Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

Karnog are you going to leave the obscuring mist up or are you going to dismiss it now that the group has opening?


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Round 9 redo

"Magrim's teeth!" Argrim curses in Dwarven. He stows his battleaxe and moves up pulling out his bow. He half moves to avoid caltrops if necessary. He definitely stops at the edge of the mist using its concealment. He tries to hide in the mist if he can.
____________________________________________
Protection from Evil round 7
Move action to action to stow battleaxe
Move action to move up. I don't know where the mist stops.
Stealth in the mist: 1d20 + 8 ⇒ (16) + 8 = 24


Evil GM

Currently the mist conceals Kalim and Argrim as they scoot through the opening into the larger cavern. They can both feel it is noticeably cooler in the space, the sound of many feet scuffling can be heard echoing and scrapping the rough dirt and stone floor.

Argrim your underground senses kick in telling you that there is flowing water within the cave.

Kalim since there is no view of anyone, I'll hold your attack until you have clearing.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 9

Vatilda moves in, hugging the wall to her right. After making it past the barrels, she tosses her torch blindly into the room to free her casting hand.

(hoping to get to about Y,8 or Y,7 if possible)
torch toss: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3 intended to toss it to AB,8


Evil GM

I'll have to update the map when I get home today.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

GM BTM:
Strength Check: 1d20 + 4 ⇒ (4) + 4 = 8


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog dismisses the obscuring mist once the way has been opened.

"Press on, but expect more traps and ambushes. We gave 'em enough bloody time, after all."


Evil GM

Vatilda's torch whacks off the side wall and falls harmlessly on the ground, it spurts but remains lit.

Karnog dismisses his obscuring mist to reveal a cavern filled with goblins and two cages that are holding people. The far cage across the flowing river is a small cage that contains two children, a boy and a girl. While chained to the wall is a an adult female. Closer to group is larger cage that holds human wearing a loin cloth.

There is wooden dilapidated bridge crossing the flowing river, there are numerous areas of crates, barrels and sacks on both sides of the river. Your immediate problem is are the goblins that are ready to attack!

MAIN CAVE


M Human (multi-ethnic) Rogue Charlatan 6

Kalim haf a held action. Pow!


Evil GM

kalim uses his attack to strike the goblin in front of the bridge. its the one you would have seen first since he is in front of you.


Evil GM

malcolm initiative: 1d20 + 1 ⇒ (18) + 1 = 19

RD 9: mid round update:

Nibb -
GB Bodyguards -
Malcolm - tried the cage hinge.
Vatilda - moved down the tunnel into the cave mouth tossed torch.
Kalim - moved inot the cave and hit goblin SLA 3 HP
GB Archers -
Argrim -
Karnog -
GB Boss -
Rammellorn -
Varl -


Evil GM

Note: The goblins haloed in yellow have pitted long swords in hand. The goblins in red have longbows.

Editted Map


Evil GM

RD 9: The bodyguard goblins, with longswords hold until the group approaches.

RD 9: Archers

The archers let loose a volley of arrows:

The closes one fires at Argrim,

goblin 1: 1d20 + 9 ⇒ (17) + 9 = 26;damage: 1d6 + 1 ⇒ (1) + 1 = 2

The goblins on the other bank fire:
1=argrim, 2=Kalim, 3=vatilda. They can't hit the others yet.

goblin 2: 1d20 + 9 ⇒ (16) + 9 = 25;damage: 1d6 + 1 ⇒ (2) + 1 = 3
1d3 ⇒ 2

goblin 3: 1d20 + 9 ⇒ (3) + 9 = 12;damage: 1d6 + 1 ⇒ (1) + 1 = 2
1d3 ⇒ 1

goblin 3: 1d20 + 9 ⇒ (14) + 9 = 23;damage: 1d6 + 1 ⇒ (1) + 1 = 2
1d3 ⇒ 2

2 attacks on argrim and 2 attacks on kalim.


Evil GM

Rammellorn will take one on his CMW potions:

CMW: 2d8 + 6 ⇒ (8, 2) + 6 = 16

Varl double moves to Z,10.

"They got prisoners in cages."


