ⇒ (10) + 3 = 13

Attack on Varl:

GB2: 1d20 + 4 ⇒ (20) + 4 = 24;damage: 1d6 ⇒ 4

The filthy long sword bites the dwarf's flesh.


Evil GM

RD 13: Nibb

Nibb will actually use the CLW wand on kalim,

CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 13, AC: 11, Flanking

Malcolm lays into the goblin again, from a flanking position.

BS ATT: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
BS DAM: 1d10 + 4 ⇒ (5) + 4 = 9


Goblin NPC

The lassoed goblin is now missing it's left arm as Malcolm drops the creature.


Evil GM

Map update Rd 13


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 13

Vatilda draws her mace, and attempts to bash the goblin archer.

Mace vs AA,7: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
DiH: 1d8 + 2 ⇒ (1) + 2 = 3


Goblin NPC

Valtilda misses with her mace as the little greyish green guy ducks and weaves out of the way.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25 Knowledge (religion)

RD 13:

Karnog pulls his lasso back from the now "disarmed" goblin, stepping in front of Kalim and resetting the knot for another throw.

"Now to grab one of those buggers on the far end and yank 'em over the edge."


Evil GM

Karnog:

You know an unholy desecrate spell was cast and there an aura of negative energy on the other side of the bridge, that will heal undead and its harder to resist the power of the negative energy if it is channeled.
Who ever cast this spell is nasty.


Evil GM

Malcolm, Karnog and Ramm and make perception check for me. Malcolm your a minus 2

The sound to wolves howling and thrashing in their cage rings within the chamber. They are eager to get out.


Evil GM

By the way you all see a nearly naked human, garbed only in loin cloth, wielding very proficiently a bastard sword. he is standing over the fallen lassoed goblin, looking eager to continue his manner of justice.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim fires again. ranged touch: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7damage: 1d6 + 1 ⇒ (1) + 1 = 2


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Perception:1d20 - 1 ⇒ (10) - 1 = 9


Evil GM

kalim's attack misses and Malcolm is occupied with the goblins in front of him to notice much else in the cavern.


Evil GM

RD 13: Archers and spear user

The goblin a spear and pokes at Vatilda now,

goblin 1, spear: 1d20 + 5 ⇒ (13) + 5 = 18;damage: 1d6 + 1 ⇒ (5) + 1 = 6

The goblins on the other bank fire:
1=argrim, 2=Kalim, 3=vatilda, 4=varl. 5=Karnog, 6=Ramm, 7 Malcolm

goblin 2: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13;damage: 1d6 + 1 ⇒ (2) + 1 = 3
1d7 ⇒ 5

goblin 3: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12;damage: 1d6 + 1 ⇒ (2) + 1 = 3
1d7 ⇒ 2

goblin 4: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10;damage: 1d6 + 1 ⇒ (6) + 1 = 7
1d7 ⇒ 7


Evil GM

RD 13: mid-RD update

Nibb - stays in the back readying the cure wand
GB Bodyguards - one hit on varl 4HP
Malcolm - kills lassoed golblin
Vatilda - missed mace
Kalim - missed ray
GB Archers - missed arrows
Argrim -
Karnog - freed laso stepped up
GB Boss -
Rammellorn -
Varl -


Male Orc Druid 10

Dotting. Got all your PM's DM, sounds good. Also the wolves actually have distinct personalities in their profiles


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Round 13

"The power of flanking!" Argrim screams with hopeful enthusiasm and attacks the archer again.
____________________________________________
Protection from Evil round 11
Bless round 12
Fighting Defensively -2 attack, +4 AC, deflect one melee hit per round with free hand. The other holds his shortbow.
attack gobbo AA7: 1d20 + 3 - 2 + 1 ⇒ (19) + 3 - 2 + 1 = 21
if hit, damage: 1d6 + 2 ⇒ (3) + 2 = 5
Current AC 24 (18 +4dodge +2deflect), 19 touch, 17 flat-footed


Evil GM

Argrim's dwarven battle lust takes over as he smashes the goblin with the spear.


Goblin NPC

RD 13: Goblin Boss

The goblin boss fires his heavy cross bow once again this time he aims at Rammellorn who is near the dilapidated wooden bridge.

heavy cross bow: 1d20 + 9 ⇒ (11) + 9 = 20;damage: 1d8 ⇒ 1

The bolt pierces Ramm.

The the boss begisn to reload the weapon.


Evil GM

RD 13: Rammellorn and Varl

Ramm decides to take the Aoo and move to a flanking position with Vatalida, he pushes through the grain sacks and moves to AB7. he uses the full round action to accomplish this postion.

AOO: 1d20 + 5 ⇒ (7) + 5 = 12;damage: 1d6 + 1 ⇒ (5) + 1 = 6

The goblin missed.

Varl:

Smashes down on the cornered goblin AA, 11,

Warax: 1d20 + 6 ⇒ (13) + 6 = 19;damage: 1d10 + 3 ⇒ (7) + 3 = 10

The loud satisfying crunching sound resonates through the dwarf's handle.


Evil GM

RD 14:

Nibb - remains back
GB Bodyguards -
Malcolm -
Vatilda -
Kalim -
GB Archers -
Argrim -
Karnog -
GB Boss -
Rammellorn -
Varl -

MAP RD 14

Nibb remains in the back of the group.


Evil GM

RD 14: Bodyguard

The remaining body guard uses his nasty crude covered longsword to hack at Varl:

GB2: 1d20 + 4 ⇒ (13) + 4 = 17;damage: 1d6 ⇒ 2

The attack misses.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 ⇒ 10 touch lasso attack on Goblin at AD-10

"C'mere, ya little green-skinned freak!"


Evil GM

Karnog miss judged the distance and his lasso hits the river, short of the goblin.

Ramm, Karnog,and malcolm get another perception check form their angle.

ramm: 1d20 + 4 ⇒ (8) + 4 = 12

"Aye, they've got someone in a cage at da'bott'm of stream, here! got some sort of pipe in 'is mouth ta breath!! Ramm yells.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 14, AC: 11

Malcolm slides forward 5 feet to AA-10 and attacks the goblin in AA-11.

The hounds are allies! Leave them be!

BS ATT: 1d20 + 8 ⇒ (12) + 8 = 20
BS DAM: 1d10 + 4 ⇒ (2) + 4 = 6


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 9 ⇒ (6) + 9 = 15 perception


Evil GM

Malcolm the goblin has multiple open wounds but he is still up after your slash.

Karnog you see a winch attached to the cavern wall and it has chain links that are submerged into the water near where Rammellorn is standing, although from you angle you do not see cage that your comrade mentioned.


Evil GM

Here is an updated map that shows the cage and the person in bottom. I made the Sheyan small in size to show the distorted POV from being under water.

RD 14, update


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

BTW, the Spiritual Weapon only lasted 3 rounds. I believe it swung 3x, hitting once.

"There's a winch on that side wall, over by Ram. Must run to that cage you were talking about."


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 14

Vatilda smacks the goblin archer again with a rising backswing from her mace... ready to bring it down again whether or not he survives the hit. Her mind turns more primal. Completely focused on smashing grey green, a bestial snarling growl comes with each swing.

mace vs AA,7: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
1d8 + 2 ⇒ (1) + 2 = 3


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim pivots and his arms stretch out inhumanly. touch attack, flanking, bless: 1d20 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10shock damage: 3d6 ⇒ (5, 1, 4) = 10 However, the goblin still dodges his awkward strike.

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