Evil GM

Nibb and Karnog have actions remaining in RD 9. I'm not taking the bodyguards or boss action until next round, once everyone is actually involved.


Evil GM

DMPC Nibb:

Nibb moves up behind Karnog, still holding the CLW wand ready to lend a healing hand to those foolish front liners.


Evil GM

Karnog still has an action in RD 9 if he wants to take it.

RD 10:

Nibb - hold till the others moves deeper into the cavern.
GB Bodyguards -
Malcolm -
Vatilda -
Kalim -
GB Archers -
Argrim -
Karnog -
GB Boss -
Rammellorn -
Varl -

RD 10 MAP


Evil GM

RD 10: Bodyguards

The guard in front of the bridge stays put and will wait for someone to get closer.

The guards by the cage each attack Varl:

GB1: 1d20 + 4 ⇒ (17) + 4 = 21;damage: 1d6 ⇒ 5

GB2: 1d20 + 4 ⇒ (10) + 4 = 14;damage: 1d6 ⇒ 1

Both attacks miss Varl. I posted in the discussion thread by accident and both attacks missed varl, so I will go with that result.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Get me out of here, I can help!

Strength Check: 1d20 + 4 ⇒ (6) + 4 = 10


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim will fire again at the goblin he just shot. ranged touch: 1d20 + 3 ⇒ (16) + 3 = 19acid damage: 1d6 + 1 ⇒ (6) + 1 = 7


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 10

Vatilda points to a goblin between two others. She smirks evilly as she finally speaks the words which have been repeating in her head.
"Droba Vor Narlin, Gorcha!
She then moves through Argrim and Kalim to post up next to Varl.

cast Murderous Command at goblin at (AA,10) Will save DC15


Goblin NPC

Will Save: 1d20 + 0 ⇒ (3) + 0 = 3

The goblin hisses at his ally.

He will attack his ally next turn.


Goblin NPC

RD 10: Archers

The archers let loose a volley of arrows:

The closes one fires at Argrim again,

goblin 1: 1d20 + 9 ⇒ (16) + 9 = 25;damage: 1d6 + 1 ⇒ (6) + 1 = 7

The goblins on the other bank fire:
1=argrim, 2=Kalim, 3=vatilda, 4=varl

goblin 2: 1d20 + 9 ⇒ (12) + 9 = 21;damage: 1d6 + 1 ⇒ (2) + 1 = 3
1d4 ⇒ 4

goblin 3: 1d20 + 9 ⇒ (13) + 9 = 22;damage: 1d6 + 1 ⇒ (6) + 1 = 7
1d4 ⇒ 4

goblin 4: 1d20 + 9 ⇒ (1) + 9 = 10;damage: 1d6 + 1 ⇒ (3) + 1 = 4
1d4 ⇒ 1

Any attack on Varl will be at -4 since they would be firing in melee.


Evil GM

RD 10:

Nibb - hold till the others moves deeper into the cavern.
GB Bodyguards - attack on Varl misses
Malcolm - tries the hinge on his cage
Vatilda - murderous command on middle goblin AA,10
Kalim - hits GB by bridge again for 7 HP
GB Archers - shoot arrows but miss.
Argrim -
Karnog -
GB Boss -
Rammellorn -
Varl -


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Round 10

"Magrim's teeth!" Argrim curses again in Dwarven. Just when he thought he might surprise the gobbos, the mist disappears with a word from Karnog, and Argrim takes two arrows from the gobbo with the longbow before he can react. Doesn't anyone know how to fight? He whines to himself.

He moves toward the gobbo archer and tries to kick him.
____________________________________________
Protection from Evil round 8
Swift action to activate crane style.
Move action to Z8
Fighting Defensively -2 attack, +4 AC, deflect one melee hit per round with free hand. The other holds his shortbow.
attack gobbo archer AA7: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5
if hit, damage: 1d6 + 2 ⇒ (4) + 2 = 6
Current AC 24 (18 +4dodge +2deflect), 19 touch, 17 flat-footed


Evil GM

Argrim misses but kicks a crate that is nearby.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 4 ⇒ (4) + 4 = 8 attack, 1d8 + 1 ⇒ (3) + 1 = 4 damage

Karnog moves forward before casting spiritual weapon, creating a glowing warhammer which strikes at one of the goblin archers.


Evil GM

Karnog I put the spirtual hammer over AE, 6, I also put a yellow triangle over the goblin to indicate where the hammer is located.


Goblin NPC

RD 10 GB Boss

A loud twang echoes from the back of the cavern as heavy crossbow bolt whizzes by,
1=argrim, 2=kalim, 3=varl
argrim and varl get - 4 on the attack roll if their number comes up because they are in melee.

1d3 ⇒ 3

bolt: 1d20 + 9 ⇒ (4) + 9 = 13;damage: 1d8 ⇒ 7

The bolt misses and chinks off the stone wall behind him.


Evil GM

RD 10: DMPC Ramm and Varl

Ramm moves up to Z,9, creating a dwarf wall with his brothers. He swings aggressively swings his cold iron warhammer down on the goblin in AA, 10.

warhammer: 1d20 + 6 ⇒ (2) + 6 = 8;damage: 1d8 + 5 ⇒ (8) + 5 = 13

The hammer misses it's target.

Varl:

perception, move action: 1d20 + 8 ⇒ (11) + 8 = 19

The dwarf sees medium sized gear and a iron key ring next to him, he reaches for:
1=bastard sword, 2=keys
1d2 ⇒ 2

His hand grabs the keys and he tosses them at the man in the cage.
toss: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7

The keys clunk off a bar but land within reach of Malcolm.


Evil GM

RD 11:

Nibb - moves to the back of the group readying the cure wand
GB Bodyguards -
Malcolm -
Vatilda -
Kalim -
GB Archers -
Argrim -
Karnog -
GB Boss -
Rammellorn -
Varl -

Valtilda cast murderous command that will effect AA, 10 this round

RD 11 Map


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Thanks!

Malcolm quickly opens the lock to free himself.


Goblin NPC

Rd 11: Bodyguards

The guard in front of the bridge steps up 5 ft to join the battle:

Attack on Rammellorn
GB3: 1d20 + 4 ⇒ (12) + 4 = 16;damage: 1d6 ⇒ 4
misses

The guards by the cage:

GB1, murderous command: 1d20 + 4 ⇒ (2) + 4 = 6;damage: 1d6 ⇒ 4
misses and goes unnoticed by this comrade

Attack on Varl:

GB2: 1d20 + 4 ⇒ (8) + 4 = 12;damage: 1d6 ⇒ 6
misses.


Evil GM

UPDATED RD 11 MAP


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Spiritual weapon continues to attack the same goblin as before.

1d20 + 5 ⇒ (15) + 5 = 20 attack, 1d8 + 1 ⇒ (4) + 1 = 5 damage

Miscalculated above...BAB 2 + Wis 3 = 5. D'oh

Karnog places his carried barrel on the ground and pulls out his lasso.

"Maybe I can yank one of these bastards over the edge!"


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim grits his teeth and once more shoots acid at his foe. ranged touch: 1d20 + 3 ⇒ (17) + 3 = 20damage: 1d6 + 1 ⇒ (1) + 1 = 2


Goblin NPC

Kalim's acid splashes the goblin again. The little green creature is seriously hurt but he is still rumbling.


Evil GM

RD 11: midround update

Nibb - moves to the back of the group readying the cure wand
GB Bodyguards - attacked but missed
Malcolm - picked up key and opened lock
Vatilda -
Kalim - acid splash 2 HP
GB Archers -
Argrim -
Karnog -
GB Boss -
Rammellorn -
Varl -


Evil GM

RD 11: Archers

The archers let loose another volley of arrows:

The closes one Argrim drops his bow and picks up a spear and pokes,

goblin 1, spear: 1d20 + 5 ⇒ (6) + 5 = 11;damage: 1d6 + 1 ⇒ (6) + 1 = 7

The goblins on the other bank fire:
1=argrim, 2=Kalim, 3=vatilda, 4=varl. 5=Karnog, 6=Ramm

goblin 2: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15;damage:: 1d6 + 1 ⇒ (3) + 1 = 4
1d6 ⇒ 3

goblin 3: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11;damage:: 1d6 + 1 ⇒ (2) + 1 = 3
1d6 ⇒ 3

goblin 4: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8;damage:: 1d6 + 1 ⇒ (5) + 1 = 6
1d6 ⇒ 2

The whistling sound of arrows flying is prominent but none hit their target.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 11

Vatilda lowers her palm at the goblin who resisted her command, and fires off a dark bolt. She then moves past Karnog to post up next to Argrim.

eldritch bolt at AA,10: 1d20 + 3 ⇒ (2) + 3 = 5 , then move to (Z,7)
DiH: 1d8 + 1 ⇒ (1) + 1 = 2


Evil GM

Vatilda's bolt misses its target.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Round 11

"Is that a spear I see before me?" Argrim sarcastically asks in his best Djon Wain voice.

He tries to move right to make room for Karnog.
____________________________________________
Protection from Evil round 9
5 foot step to Z7 if possible
Fighting Defensively -2 attack, +4 AC, deflect one melee hit per round with free hand. The other holds his shortbow.
attack gobbo archer AA7: 1d20 + 3 - 2 ⇒ (3) + 3 - 2 = 4
if hit, damage: 1d6 + 2 ⇒ (2) + 2 = 4
Current AC 24 (18 +4dodge +2deflect), 19 touch, 17 flat-footed


Evil GM

Argrim - Valtilda already stepped into Z7.

The dwarf's attack misses wide.


Evil GM

RD 11: midround update

Nibb - moves to the back of the group readying the cure wand
GB Bodyguards - attacked but missed
Malcolm - picked up key and opened lock
Vatilda - stepped into Z7, missed her attack
Kalim - acid splash 2 HP
GB Archers - fired and missed
Argrim - missed his attack
Karnog - spitual weapon hit for 5 Hp, put oil down drew lasso
GB Boss -
Rammellorn -
Varl -


Goblin NPC

RD 11: GB boss

The goblin boss casts an unholy spell. anyone with spellcraft or knowledge religion can make a check. Malcolm, Karnog, and Valtilda give yourself +2 on the check. Malcolm you get this check even if you do not have either of those knowledge's.


Evil GM

RD 11: Rammellorn and Varl

Ramm having set his dwarf wall with his brothers. He swings aggressively swings his cold iron warhammer down on the goblin in AA, 10.

warhammer: 1d20 + 6 ⇒ (4) + 6 = 10;damage: 1d8 + 5 ⇒ (2) + 5 = 7

The hammer once again misses.

Varl:

Varl contemplates the situation and the man in the cage, he grabs the bastard sword and thrusts it towards the cage.

His hand grabs the sward and flings it towards the man in the cage.
fling: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10

Half of the sword makes it into the cage.


Evil GM

RD 12:

Nibb - moves to the back of the group readying the cure wand
GB Bodyguards -
Malcolm -
Vatilda -
Kalim -
GB Archers -
Argrim -
Karnog -
GB Boss -
Rammellorn -
Varl -

RD 12 MAP


Goblin NPC

Rd 12: Bodyguards

The brave goblins are bearing teeth committed at stopping the usurper:

Attack on Rammellorn
GB3: 1d20 + 4 ⇒ (4) + 4 = 8;damage: 1d6 ⇒ 1

The guards by the cage attacks varl:

GB1: 1d20 + 4 ⇒ (8) + 4 = 12;damage: 1d6 ⇒ 2

Attack on Varl:

GB2: 1d20 + 4 ⇒ (5) + 4 = 9;damage: 1d6 ⇒ 4

All the attacks miss.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 12, AC: 11, Flanking

Malcolm, after grasping the sword, slides into a flanking position at AB-10, and he attacks the goblin with an overhand slice with the Bastard Sword.

BS ATT: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
BS DAM: 1d10 + 4 ⇒ (6) + 4 = 10


Goblin NPC

The goblin in AA, 10 is shocked by the sudden attack from the rear. He hisses as he turns his head towards Malcolm.

Malcolm make knowledge check with +2. I see you don't have spellcheck or know-religion but this is something based on your class you would have a chance to know.

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